Quest guide

Darkness of Hallowvale OSRS Guide: Requirements and Route

Darkness of Hallowvale needs 40 Strength, 33 Magic, 32 Crafting, 26 Agility, 22 Thieving and 20 Mining. Meiyerditch route, sketches and Vanstrom.

Bils Services TeamWiki-checked 12 Oct 20268 min read16 views0 comments
OSRS Darkness of Hallowvale Guide: Requirements and Walkthrough — Bils Services OSRS guide
Difficulty
Experienced
Length
Long
Quest points
2
Quest number
110
Released
4 September 2006

The short version

30-second read
  • City obstacles need an unboosted 25 Agility. The 26 requirement can be boosted, but the Meiyerditch obstacles and the 22 Thieving latch cannot.
  • Pray Protect from Melee as the cutscene starts. Vanstrom Klause, level 169, attacks five times at the last sketch, so do not wait for his first hit.
  • Bring a pickaxe for the city shortcut. It opens a major route through Meiyerditch, and the mines option later skips the 6 Hitpoint blood tithe.
  • Pack 2 planks, 8 nails and a hammer. They repair the boat at the Burgh de Rott docks, which you visit four times, so set up fast travel.
01

Overview

Darkness of Hallowvale is Myreque quest three: Experienced, Long, started by talking to Veliaf Hurtz in the basement of the Burgh de Rott inn. You need In Aid of the Myreque plus 40 Strength, 33 Magic, 32 Crafting, 26 Agility, 22 Thieving, 20 Mining and 5 Construction, and only Magic, Agility and Construction can be boosted. There is no boss to kill, but Vanstrom Klause (level 169) has to hit you five times while you sketch Castle Drakan, and that can kill you.

Most of the quest is moving through Meiyerditch: a rooftop route marked with sickle logos, a trip to Paterdomus and Varrock, three sketches of Castle Drakan and a hidden laboratory behind a tapestry. It pays 7,000 Agility, 6,000 Thieving and 2,000 Construction XP, plus a tome worth 2,000 XP in three skills.

It is the direct requirement for A Taste of Hope, and every later vampyre quest assumes you can find your way around Meiyerditch.

Table 1Darkness of Hallowvale at a glance8 rows
DetailValue
DifficultyExperienced
LengthLong
Quest points2
Quest number110
Released4 September 2006
Starting pointTalk to Veliaf Hurtz in the basement of the Burgh de Rott inn.
MembersYes
Updated / fact checked2026-10-12
02

Requirements and Prerequisites

Inside the city, the Agility obstacles need 25 Agility and unhooking a latch needs 22 Thieving, and neither can be boosted. You also need to survive several melee hits from a level 169 enemy, and the wiki recommends 50 combat.

Table 2Skill requirements7 rows
SkillLevelBoostable?
Construction5Yes
Mining20No
Thieving22No
Agility26Yes (city obstacles need 25, unboostable)
Crafting32No
Magic33Yes
Strength40No

Quest requirements:

03

Items to Bring

The planks, nails and hammer repair the boat at the Burgh de Rott docks. The knife slashes the tapestry into the laboratory, and Telekinetic Grab picks up Haemalchemy volume 1 in the hidden laboratory.

Required

  • 8 nails
  • 2 planks
  • Hammer
  • Knife (obtainable during the quest) or a sickle
  • Means to cast Telekinetic Grab (air and law rune; both obtainable during the quest)

Recommended

  • Combat 50
  • Stamina or energy potions to traverse through the maze of houses
  • Pickaxe, highly recommended, to take a great shortcut through the city (obtainable during quest)
  • Fast travel to several locations
  • Burgh de Rott to start the quest plus 3 additional trips - Mort'ton teleport, Shades of Mort'ton Minigame Teleport, Morytania legs 3+, or Barrows teleport
  • Paterdomus (1 trip) - Salve Graveyard teleport, fairy ring CKS, or Kharyrll Teleport
  • Varrock (1 trip) - Varrock teleport, runes for this teleport are provided during the quest
  • Vyrewatch outfit (top, legs, and shoes) as disguise against the Vyrewatch, only if your Thieving or Hitpoints are low (1,950 coins from Trader Sven during the quest)
  • Armour and some food or Prayer 43+ to use Protect from Melee
04

Where to Start

Starting location: Talk to Veliaf Hurtz in the basement of the Burgh de Rott inn.

You visit Burgh de Rott four times, so set up a fast route first: Mort'ton teleport, the Shades of Mort'ton minigame teleport, Morytania legs 3 or better, or a Barrows teleport.

