The short version
30-second read- Start God Wars with K'ril or Graardor. Those two forgive the most, and Graardor needs 70 Strength, a hammer and 40 kill count.
- Moons of Peril is a cheap mid-game armour source. The three bosses need Perilous Moons and teach reading tells rather than memorising ticks.
- Skotizo needs a dark totem, not a Slayer level. The kill still counts on a black or greater demon task.
- Do not jump three difficulty bands at once. Learn one accessible boss until deaths are rare, then use the requirement column to pick the next unlock.
How This OSRS Boss List Works
This OSRS bosses list covers 97 bosses, mini-bosses, elite monsters and wave challenges in 15 groups, from Scurrius and the Giant Mole up to the Inferno, Yama and all three raids. Each row gives the unlock (a quest, a Slayer level, a key or an item) and the drop people farm it for, and every entry links to its own guide.
If you only want a number, the OSRS Wiki's own list of bosses has 88 entries. The FAQ at the bottom breaks that count down and explains why this page lists more.
Every row lists the hard requirement (a quest, a Slayer level, a key or an area unlock). Recommendations belong in the individual guides, because they depend on your gear and your comfort with prayer switching.
The difficulty column is our own 1 to 5 rating of how punishing a mistake is: a 2 forgives a missed prayer, a 5 usually ends the attempt.
- New to bossing? Start in Beginner bosses, then move through Standalone before touching anything in the Wilderness or a raid.
- Chasing gear? God Wars Dungeon and Desert Treasure II gate most mid-to-late melee, range and magic upgrades.
- Chasing a cape? Wave and challenge bosses hold the fire cape, infernal cape and Dizana's quiver.
- Ironman? Prefer bosses whose drops you cannot buy: Barrows, GWD, Slayer bosses and the skilling bosses.
Beginner bosses (7)
Low requirements, forgiving mechanics and cheap deaths. These are where you learn prayer switching and tick-based movement before anything expensive.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Brutus (the Cow Boss) | Standalone | 1 · Starter | Solo or team | The Ides of Milk | Mooleta, bottomless milk bucket, cow slippers |
| Bryophyta | Mini-boss | 1 · Starter | Solo | Mossy key from moss giants | Bryophyta's essence (unlimited-charge staff) |
| Gemstone Crab | Shared-damage XP boss | 1 · Starter | Team | Children of the Sun | Passive melee XP, gemstone drops |
| Giant Mole | Standalone | 1 · Starter | Solo or team | Spade + light source (Falador Park) | Mole claw and skin for Falador Hard Diary |
| Obor | Mini-boss | 1 · Starter | Solo | Giant key from hill giants | Hill giant club |
| Scurrius | Standalone | 1 · Starter | Solo or team | None (Varrock sewers) | Scurrius' spine, bones for Prayer XP |
| Sarachnis | Standalone | 2 · Easy | Solo or team | Slash weapon or knife for the web (Forthos Dungeon) | Sarachnis cudgel, strong herb and seed loot |
Standalone bosses (21)
The mid-game backbone: single-target bosses with their own instance or lair, reachable without a raid team.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Amoxliatl | Standalone | 2 · Easy | Solo | The Heart of Darkness | Glacial temotli, pendant of ates, Moxi pet |
| Barrows brothers | Minigame-style chest | 2 · Easy | Solo | Priest in Peril | Barrows equipment (Dharok's, Ahrim's, Karil's…) |
| Deranged Archaeologist | Mini-boss | 2 · Easy | Solo | Fossil Island access | Unidentified fossils, Fossil Island notes |
| King Black Dragon | Standalone dragon | 2 · Easy | Solo or team | Antifire protection | Dragon pickaxe, draconic visage |
