
Fire cape first, then infernal
Get the fire cape first. The Inferno won't let you in without one: you show a fire cape to enter inner Mor Ul Rek, and you give one to TzHaar-Ket-Keh the first time you go in. The fire cape comes from the Fight Caves, 63 waves ending with TzTok-Jad. The infernal cape comes from the Inferno, 69 waves with one Jad on wave 67, three at once on wave 68 and TzKal-Zuk on wave 69.
Both capes are untradeable, and both fights are safe minigames, so a death costs supplies and time and you keep your gear. The gap between them is big. The Fight Caves have no entry requirements, while the wiki suggests 90+ Ranged, Defence and Hitpoints, 80+ Prayer and 94 Magic for the Inferno, and a death on any of its 69 waves sends you back to wave 1.
Fire cape vs infernal cape stats
Equipment bonuses from the OSRS Wiki, checked in October 2026.
| Bonus | Fire cape | Infernal cape |
|---|---|---|
| Stab, slash and crush attack | +1 | +4 |
| Magic and ranged attack | +1 | +1 |
| All five defences | +11 | +12 |
| Melee strength | +4 | +8 |
| Prayer | +2 | +2 |
Cape services
Three cape orders, played by hand on your account: the regular Fire Cape, the Infernal Cape, and the 1 Prayer Fire Cape for accounts that can't use protection prayers.
Fire Cape
Fight Caves, TzTok-Jad, 1 Prayer option
Infernal Cape
Inferno, Zuk, Best melee cape
Capes at a glance
What each cape asks for. Waves and entry rules from the OSRS Wiki.
| Cape | Content | Entry | Difficulty |
|---|---|---|---|
| Fire Cape | Fight Caves: 63 waves, TzTok-Jad on wave 63 | None | Medium |
| 1 Prayer Fire Cape | Same 63 waves with no protection prayers (Protect from Magic needs 37 Prayer) | None | Hard |
| Infernal Cape | Inferno: 69 waves, TzKal-Zuk on wave 69 | One fire cape, given once | Very hard |
Ordering either cape
If you'd rather skip the practice runs, BILS does both capes by hand. The fire cape service has rows for maxed accounts, zerkers, pures and Ranged levels down to 61, and Infernal Cape orders are priced by build and weapon. Both can run over Parsec: the account stays logged in on your own PC and the booster plays it from there, so you never share your password. Ask on live chat before ordering if you want Parsec.
If a run fails, the team runs it again at no extra cost. Nobody can rule out a ban, Parsec or not.
Related guides
To earn either cape yourself, these guides walk through the waves, the gear and the prayer switches each fight asks for.
- Inferno wave guidePillar setups, wave spawns and the Zuk fight.
- Fire Cape guideFight Caves waves, gear and the Jad prayer switches.
- How to get the infernal capeRequirements and the route from fire cape to a Zuk kill.
- Fortis Colosseum guideWaves and modifiers for the other major wave-based reward.
- PVM progression orderWhat to learn before attempting a cape grind.
Fire Cape & Infernal Cape
Live prices for the Infernal Cape, Fire Cape and 1 Prayer Fire Cape are on the service pages. Message live support first if you want Parsec or aren't sure which build row fits your account.
View cape servicesFor Inferno and Fight Caves guides, see the officialOSRS Wiki Infernal Cape
Bottom line
You give your fire cape to TzHaar-Ket-Keh to enter the Inferno, so if you want one to wear while you learn Zuk, plan on a second Fight Caves run.
Learn the Fight Caves yourself if you can, because the Jad prayer switching carries into every later wave fight. Take help when the grind is blocking something you actually want to be doing instead.
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