Skill guide

OSRS Agility Guide 1–99: Fastest XP, Rooftops and Marks

Agility 1–99 in OSRS: the fastest XP by level (Brimhaven, Wilderness course, Sepulchre), every rooftop, +5 summer pie boosts and marks of grace.

Bils Services TeamWiki-checked 14 Oct 202623 min read27 views0 comments
Agility — Bils Services OSRS guide
Skill type
Support / quality of life
Primary method
Rooftop agility courses
Currency earned
Marks of grace (untradeable)
Profitable option
Hallowed Sepulchre
Biggest boost
Summer pie, +5 Agility

The short version

30-second read
  • Four quests take you from 1 to 33. The Tourist Trap, Recruitment Drive, The Depths of Despair and The Grand Tree give 19,700 Agility XP, with some combat.
  • Do not farm marks far below your level. On a course 20 or more levels below you the spawn chance is cut by 80%, with Canifis the exception.
  • Graceful costs 260 marks of grace. The full set cuts 25 kg and restores run energy 30% faster, so buy pieces as you go.
  • Keep Hitpoints low at Brimhaven. Trap damage there scales with your current Hitpoints, and each entry costs 200 coins.
01

Overview

Agility is a quality-of-life skill disguised as a grind. The XP itself does nothing for combat, but the shortcuts, the run energy improvements and the Graceful outfit change how every other skill feels to train.

Rooftop courses can take you all the way to 99 and pay out marks of grace for Graceful as you go. They are not the fastest XP, though. The wiki puts the Brimhaven Agility Arena on top from 20 to 47, the Wilderness Agility Course from there to 62, and the Hallowed Sepulchre from 62 to 99, and the Sepulchre is also the method that pays best.

The tables below give the wiki XP rate for every course, the hours each band takes, the summer pie levels that get you onto a course early, how marks of grace spawn and which shortcut levels are worth stopping at.

Table 1Agility at a glance10 rows
DetailValue
Skill typeSupport / quality of life
Primary methodRooftop agility courses
Fastest XPBrimhaven Arena 20–47 (about 36,000 an hour), Wilderness course to 62 (50,000–60,000), Hallowed Sepulchre 62–99 (up to 98,500)
Time to 99, fastest routeRoughly 150 hours of training plus the quests, at the wiki's rates
Time to 99, rooftops onlyAbout 205–220 hours with the Kandarin, Desert and Fremennik diaries
Currency earnedMarks of grace (untradeable)
Key rewardGraceful outfit: −25 kg and 30% faster run energy restoration for the full set
Profitable optionHallowed Sepulchre
Biggest boostSummer pie, +5 Agility
99 rewardAgility cape
022 min

Pick Your Method

Every rate here is from the wiki's Agility training page or the course's own page. Profit figures come from the wiki's money-making pages at 14 October 2026 prices, so treat them as about figures.

Table 2Agility methods compared: wiki XP/hr, cost and who each one suits13 rows
MethodLevelsXP/hr (wiki)Cost or profitAttentionNeedsBest for
Agility quests1–33 (36 with Death on the Isle)19,700 XP in total, 27,200 with Death on the IsleFreeQuest combatQuest requirementsEvery account
Draynor Village rooftops1–209,000–10,000FreeLowNoneSkipping the quests
Brimhaven floor spikes20–47About 36,000200 coins per entry, some foodVery low20 Agility (15 with a summer pie)Main, AFK, Hardcore
Brimhaven tagging plus spikes40+45,000–50,000 at 40200 coins per entry; tickets and vouchers backMedium40 Agility for every obstacleMain, voucher shop
Agility Pyramid30+25,000 at 30–50, 44,000 at 70–99About +200,000 coins an hour (wiki money-making page)Medium30 Agility, desert heat protectionEarly money, ironman
Canifis rooftops40–5014,000–17,000Free; 12.8–15.5 marks an hourLowPriest in PerilMarks of grace
Wilderness Agility Course47/52–6250,000–60,000 with ticketsFree, or a 150,000 fee for loot: about +1.96M an hour on a 61+ lap streakMedium, PvP risk52 Agility, or 47 boostedMain, risk-tolerant
Seers' Village rooftops with the bank teleport60–7050,000–56,000Free; 14.3–16.0 marks an hourLowHard Kandarin DiaryMarks, ironman
Colossal Wyrm course (advanced)62+Up to 42,000Free; termites buy amylase packsVery low62 Agility, Children of the SunAFK
Hallowed Sepulchre62–9956,300 (floor 2) to 98,500 (floor 5)About +1.73M an hour looting floor 5HighSins of the FatherMain, fastest XP and profit
Prifddinas course75–99About 60,000, 65,000 from 90Free; up to 48.5 crystal shards an hourLow to mediumSong of the ElvesCrystal shards
Ardougne rooftops90–9966,000–70,000Free; 20.9–22.1 marks an hour with the elite diaryLowElite Ardougne Diary for the mark bonusMarks of grace
Rooftops plus High AlchemyAny rooftopThe rooftop's rate, plus Magic XPRune cost against the alch valueMedium55 MagicIronman, main

