OSRS Skilling Services & Power Leveling
Any Skill.Any Range.Hand-Done.
OSRS power leveling at BILS covers all 24 skills, Attack through Sailing, and a player on our team does every level by hand. Pick a skill, set Start Lvl and End Lvl, and the configurator prices that exact range. Choose the method and the speed, then start a ticket. No bots touch the account.
Level bands listed157
- Hand-played, no bots
- Express where offered
- From $0.63 per level band
Pick your skill

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How OSRS Skill Training Is Priced
Our OSRS training service splits every skill into level bands, and each band belongs to a training method. Rooftop Agility has four of them: 1–40, 40–60, 60–90 and 90–99. The configurator walks your range one band at a time and charges for the XP inside each band, so you pay for the XP inside your range and nothing outside it.
XP is the reason a short range near 99 can cost more than a long one lower down. Level 92 sits at 6,517,253 XP, half of the 13,034,431 XP you need for 99. The seven levels from 92 to 99 take as much XP as levels 1 to 92 put together. Faster methods open up at high levels, so the rate per XP drops in the top bands, yet there is far more XP to cover.
The method changes the rate too. Prayer on a gilded altar and Prayer at the Chaos altar are separate lines. The Chaos altar sits in level 38 Wilderness and gives every bone a 50% chance of not being used. You burn through fewer bones there. The Chaos altar line still costs more per XP than the gilded altar line. If you pick a method that only opens at a later level, the levels below it are priced on the skill's earlier bands.
Two extras sit on top of the band price. Express adds the surcharge shown on the delivery speed toggle. Sailing prices leave out gathering, and gathering or ship upgrades add 25%. The skill cards below show Regular prices, before any Express surcharge.
Not sure which skill covers what the account is missing? Open a category for its full range, or contact us and we will quote the whole account as one order. Contact us →
Hand-played
Real players run the levels. No botting software.
Since 2018
Bils has provided hand-done OSRS services since 2018.
Clear pricing
Set the range and the configurator prices it live.
Method choice
Pick the method that matches the account's bank.
Order tracking
Signed-in customers can follow the ticket under My Tickets.
Live support
Talk to the team before you order and while the ticket is open.
Browse All 24 Skills
Open a skill to set its range — every band is priced on that page, with Express where offered.
OSRS Skill Training
Hand-done by the BILS team — no bots. Choose your skill, enter your current and target level, and see your exact price instantly.
- Hand-done
- No bots
- Serving since 2018
- Regular & Express available
Not sure which training option you need?
Popular Skills
- Agility
Configure your level range
Regular price range$4.09 – $290.17
Check Price → - Runecraft
Configure your level range
Regular price range$3.69 – $578.73
Check Price → - Slayer
Configure your level range
Regular price range$4.17 – $562.71
Check Price → - Mining
Configure your level range
Regular price range$5.58 – $442.29
Check Price → - Thieving
Configure your level range
Regular price range$2.82 – $411.95
Check Price → - Construction
Configure your level range
Regular price range$1.61 – $274.13
Check Price → - Attack
Configure your level range
Regular price range$1.66 – $276.68
Check Price → - Hunter
Configure your level range
Regular price range$4.09 – $532.31
Check Price →
Final price depends on your levels and training method.
View All SkillsShow fewer skills
All Skills
- Hitpoints
Regular$11.16 – $433.89
Check Price → - Strength
Regular$1.66 – $716.89
Check Price → - Smithing
Regular$0.63 – $172.41
Check Price → - Defence
Regular$1.66 – $276.68
Check Price → - Herblore
Regular$1.96 – $560.89
Check Price → - Fishing
Regular$0.77 – $389.44
Check Price → - Ranged
Regular$3.72 – $144.63
Check Price → - Cooking
Regular$0.13 – $72.99
Check Price → - Prayer
Regular$54.74 – $187.70
Check Price → - Crafting
Regular$1.23 – $860.27
Check Price → - Firemaking
Regular$3.65 – $96.77
Check Price → - Magic
Regular$3.72 – $144.63
Check Price → - Fletching
Regular$0.74 – $129.42
Check Price → - Woodcutting
Regular$14.16 – $161.72
Check Price → - Farming
Regular$5.05 – $340.23
Check Price → - Sailing
Regular$5.05 – $441.46
Check Price →
Prices shown are Regular, before Express. Your range is priced live in the configurator on the skill you open.
