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OSRS Range Guide 1–99: Fastest Ranged XP, Chins and AFK

July 27, 2026

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OSRS Range Guide 1–99: Fastest Ranged XP, Chins and AFK — Bils Services

OSRS range guide 1–99: cannon and quests to 45, chinchompas after (up to 1,030,000 XP/hr), AFK ranging at NMZ, and the best weapon at each breakpoint.

How to Train Ranged Fast (1–99)

The fastest way to train Range in OSRS is chinning: throwing chinchompas at maniacal monkeys in Kruk's Dungeon on Ape Atoll. Grey chins need 45 Ranged, red 55 and black 65, and the wiki's table tops out at about 1,030,000 XP an hour with black chins at 99 (with two extra accounts stacking monkeys). Before 45, quests and a dwarf multicannon get you there. After that, the main question is how much you want to spend.

Accurate and rapid give 4 Ranged XP per damage, longrange splits that into 2 Ranged and 2 Defence, and every point of damage also gives 1.33 Hitpoints XP.

Ranged 1-99 OSRS

Ranged 1–99 Level Path

This is the route the OSRS Wiki's Ranged training guide lays out, with the weapon upgrades that matter along the way.

  1. 1–32: Shadow of the Storm, Death to the Dorgeshuun and Horror from the Deep give 16,662.5 Ranged XP between them, enough for level 32.
  2. 1–45: a dwarf multicannon (Dwarf Cannon quest) has no level requirement and hits up to 30 with steel cannonballs whatever your Ranged level. The ogres east of Castle Wars give about 40,000 XP an hour from the cannon alone.
  3. 45–99: chinchompas at maniacal monkeys. Grey at 45, red at 55, black at 65.
  4. 50–75: magic shortbow (50), rune crossbow (61) and Armadyl crossbow (70) for Slayer and general PvM.
  5. 75+: toxic blowpipe (75), then the venator bow and bow of Faerdhinen at 80 and the twisted bow at 85.

Chinchompa XP Rates by Level

These are the wiki's figures for maniacal monkeys. They assume the best damage gear, Rigour, divine ranging potions, about 1,970 chinchompas an hour and two extra accounts stacking the monkeys, so expect less when playing alone. Eagle Eye instead of Rigour lowers them by roughly 5–7%. You need to have started chapter II of Monkey Madness II to enter Kruk's Dungeon.

Ranged XP per hour at maniacal monkeys (OSRS Wiki)
  • Ranged level
    45
    Grey chins
    290,000
    Red chins
    –
    Black chins
    –
  • Ranged level
    55
    Grey chins
    360,000
    Red chins
    430,000
    Black chins
    –
  • Ranged level
    65
    Grey chins
    470,000
    Red chins
    540,000
    Black chins
    690,000
  • Ranged level
    75
    Grey chins
    570,000
    Red chins
    670,000
    Black chins
    830,000
  • Ranged level
    85
    Grey chins
    640,000
    Red chins
    740,000
    Black chins
    930,000
  • Ranged level
    95
    Grey chins
    710,000
    Red chins
    810,000
    Black chins
    1,000,000
  • Ranged level
    99
    Grey chins
    740,000
    Red chins
    840,000
    Black chins
    1,030,000

Weapons, Ammunition and the Cape Slot

Ranged is the one combat skill where your ammunition bill can outweigh your weapon, so the cape slot and the choice of thrown weapon matter as much as the bow.

  • Equipment
    Ava's assembler
    What it changes
    Requires 70 Ranged and Dragon Slayer II. Saves 80% of your ammunition against the accumulator's 72%, and never drops the rest on the floor
  • Equipment
    Toxic blowpipe
    What it changes
    Requires 75 Ranged. Attack speed 3, the same as darts, and 2 ticks on rapid against monsters, with two extra squares of attack range. Consumes both darts and Zulrah's scales
  • Equipment
    Chinchompas
    What it changes
    Thrown, and explode on impact across a 3x3 area. They cannot be picked back up, even on a miss
  • Equipment
    Bows and crossbows
    What it changes
    Cheaper per hour than charged weapons, and the ammunition is recoverable when a cape saves it

That 8% gap between the assembler and the accumulator sounds small until you multiply it by an hour of blowpipe darts, which is why the cape is usually the first Ranged upgrade worth buying.

