Skill guide

OSRS Hitpoints (HP) Training 1–99: Fastest HP XP Methods

OSRS Hitpoints levels from combat: 1.33 HP XP per damage dealt. The fastest HP XP, AFK options like NMZ, and what Hitpoints unlocks from 42 to 99.

Bils Services TeamUpdated 13 Oct 20266 min read40 views0 comments
Hitpoints Guide 1–99 — Bils Services OSRS guide

The short version

30-second read
  • Hitpoints XP is a third of your combat XP. Melee and Ranged give 4 XP per damage, so the fastest HP is whatever deals the most damage per hour.
  • Witch's House takes level 10 to 24. Its 6,325 Hitpoints XP lifts you from 1,154 to 7,479 XP before any real combat training.
  • Lamps into melee stats give no HP. Quest rewards put into Attack, Strength or Defence skip Hitpoints, which is why HP lags on quest-heavy accounts.
  • Pair Rapid Heal with a regen bracelet. Together they give 4 HP a minute, which matters on long AFK sessions without food.
01

How Hitpoints Training Works in OSRS

You cannot train Hitpoints on its own in OSRS. Every point of damage you deal with melee, Ranged or Magic gives 1.33 Hitpoints XP, so the fastest HP training is whichever combat method deals the most damage per hour. Melee and Ranged give 4 XP per damage to the combat skill, which means your Hitpoints XP is always a third of what you earn there.

Hitpoints is the only skill you start with XP in: 1,154, which is exactly level 10. Witch's House adds 6,325 Hitpoints XP, and a few other quests and XP lamps can go into it, but combat supplies nearly all of the 13,034,431 XP you need for 99. Magic is the one style where the ratio shifts. Spells give 2 Magic XP per damage plus a fixed casting XP, while Hitpoints still gets 1.33 per damage.

Hitpoints 1-99 OSRS
02

Hitpoints 1–99 Level Path

Because Hitpoints follows your other combat skills, a plan for 99 HP is really a plan for Attack, Strength, Defence, Ranged and Magic. This is the order most mains end up following.

  1. 1

    Level 10 to 24: Witch's House (6,325 HP XP) takes you from 1,154 to 7,479 XP.

    The early melee quests after it give Attack, Strength and Defence XP but no Hitpoints, so do them for the unlocks; HP only moves once you fight.

  2. 2

    30 to 70: the Gemstone Crab in the Tlati Rainforest (Children of the Sun required) or Slayer tasks.

    Hitpoints climbs at a third of the rate of whatever you are training.

  3. 3

    70: Zamorak's Fortress in the God Wars Dungeon opens, since it needs 70 Hitpoints.

  4. 4

    75 to 99: Slayer, bossing, chinning or bursting maniacal monkeys.

    At this stage HP rises without any plan of its own.

  5. 5

    Skip anything sold as HP-only training.

    No combat method gives Hitpoints XP without also training a combat skill, so pick the skill you want and let HP follow.

03

Hitpoints Unlocks by Level

Hitpoints gates fewer items than the other combat skills, but the ones it does gate are some of the best in the game.

Table 1Hitpoints requirements from the OSRS Wiki level up table6 rows
Hitpoints levelWhat it unlocks
42Void Knight equipment, which also needs 42 Attack, Strength, Defence, Ranged and Magic plus 22 Prayer
50Nightmare staff (72 Magic) and the eldritch, harmonised and volatile nightmare staves (82 Magic)
70Zamorak's Fortress in the God Wars Dungeon; also needed for the elite Fremennik Diary
75Enchanted zenyte jewellery: amulet of torture, necklace of anguish, tormented bracelet and ring of suffering
90Amulet of rancour, necklace of rupture and confliction gauntlets
99Hitpoints cape, 99,000 coins from Surgeon General Tafani in the Emir's Arena hospital

Anglerfish and Saradomin brews also heal more as the level rises. An anglerfish heals 3 at 10 Hitpoints and 22 from 93 upward, so high HP saves food at bosses as well as giving you a bigger buffer.

04

Fastest Hitpoints XP Methods

Since Hitpoints XP is a third of your melee or Ranged XP, the fastest HP comes from the fastest damage in the game. On the wiki's figures, black chinchompas at maniacal monkeys in Kruk's Dungeon reach about 1,030,000 Ranged XP an hour at 99 Ranged (with two extra accounts stacking monkeys), which is roughly 340,000 Hitpoints XP. Grey chins (45 Ranged) and red chins (55) are slower, cheaper versions of the same method. You need to have started chapter II of Monkey Madness II to get in.

