The short version
30-second read- One block slot per 50 quest points. You get up to six at 300 quest points and a seventh from the elite Lumbridge & Draynor Diary.
- Turael skips reset your streak to zero. They cost no points, so pay 30 points to skip the occasional bad task instead.
- Bigger and Badder costs 50 points. Buy it after your blocks, since superiors drop the imbued heart, eternal gem and mist and dust battlestaves.
- The imbued Slayer helmet boosts every style. On task it gives 16.67% melee accuracy and damage and 15% Ranged and Magic, but does not stack with a salve amulet.
Overview
Train Slayer by moving up masters as your Combat level allows: Turael or Spria first, Mazchna at 20 Combat, Vannaka at 40, Chaeldar at 70, Konar at 75, Nieve at 85 and Duradel at 100 Combat with 50 Slayer. Spend your first points on blocks, then Bigger and Badder (50 points) and the Slayer helmet (400 points, 55 Crafting). Slayer also gates several of the best bosses and pays for itself through drops.
It is also the skill where decisions matter most. Which master you use, what you block, what you extend and when you spend points changes your XP per hour far more than your combat gear does.
The sections below go through every master and its requirement, block lists for Nieve, Duradel and Mortimer, the unlock order that helps, and the task-specific gear you cannot skip.
| Detail | Value |
|---|---|
| Skill type | Combat support |
| Best XP master | Duradel (100 combat, 50 Slayer) |
| Best drop-focused master | Konar quo Maten (75 combat) |
| Key item | Slayer helmet (55 Crafting, 400 points) |
| Currency | Slayer points, paid from the 5th task in a row onward |
| Block cost | 40 to 120 points by master: Nieve 90, Duradel 100, Mortimer 120 |
| Skip cost | 30 points (100 at Mortimer) |
| 99 reward | Slayer cape |
Slayer Block List for Nieve, Duradel and Mortimer
Since 27 August 2025 each master has kept its own block list, except Turael, Aya and Spria, who share one. You get one block slot per 50 quest points, up to six at 300, and a seventh for the elite Lumbridge & Draynor Diary. A block costs 80 points at Konar, 90 at Nieve or Steve, 100 at Duradel and 120 at Mortimer, who only has two slots. Block the bad tasks with the highest weight first, because they come up most often.
| Task | Duradel weight | Nieve weight | Why players block it |
|---|---|---|---|
| Wyrms | 8 | 7 | Slow in the Karuulm dungeon. Once Fallen From Grace takes you into Wyrmscraig Cavern (62 Sailing among its requirements), you can cannon them there, which makes them a decent task. |
| Drakes | 8 | 7 | Same problem as wyrms, and they can never be cannoned. |
| Suqahs | 8 | 8 | Good XP but a very poor drop table. |
| Trolls | 6 | 6 | On the wiki's sample block list for Nieve, Konar and Duradel. |
| Spiritual creatures | 7 | 6 | The wiki's example of a task worth blocking over low-weight zygomites (weight 2). |
| Fossil Island wyverns | 7 | 5 | Has its own 500-point toggle block that does not use a slot. |
Nieve also assigns brine rats (weight 3), scabarites (4), turoth (3) and custodian stalkers (8), which Duradel does not, and Duradel adds waterfiends (2). Custodian stalkers are the only one of those with enough weight to be worth a slot if you dislike them.
Do not spend a slot on lizardmen or TzHaar. Lizardmen are a fast cannon task, and a TzHaar task can be cancelled by entering and leaving the Fight Caves. Both are toggled unlocks, so if you want them gone, switch the toggle off instead (turning it back on costs the points again).
Mortimer works differently: two slots at 120 points, and you already pick from two or three tasks. His block list is in our Mortimer guide.
Quest and Diary Unlocks That Change the Route
Slayer's gating is mostly combat level and quest access to masters. These are the unlocks that change which tasks you can take and how fast you clear them.
