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OSRS Infernal Cape: Stats, Uses and Why It's So Hard

The infernal cape gives +8 melee strength, +4 stab, slash and crush and +12 defences. How it beats the fire cape, the (l) version, and why Zuk is so hard.

Bils Services TeamUpdated 13 Oct 20263 min read67 views0 comments
OSRS Infernal Cape: Stats, Uses and Why It's So Hard — Bils Services

What the Infernal Cape Is

The infernal cape is the reward for killing TzKal-Zuk on wave 69 of the Inferno, and the wiki calls it the most powerful melee cape in terms of overall bonuses. It's untradeable, so the only way to own one is to finish the Inferno on that account. That's where the prestige comes from.

This page is about what the cape gives you and why it's so hard to earn. For the entry requirements and the route from your first fire cape to a Zuk kill, read how to get the infernal cape.

Infernal cape stats

BonusInfernal cape
Stab, slash and crush attack+4 each
Magic and ranged attack+1 each
All five defences+12 each
Melee strength+8
Prayer+2

Against the fire cape that means double the melee strength (+8 against +4), four times the stab, slash and crush attack, and one more point on every defence. Prayer stays at +2. A few capes beat it on a single stat: the Ardougne cloak 3 and 4 have more stab attack and Prayer, and the mythical cape has more crush attack. None of them match it on total melee bonuses, which is why it's the usual cape in melee setups once you have one.

Infernal max cape, the (l) version and the pet

  • Infernal max cape. Combine an infernal cape with a max cape and max hood. It has the same stats as the infernal cape, weighs less, and carries a few skillcape perks such as Cooks' Guild and Crafting Guild access. A knife splits them again.
  • Infernal cape (l). Perdu locks the cape for a Trouver parchment plus 500,000 coins. A locked cape survives a PvP death in the Wilderness: it breaks at level 20 or below and is mangled above 20, and you repair it at Perdu. An unlocked cape breaks at level 20 or below and turns into coins above it.
  • Pet chance. Give a spare infernal cape to TzHaar-Ket-Keh for a 1/100 roll at Jal-Nib-Rek. It doesn't work if you already own the pet.

Why the Infernal Cape Is So Hard to Get

Zuk is the part everyone remembers: 1,200 Hitpoints, a 148 max hit, and a shield you have to stay behind while a Jad and then healers join in. Before that you need 68 clean waves with no restocking, and a death on any of them, Zuk included, sends you back to wave 1. Pillar setups and spawns for every wave are in our Inferno wave guide.

FAQ

Is the infernal cape better than the fire cape?
For melee, yes. It doubles the melee strength and beats the fire cape on every melee attack and defence bonus. Magic attack, ranged attack and Prayer are the same on both. You also hand over a fire cape to enter the Inferno, so you have none to wear until you kill Zuk or do another Fight Caves run.
Can you buy an infernal cape?
Not on the Grand Exchange. It's untradeable, so the account itself has to finish the Inferno, either with you playing or with a booster on an infernal cape service. BILS orders can run over Parsec, so you don't share a password. Parsec doesn't make a ban impossible, and no service can honestly say otherwise.
Can you lose the infernal cape?
The Inferno itself is safe, so a death in there costs no items. The risk is a PvP death in the Wilderness, where an unlocked cape breaks at level 20 or below and turns into coins above that. That's why players who take it into the Wilderness lock it with a Trouver parchment first.

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