Bursting and barraging the same monkeys is the Magic version. Ice Burst at 70 Magic reaches about 310,000 Magic XP an hour played actively, and Ice Barrage at 94 about 400,000. Magic gets 2 XP per damage plus the spell's casting XP, and Hitpoints gets 1.33 per damage, so HP comes to a little under two-thirds of the damage XP.

For melee, the wiki lists maniacal monkeys at 200,000 Strength XP an hour or more with crystal halberd specials, plus about 67,000 Hitpoints XP on top. Sulphur naguas in Neypotzli, reached partway through Perilous Moons, give up to 130,000 XP an hour at 75 Strength with a full Blood Moon set and Piety.

05

Cheapest / Budget Approach

Hitpoints costs whatever your combat method costs. Chinning uses up every chinchompa you throw, since they cannot be picked back up, and every burst and barrage spell uses death runes.

Melee on the Gemstone Crab costs nothing at all. Its max hit is 1 and it attacks once every 7 ticks, so do not buy sharks to grind HP there. Cheap food is enough for crabs and Nightmare Zone.

On tasks that do hit back, protection prayers usually save more food than a small Strength upgrade, and food is where most of the cost of combat training goes.

06

AFK Hitpoints Training

Nightmare Zone, north of Yanille, is the most AFK combat training in the game. The normal rumble with absorption potions lets you go about 20 minutes between clicks. You need at least 5 of the quests it draws its bosses from, and each dream has a coin fee.

The Gemstone Crab is the other idle option. Your damage does not lower its health, it stays put for about 10 minutes before burrowing to its next spot, and the 16 players who dealt the most damage can mine it for three uncut gems. XP per hit is 87.5% of normal, made up for by having no downtime between kills. Our Gemstone Crab guide covers the three spawn spots.

Never AFK anything that can kill you. Natural regeneration is 1 HP a minute, 2 with Rapid Heal or the Hitpoints cape (the two do not stack), and 4 when you add a regen bracelet to either.

07

Hitpoints Training Tips

  • If you train Attack, Strength and Defence evenly with melee, Hitpoints keeps pace with them: each melee skill only gets XP while its style is selected, and HP gets 1.33 on every hit. Ranged and Magic push HP ahead.
  • Rapid Heal and a regen bracelet together give 4 HP a minute, which matters on long AFK sessions without food.
  • Quest rewards and lamps put into Attack, Strength or Defence give no Hitpoints XP, which is the usual reason HP lags behind melee stats on a quest-heavy account. It catches up once you fight.
08

Ironman Notes

On an Ironman, Hitpoints comes from every other combat skill at 1.33 XP per damage, so it needs no plan of its own.

The only planning worth doing is around food. An iron with high Hitpoints and no shark stock is less survivable than one with lower Hitpoints and a full bank, so keep Fishing and Cooking in step with your combat.

09

When Paid Training Makes Sense

The Hitpoints levels worth paying for are 70 for Zamorak's Fortress, 75 for zenyte jewellery and 90 for the rupture, rancour and confliction tier. If one of those is your goal, paid training closes the gap faster than waiting for HP to follow your other stats.

If you do order it, specify the route as well as the level range. Chinning, bursting and AFK melee are different jobs on this skill, with different timelines and different supply bills for the same 99. Our Hitpoints page lists what we need from you, and the work is played rather than botted.

10

FAQ

Can I train Hitpoints directly?

No. Hitpoints XP comes from combat (1.33 per damage), a few quests such as Witch's House (6,325 XP) and XP lamps. There is no skilling method for it.

What is the fastest HP XP in OSRS?

Black chinchompas on maniacal monkeys. HP gets a third of the Ranged XP, and the wiki lists up to 1,030,000 Ranged XP an hour at 99 Ranged (with two extra accounts stacking monkeys). Bursting or barraging the same monkeys is the Magic alternative.

Does Hitpoints raise combat level?

Yes. The base part of your combat level is a quarter of Defence plus Hitpoints plus half your Prayer, so each HP level adds 0.25 to it.

Why is my HP low for my combat level?

Usually because quest rewards or lamps went into Attack, Strength or Defence, which gives no Hitpoints XP. Fighting on any style evens it out.

Still stuck on a mechanic? Ask the team on our Discord, it is free.

11

Final Takeaway

Browse Hitpoints training, more skill guides, or the full blog for related progression help.

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