| Unlock | What it gives you |
|---|---|
| Priest in Peril | Morytania access, which you need for Mazchna in Canifis and for a large share of tasks. |
| Lost City | Zanaris access for Chaeldar, the standard mid-level master. |
| Shilo Village | Shilo Village access for Duradel, the best XP master in the game. |
| Slayer helmet unlock | Costs 400 Slayer points and needs 55 Crafting to assemble. Combines the black mask, earmuffs, facemask, nose peg, spiny helmet and enchanted gem (plus reinforced goggles if you have done A Porcine of Interest) into one helmet. |
| Bigger and Badder | 50 points since August 2025. Unlocks superior slayer monsters, the only source of the imbued heart and eternal gem, plus mist and dust battlestaves. |
| Like a Boss | 200 points. Lets bosses count toward your Slayer tasks. |
| Task extensions | Bought with points. Extend the tasks you want to farm and leave the rest at default length. |
Recommended Equipment and Boosts
Slayer gear splits into two groups: the protections a task requires, and the weapons that make specific monsters fast. The Slayer helmet collapses the first group into one item.
| Item / boost | Effect |
|---|---|
| Slayer helmet (i) | Replaces the black mask, earmuffs, facemask, nose peg and spiny helmet, and gives 16.67% melee accuracy and damage on task (15% Ranged and Magic once imbued). It does not stack with a salve amulet. |
| Salve amulet (ei) | Large bonus against undead. Beats a generic amulet on undead tasks by a wide margin. |
| Arclight / Emberlight | Demon-specific weapons that turn slow demon tasks into fast ones. |
| Leaf-bladed weapons | Turoths and kurasks only take damage from leaf-bladed weapons, broad arrows or bolts, and Magic Dart. |
| Rock hammer / Rock thrownhammer | Required to finish gargoyles. |
| Bag of salt | Required to finish rockslugs. |
| Fungicide spray | Required to finish zygomites. |
| Mirror shield / V's shield | Required for basilisks and basilisk knights. |
| Boots of stone | Removes the lava damage in the Karuulm Slayer Dungeon. |
| Cannon | Speeds up several large-count tasks considerably, at a cost per ball. |
| Bonecrusher necklace | Passive Prayer XP from Slayer kills, which makes Prayer nearly free while you train. |
Level-by-Level Training Table
Slayer levels come from tasks, so the route is really a sequence of masters. Move up as soon as your combat level allows, since higher masters give better XP and better drops.
| Levels | Method | Notes |
|---|---|---|
| 1–20 | Turael or Spria (Burthorpe / Draynor) | Level 1 masters. Later, Turael can swap another master's task for free, but that resets your streak to zero. |
| 20–40 | Mazchna (Canifis) | 20 combat. Requires Priest in Peril for Morytania access. |
| 40–70 | Vannaka (Edgeville Dungeon) | 40 combat. Long tasks, decent XP for the level range. |
| 70–75 | Chaeldar (Zanaris) | 70 combat. Requires Lost City. The standard mid-game master. |
| 75–100 | Konar quo Maten (Mount Karuulm) | 75 combat. Location-locked tasks that drop brimstone keys. |
| 85–100 | Nieve / Steve (Gnome Stronghold) | 85 combat. Good XP with no quest requirement beyond access. |
| 100+ | Duradel (Shilo Village) | 100 combat and 50 Slayer. The best XP master; where most of 99 happens. |
| Any | Krystilia (Edgeville) | Wilderness tasks. Higher risk, different reward table, optional. |
| Any | Mortimer | 100 Combat and 70 Slayer, or 99 Slayer. Only assigns tasks with superior variants. |
Fastest Route
Fast Slayer is Duradel tasks with a tuned block list, the right task-specific weapon every time, and points spent on extensions rather than saved.
- 1
Spend your first points on blocks, then Bigger and Badder at 50 points, then the Slayer helmet unlock at 400 points (55 Crafting).
- 2
Build combat level toward 100 so Duradel becomes available; he is a large step up from every other master.
- 3
Block the high-weight tasks that stay slow whatever weapon or location you use.
- 4
Extend the tasks that are fast and profitable so you spend more time on them per assignment.
- 5
Keep every task-specific item in a dedicated bank tab:
leaf-bladed weapons, rock hammer, salt, spray, shield.
- 6
Use a cannon on high-count tasks where the ball cost is worth the time saved.
- 7
Pay 30 points to skip a task you dislike.
A Turael skip costs no points but resets your streak to zero.
- 8
Wear the bonecrusher necklace so Prayer trains itself in the background.
Cheapest and Most Affordable Route
- Slayer funds itself. Drops from tasks generally cover supplies, which makes it one of the few skills that pays while you level.
- Skip the cannon if the ball cost outweighs the time saved for your account.
- Use Konar for brimstone keys when you want income rather than raw XP.
- Save blocks for high-weight tasks you never want; at 90 to 100 points each a block costs about three skips.