05

Getting Past the Vyrewatch

Vyrewatch stop you on the streets of Meiyerditch, and you choose how to deal with them each time.

Table 3Vyrewatch options4 rows
OptionWhat happens
Pay a blood titheCosts 6 Hitpoints. This is the default if you do not pick an option.
Bring it onThey attack you. You can run, and you cannot damage them at this stage.
Distract himA Thieving check. Failing costs 6 Hitpoints.
Send me to the mines!Available once you have found the Myreque hideout. Costs no health, but you mine 15 Daeyalt ores into a minecart before you are let out.

The vyrewatch outfit from Trader Sven costs 1,950 coins and cuts down the interruptions. It is only worth buying if your Thieving or Hitpoints are low.

063 min

Walkthrough, Stage by Stage

Steps follow the wiki quick guide in order. Read each step fully and check your quest log before moving on: the wiki warns that rushing can skip a step and send you back across Meiyerditch.

  1. 1

    Starting out.

    Travel to Burgh de Rott.

  2. 2

    Speak with Veliaf Hurtz in the pub basement.

    (dialogue: Is there something I can do to help out? → Yes, please tell me more. → What is the Sanguinesti region? → How can I search for the Sanguinesti order of the Myreque? → Can you tell me about the Sanguinesti Myreque? → How should I get into the Sanguinesti region? → Okay, thanks.)

  3. 3

    Go south-east to the docks where there's a hut with a boat in it.

  4. 4

    Use a plank on the boat.

  5. 5

    Use a plank on the boat chute.

  6. 6

    Push the boat down the chute.

  7. 7

    Board the boat.

  8. 8

    Welcome to Meiyerditch.

    Go north-west a short distance (still on the pier), search the floor then kick it down and climb down.

  9. 9

    Climb over the wall rubble and talk to any Meiyerditch citizen.

    (dialogue: (whisper) Do you know about the Myreque? → (whisper) I really need to meet the Myreque. → How can Old Man Ral help me?)

  10. 10

    Speak with Old Man Ral to the north.

    (dialogue: Someone said you could help me. → Old Man Ral, the sage of Sanguinesti.)

  11. 11

    Climb up the ladder in the building south-west of Old Man Ral.

  12. 12

    The sickle logo agility course.

    Jump south to the floorboards.

  13. 13

    Jump east to the floorboards.

  14. 14

    Travel to the north-east corner of the room, push the wall and go across the gap.

  15. 15

    Crawl under the wall to the north.

  16. 16

    Go north to the second room, look on the west side, push the wall and walk across it.

  17. 17

    Climb down the ladder.

  18. 18

    Search the table next to the wall, open the trapdoor table, and climb into it.

  19. 19

    Climb up the shelf.

  20. 20

    Crawl under the wall to the east side.

  21. 21

    Keep following the sickle logos to the Myreque Hideout, picking up a knife, a door key and a ladder top on the way. At the end, use the knife on the decorated wall, press it, and open the lumpy rug.

  22. 22

    Myreque meetings.

    Talk to Vertida (second chat option) to get the note, then take it to Veliaf in Burgh de Rott.

  23. 23

    Urgent business.

    Use fairy ring CKS to reach Paterdomus and talk to Drezel under the temple. Exit west past the monuments, search the bush south-west of the temple steps and watch the cutscene.

  24. 24

    Return to Drezel for Varrock teleport runes, teleport to Varrock and talk to King Roald, who sends you back to Paterdomus. Report to Veliaf.

  25. 25

    Back to Meiyerditch.

    Ask a vyrewatch to send you to the mines, mine 15 Daeyalt ore into the minecart and talk to a Vampyre Juvinate to leave. Go through the hideout to the castle wall and talk to Safalaan.

  26. 26

    Draw three sketches on the sickle logos of the Castle Drakan wall:

    north first, then west (run counter-clockwise), then south.

  27. 27

    Pray Protect from Melee as soon as the cutscene starts at the last sketch.

    Vanstrom Klause attacks five times, hit or miss, and then knocks you out. Without the prayer, this can kill you.

  28. 28

    Finish the final sketch, talk to Sarius Guile if she does not start the conversation, and use the minecart to return to the base.

  29. 29

    Use the knife on the fireplace for a message, and on the portrait in the house south-west of the hideout for a large ornate key.

  30. 30

    Return to the Myreque Hideout.

  31. 31

    Speak with Safalaan.