| Dagannoth Kings | Three-boss lair | 3 · Moderate | Solo or team | A second player, pet rock + rune thrownaxe, or 85 Agility | Berserker / archer / warrior / seers rings, dragon axe |
| Dagannoth Prime | Magic king | 3 · Moderate | Solo | A second player, pet rock + rune thrownaxe, or 85 Agility | Seers ring, Dagannoth Prime pet |
| Dagannoth Rex | Melee king | 3 · Moderate | Solo | A second player, pet rock + rune thrownaxe, or 85 Agility | Berserker ring |
| Dagannoth Supreme | Ranged king | 3 · Moderate | Solo | A second player, pet rock + rune thrownaxe, or 85 Agility | Archers ring, dragon axe |
| Kalphite Queen | Standalone (two phases) | 3 · Moderate | Solo or team | Two ropes (or the Hard Desert Diary) | Dragon chainbody, Kq head |
| Maggot King | Standalone | 3 · Moderate | Solo | The Blood Moon Rises | Elder venator fang, crimson kisten |
| The Royal Titans (Branda & Eldric) | Dual boss | 3 · Moderate | Solo or team | None (Asgarnian Ice Dungeon) | Deadeye and Mystic Vigour prayer scrolls, giantsoul amulet |
| Vorkath | Standalone dragon | 3 · Moderate | Solo | Dragon Slayer II | Dragonbone necklace, vorki, superior dragon bones |
| Zulrah | Standalone (rotational) | 3 · Moderate | Solo | Regicide | Tanzanite fang / magic fang / serpentine visage |
| Corporeal Beast | Standalone | 4 · Hard | Team | None (games necklace or level 21 Wilderness entrance) | Spirit shield and sigils |
| Mad Angel (Wyrmscraig) | Post-quest boss | 4 · Hard | Solo | Fallen From Grace | Hallowfell, jar of light, Aggy pet |
| Phantom Muspah | Standalone (form swapping) | 4 · Hard | Solo | Secrets of the North | Venator bow shard, ancient icon |
| The Hueycoatl | Standalone (segmented) | 4 · Hard | Team | Children of the Sun | Dragon hunter wand, hueycoatl hide |
| The Nightmare | Standalone (multi-phase) | 4 · Hard | Solo or team | Priest in Peril (Morytania access) | Inquisitor's armour, nightmare staff, harmonised orb |
| Doom of Mokhaiotl | Endless delve boss | 5 · Endgame | Solo | The Final Dawn | Eye of ayak, avernic treads, Mokhaiotl cloth |
| Phosani's Nightmare | Solo-only variant | 5 · Endgame | Solo | Priest in Peril; solo only | Higher unique rates, Phosani's pet |
| Yama | Contract boss | 5 · Endgame | Solo or team | A Kingdom Divided | Oathplate armour, Soulflame horn |
Slayer bosses (10)
Locked behind a Slayer level, and most also need the matching task (Kraken on a cave kraken task, Cerberus on hellhounds, Hydra on hydras). Skotizo is the exception: no Slayer level, just a dark totem, and the kill still counts on a black or greater demon task.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Kraken | Slayer boss | 2 · Easy | Solo | 87 Slayer + cave kraken task | Trident of the seas, kraken tentacle |
| Thermonuclear Smoke Devil | Slayer boss | 2 · Easy | Solo or team | 93 Slayer | Occult necklace, smoke battlestaff |
| Basilisk Knights | Elite slayer monster | 3 · Moderate | Solo | 60 Slayer + The Fremennik Exiles + mirror shield | Basilisk jaw (neitiznot faceguard) |
| Cerberus | Slayer boss | 3 · Moderate | Solo | 91 Slayer + hellhounds task | Primordial / pegasian / eternal crystals, smouldering stone |
| Shellbane Gryphon | Slayer boss | 3 · Moderate | Solo | 51 Slayer + gryphon task + Troubled Tortugans | Belle's folly, gryphon feather |
| Skotizo | Slayer mini-boss | 3 · Moderate | Solo | Dark totem (base, middle and top pieces) | Dark claw, jar of darkness, skotos pet |
| Abyssal Sire | Slayer boss | 4 · Hard | Solo | 85 Slayer + abyssal demons task | Abyssal dagger, bludgeon pieces, abyssal whip |