- Buy the Slayer helmet unlock before any cosmetic or convenience unlock.
- Use the bonecrusher necklace so you are not paying for Prayer training separately.
AFK and Low-Intensity Route
- Slayer is not AFK, but some tasks are close. Large-count low-danger tasks with a safe spot let you settle into a rhythm.
- Cannon-assisted tasks reduce your clicks per kill considerably on high-count assignments.
- Avoid superior slayer monsters when you want low attention. They hit hard and appear without warning.
- Boss tasks are the opposite of AFK; save those for sessions where you are focused.
- If you want genuinely low-attention combat XP, Slayer is the wrong skill for that session.
Profitable Route
- Slayer is one of the most profitable skills in the game, and task drops are the main reason to train it.
- Konar's location-locked tasks drop brimstone keys, which is a reliable income stream at 75 combat.
- Superior slayer monsters, unlocked with Bigger and Badder for 50 points, drop the imbued heart, eternal gem and mist and dust battlestaves.
- High-level tasks feed directly into boss gear: many upgrades come from Slayer monsters rather than bosses.
- Duradel tasks combine the best XP with strong drop tables, which is why they carry most of the late skill.
- Krystilia's Wilderness tasks have a distinct reward table, but you are accepting PK risk as part of the method.
Ironman Route
- Slayer is arguably the most important skill on an Ironman account, because it is where most of your gear comes from.
- Prioritise the Slayer helmet unlock; it saves bank space and removes the item-hunting overhead entirely.
- Unlock Bigger and Badder (50 points) early. Superiors are the only source of the imbued heart and eternal gem.
- Use the bonecrusher necklace to train Prayer passively instead of farming bones separately.
- Let tasks supply your herbs, seeds and secondaries rather than making dedicated gathering trips.
- Block fewer tasks than a main would; you often want the drops from tasks a main considers a waste of time.
Common Mistakes
- Grinding Slayer before buying the Slayer helmet unlock at 400 points.
- Staying on a lower master after your combat level qualifies you for the next one.
- Using Turael skips without realising each one resets your streak to zero.
- Fighting task monsters without the task-specific weapon, which can multiply your kill time.
- Forgetting a required protection item and travelling back for it.
- Hoarding Slayer points instead of buying extensions on the tasks you actually farm.
- Not wearing the bonecrusher necklace and then training Prayer separately later.
- Skipping Priest in Peril, Lost City or Shilo Village and locking yourself out of the better masters.
Useful Plugins
- 1
Slayer
: tracks your task, remaining count and required items.
- 2
NPC Indicators
: highlights task monsters in crowded areas.
- 3
Bank Tags
: one tab per task type so gear switches take seconds.
- 4
Menu Entry Swapper
: removes misclicks in dense multi-monster areas.
- 5
Loot Tracker
: shows what a task is actually worth to you.
- 6
Special Attack Counter
: useful on tasks where you are weaving specs into kills.
FAQ
Which Slayer master gives the best XP?
Duradel, at 100 combat and 50 Slayer. He is a significant step above every other master, which is why most of 99 happens there.
What should I unlock first with Slayer points?
Fill your block slots first, then buy Bigger and Badder (50 points) and the Slayer helmet (400 points, 55 Crafting), then extensions. That is the order the wiki gives for the fastest XP.
What should I block?
The bad tasks with the highest weight at the master you use. At Nieve and Duradel that usually means wyrms, drakes, suqahs and trolls; the block list section above has the weights.
Should I block or skip tasks?
Block high-weight tasks you never want, since they keep coming back. Pay 30 points to skip the occasional bad one. Turael skipping costs no points but resets your streak to zero.
Is Slayer profitable?
Yes. It is one of the most profitable skills in the game, because task drops are the reason to train it. Konar's brimstone keys and high-level task drops carry most of that.
Do I need Slayer for bosses?
For several of them, yes. Slayer level gates some bosses directly, and the Like a Boss unlock lets boss kills count toward tasks.
Still stuck on a mechanic? Ask the team on our Discord, it is free.
Bottom Line
Slayer rewards decisions over hours. Fill your block slots, buy Bigger and Badder and the Slayer helmet, move up masters as soon as your Combat level allows, and reach Duradel.
Block the high-weight tasks you never want (90 points at Nieve, 100 at Duradel), extend what is fast, and pay 30 points to skip the rest.
If you want the unlocks and the drops without the task grind, our Slayer training is hand-done to any level.
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