Short version: quests to 33, Brimhaven to 47, the Wilderness course to 62 if you accept the PvP risk, then the Sepulchre. Swap in rooftops whenever you want marks of grace or a session that asks less of you.

03

Hours to 40, 62 and 99

XP needed comes from the wiki's experience table; hours are that XP divided by the wiki rate, rounded.

Table 3Agility: hours from level A to B by method8 rows
GoalRouteXP neededWiki rateHours
1–40Rooftops only: Draynor, Al Kharid, Varrock37,2249,000–14,000About 3–3.5
1–40Draynor to 20, then Brimhaven floor spikes37,2249,000–10,000, then 30,000–36,000About 1.5
1–40Four Agility quests to 33, then floor spikes17,524 after the quests30,000–36,000About 0.5, plus the quests
20–47Brimhaven floor spikes70,65730,000–36,000About 2–2.5
47–62Wilderness Agility Course258,67750,000–60,000About 4.5–5
62–99Hallowed Sepulchre, each floor as it opens12,700,62756,300 to 98,500About 142
62–99Rooftops with the diaries: Seers', Pollnivneach, Rellekka, Ardougne12,700,62750,000–70,000About 190–205
90–99Ardougne rooftops alone7,688,09966,000–70,000About 110–117

Put together, quests, Brimhaven, the Wilderness course and the Sepulchre come to roughly 150 hours from 1 to 99. Most of that is floor 5: the Sepulchre's 142 hours split into about 10 on floor 2 (62–72), 8 on floor 3 (72–77), 31 on floor 4 (77–87) and 92 on floor 5 (87–99).

Skipping the quests costs less than people think on Agility: about one extra hour to 40 if you go Draynor then Brimhaven. Skipping Brimhaven for rooftops costs about two hours. The real gap is 62–99, where the Sepulchre saves roughly 50–60 hours over rooftops.

04

Quest and Diary Unlocks That Change the Route

Agility has few hard quest gates, but a handful of unlocks change the route enough to be worth doing before you start grinding.

Table 4Unlocks worth doing first8 rows
UnlockWhat it gives you
The Tourist TrapEnough Agility XP on its own to reach level 26. Do it first: The Grand Tree needs 25 Agility and The Depths of Despair needs 18.
Recruitment Drive, The Depths of Despair, The Grand TreeWith The Tourist Trap, the four quests give 19,700 Agility XP, which is level 1 to 33. All four involve some combat.
Death on the Isle7,500 Agility XP for 32 Agility and 34 Thieving. After the four quests above it takes you from 33 to 36.
Sins of the FatherUnlocks the Hallowed Sepulchre (52 Agility), the fastest XP from 62 and the best money in the skill.
Children of the SunOpens Varlamore and the Colossal Wyrm Agility Course (50 basic, 62 advanced), where obstacles cannot be failed.
Kandarin Diary (easy to hard)A second roll for marks of grace at Seers' Village: 5%, 10% or 15% by tier. The hard tier also lets Camelot Teleport land at the Seers' bank, which cuts a perfect lap from 43.8 seconds to about 37.
Elite Ardougne DiaryA 25% second roll for marks on the Ardougne course, and half the time a 2-minute mark cooldown instead of 3.
Rogues' Den accessWhere you spend marks of grace on Graceful pieces. Get there before you start banking marks.
062 min

Level-by-Level Training Table

Rooftop courses are the backbone of Agility. Each one unlocks at a fixed level and gives more XP per lap than the last. The alternatives marked below are faster in their bands, and the table says where.