    (dialogue: I have a message for you Safalaan - it may be important.). Afterwards, give him the message.

  32. 32

    Locating the laboratory.

    Exit the base, climb up the stairs, jump the gap, then climb down the ladder

  33. 33

    Travel north towards the mine until you find a bright, red and yellow tapestry inside a building adjacent to the Eastern city wall.

  34. 34

    Slash the tapestry with your knife.

  35. 35

    Walk through it and use the large ornate key on the statue.

  36. 36

    Open the door, climb-down the staircase and use Telekinetic Grab on Haemalchemy volume 1.

  37. 37

    Note: If needed, runes for Telekinetic Grab can be found in the Broken rune case.

  38. 38

    Return to the base and talk to Safalaan one final time and give him Haemalchemy volume 1.

  39. 39

    Finishing up.

    Travel back to Burgh de Rott.

  40. 40

    Speak with Veliaf Hurtz in the pub basement.

    (dialogue: I have a message for you from Safalaan.)

  41. 41

    Finish the closing dialogue and the quest is complete.

07

Boss Fights

No enemy has to be killed in this quest. The one dangerous encounter is the ambush at Castle Drakan.

Table 4Combat in the quest1 row
EncounterLevelPrayWhat decides it
Vanstrom Klause (ambush)169Protect from Melee (43 Prayer)He attacks five times, hit or miss, then knocks you out. Pray the moment the cutscene at the last sketch begins, and wear armour with some food in case you lack the Prayer level.

You fight a stronger Vanstrom (level 459) at the end of Sins of the Father, two quests later.

08

Rewards and Unlocks

That is 15,000 XP from the quest itself, plus 6,000 XP from the tome.

Table 5Experience and rewards9 rows
RewardDetail
Quest points2
DifficultyExperienced
LengthLong
Agility7,000 experience
Thieving6,000 experience
Construction2,000 experience
Tome of experience2,000 experience to any three skills of your choice at level 30 or over. Can be the same skill.
ShortcutsAccess through two shortcut doors within Meiyerditch
LoreMembership of the Myreque

Required for

  • A Taste of Hope, and through it Sins of the Father, A Night at the Theatre and The Blood Moon Rises
  • Burgh de Rott Ramble (Temple Trekking)
09

Common Mistakes and Warnings

Hallowvale goes wrong in two ways: getting lost in Meiyerditch, and the Vanstrom ambush.

  • Rushing dialogue and missing a step, then crossing Meiyerditch again to fix it.
  • Skipping the pickaxe, which opens a major shortcut through the city.
  • Waiting for Vanstrom's first hit before praying. Turn Protect from Melee on as the ambush cutscene starts.
  • Reaching the docks without 2 planks, 8 nails and a hammer for the boat.
  • Paying the 6 Hitpoint blood tithe again and again at low Hitpoints instead of using the mines option once it unlocks.
  • Trying to fight the vyrewatch. You cannot damage them at this point in the Myreque chain.
10

Ironman Notes

Keep 1,950 coins for the vyrewatch outfit if your Thieving or Hitpoints are low.

A Meiyerditch miner hands out a pickaxe if you forget yours, but bringing your own saves time.

The Varrock teleport runes and the Telekinetic Grab runes are both provided during the quest, so you do not need law runes in your bank.

11

FAQ

Is there a boss in Darkness of Hallowvale?

There is no boss to kill. Vanstrom Klause (level 169) attacks you five times during the sketch ambush and can kill you, so pray Protect from Melee.

Where is Veliaf Hurtz?

In the basement of the inn in Burgh de Rott. You start and finish the quest with him.

Why is this quest Long?

You cross Meiyerditch several times, visit Burgh de Rott four times and make single trips to Paterdomus and Varrock.

Do I need high combat?

No. The wiki recommends 50 combat. The only real danger is Vanstrom's five hits, and Protect from Melee at 43 Prayer handles that.

What does it unlock?

Two shortcut doors in Meiyerditch, Myreque membership, access to A Taste of Hope, and the Burgh de Rott Ramble route in Temple Trekking.

Still stuck on a mechanic? Ask the team on our Discord, it is free.

12 · Bottom line

Bottom Line

Bring a pickaxe, stamina potions and 43 Prayer, learn the sickle logo route once, and the rest of the Myreque chain gets much easier to move through.

If the city route is what keeps stalling you, our quest service can finish it for you.

Sources

Numbers and mechanics on this page come from these 6 OSRS Wiki pages:

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