Skill guide

OSRS Runecrafting Guide 1–99: Fastest XP, GotR and Bloods

Runecrafting 1–99: Temple of the Eye to 27, Guardians of the Rift for pouches, lava runes at up to 102k XP/hr, AFK blood runes at 77, and every RC boost.

Bils Services TeamWiki-checked 14 Oct 202619 min read48 views0 comments
Runecrafting — Bils Services OSRS guide
Skill type
Artisan
Main constraint
Essence you can carry per trip
Best all-round method
Guardians of the RiftFrom 27, after Temple of the Eye
Fast method
Lava runes with Magic ImbueAbout 102,000 XP/hr at 99
AFK / profit method
Blood runes at 77About 36,000 XP/hr

The short version

30-second read
  • The colossal pouch is the biggest upgrade. Combine all four pouches with an abyssal needle at 25 Runecraft and 56 Crafting; it holds 40 essence from 85.
  • The abyssal needle costs 750 abyssal pearls. It also drops from the Rewards Guardian at 1/300, and the full Raiments of the Eye cost 1,350 pearls.
  • Do Enter the Abyss despite it being a miniquest. It gives 1,000 XP and the small pouch, and Temple of the Eye requires it.
  • Lava runes need Magic Imbue at 82 Magic. It comes from Lunar Diplomacy, and carrying talismans instead is one of the common mistakes.
01

Overview

The standard Runecrafting route is Temple of the Eye at level 10, which takes you straight to 27, then Guardians of the Rift until you have the pouches and the Raiments of the Eye, then lava runes for speed or blood runes from 77 for low effort. On the OSRS Wiki's numbers, lava runes with Magic Imbue and the colossal pouch run 65,700 XP an hour at 50 and about 102,000 at 99. Guardians of the Rift gives 40,000–70,000 from level 50 up, and Arceuus blood runes give 36,000.

Your XP per hour is limited by how much essence you carry per trip, so the colossal pouch matters more than which altar you pick. The Raiments of the Eye add runes, not XP.

Below: a method picker with the wiki's rates, the quest unlocks that change the route, pouch tiers, hours to 77 and 99, a full ironman route with essence sources, and the four Runecraft boosts that exist.

Table 1Runecrafting at a glance8 rows
DetailValue
Skill typeArtisan
Main constraintEssence you can carry per trip
Best all-round methodGuardians of the Rift (from 27, after Temple of the Eye)
Fast methodLava runes with Magic Imbue, about 102,000 XP/hr at 99
AFK / profit methodBlood runes at 77, about 36,000 XP/hr
Ironman methodGuardians of the Rift, then blood runes or ZMI with daeyalt essence
Rune outfitRaiments of the Eye (up to 60% more runes, no extra XP)
99 rewardRunecraft cape
Players inside the Temple of the Eye during a Guardians of the Rift game, with the Great Guardian in the centre and the elemental and catalytic energy counters in the top-left corner
A Guardians of the Rift game. Guardian essence comes from fragments mined inside the temple, so the minigame needs no pure essence at all (OSRS Wiki).
022 min

Pick Your Method

XP rates are the Runecraft training page's figures for efficient play. GP per XP is the wiki's live calculation on 14 October 2026: a plus sign means the method makes money.