| Alchemical Hydra | Slayer boss | 4 · Hard | Solo | 95 Slayer + hydra task | Hydra's claw, hydra leather, brimstone ring pieces |
| Araxxor | Slayer boss | 4 · Hard | Solo | 92 Slayer + spider or araxyte task | Noxious halberd pieces, araxyte fang |
| Grotesque Guardians | Slayer boss (duo) | 4 · Hard | Solo | 75 Slayer + brittle key | Black tourmaline core, granite gloves, granite ring |
Wilderness bosses (11)
Multi-combat, PK-exposed, and paired: each has a lower-requirement solo variant (Artio, Calvar'ion, Spindel) and a stronger multi variant.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Chaos Fanatic | Wilderness mini-boss | 2 · Easy | Solo | Deep Wilderness | Odium / malediction shard 1 |
| Crazy Archaeologist | Wilderness mini-boss | 2 · Easy | Solo | Wilderness (Fossil Island coastline) | Odium / malediction shard 2, fedora |
| Artio | Solo Callisto variant | 3 · Moderate | Solo | Wilderness singles-plus area | Same unique table at lower rates |
| Calvar'ion | Solo Vet'ion variant | 3 · Moderate | Solo | Wilderness singles-plus area | Same unique table at lower rates |
| Chaos Elemental | Wilderness (multi) | 3 · Moderate | Solo or team | Deep Wilderness | Dragon pickaxe, pet chaos elemental |
| Revenant Maledictus | Revenant Caves boss | 3 · Moderate | Solo or team | Revenant Caves access | Amulet of avarice, ancient relics/emblems |
| Scorpia | Wilderness (multi) | 3 · Moderate | Solo or team | Deep Wilderness | Odium / malediction shard 3 |
| Spindel | Solo Venenatis variant | 3 · Moderate | Solo | Wilderness singles-plus area | Same unique table at lower rates |
| Callisto | Wilderness (multi) | 4 · Hard | Team | Deep Wilderness + anti-PK setup | Voidwaker hilt, dragon pickaxe, tyrannical ring |
| Venenatis | Wilderness (multi) | 4 · Hard | Team | Deep Wilderness + anti-PK setup | Voidwaker gem, treasonous ring, dragon pickaxe |
| Vet'ion | Wilderness (multi) | 4 · Hard | Team | Deep Wilderness + anti-PK setup | Voidwaker blade, ring of the gods, dragon pickaxe |
God Wars Dungeon (5)
Four generals behind kill count, plus Nex in the Ancient Prison. Bandos, Armadyl, Saradomin and Zamorak gear comes from here.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| General Graardor | GWD general (Bandos) | 3 · Moderate | Solo or team | 70 Strength + hammer + 40 kill count | Bandos chestplate and tassets, bandos hilt |
| K'ril Tsutsaroth | GWD general (Zamorak) | 3 · Moderate | Solo or team | 70 Hitpoints + 40 kill count | Zamorakian spear, staff of the dead, zamorak hilt |
| Commander Zilyana | GWD general (Saradomin) | 4 · Hard | Solo or team | 70 Agility + 40 kill count | Armadyl crossbow, saradomin sword and hilt |
| Kree'arra | GWD general (Armadyl) | 4 · Hard | Solo or team | 70 Ranged + mith grapple + 40 kill count | Armadyl armour, armadyl hilt |
| Nex | Ancient Prison boss | 5 · Endgame | Team | The Frozen Door + 70 Agility, Hitpoints, Ranged, Strength | Torva armour, zaryte crossbow, ancient hilt |
Desert Treasure II bosses (5)
The four bosses gated behind Desert Treasure II, their Awakened variants, and the ring/axe pieces they feed.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Duke Sucellus | DT2 boss | 4 · Hard | Solo | Desert Treasure II (Awakener's orb for Awakened) | Magus vestige, eye of the duke, chromium ingot |
| Awakened DT2 bosses | Awakened variants | 5 · Endgame | Solo | Awakener's orb + base boss cleared | Higher unique odds; beating all four unlocks the ancient blood ornament kit |
| The Leviathan | DT2 boss | 5 · Endgame | Solo | Desert Treasure II | Venator vestige, leviathan's lure |
