Quest guide

OSRS Optimal Quest Order Guide: First 25 Quests to Do

The OSRS quest order that skips the most training: the first 25 quests in sequence, what each one gives, and the chains that gate DS2 and DT2.

Bils Services TeamUpdated 13 Oct 20269 min read58 views0 comments
OSRS Optimal Quest Order: Fastest Route to Account Progression — Bils Services OSRS guide

The short version

30-second read
  • Waterfall Quest is the best early XP. It has no skill requirements, everything can be evaded, and it pays 13,750 XP in both Attack and Strength.
  • Do skill-unlock quests before training those skills. Druidic Ritual switches Herblore on, and The Knight's Sword gives 12,725 Smithing XP on a fresh account.
  • Priest in Peril and Lost City come early. Between them they unblock more later content than any other pair, opening Morytania, Zanaris and the dramen staff.
  • The quest cape costs 99,000 coins. The Wise Old Man in Draynor Village sells it once every quest except miniquests is done, which is 343 quest points today.
01

Overview

The optimal quest order starts with the free Lumbridge quests, then Waterfall Quest, Tree Gnome Village, Witch's House and The Knight's Sword before you train any combat by hand. Those four alone pay 13,750 Strength, 25,200 Attack, 6,325 Hitpoints and 12,725 Smithing XP. The full first 25 are in the table below.

Past that point the right order depends on what you want to unlock. Three things make a quest worth doing early: it gives combat XP you would otherwise grind, it unlocks travel you will use hundreds of times, or it is a prerequisite for a long chain you will need anyway.

The rest of this page ranks the early game by those three tests, with the actual XP numbers, so you can decide for yourself.

Table 1Quest order at a glance6 rows
DetailValue
Quests in the game184, worth 343 quest points (24 free, 160 members)
Best XP-per-minute early questWaterfall Quest: 13,750 Attack and 13,750 Strength, no skill requirements
Most useful early unlockLost City, for Zanaris and the first step toward fairy rings
Biggest prerequisite gateDragon Slayer II at 200 quest points
Longest single chainRecipe for Disaster: an intro, eight subquests and a final boss
Skill a quest can switch on entirelyHerblore, via Druidic Ritual
02

The First 25 Quests in Order

This sequence follows the opening of the OSRS Wiki optimal quest guide as of October 2026, which orders quests so you do as little direct skill training as possible. Gertrude's Cat at number 10 is the first members quest on the list.

Table 2Optimal quest order for a new account, quests 1 to 2525 rows
#QuestWhy it sits here
1Learning the RopesThe tutorial quest. You cannot reach the mainland without it
2Cook's Assistant300 Cooking, all inside Lumbridge
3Sheep Shearer150 Crafting
4Misthalin Mystery600 Crafting
5Prince Ali Rescue3 quest points
6The Restless Ghost1,125 Prayer. Animal Magnetism and Ghosts Ahoy both need it later
7Rune MysteriesSwitches Runecraft on
8Imp Catcher875 Magic
9Witch's Potion325 Magic
10Gertrude's Cat1,525 Cooking
11Children of the SunNo requirements, opens Varlamore
12Dwarf Cannon750 Crafting
13Waterfall Quest13,750 Attack and 13,750 Strength
14Tree Gnome Village11,450 Attack and spirit tree travel
15Doric's Quest1,300 Mining, toward the 10 Mining for The Knight's Sword
16Witch's House6,325 Hitpoints
17The Knight's Sword12,725 Smithing. Needs 10 Mining (boostable)
18The Tourist Trap4,650 XP twice in Agility, Fletching, Smithing or Thieving. Train Fletching to 10 first
19Black Knights' Fortress3 quest points
20Druidic RitualSwitches Herblore on
21Recruitment DriveAbout 1,000 XP each in Agility, Herblore and Prayer
22Goblin Diplomacy5 quest points and 200 Crafting
23Sleeping Giants6,000 Smithing and the Giants' Foundry. Needs 15 Smithing
24Fight Arena12,175 Attack and 2,175 Thieving
25Plague City2,425 Mining, and the start of the West Ardougne chain

On a free account, do quests 1 to 9 plus Doric's Quest, The Knight's Sword, Black Knights' Fortress and Goblin Diplomacy from this list, then add Vampyre Slayer for 4,825 Attack.

03

Quests That Pay for Themselves in XP

Combat XP from quests is the cheapest combat XP in the game, and several of these have no skill requirements at all. On a fresh account this block alone will carry you past the point where most training methods become viable.