Table 6Agility 1–99 route with wiki XP rates15 rows
LevelsMethodWiki XP/hrNotes
1–20Draynor Village rooftops9,000–10,000Level 1 since May 2024, when the old level 10 requirement was removed, so the Gnome Stronghold course is optional now. 120 XP a lap.
20–30Al Kharid rooftops11,000–12,000216 XP a lap.
20–47Brimhaven Agility Arena (fastest)About 36,000 on the spikes; 45,000–50,000 at 40 when you also tag200 coins to enter. Tag each ticket dispenser as it activates and cross the floor spikes (24 XP, 4 ticks each) in between. The wiki's fastest method for this band.
30–40Varrock rooftops11,000–14,000The first course with a real failure penalty; bring food early.
30+Agility Pyramid (alternative)25,000 at 30–50; 44,000 at 70–99In the desert. Each pyramid top sells to Simon Templeton for 10,000 coins, and obstacles stop failing at 75.
40–50Canifis rooftops14,000–17,000Fast laps, and a good mark rate for its level (about 13–15 an hour). Requires Priest in Peril for access to Morytania.
50–60Falador rooftops29,000–34,000Straightforward course, 586 XP a lap.
50 / 62Colossal Wyrm course, basic / advanced (alternative)Up to 31,000 / up to 42,000Children of the Sun. No failures, and the advanced route has two sections of about 20 seconds without a click.
52–62Wilderness Agility Course (fastest)50,000–60,000 with tickets52 Agility, or 47 with a boost. Level 50–56 Wilderness. Paying the 150,000-coin dispenser fee gives loot each lap, and you lose it if you die or leave.
52+Hallowed Sepulchre45,000 (floor 1) to 98,500 (floor 5)Requires Sins of the Father. Floors open at 52, 62, 72, 77 and 87 Agility (boostable). The wiki's fastest method from 62.
60–70Seers' Village rooftops40,000–44,000; 50,000–56,000 with the bank teleportThe most-used course in the game. The hard Kandarin Diary adds the bank teleport and a better mark rate.
70–80Pollnivneach rooftops47,000–51,000; 53,000–58,000 with the hard Desert Diary890 XP a lap, 1,016 with the hard Desert Diary; Graceful helps a lot by now.
75–99Prifddinas course (alternative)About 60,000 at 75, 65,000 from 90Song of the Elves. Portals hand out crystal shards instead of marks.
80–90Rellekka rooftops50,000–53,000; 59,000–63,000 with the hard Fremennik DiaryStrong XP, unforgiving failures.
90–99Ardougne rooftops66,000–70,000The last rooftop course. With the elite Ardougne Diary the wiki estimates about 22 marks an hour here.
072 min

Brimhaven Agility Arena vs the Wilderness Course

This is the choice most accounts face between 40 and 62. Both beat the rooftops in that band; they differ on risk, rewards and how much you have to look at the screen. Numbers are from the wiki's Brimhaven Agility Arena and Wilderness Agility Course pages.