| The Whisperer | DT2 boss | 5 · Endgame | Solo | Desert Treasure II | Bellator vestige, siren's staff |
| Vardorvis | DT2 boss | 5 · Endgame | Solo | Desert Treasure II | Executioner's axe head, ultor vestige |
Raid bosses (17)
Rooms and bosses inside Chambers of Xeric, Theatre of Blood and Tombs of Amascut. Learn the parent raid before drilling individual rooms.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Muttadiles | CoX boss room | 3 · Moderate | Solo or team | Chambers of Xeric | Raid points toward CoX uniques |
| Vanguards | CoX boss room | 3 · Moderate | Solo or team | Chambers of Xeric | Raid points toward CoX uniques |
| Vasa Nistirio | CoX boss room | 3 · Moderate | Solo or team | Chambers of Xeric | Raid points toward CoX uniques |
| Vespula | CoX boss room | 3 · Moderate | Solo or team | Chambers of Xeric | Raid points toward CoX uniques |
| Akkha | ToA path boss | 4 · Hard | Solo or team | Tombs of Amascut | Raid points toward ToA uniques |
| Ba-Ba | ToA path boss | 4 · Hard | Solo or team | Tombs of Amascut | Raid points toward ToA uniques |
| Kephri | ToA path boss | 4 · Hard | Solo or team | Tombs of Amascut | Raid points toward ToA uniques |
| Nylocas Vasilias | ToB boss | 4 · Hard | Team | Theatre of Blood | Progress toward ToB purple |
| Pestilent Bloat | ToB boss | 4 · Hard | Team | Theatre of Blood | Progress toward ToB purple |
| Sotetseg | ToB boss | 4 · Hard | Team | Theatre of Blood | Progress toward ToB purple |
| Tekton | CoX boss room | 4 · Hard | Solo or team | Chambers of Xeric | Raid points toward CoX uniques |
| The Maiden of Sugadinti | ToB boss | 4 · Hard | Team | Theatre of Blood | Progress toward ToB purple |
| Xarpus | ToB boss | 4 · Hard | Team | Theatre of Blood | Progress toward ToB purple |
| Zebak | ToA path boss | 4 · Hard | Solo or team | Tombs of Amascut | Raid points toward ToA uniques |
| Great Olm | CoX final boss | 5 · Endgame | Solo or team | Chambers of Xeric | Twisted bow, elder maul, kodai insignia, dragon claws |
| Tumeken's and Elidinis' Warden | ToA final boss | 5 · Endgame | Solo or team | Tombs of Amascut | Tumeken's shadow, masori armour, osmumten's fang |
| Verzik Vitur | ToB final boss | 5 · Endgame | Team | Theatre of Blood | Scythe of vitur, ghrazi rapier, avernic defender hilt |
Moons of Peril (3)
Three linked bosses in Neypotzli. Beginner-friendly mechanics with a mid-game armour set and no expensive supply cost.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Blood Moon | Moons of Peril boss | 3 · Moderate | Solo | Perilous Moons quest | Blood moon armour set, dual macuahuitl |
| Blue Moon | Moons of Peril boss | 3 · Moderate | Solo | Perilous Moons quest | Blue moon armour set, blue moon spear |
| Eclipse Moon | Moons of Peril boss | 3 · Moderate | Solo | Perilous Moons quest | Eclipse moon armour set, eclipse atlatl |
Gauntlet bosses (3)
A solo, self-supplied prep phase followed by Hunllef. Corrupted Gauntlet is the same fight with tighter timers and stronger stats.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Gauntlet demi-bosses | Prep-phase demi-bosses | 3 · Moderate | Solo | Song of the Elves | Crystal shards and paddlefish for the Hunllef fight |
| Crystalline Hunllef | Gauntlet boss | 4 · Hard | Solo | Song of the Elves | Crystal armour seeds, enhanced crystal weapon seed |
| Corrupted Hunllef | Corrupted Gauntlet boss | 5 · Endgame | Solo | Song of the Elves | Higher enhanced seed rate, blade of saeldor |
Skilling bosses (4)
