The short version
30-second read- Clear all 12 Easy tiers first. Outside ironman extras the top Easy requirement is 40 Mining, and Explorer's ring 1 gives 30 free Low Alchemy casts daily.
- Train shared levels to clear two Hard tiers. 75 Thieving tops both Fremennik and Western Provinces Hard, and 75 Smithing tops Kandarin and Wilderness Hard.
- Point Elite lamps at slow skills. Each gives 50,000 XP to a skill of at least 70, so do not spend it on one you train anyway.
- Boosts work for most tasks, not all. Desert Elite's 91 Thieving and 85 Prayer, Western Provinces Elite's 93 Slayer and Varrock Hard's 66 Hunter need real levels.
Achievement Diaries at a Glance
Achievement Diaries are 492 members-only tasks split across 12 regions, and every region has an Easy, Medium, Hard and Elite tier. Skill requirements top out around 40 for Easy, 65 for Medium, 75 for Hard and the 90s for Elite. You can do tasks from any tier in any order, but you can only claim a tier's reward from that region's taskmaster once every tier below it is complete.
Each claimed tier gives the region's equippable item and an antique lamp: 2,500 XP at Easy, 7,500 at Medium, 15,000 at Hard and 50,000 at Elite, with Karamja paying smaller lamps below Elite. The perks matter more than the lamps: teleports, noted drops, free daily resources and shortcuts you keep for the life of the account.
Finish all 48 tiers and Twiggy O'Korn in Draynor Village sells you the Achievement diary cape for 99,000 coins.
Achievement Diary Requirements by Region
The table lists the highest single skill level you need to finish each region up to and including that tier. The wiki counts the levels for each tier's quests as well, so a number can come from a quest rather than from a task. Boosts work unless a requirement says otherwise.
| Region | Taskmaster | Easy | Medium | Hard | Elite |
|---|---|---|---|---|---|
| Ardougne | Two-pints | 5 Thieving | 51 Magic | 72 Thieving | 94 Magic |
| Desert | Jarr | 21 Thieving | 50 Crafting | 70 Agility | 95 Fletching |
| Falador | Sir Rebral | 16 Construction | 49 Firemaking | 72 Slayer | 91 Farming |
| Fremennik | Thorodin | 23 Crafting | 50 Smithing, 50 Woodcutting | 75 Thieving | 83 Slayer |
| Kandarin | The 'Wedge' | 20 Agility | 50 Fletching | 75 Smithing | 90 Smithing |
| Karamja | Pirate Jackie the Fruit | 40 Mining | 65 Fishing | 65 Fishing | 91 Runecraft |
| Kourend & Kebos | Elise | 25 Thieving, 25 Construction | 53 Hunter | 74 Farming | 95 Slayer |
| Lumbridge & Draynor | Hatius Cosaintus | 15 Mining, Fishing, Firemaking, Woodcutting | 50 Ranged | 70 Cooking, 70 Crafting | 88 Smithing |
| Morytania | Le-sabrè | 23 Farming | 50 Smithing, 50 Fishing | 71 Agility | 96 Fishing |
| Varrock | Toby | 20 Fishing | 40 Firemaking | 68 Farming | 95 Cooking |
| Western Provinces | Elder gnome child | 30 Ranged, 30 Cooking | 46 Fishing, 46 Magic | 75 Thieving | 93 Slayer |
| Wilderness | Lesser Fanatic | 21 Magic | 61 Woodcutting | 75 Smithing | 96 Magic |
Boosts work for most tasks, but several of the big ones need real levels: 91 Thieving and 85 Prayer for Desert Elite, 81 Fishing for the Ardougne Elite manta ray, 93 Slayer for the Western Provinces Elite smoke devil kill, and the quest levels behind Lumbridge & Draynor Elite's quest cape emote, which now include 62 Sailing.
The two highest numbers in the whole system are both 96: Fishing to catch a shark barehanded at Burgh de Rott for Morytania Elite, and Magic to cast Ghorrock Teleport for Wilderness Elite.