Table 7Brimhaven Agility Arena vs Wilderness Agility Course9 rows
Brimhaven Agility ArenaWilderness Agility Course
Level20 for floor spikes and pressure pads, 40 for every obstacle52 at the gate, or 47 with a summer pie; the pipe needs 49
XP/hrAbout 36,000 on floor spikes alone; 45,000–50,000 at 40 tagging every dispenser; up to 68,000 at 99 with the elite Karamja Diary50,000–60,000 counting fails and tickets; about 47,500 base at high levels
Hours 47–62 (258,677 XP)About 5.2–5.7 at the level-40 rateAbout 4.3–5.2
Cost200 coins per entry and some foodFree; the 150,000-coin dispenser fee is optional and lost on death or leaving
RiskNo players; trap damage scales with your current HitpointsLevel 50–56 Wilderness: PKers can attack you even while a skeleton is on you
XP rewards30 XP per tag for every 10 Agility levels; each ticket is 345 XP (379.5 with Karamja gloves 2+)Each ticket is 200–230 XP depending on batch size; hand in 101+ at once for 230
Item rewardsVouchers: amylase pack 60, Graceful recolour 250, pirate's hook 800With the fee: noted alchables, blighted supplies, a 1/40 medium clue per lap; about 1.96M an hour on a 61+ lap streak
Marks of graceNone directly; amylase packs sell to Grace for 8 marks eachNone
AttentionVery low on the spikes, medium when taggingMedium, plus watching for PKers

At Brimhaven, tag the lit dispenser, then go to the nearest floor spikes and jump them until the next one lights up, which happens about once a minute. Pressure pads used to be the spam obstacle, but since July 2024 they give XP twice and then nothing for 8 ticks, so the spikes are the ones to use. Logging out inside the arena throws you out, and you pay the 200 coins again.

Map of the Brimhaven Agility Arena with every obstacle labelled and the floor spikes and pressure pads highlighted in blue
Floor spikes and pressure pads (blue) are the 20-Agility obstacles; jump the spikes nearest the last dispenser while you wait for the next one (OSRS Wiki) · tap to open full size

On the Wilderness course, every obstacle must be passed in order or you lose the 498.9 XP finish bonus, which is most of the 571.4 XP a lap. If you fail the log balance, walk back past the stepping stones and cross it again. Bring only what you can lose, and an Ice Plateau teleport tablet is the quickest way in.

For the full arena route, Karamja gloves and the voucher shop, see our Brimhaven Agility Arena guide. For lap streaks, loot tiers and the logout penalty on the Wilderness course, see the Wilderness Agility money-making guide.

082 min

Agility Boosts and Marks of Grace

Boosts matter in Agility because every course and Sepulchre floor has a hard entry level, and the Sepulchre floor requirements are boostable. A summer pie is the standard answer.

Table 8Temporary Agility boosts5 rows
BoostAmountNotes
Summer pie+5Heals 11 per bite and restores 10% run energy. Two bites per pie.
Agility potion+3Four doses, tradeable.
Agility mix+3Also heals 6 per dose. Needs Barbarian Herblore training.
Spicy stew (yellow spice)−5 to +5Random each time you eat it, so it is unreliable for a fixed requirement.
Agility cape+1Once a day it also refills run energy to 100% with a one-minute stamina effect.
Table 9Where a +5 summer pie gets you in early12 rows
Course or floorNormal levelWith a summer pie
Brimhaven floor spikes2015 (the wiki quotes up to 30,000 XP an hour from there)
Al Kharid rooftops2015
Varrock rooftops3025
Canifis rooftops4035
Falador rooftops5045
Wilderness Agility Course52 (pipe 49)47; re-boost while you are below 49 for the pipe
Hallowed Sepulchre floors 1–552, 62, 72, 77, 8747, 57, 67, 72, 82
Seers' Village rooftops6055
Werewolf course6055
Pollnivneach rooftops7065
Rellekka rooftops8075
Ardougne rooftops9085; only the first, second and fourth obstacles need the boost

Rooftop requirements are boostable according to the wiki's Rooftop Agility Courses page, and the summer pie page lists what is not: the Ape Atoll course, Dragon Slayer II and Saradomin's Encampment in the God Wars Dungeon. Failures are most common near a course's minimum level, so carry spare pies, and pray Preserve if you want each boost to last longer.