These test gathering and production skills instead of combat stats, and they are safe or close to it.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Tempoross | Fishing boss | 1 · Starter | Solo or team | 35 Fishing | Fish barrel, tackle box, soaked pages |
| Wintertodt | Firemaking boss | 1 · Starter | Team | 50 Firemaking | Pyromancer outfit, warm gloves, tome of fire |
| Hespori | Farming boss | 2 · Easy | Solo | 65 Farming + Hespori seed (Farming Guild) | Bottomless compost bucket, anima seeds |
| Zalcano | Mining/Smithing boss | 2 · Easy | Team | Song of the Elves + 70 Mining/Smithing | Crystal tool seed, zalcano shard |
Minigame bosses (1)
The Penance Queen spawns in wave 10 of Barbarian Assault and only takes damage from omega eggs fired from the egg launcher, so your team's roles matter more than your gear. She has no drop table. Her kill counts toward rewards bought from Commander Connad: the fighter torso needs one Queen kill plus 375 honour points in each of the four roles, while penance gloves need 150 points per role and no kill. If the torso is the goal, our Barbarian Assault service plays the waves and the Queen kill by hand on your account.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Penance Queen | Barbarian Assault boss | 3 · Moderate | Team | Barbarian Assault wave 10 | No drops. One kill plus 375 honour points in each role buys the fighter torso |
Wave and challenge bosses (5)
Long single-attempt gauntlets where one mistake ends the run. The capes and quiver from these are the clearest PvM skill signals in the game.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| TzTok-Jad (Fight Caves) | Wave challenge | 4 · Hard | Solo | Access to the TzHaar Fight Cave | Fire cape, tzrek-jad |
| Fortis Colosseum waves | Wave challenge | 5 · Endgame | Solo | Children of the Sun | Dizana's quiver, sunfire splinters |
| Sol Heredit (Fortis Colosseum) | Wave challenge | 5 · Endgame | Solo | Children of the Sun | Dizana's quiver, sunfire fanatic armour |
| Triple Jads (Inferno wave 69) | Wave challenge | 5 · Endgame | Solo | Inferno access | Clears the hardest pre-Zuk wave |
| TzKal-Zuk (Inferno) | Wave challenge | 5 · Endgame | Solo | A fire cape, sacrificed on first entry | Infernal cape, jal-nib-rek |
Mini-bosses (1)
Short fights tied to a key, a totem or a quest unlock. Useful for Combat Achievements and collection log entries more than for GP.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| The Mimic | Clue-scroll mini-boss | 3 · Moderate | Solo | Mimic casket from an elite or master clue | Ring of 3rd age, 3rd age items |
Elite monsters and boss-like NPCs (3)
The wiki doesn't list these as bosses. Each one still has several mechanics, and they drop real upgrades: granite legs, zenyte shards and tormented synapses.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Ancient Wyverns | Elite monster | 3 · Moderate | Solo | 82 Slayer + elemental/mind shield | Granite legs, wyvern visage |
| Demonic Gorillas | Elite monster | 4 · Hard | Solo or team | Monkey Madness II | Zenyte shard, heavy ballista parts |
| Tormented Demons | Elite monster | 4 · Hard | Solo or team | While Guthix Sleeps | Burning claws, synapse, tormented synapse |
Quest-only bosses (1)
Fought once inside a quest. They still deserve prep, because failing them often means redoing a long section.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Vanstrom Klause | Quest boss | 4 · Hard | Solo | Sins of the Father | Blisterwood flail, access to Darkmeyer |
A Sane Learning Order
Boss lists are easy to read and hard to act on, so here is the order most accounts actually progress in. Each step assumes you can clear the previous one without checking your inventory every kill.