Table 2Runecraft methods compared (OSRS Wiki, 14 October 2026)10 rows
MethodLevelsXP/hr (wiki)GP per XPAttentionNeedsBest for
Quests (Enter the Abyss, Temple of the Eye)1–2710,210 XP in totalFreeLowRune Mysteries; 10 Runecraft for Temple of the EyeEveryone
Guardians of the Rift27–9925,000 at 40–50, 40,000 at 50–75, 50,000 at 75–85, 65,000 at 85–98 (small team), 70,000 at 99Profit (runes, pearls)MediumTemple of the EyeMains, ironmen, UIM
Lava runes, Magic Imbue23–9965,700 at 50, 80,000 at 75, 100,800 at 85, 102,100 at 99+0.8 to +1.3 (no outfit), +2.5 to +3.0 (Raiments)HighLunar Diplomacy, 82 Magic, pure essence, earth runes, binding necklacesMains who want speed
Talisman tiaras1–5036,300 (air) to 58,000 (elemental)−11 to −75HighTiaras and talismansMains rushing early levels
Ourania Altar (ZMI), pure essence1–9942,077 at 50, 57,270 at 75, 77,121 at 99Profit, about 350,000–400,000 GP/hr at high levelsMediumLunar Diplomacy, 71 Magic for Ourania TeleportMains; irons with an essence stock
Ourania Altar, daeyalt essence1–9963,115 at 50, 85,905 at 75, 115,682 at 99Free, but you mine the essenceMediumAs above, plus Sins of the Father and 60 MiningIronmen
Arceuus Library1–99750 × your level at 150 books/hr (52,500 at 70)Free (stamina potions)High (running)NoneQuest-free accounts, UIM
Blood runes (Arceuus)77–9936,000Profit, about 508,000–864,000 GP/hrLow38 Mining, 38 Crafting, chisel, pickaxeAFK, ironmen
Soul runes (Arceuus)90–9944,000Profit, about 579,000–926,000 GP/hrLowSame as blood runesAFK
Lava runes with four runners23–90280,000−172HighFour essence runnersRich mains

Verdict: pick Guardians of the Rift first on every account, lava runes if you want the fastest solo XP, and blood runes or ZMI if you are an ironman or want low effort.

03

Quest and Diary Unlocks That Change the Route

Runecrafting is gated by quests more than most skills. These unlocks are the difference between a modern route and a painful one.

Table 3Unlocks worth doing first8 rows
UnlockWhat it gives you
Rune MysteriesBaseline access to Runecrafting and the altars.
Enter the Abyss (miniquest)Abyss access, 1,000 Runecraft XP and the small pouch. Short, and it is required for Temple of the Eye.
Temple of the EyeNeeds 10 Runecraft. Its 9,210 XP takes you from 10 to 27, and it unlocks Guardians of the Rift and gives you the medium pouch.
Lunar DiplomacyMagic Imbue (82 Magic) removes the opposing talisman for combination runes such as lavas, and Astral Contact (67 Magic, formerly NPC Contact) reaches the Dark Mage for pouch repairs. Also 5,000 Runecraft XP.
Sins of the FatherThe True Blood Altar in the Meiyerditch Laboratories (77 Runecraft) and daeyalt essence, which gives 50% more XP per essence.
Mourning's End Part IIDeath rune access at 65 Runecrafting.
Guardians of the RiftFrom level 27. The Rewards Guardian drops the medium, large and giant pouches and, at 1/300, the abyssal needle for the colossal pouch. Abyssal pearls buy the Raiments of the Eye.
Kourend & Kebos DiaryMedium: a 5% chance to mine two dense essence blocks at once for blood and soul runes. Elite: 10% more blood runes, no extra XP.
05

Level-by-Level Training Table

The modern route leans on quests to 27, Guardians of the Rift through the mid game, lava runes for speed and blood runes once 77 opens up. XP rates are the wiki's figures.

Table 5Runecrafting 1–99 route11 rows
LevelsMethodXP per hour and notes
1–10Enter the Abyss plus a few loads of air runesEnter the Abyss alone gives 1,000 XP, level 9.
10–27Temple of the Eye9,210 XP from the quest. No grinding needed.
27–99Guardians of the Rift25,000 at 40–50, 40,000 at 50–75, 50,000 at 75–85, 65,000 at 85–98, 70,000 at 99. Earns pouches, the needle and the Raiments of the Eye while you level.
23–99Lava runes (alternative)With Magic Imbue, Astral Contact, a binding necklace and the colossal pouch: 65,700 at 50, 80,000 at 75, 100,800 at 85, 102,100 at 99. The fastest solo method.
Any levelOurania Altar (alternative)With pure essence: 42,077 at 50, 57,270 at 75, 77,121 at 99. With daeyalt essence: 63,115 at 50 and 115,682 at 99. Needs Lunar Diplomacy and the Ourania Teleport spell.
44+Nature runes (alternative)Unlocked at 44, but the wiki only recommends them from 91, when you craft two per essence; before that the profit is much lower.
54+Law runes (alternative)Unlocked at 54; the wiki only recommends double law runes from 95 for the same reason.
65+Death runes (alternative)Requires Mourning's End Part II.
77–99Blood runes at the Arceuus altarAbout 36,000 XP/hr plus some Mining and Crafting XP. Needs 38 Mining, 38 Crafting, a chisel and a pickaxe; no quest.
90–99Soul runes (alternative)About 44,000 XP/hr on the same dark essence routine.
95+Wrath runesEndgame option; niche unless you want the specific runes.
06