Marks of grace are untradeable, so you cannot buy them on the Grand Exchange. They spawn on rooftop courses and a few others, including the Gnome Stronghold, Shayzien, Barbarian Outpost, Ape Atoll, Werewolf and Dorgesh-Kaan courses. Most courses have a 3-minute cooldown, then each finished lap rolls for a mark: 2/3 on Canifis and Ardougne, 2/5 on Rellekka and 1/3 on most other rooftops.

If your unboosted level is 20 or more above a course's requirement, the spawn chance drops by 80%. Canifis is exempt because of a coding error, so it never drops to the reduced rate. Ardougne with the elite diary is the highest rate on any single course, at about 22 an hour. Below 90, the advanced Colossal Wyrm course gets marks faster indirectly: termites buy amylase packs, which Grace takes for 8 marks each.

Spend the first 260 marks on Graceful: hood 35, top 55, legs 60, gloves 30, boots 40, cape 40. After that, amylase packs cost 10 marks for 100 amylase crystals, which turn super energy potions into stamina potions.

09

Alch-gility: High Alchemy Between Obstacles

Rooftops leave gaps between clicks, and the wiki's Ironman Agility guide notes that alching between obstacles does not lower your Agility rate on the rooftops. That turns a course into two skills at once.

High Level Alchemy needs 55 Magic and gives 65 Magic XP a cast. It can repeat every 5 ticks, so 1,200 casts (78,000 Magic XP) an hour is the ceiling standing still. On a course you will cast fewer than that.

  • Keep the alchables noted in one slot. Alchemy works on noted items, so one stack lasts the whole session and the spell and the item stay in the same place.
  • Rooftops are the natural fit. At Brimhaven you can alch in the downtime between dispensers instead of jumping spikes, which the wiki says costs some Agility XP.
  • Wilderness course laps drop noted alchables from the dispenser if you pay the fee, which gives an ironman a steady alch stock.
  • It does not work on the Ape Atoll course, because you are a monkey there, and the Hallowed Sepulchre needs your full attention anyway.
  • No Magic level for it yet? Adding feathers to dart tips fits the same gaps on a rooftop.

Which items to alch, and when it makes or loses money, is in our alching guide.

10

Fastest Route

The fastest route leaves the rooftops at 20 and only comes back to them if you want marks. It follows the wiki's fastest method for each band.

  1. 1

    Do The Tourist Trap, Recruitment Drive, The Depths of Despair and The Grand Tree for 19,700 XP, which is level 33. Death on the Isle adds 7,500 more and takes you to 36.

  2. 2

    If you skip the quests, run Draynor Village rooftops from level 1 to 20 (about half an hour).

  3. 3

    From 20 to 47, train in the Brimhaven Agility Arena:

    tag each dispenser and cross the floor spikes between activations. About 2 hours from 20, or 1.5–2 from 33.

  4. 4

    From 47 with a summer pie, or 52 without, run the Wilderness Agility Course and bring only what you can lose. About 4.5–5 hours to 62.

  5. 5

    At 62, move to the Hallowed Sepulchre and take each new floor as it opens at 72, 77 and 87.

    Looting coffins needs 66 Thieving. About 142 hours to 99 at the wiki's practised rates.

  6. 6

    Use rooftops when you want marks of grace or a lower-effort session:

    Canifis from 40, Seers' with the hard Kandarin Diary, Ardougne from 90.

  7. 7

    Carry stamina potions and keep your inventory otherwise empty.

11

Cheapest and Most Affordable Route

  • Rooftop courses are already free. The only cost is the food you eat after failures, and that drops as your level rises.
  • Skip stamina potions and rest at banks or fountains instead; slower per hour, free per hour.
  • Buy boots of lightness and a spotted cape as interim weight reduction rather than rushing full Graceful.
  • Do the Agility quest rewards before grinding; quest XP is the cheapest XP in the skill.
  • Brimhaven costs 200 coins per entry. Trap damage there scales with your current Hitpoints, so keeping them low keeps the hits small.
  • The Colossal Wyrm course in Varlamore never fails you, so it costs no food at all.
  • Buy Graceful piece by piece with marks as you earn them rather than waiting to afford a set.
12