- 1
Scurrius and Giant Mole to learn overhead prayers and safe repositioning.
- 2
Barrows for a repeatable, low-risk GP and gear source that punishes sloppy prayer usage cheaply.
- 3
Moons of Peril for a mid-game armour set with mechanics that teach reading tells rather than memorising ticks.
- 4
God Wars Dungeon generals — start with K'ril Tsutsaroth or General Graardor, which forgive the most.
- 5
Zulrah or Vorkath for the first genuinely rotational, gear-switching solo fight.
- 6
Chambers of Xeric as a learner, because it is the raid most tolerant of one weak player.
- 7
Fight Caves for the fire cape, then Desert Treasure II bosses for endgame gear.
- 8
Inferno, Fortis Colosseum, Tombs of Amascut and Theatre of Blood once your prayer switching survives 30+ minutes.
If you get stuck for weeks on one step, the problem is usually supplies or gear, not skill. Read the boss requirements checklist and the boss gear progression guide before you grind the same failure again.
FAQ
How many bosses are in OSRS?
Jagex doesn't publish an official count, so the answer depends on what you call a boss. The OSRS Wiki's list of bosses had 88 entries in October 2026: 34 world bosses (9 of them in the Wilderness), 20 instanced bosses including the four DT2 bosses, 8 Slayer bosses, 5 minigame bosses, 3 skilling bosses and 18 raid bosses, six per raid. Five of those entries are pairs, such as Artio and Callisto or The Nightmare and Phosani's Nightmare, so splitting them gives 93. Quest bosses sit on a separate list.
This page has 97 entries because it groups the six Barrows brothers into one row and adds fights the wiki keeps off its main list: elite monsters such as Demonic Gorillas and Tormented Demons, the Gauntlet demi-bosses, the Penance Queen, Triple Jads, the Colosseum waves and the Awakened DT2 variants.
What is the easiest boss in OSRS?
Scurrius in the Varrock Sewers. There is no requirement, the solo version has 500 hitpoints, and it attacks with melee, ranged and magic, which makes it a cheap place to learn prayer switching. The Giant Mole (a spade and a light source), Obor (a giant key) and Bryophyta (a mossy key) are the other usual first kills.
Which OSRS bosses are Slayer bosses?
The wiki lists eight Slayer bosses: Shellbane Gryphon (51), Grotesque Guardians (75), Abyssal Sire (85), Kraken (87), Cerberus (91), Araxxor (92), Thermonuclear Smoke Devil (93) and Alchemical Hydra (95). Each needs its Slayer level and the matching task. Basilisk Knights (60) and Ancient Wyverns (82) also need a Slayer level but are not on the wiki's boss list, and Skotizo needs only a dark totem. Our Slayer bosses ranked guide puts them in order of difficulty and profit.
What are the skilling bosses in OSRS?
Tempoross (35 Fishing), Wintertodt (50 Firemaking) and Zalcano (70 Mining and 70 Smithing, plus Song of the Elves). Hespori is fought for Farming rewards too and needs 65 Farming and a Hespori seed grown in the Farming Guild, though the wiki files it under sporadic bosses.
Bottom Line
Pick one boss you can already access, learn it until deaths become rare, then use the requirement column to choose the next unlock. Accounts stall when they jump three difficulty bands at once and blame gear.
If a specific boss is blocking a goal (a cape, a Combat Achievement tier or an Ironman upgrade), our PvM team can clear it or coach it hand-done. No bots, no shortcuts, and you keep the learning if you want it.
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