Fastest XP Methods

Chinning is the fastest Ranged XP by a wide margin, and also the most expensive, since every chin you throw is gone. Grey chins are the budget version and already give about 290,000 XP an hour at 45 (with two extra accounts stacking monkeys), against roughly 40,000 from a cannon at that level.

Without chins, the venator bow at 80 Ranged is the next best monkey method: 140,000 to 230,000 XP an hour with amethyst arrows, and about 240,000 near 99. Maniacal monkeys drop prayer potions, which keeps a trip going.

On Slayer, a blowpipe and a cannon cover most tasks. Taking Slayer to 99 gives roughly 2–4 million Ranged XP from the cannon alone.

Cheapest / Budget Approach

Up to 45, a cannon you already own is cheap XP, with cannonballs as the running cost.

Pest Control costs no supplies. On the wiki's table, points spent on Ranged give 76,600 XP an hour at 70–73 with no Combat Achievements, up to 157,100 at 98–99 with the hard tier done. Use the veteran boat at 100 combat.

Mithril or adamant darts at the Gemstone Crab are the cheapest idle option the wiki lists. Do not chin if it empties the bank you were saving for raids.

AFK Range Training

Nightmare Zone is the most AFK Ranged training, with about 20 minutes between clicks on normal rumble with absorption potions. With a venator bow and super ranging potions the wiki lists 140,000–150,000 XP an hour at 99, or 180,000–190,000 on hard mode. An imbued magic shortbow with rune or amethyst arrows, or adamant darts with a twisted buckler, is the cheaper setup.

The Gemstone Crab takes darts all day: unlimited HP, no defensive stats, and it only burrows once every 10 minutes. It needs Children of the Sun.

AFK to a weapon breakpoint such as 75 for the blowpipe or 80 for the venator bow, then use real ammo on real content.

Ranged Gear Tips

  • Void and blessed d'hide do different jobs. Void needs 42 in every combat stat plus 22 Prayer and Pest Control points; blessed d'hide needs 70 Ranged and 40 Defence.
  • Masori armour needs 80 Ranged but only 30 Defence, so it suits low-Defence accounts. The fortified version needs 80 Defence.
  • The necklace of rupture upgrades the necklace of anguish with an etched elder venator fang from the Maggot King (84 Crafting). It needs 90 Hitpoints to wear and adds +5 ranged attack, +3 ranged strength and +1 prayer.

Ironman Notes

Ranged is the most ammunition-hungry skill on an Ironman. Arrows, bolts and darts all have to be made or dropped for you, which usually means training Fletching and Smithing alongside it.

That dependency is worth front-loading. A stock of ammunition you can make yourself is what turns Ranged from a stop-start grind into something you can train whenever you want.

When Paid Training Makes Sense

The Ranged breakpoints that change an account are 70 (Ava's assembler, blessed d'hide), 75 (blowpipe), 80 (Masori, bow of Faerdhinen, venator bow) and 85 (twisted bow).

If you do order it, specify the route as well as the level range. Chinning and AFK ranging are different jobs on this skill, with different timelines and different supply bills for the same 99. Our Ranged page lists what we need from you, and the work is played rather than botted.

FAQ

What is the fastest range XP in OSRS?

Black chinchompas at maniacal monkeys: about 690,000 XP an hour at 65 Ranged, rising to 1,030,000 at 99 on the wiki's table (with two extra accounts stacking monkeys).

When should I chin?

From 45 Ranged, when you can afford it and will use the levels straight away for PvM goals.

What is the best AFK range training?

Nightmare Zone with a venator bow at 140,000–150,000 XP an hour at 99, or darts on the Gemstone Crab if you want it cheaper.

Bowfa or BP?

Different roles. The bow of Faerdhinen needs 80 Ranged and 70 Agility and pairs with crystal armour; the blowpipe needs 75 Ranged and fills many fast-attack DPS niches.

Final Takeaway

Browse Ranged training, more skill guides, or the full blog for related progression help.

XP rates and prices change. Verify details on the Old School RuneScape Wiki.

Need a trusted team? Bils Services

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