AFK and Low-Intensity Route

  • Agility has no genuinely AFK method. Every option needs regular clicks; some just need fewer of them.
  • The advanced Colossal Wyrm course (62, Children of the Sun) gives up to 42,000 XP an hour from 6 clicks a lap, and since the August 2026 Summer Sweep Up a lap takes about 83 seconds. The wiki says two sections give about 20 seconds of downtime each, and its obstacles cannot be failed.
  • Rooftop courses run on a short, repetitive click pattern. You lose XP per hour running them slowly, but you still collect marks of grace.
  • The Prifddinas course (75, Song of the Elves) is less click-intensive, though rates drop if you idle.
  • Crossing only the Brimhaven floor spikes (level 20) is the wiki's lowest-focus option at about 36,000 XP an hour; tagging dispensers for the full rate is what makes Brimhaven busy.
  • For the spikes on any client: zoom all the way out, face north, cross the spikes once, then keep clicking beyond the arena's east wall so you run back and forth over them. RuneLite's Detached Camera plugin lets you click a single tile instead.
  • Avoid the Hallowed Sepulchre when you want low attention. It is the most mechanically demanding Agility content in the game.
13

Profitable Route

  • The Hallowed Sepulchre is the profit route. It requires Sins of the Father, and floors unlock at 52, 62, 72, 77 and 87 Agility.
  • Coffins pay hallowed marks and loot. Looting needs 66 Thieving, and the Grand Hallowed Coffin at the end of floor 5 needs 84 Thieving or 92 Agility.
  • The wiki's floor 5 money-making page puts it at about 1.73M coins an hour alongside about 88,000 Agility XP, at 14 October 2026 prices.
  • Hallowed marks buy the grapple, focus, symbol, hammer and sack (100 each), the hallowed ring (250), dark dye (300) and the dark acorn (3,000). The ring of endurance only comes from the Grand Hallowed Coffin.
  • The Wilderness Agility Course pays noted alchables and blighted items per lap once you pay the 150,000-coin fee, plus a 1/40 chance of a medium clue. The wiki's money-making page puts a 61+ lap streak at about 1.96M an hour. You are in level 50–56 Wilderness, so PKers are part of the method.
  • The Agility Pyramid in the desert gives coins alongside XP from level 30: each pyramid top is 10,000 coins, and the wiki puts it at about 200,000 an hour.
  • Everything else in Agility is a pure cost. If profit matters, the Sepulchre is the answer.
142 min

Ironman Route

  • Agility is one of the friendlier skills for an Ironman because rooftops cost nothing and marks of grace are untradeable for everyone.
  • Prioritise Graceful early. Weight reduction and run energy affect every other grind on the account.
  • Do the Agility quest rewards before grinding. Free levels matter more when you cannot buy stamina potions in bulk.
  • Farm the Hallowed Sepulchre for coffin loot and, at floor 5, the ring of endurance.
  • Spend spare marks on amylase packs so your own super energy potions become stamina potions.
  • Train toward specific shortcuts you actually use rather than pushing straight for 99.

Ironman route by level

Table 10A concrete Ironman Agility route (wiki Ironman guide)8 rows
LevelsMethodWhy on an Ironman
1–36Recruitment Drive, The Tourist Trap (Agility both times), The Grand Tree, Death on the IsleThe early courses are slow, and these four get you to Varrock rooftops without a lap.
30+Agility Pyramid on the sidePyramid tops at 10,000 coins each are real early cash for an account that cannot buy any.
36–40Varrock rooftopsMarks start funding Graceful straight away.
40–60Brimhaven Agility ArenaThe Ironman guide calls it the best XP here at 50,000–60,000; buy amylase packs with vouchers (60) and sell them to Grace, about 8 marks an hour.
52–62Wilderness course, if you accept the riskAlchables, blighted supplies and medium clues are worth more to an iron than to a main.
60–72Seers' with the hard Kandarin Diary, or the Colossal Wyrm courseMarks, or blessed bone shards: up to 340 an hour, 1,700–2,040 Prayer XP at the libation bowl.
72–99Hallowed SepulchreThe Ironman guide starts it at 72; loot the coffins worth looting and always the Grand Hallowed Coffin for the ring of endurance.
AnyBarbarian FishingAbout 9,000 Agility XP per 100,000 Fishing XP; Fishing 58–99 that way reaches 74 Agility on its own.