Rewards Worth Rushing in Each Diary
| Region | Reward item | What makes it worth doing |
|---|---|---|
| Ardougne | Ardougne cloak | Hard: 10% better pickpocket success anywhere. Elite: unlimited Ardougne farm teleports, and Bert banks 84 buckets of sand for you every day |
| Desert | Desert amulet | Hard: free magic carpet rides and permanent ropes at the Kalphite Lair. Elite: unlimited Nardah and Kalphite Cave teleports, full desert heat protection |
| Falador | Falador shield | Hard: full prayer restore once a day and the Giant Mole's location shown in the Mole Hole. Elite: two restores a day and a disease-free tree patch in Falador Park |
| Fremennik | Fremennik sea boots | Hard: Tan Leather and Recharge Dragonstone on the Lunar spellbook. Elite: noted dagannoth bones from the Dagannoth Kings and unlimited Rellekka teleports |
| Kandarin | Kandarin headgear | Hard: 10% higher chance to trigger enchanted bolt effects and 10% more Barbarian Assault honour points. Elite: the first 200 coal you load into the coal trucks each day goes to your bank |
| Karamja | Karamja gloves | Hard: unlimited teleports to the underground Shilo Village mine. Elite: unlimited teleports to Duradel, double Tokkul and one Fight Cave resurrection per day |
| Kourend & Kebos | Rada's blessing | Hard: the ash sanctifier and unlimited Kourend Woodland teleports. Elite: unlimited Mount Karuulm teleports and burn protection in the Karuulm Slayer Dungeon without boots |
| Lumbridge & Draynor | Explorer's ring | Hard: unlimited teleports to the Falador cabbage patch. Elite: fairy rings without a dramen or lunar staff, 30 free High Alchemy casts a day and a seventh Slayer block slot |
| Morytania | Morytania legs | Hard: the bonecrusher and 50% more runes from the Barrows chest. Elite: full Prayer XP from the bonecrusher and a disease-free herb patch on Harmony Island |
| Varrock | Varrock armour | Medium: Varrock Teleport can land at the Grand Exchange. Elite: counts as a prospector jacket, with a 10% chance of double ore on any ore and double bars at the Edgeville furnace |
| Western Provinces | Western banner | Hard: upgrade void top and robe to elite void for 200 commendation points each. Elite: Nieve and Steve give as many Slayer points as Duradel, plus one Zulrah resurrection per day |
| Wilderness | Wilderness sword | Hard: choose your destination at Wilderness obelisks. Elite: noted dragon bones from Wilderness dragons and free Resource Area entry |
Several of these double as clue scroll tools. Fairy rings without a staff, the Explorer's ring and the Wilderness sword for webs all come up in the Treasure Trails guide, so diaries and clues are worth planning together.
A Sensible Completion Order
- 1
Clear all 12 Easy tiers first.
Outside of ironman extras, the highest Easy requirement is 40 Mining for the gold rocks on Karamja, and most tasks are sightseeing.
- 2
Take the Medium tiers with daily-use rewards next:
Varrock for the Grand Exchange teleport, Lumbridge for three daily Falador farm teleports, Ardougne for 10% better pickpocketing in Ardougne and Desert for the Nardah teleport.
- 3
Plan the Hard tiers around shared levels.
75 Thieving is the top requirement in both Fremennik and Western Provinces Hard, and 75 Smithing tops both Kandarin and Wilderness Hard, so one training block clears the hardest part of two tiers.
- 4
Prioritise the Hard tiers you will feel straight away:
Morytania for the bonecrusher and Barrows runes, Ardougne for pickpocketing everywhere, Kandarin for bolt effects.
- 5
Treat Elite as a separate project.
Lumbridge Elite needs every quest, and Karamja Elite asks you to equip a fire cape or infernal cape in Mor Ul Rek.
- 6
Recheck the wiki task list after big updates.
Requirements move when new content lands, as the Sailing level now attached to Lumbridge Elite shows.

Ironman Diary Notes
Ironmen hit a few extra requirements. The fishbowl for the Kandarin Easy pet fish task needs 42 Crafting, or Skippy and the Mogres with 32 Slayer. The watermelon for the Morytania Easy scarecrow needs 47 Farming or gryphon kills. A mith grapple for Ardougne Medium and Karamja Hard needs 59 Smithing and 59 Fletching, or access to the Ancient Cavern.
Ultimate ironmen cannot receive Bert's 84 daily buckets of sand from Ardougne Elite, so plan sand for glassblowing another way.

Common Mistakes
- Leaving the Easy tiers for later. They cost almost nothing, and the Explorer's ring 1 alone gives 30 free Low Alchemy casts a day.
- Chasing one Elite while five Medium teleports sit unclaimed.
- Starting a task without reading its full requirement. Karamja Hard needs Legends' Quest partly done and a Ket-Zek kill in the Fight Caves (they first appear on wave 31, and you can leave once it dies).
- Spending lamps on skills you were going to train anyway. Elite lamps give 50,000 XP to a skill of at least 70, so point them at slow skills.
If One Task Is the Blocker
The usual blocker is a single task: the cape for Karamja Elite, the quest cape for Lumbridge Elite or the 93 Slayer kill for Western Provinces Elite. If the cape is the blocker, a hand-done fire cape service clears that single task without changing the rest of your plan. If it is more than one task, our achievement diary service completes Easy to Elite tiers by hand on your account.
FAQ
What are the requirements for OSRS Achievement Diaries?
Each region has its own list. As a rule, Easy needs levels up to about 40, Medium up to 65, Hard up to 75 and Elite in the 90s, plus quests for some tasks. The requirements table above gives the highest level for every region and tier.
How many Achievement Diaries are there?
12 regions with four tiers each, so 48 tiers to claim and 492 tasks in total.
Can you boost for diary requirements?
Yes, for most tasks. Desert Elite's 91 Thieving and 85 Prayer, Ardougne Elite's 81 Fishing, Western Provinces Elite's 93 Slayer and Varrock Hard's 66 Hunter are among the ones that need real levels.
Should diaries come before the quest cape?
Run them side by side. Many diary tasks need quests and Lumbridge Elite needs all of them, so quest progress moves your diaries forward anyway.
Do diaries matter on an ironman?
More than on a main. Free daily resources such as Wizard Cromperty's noted pure essence (Ardougne) and Rantz's ogre arrows (Western Provinces) replace things a main would buy on the Grand Exchange.
Still stuck on a mechanic? Ask the team on our Discord, it is free.
Bottom Line
Clear the 12 Easy tiers this week, plan the Hard tiers around the shared 70 to 75 levels, and treat each Elite as its own project with a quest or PvM blocker attached.
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