Regular or Express
Regular orders get about 8 working hours a day on the account. Express gets about 20 hours a day across two shifts. Neither one is a finish-time promise. The real time depends on the skill, the range, the method and the queue on the day you order, so ask the team on the ticket what the range usually takes. Those hours are time spent playing the account. Support is separate: the ticket and live chat get replies 24/7.
Express gives the account more than twice the daily hours, which matters most on long ranges like Runecraft 77–99 on blood runes. A five-level top-up for a quest requirement usually fits Regular fine.
Common Skill Orders
Four goals sit behind a typical skill order:
- Quest requirements. Song of the Elves needs 70 Agility, Construction, Farming, Herblore, Hunter, Mining, Smithing and Woodcutting, none of them boostable. Desert Treasure II needs 75 Firemaking and Magic, 70 Thieving, 62 Herblore, and 60 Runecraft and Construction. When the quest itself is the goal, our quest services can take it from there.
- Base stats. Base 70s or 80s across the account. Each skill goes in the cart with its own range, and the set is quoted as one order.
- Diary tiers. Elite tiers set high floors. Ardougne elite alone needs 90 Agility and 94 Magic. Tell us the diary and tier, and we check which levels are missing.
- 99s. Long single-skill ranges, such as Construction 80–99 on mahogany tables or Strength 85–99 at Nightmare Zone on Express, both finished in 2026.
Five skills and the methods we run for them:
- Agility: rooftop courses from Draynor (level 1) to East Ardougne (90), picking up marks of grace on the way. A full graceful set costs 260 marks.
- Runecraft: Guardians of the Rift from 27 after Temple of the Eye, blood runes from 77, or ZMI at any level.
- Hunter: salamanders through the middle levels, then red chinchompas from 63 once Eagles' Peak is done.
- Thieving: Ardougne knights from 55 at 84.3 XP a pickpocket, Master Farmers, or Pyramid Plunder.
- Construction: Mahogany Homes contracts (teak from 50, mahogany from 70) with or without a plank sack, or plain plank methods.
For XP rates and costs on each method before you order, read the OSRS skilling guide.
Played by Hand, Checked First
Every level on a BILS order is played by a person on the team. We don't run bots, macros or click scripts on customer accounts. The methods are the ones you would pick yourself, and they're listed on each skill page.
Someone also checks the account before any training starts. Bursting maniacal monkeys in the MM2 tunnels (Kruk's Dungeon, part of Monkey Madness II) needs Ancient Magicks from Desert Treasure I and 70 Magic for Ice Burst. Nightmare Zone needs five of its listed quests done. When a method's unlock is missing, we tell you on the ticket before the first level and you pick another method.
If the account is a pure, zerker or 1 Defence build, say which stats must stay locked when you start the order. On one HCIM pure we trained Slayer 28–60 with Ranged from safespots.
Ironman, HCIM and GIM Accounts
Ironmen can't buy their way through a skill, so the catalog carries methods that work without the Grand Exchange. Guardians of the Rift makes its own guardian essence inside the minigame, so no essence comes from the bank. At Tithe Farm (34 Farming) the seeds come off the table before you enter. Wintertodt, from 50 Firemaking, runs on bruma roots chopped inside the prison. Crafting has a green d'hide line for ironmen, plus charter-ship glass with or without Lunars (Superglass Make needs 77 Magic and Lunar Diplomacy).
We accept hardcore accounts, HCIM and HCGIM alike, and do everything we can to avoid a death. A sudden internet or power cut is rare, but it can still cause one, the same as it could if you were playing yourself. Ordering means you accept that a death like that is not intentional. Our terms say loss of Hardcore status isn't covered.
Some methods carry more risk than others. At Wintertodt the cold drains a warmth meter, and 0% warmth is an instant, unsafe death that ends Hardcore status. Slayer monsters hit back, and the Chaos altar sits in multi-combat Wilderness that PKers target. On a hardcore group ironman even a Nightmare Zone death isn't safe, and it costs the group one of its shared lives. Tell us the account is a hardcore before the first level and name any method you won't accept. HCIM orders we've finished include Agility 1–60, a 99 Firemaking package and, in July 2026, Crafting 65–87 on charter ships with Lunars.