Ultimate Ironman

  • After Monkey Madness II the Ape Atoll course needs 0–1 inventory slots and no prep; Zooknock at the Grand Tree gives the greegree for free, and obstacles stop failing at 75.
  • Spend marks before you leave a rooftop session so they are not clogging your inventory on the next trip.
  • The Wilderness course is weaker on a UIM: lap and ticket bonuses are hard to use while keeping deathpiles, and the loot is harder to use without a bank.
  • The UIM guide covers storage; for Agility, always loot the Grand Hallowed Coffin for the ring of endurance.

Hardcore, F2P and pures

  • Hardcore: the Wilderness course is the one place in this route where a PK can end your status. Brimhaven, the rooftops and the Colossal Wyrm course cover 47–62 with no PvP; see our Hardcore guide.
  • F2P: Agility is members-only, so there is no F2P training. Your Agility level still speeds up run energy restoration on F2P worlds.
  • Pures: Agility is not part of the combat level formula, so a pure can take it to 99 without moving combat level. See pure builds for the quests a pure should avoid.
15

Agility Milestone Levels Worth Stopping At

Agility pays off at specific levels, not only at 99. These are the stops most accounts notice, from the wiki's Shortcuts list and course pages.

Table 11Agility milestone levels16 rows
LevelWhat opensWhy it matters
21Grand Exchange underwall tunnelQuick route between the Grand Exchange and Edgeville, a fairy ring and the canoes.
30Varrock rooftops, Agility PyramidFirst course that pays coins per lap.
40Canifis rooftops, every Brimhaven obstacleBest mark rate for the level, and the full arena rate.
50Rogues' Den maze (with 50 Thieving), Falador rooftops, Colossal Wyrm basic courseThe maze is where rogue equipment comes from.
52Wilderness Agility Course, Hallowed Sepulchre floor 147 with a summer pie for both.
60God Wars Dungeon crack, Seers' rooftops, Werewolf courseA second way into the God Wars Dungeon.
62Sepulchre floor 2, advanced Colossal Wyrm courseWhere the Sepulchre becomes the fastest XP.
63Taverley Dungeon loose railingLesser demons, then the blue dragons.
70Taverley Dungeon pipe, Pollnivneach rooftops, ring of enduranceBlue dragons without a dusty key.
72Sepulchre floor 3, Stronghold Slayer Cave tunnelHellhounds to aberrant spectres in one step.
77Sepulchre floor 4The jump to about 79,700 XP an hour.
80Rellekka rooftops, Taverley Dungeon strange floorPoison spiders without a dusty key.
86Kalphite Lair wall shortcutNeeds the elite Desert Diary.
87Sepulchre floor 5, Brimhaven Dungeon vineThe best XP and money in the skill.
88Karuulm Slayer Dungeon pipeReach the Alchemical Hydra lair safely.
90Ardougne rooftopsAbout 22 marks an hour with the elite diary.
16

Common Mistakes

  1. 1

    Running rooftops from 20 to 47.

    Al Kharid and Varrock give 11,000–14,000 XP an hour; Brimhaven floor spikes give about 36,000. That is roughly three times the XP for the same band.

  2. 2

    Farming marks on a course 20 or more levels below you.

    The spawn chance drops to 20% of normal once your unboosted level is 20 above the course. Canifis is the one exception.

  3. 3

    Skipping or failing a Wilderness course obstacle and moving on.

    The 498.9 XP finish bonus only pays if you passed every obstacle in order, and it is most of the 571.4 XP a lap. Redo the failed obstacle before the rocks.

  4. 4

    Running Seers' without the hard Kandarin Diary.