Hours to 77 and 99

Level 50 to 77 is 1,374,248 XP and 77 to 99 is 11,558,850 XP on the Experience table. Each figure below is that XP divided by the wiki's rate for each bracket, rounded, so it assumes efficient play.

Table 6Hours to goal at OSRS Wiki rates6 rows
Method50–7777–99Notes
Lava runes (Magic Imbue, colossal pouch)About 20 hAbout 119 hUses about 1.1M pure essence from 77 to 99 at 10.5 XP each
Guardians of the RiftAbout 33 hAbout 186 hNo essence; the 85+ rate assumes a small coordinated team
Ourania Altar, pure essenceAbout 30 hAbout 162 hAbout 97,000 essence for 50–77 and 761,000 for 77–99
Ourania Altar, daeyalt essenceAbout 20 h craftingAbout 108 h craftingPlus mining: about 65,000 and 508,000 daeyalt, or 16 h and 127 h at 4,000 an hour
Arceuus Library (150 books/hr)About 27 hAbout 170 hAbout 255 h for 77–99 at 100 books an hour without stamina potions
Blood runesNot availableAbout 321 hAbout 282 h if you switch to soul runes at 90

The gap between lavas and blood runes from 77 is roughly 200 hours. That is the real price of the AFK route, and it is why most mains do lavas to a goal and bloods only when they want to play something else at the same time.

07

Fastest Route

Fastest solo XP means lava runes with Magic Imbue, a binding necklace and the colossal pouch: about 100,800 XP an hour at 85 and 102,100 at 99 on the wiki's numbers. It is a click-heavy loop with no waiting.

  1. 1

    Complete Rune Mysteries and Enter the Abyss for Abyss access and the small pouch.

  2. 2

    Reach level 10 and complete Temple of the Eye, which takes you to 27.

  3. 3

    Run Guardians of the Rift until you have the large and giant pouches, the abyssal needle and the full Raiments of the Eye, then make the colossal pouch.

  4. 4

    Complete Lunar Diplomacy and reach 82 Magic for Magic Imbue; Astral Contact comes at 67.

  5. 5

    Switch to lava runes:

    cast Magic Imbue instead of carrying earth talismans, and wear a binding necklace.

  6. 6

    Fill every pouch every trip; unfilled capacity is the main reason people's rates disappoint.

  7. 7

    Use Astral Contact to have the Dark Mage repair pouches mid-session instead of banking, or light an abyssal lantern with redwood logs so they never decay.

  8. 8

    Keep stamina potions running; travel time is a large share of the method.

  9. 9

    Switch to blood or soul runes at 77 or 90 if you want profit and lower intensity for the last stretch.

08

Cheapest and Most Affordable Route

  • Guardians of the Rift is effectively free: you mine your own essence inside the minigame and get rune rewards on top.
  • Blood runes at 77 are profitable rather than costly, which makes the last third of the skill pay for itself.
  • Nature and law runes pay for themselves once you craft two per essence, at 91 and 95; the wiki does not recommend either before that because the profit is much lower.
  • Lava runes are no longer a money sink. With Magic Imbue the wiki's live figures on 14 October 2026 show about +0.8 to +1.3 GP per XP without the outfit and +2.5 to +3.0 with the Raiments; recheck before a long session, because essence and lava rune prices move.
  • Talisman tiaras are the expensive early route, from about −11 GP per XP for air tiaras to −75 for fire tiaras.
  • Do the quest XP rewards before grinding, since they cost nothing but time.
  • Use ordinary pure essence rather than daeyalt if you are optimising cost instead of XP; daeyalt needs Sins of the Father and 60 Mining.
09