Group ironmen are trained the same way, on their own account. Anything the method uses comes from the account or its group, never from outside it.
How the Skilling Service Works
- 1
Set your levels
Choose the skill, then Start Lvl, End Lvl and the method. The configurator prices the range as you change it.
- 2
Set Regular or Express
Express adds the percentage shown on the toggle and moves the order onto the faster working window.
- 3
Start the order ticket
Start Order creates a support ticket. It does not take payment, and the form is not the place for a password or bank PIN. The team confirms requirements on live chat, and the login details go on the ticket after payment.
- 4
The levels are completed
The team runs the range you ordered and posts updates on that ticket. Signed-in customers can follow it under My Tickets.
What We Need From You
- The order. Add the skill, range, method and speed to the cart, then use Start Order. It opens a support ticket and takes no payment.
- Payment before the work starts. Full payment is due before the first level. A refund asked for after paying but before the start carries a 15% cancellation fee, unless the problem was on our side.
- Login details after payment, on the ticket. Skilling orders are played by logging in to your account. Send the login details on the support ticket once you have paid. Never put a password or bank PIN in the order form or a public chat. We may ask for a bank PIN change on login-based orders.
- Where the account stands. Current levels, quest state, diary tiers, and whether it is a main, pure, ironman, HCIM, GIM or HCGIM. We check these before the first level.
- A bank that fits the method. Planks for Construction, bones for Prayer and sand for glassblowing depend on what the account holds. We confirm what the chosen method needs before it starts.
- Hands off while it runs. Don't log in during the order unless we say it's fine. Change your password before and after, and move high-value items you don't need off the account.
Account Safety
BILS has completed Old School RuneScape orders by hand since 2018. Even so, no service can promise an account will never be banned, and we don't. Our terms say we aren't liable for bans, mutes, rollbacks or lost Hardcore status. We control how the work is done. It is played by hand on the methods listed for each skill, and every update goes on one ticket that signed-in customers can follow under My Tickets. When the order is finished, check the account straight away, change the password and confirm the bank PIN.
Helpful skilling guides
More OSRS services
- 4.6/ 5Trustpilot rating
- Community vouchedRead our Sythe vouches
- 5.0Google reviews
- 2018Serving since1,418 on-site customer reviews
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Not sure which skill to start with?
Tell the team what the account is missing — a level target, a quest requirement or a diary tier. They match it to the right skill, confirm what the account still needs, and quote the range before you order.
Requirement and account questions are both fine to ask before you start an order.
OSRS Skilling Services FAQ
Old School RuneScape power leveling means a player on our team trains a skill on your account up to the level you ordered. You choose the method and the speed in the configurator.
All 24, from Attack to Sailing. Each skill opens on its own page with its methods, level bands and Regular prices.
Each skill is split into level bands priced per XP, so the total depends on the skill, the method and your Start and End level. Set the range on the skill's page for the exact Regular price. Express adds the surcharge shown on the toggle.
There is no fixed finish time. Regular gets about 8 working hours a day and Express about 20 across two shifts, and the total depends on the range, the method and the queue.
By hand. Every skilling order is played manually, with no bots, macros or scripts.
Hand-done play on normal methods keeps the risk low, but no service can guarantee an account against bans. Change your password before and after the order, and stay logged out while it runs unless we agree.
Yes. The catalog has iron-friendly methods such as Guardians of the Rift, Tithe Farm and Wintertodt. Hardcore accounts, HCIM and HCGIM, are accepted too. We do everything we can to avoid a death, but a rare internet or power cut can still cause one, and a lost Hardcore status isn't covered. Tell us which methods you won't accept.
Yes. Skilling orders are played by logging in to your account, so send the login details on the support ticket after you pay, never in the order form or a public chat. Change the password before the work starts and again when it ends.
Yes. Add each skill to the cart with its own range. We quote the set as one order and check quest and diary requirements before the first level.
Only after asking on the ticket. Logging in mid-order without the team's OK can clash with whoever is playing it.