    The wiki gives 40,000–44,000 XP an hour without the bank teleport and 50,000–56,000 with it, plus a better mark rate.

  5. 5

    Starting the Sepulchre at 52 or pushing floors you cannot finish yet.

    Floor 1 is about 45,000 an hour, under the Wilderness course, and the wiki only calls it fastest from 62. Runs lost to the timer on a floor above your practice cost more than the floor gives.

17

Useful Plugins

  1. 1

    Agility

    : highlights the next obstacle and tracks marks of grace, which removes most rooftop misclicks.

  2. 2

    Hallowed Sepulchre

    : overlays obstacle timings and loot locations; close to mandatory for Sepulchre runs.

  3. 3

    Menu Entry Swapper

    : makes obstacle clicks consistent so you are not fighting the right-click menu.

  4. 4

    Run Energy

    : shows exact energy and stamina state so you know when to drink.

  5. 5

    XP Tracker

    : measures your real rate per course rather than the theoretical one.

  6. 6

    Inventory Tags

    : keeps your food and stamina slots in the same place every trip.

182 min

FAQ

What is the fastest Agility XP in OSRS?

By the wiki's training page: the Brimhaven Agility Arena from 20 to 47 (about 36,000 XP an hour on the spikes), the Wilderness Agility Course to 62 (50,000–60,000), and the Hallowed Sepulchre from 62 to 99 (56,300 on floor 2 up to 98,500 on floor 5). Rooftops are slower but give marks of grace.

How long does 99 Agility take?

Roughly 150 hours on the fastest route at the wiki's rates, plus the quests: about 2 hours at Brimhaven, 4.5–5 on the Wilderness course and about 142 in the Sepulchre. Rooftops alone with the diaries take about 205–220 hours.

How do I boost Agility?

A summer pie gives +5, an agility potion or agility mix gives +3, and the Agility cape gives +1. Rooftop and Sepulchre floor requirements are boostable, and a boost gets you onto the Wilderness course from 47.

Does weight make you fail obstacles more often?

No. The wiki's Agility page is clear that weight does not affect your chance to pass most obstacles; your Agility level does. Weight only changes how fast run energy drains, which is why Graceful still matters.

Can you still spam the Brimhaven pressure pads?

Not usefully. Since July 2024 the pressure pads give XP twice and then nothing for 8 ticks, to stop idle training. The floor spikes have no such delay, so they are the obstacle to jump between dispensers.

Can you buy marks of grace on the Grand Exchange?

No. Marks of grace are untradeable. You earn them from agility course laps and spend them with Grace in the Rogues' Den.

How do I get the Graceful outfit?

Collect 260 marks of grace and spend them at the Rogues' Den. Buy pieces as you can afford them rather than saving for the full set.

Is the Hallowed Sepulchre worth it?

Yes, from 62 it is both the fastest XP and the best money in the skill. It needs Sins of the Father and it is the most mechanically demanding Agility content, so it is a poor choice if you want something relaxed.

Is there an AFK way to train Agility?

No, every method needs regular clicking. The lowest-focus option is crossing only the Brimhaven floor spikes from level 20, which the wiki rates as very low intensity at about 36,000 XP an hour. The advanced Colossal Wyrm course in Varlamore is the other one, with two sections of about 20 seconds downtime and no failures.

Do I need Graceful before I start rooftops?

No, rooftops are how you earn it. Use boots of lightness and a spotted cape in the meantime and keep your inventory empty.

Still stuck on a mechanic? Ask the team on our Discord, it is free.

19 · Bottom line

Bottom Line

Agility is a rooftop skill if you want marks and a steady routine, and a Brimhaven, Wilderness course and Sepulchre skill if you want the fastest XP: roughly 150 hours to 99 that way against about 205–220 on rooftops.

Buy Graceful as you go, carry a summer pie for the next course or floor, and pick a target level based on the shortcuts you want rather than on the cape.

If the grind is the part you do not want, our Agility training is hand-done to whatever level actually unlocks what you need.

Sources

Numbers and mechanics on this page come from these 13 OSRS Wiki pages:

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