Table 3Best early combat and skill XP from quests8 rows
QuestXP givenRequirement to worry about
Waterfall Quest13,750 Attack and 13,750 StrengthNone — you evade rather than fight
The Grand Tree18,400 Attack, 7,900 Agility, 2,150 Magic25 Agility, boostable
Fight Arena12,175 Attack, 2,175 ThievingNone — everything can be safespotted
Tree Gnome Village11,450 AttackNone — the warlord can be safespotted
The Knight's Sword12,725 Smithing10 Mining, boostable
Vampyre Slayer4,825 AttackNone
Death Plateau3,000 Attack, plus climbing bootsNone
Animal Magnetism2,500 Woodcutting and 1,000 each Crafting, Fletching and Slayer18 Slayer, 19 Crafting, 30 Ranged and 35 Woodcutting, none boostable
04

Quests That Unlock Travel You Will Use Forever

Travel unlocks compound. Every one of these saves you a small amount of time on every future trip, and the ones near the top of this list will save you more hours over an account's life than any single training method choice.

Table 4Highest-value travel and access unlocks8 rows
QuestWhat it unlocksWhy it matters
Lost CityZanaris and the dramen staffFairy rings also need Nature Spirit, Fairytale I and part of Fairytale II, but Lost City is the first step and gates a lot of later content
Priest in PerilCanifis and MorytaniaRequired by a long list of later quests, so it blocks more than it looks like
Ghosts AhoyThe EctophialA free, unlimited, one-click teleport to Port Phasmatys
The Grand TreeGnome glidersFast access to the Feldip Hills, Karamja and the Digsite region
Tree Gnome VillageSpirit treesCombines with the Grand Tree for cheap coverage of western Gielinor
Death PlateauClimbing bootsCheap, permanent Strength bonus for early combat
Animal MagnetismAva's deviceChanges ranged training from an ammunition problem into a non-problem
Below Ice MountainCamdozaalFree-to-play skilling area, and a Desert Treasure II prerequisite
05

Quests That Switch a Skill On

  • Druidic Ritual: you cannot use Herblore at all until this is done, and Herblore 70 is a quest cape requirement
  • Rune Mysteries: the entry point to Runecraft and to a long chain of later quests
  • X Marks the Spot: raises the clue scroll stack limit by one on every tier and unlocks scroll boxes
  • The Knight's Sword: 12,725 Smithing XP, which is most of the way to a usable Smithing level on a fresh account

These are worth doing before you plan any training around the skill, because doing them afterwards means you trained toward a ceiling that was about to move.

06

The Chains That Gate Everything Late

Four chains account for most of the late-game blocking. If you know where you are eventually going, start these earlier than feels necessary.

Table 5Late-game gates worth planning around5 rows
GateWhat it blocksWhen to start it
200 quest pointsDragon Slayer IIIt arrives naturally, but check your total before planning DS2
Secrets of the North chainDesert Treasure IIEarly, because it sits behind Making Friends with My Arm, The General's Shadow, Devious Minds and Hazeel Cult
Priest in Peril and the Myreque chainSins of the Father, Darkmeyer access, Araxxor routeEarly, because Priest in Peril alone unblocks a large amount of content
Recipe for Disaster subquestsThe barrows gloves, and a quest capeTreat it as a standing project and pick off subquests when you happen to meet the requirements
Song of the ElvesPrifddinas, the Gauntlet, Zalcano, crystal gearWhen you can see 70 in Agility, Construction, Farming, Herblore, Hunter, Mining, Smithing and Woodcutting, none boostable
07

A Reasonable Order for a New Account

If you want a default rather than a decision, this order works for most accounts and does not lock you out of anything.

  • Free-to-play quests you can clear without stopping, for the quest points and the early XP
  • Waterfall Quest, then Tree Gnome Village, Fight Arena and The Grand Tree for combat XP and travel
  • Druidic Ritual, Rune Mysteries and X Marks the Spot to switch skills and clue tiers on
  • Priest in Peril and Lost City, the two biggest access unlocks in the early game
  • Ghosts Ahoy once you have Priest in Peril, 25 Agility and 20 Cooking (both boostable), and Animal Magnetism once you also have Ernest the Chicken, 18 Slayer, 19 Crafting, 30 Ranged and 35 Woodcutting, none boostable
  • Recipe for Disaster subquests, opportunistically, whenever you happen to meet a requirement
  • The Fremennik and Elf chains as your skills reach the 60s
  • Grandmasters last: Monkey Madness II, Dragon Slayer II, Song of the Elves, While Guthix Sleeps, Desert Treasure II
082 min

If Your Goal Is the Quest Cape

The quest cape needs every quest except miniquests, 343 quest points today, and the Wise Old Man in Draynor Village sells it for 99,000 coins. The order above handles the quests. What decides how fast you finish is the skill requirements: most accounts stall on one or two skills, not on a quest.

Table 6Quest cape requirements that set the pace10 rows
RequirementLevelSet by
Firemaking75Desert Treasure II
Magic75Dragon Slayer II and Desert Treasure II
Slayer74The Blood Moon Rises
Woodcutting74The Blood Moon Rises
Cooking and Smithing72The Blood Moon Rises
Thieving72While Guthix Sleeps
Mining72 boostable, but 70 unboosted for Song of the ElvesMaking Friends with My Arm
Fishing62 boostable, but 60 unboosted for The Fremennik ExilesSwan Song
Sailing62Fallen From Grace
Combat level85Dream Mentor

Every other skill tops out at 70 or lower. Mining and Fishing are the only two you can boost, and even then you need 70 real Mining and 60 real Fishing for the unboosted quests, so plan on training to those and boosting the last two levels.

Start Slayer early. Its XP only comes from killing monsters on an assigned task, so you cannot switch to a faster method the way you can with Firemaking or Magic, and running tasks from day one also covers most of the combat levels.

  • A new quest release unequips the cape until you finish that quest. If your inventory is full at that moment it goes to your bank, and if the bank is full too it is lost and you buy it again
  • The cape has an unlimited teleport to the Legends' Guild gates, the second-closest teleport to a fairy ring after your house
  • Trimming it needs every achievement diary

For how the whole project breaks down from a fresh account, see How Long Does an OSRS Quest Cape Take From a Fresh Account?.

092 min

FAQ

Should I follow the OSRS Wiki optimal quest guide exactly?

It is the best default if your goal is a quest cape with the least manual training, and the first 25 quests above follow it. Break from it when you want a specific unlock sooner, for example Lost City for Zanaris or Priest in Peril for Morytania, because the guide places some of those later than a bossing or skilling plan would.

What is the single best first quest on a new account?

Waterfall Quest. It has no skill requirements, everything can be evaded rather than fought, and it gives 13,750 XP in both Attack and Strength, enough to skip the slowest part of early combat training entirely.

Should I follow the quest journal order?

No. The journal groups quests by difficulty band and then alphabetically, which has nothing to do with prerequisites or geography. Group by region and by chain instead.

Which quest unlocks the most other content?

Priest in Peril, by a wide margin, because it opens Morytania and appears in a long list of later requirement chains. Lost City is second for the travel alone.

When should I start Recipe for Disaster?

As soon as you can do any part of it. It is ten parts (an introduction, eight subquests and the Culinaromancer fight), each with its own requirements, so treating it as a standing side project is far less painful than trying to clear it in one run.

Do I need 200 quest points before Dragon Slayer II?

Yes, and it is the only quest with a quest point requirement that high. Check your total before you start planning the rest of DS2's requirements.

What order should the grandmasters go in?

Whichever order your skills allow, but Desert Treasure II last is usually easiest, because it needs 75 Firemaking, 75 Magic, 70 Thieving, 62 Herblore, 60 Runecraft and 60 Construction all unboosted, plus the Secrets of the North chain.

What is the fastest way to get the quest cape?

Quest in the order on this page and train the tallest requirements as you go: 75 Firemaking and Magic, 74 Slayer and Woodcutting, and combat level 85. Start Slayer early, leave the grandmasters for last, then buy the cape from the Wise Old Man in Draynor Village for 99,000 coins.

Still stuck on a mechanic? Ask the team on our Discord, it is free.

10 · Bottom line

Bottom Line

Do Waterfall Quest, The Grand Tree, Fight Arena and Tree Gnome Village before you train combat, and Druidic Ritual, Rune Mysteries and X Marks the Spot before you plan training in those skills. Those seven quests change what the rest of the account looks like.

Then get Priest in Peril and Lost City done, because between them they unblock more later content than any other pair of quests in the game.

Grandmasters last, and start the Secrets of the North chain long before you think you need it. Quest and level totals verified against the OSRS Wiki on 13 October 2026.

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