AFK and Low-Intensity Route

  • Blood runes at the Arceuus altar from level 77 are the closest thing Runecrafting has to AFK: about 36,000 XP an hour from a short repeating loop of mining, chiselling and crafting.
  • Soul runes from 90 behave the same way at about 44,000 XP an hour.
  • Guardians of the Rift is semi-AFK in the sense that it is forgiving, but it still needs steady attention through each game.
  • Lava runes are the opposite of AFK; do not pick them if you want low intensity.
  • Nature rune runs are simple enough to do while distracted, though the walking makes them slow.
10

Profitable Route

  • Blood runes from 77 are the standard profit method and stay relevant to 99: about 508,000 GP an hour without the Raiments and up to about 864,000 with the Raiments and the elite Kourend & Kebos Diary on 14 October 2026 wiki prices.
  • Soul runes from 90 run the same routine for faster XP and, on 14 October 2026 prices, slightly more GP an hour (about 579,000 without the outfit).
  • Double nature runes from 91 are a strong profit method, and with the Achievement diary cape the wiki rates them among the best GP an hour in the skill. Natures from 44 to 90 make much less.
  • Double law runes from 95 are a low-effort profit option; the wiki does not recommend laws before 95.
  • Guardians of the Rift pays in rune rewards as well as XP, so the learning phase is not a loss.
  • Wrath runes at 95 are worth checking if you are already at the level, but they are niche.
112 min

Ironman Route

An ironman can reach 99 without touching pure essence: quests to 27, Guardians of the Rift for the pouches and outfit, then blood runes or more Rift games. Essence only matters if you want ZMI, lavas or wrath runes. The route and rates below follow the wiki's Ironman Runecraft guide.

  1. 1

    Rune Mysteries, then Enter the Abyss (1,000 XP, level 9).

    The Ascent of Arceuus (500 XP) or a few air runes gets you to 10.

  2. 2

    Temple of the Eye at 10: its 9,210 XP takes you to 27 and opens Guardians of the Rift.

    The Eyes of Glouphrie (6,000 XP, 46 Magic) is worth doing too.

  3. 3

    Play the Rift until you own the large and giant pouches, the abyssal needle (1/300, or 750 pearls) and all four Raiments pieces (1,350 pearls). The wiki puts the full outfit at about 630 Rewards Guardian searches on average.

  4. 4

    Light the abyssal lantern with redwood logs once you have 90 Firemaking so pouches stop decaying; until then yew logs add contribution points.

  5. 5

    Do Lunar Diplomacy for Astral Contact (67 Magic) and Ourania Teleport (71 Magic), and Sins of the Father for daeyalt essence, if ZMI is part of your plan.

  6. 6

    From 77, blood runes in Arceuus.

    The ironman guide puts output at about 1,666 runes an hour with the medium Kourend & Kebos Diary, 2,575 in the Raiments and 3,772 adding a blisterwood lantern and blood essence: that is your Blood Barrage, Sanguinesti staff and scythe supply.

  7. 7

    Wrath runes at 95 need Dragon Slayer II and noted pure essence from Slayer; the ironman guide gives up to about 47,000 XP an hour with the Runecraft cape and a Crafting cape bank teleport.

Where ironmen get essence

Table 7Essence sources for ironmen (OSRS Wiki)10 rows
SourceRequirementRate or dropUse it for
Guardians of the RiftTemple of the EyeNo essence needed: guardian fragments are mined inside the game27–99 with zero essence
Arceuus dense essence38 Mining, 38 CraftingMined inside the blood and soul rune loop77–99 with zero essence
Daeyalt essence mineSins of the Father, 60 MiningUp to about 4,000 an hour (about 9,000 with tick manipulation); each is worth 1.5 pure essence in XPZMI
Scar essence minePart of Desert Treasure II, 64 MiningUp to 10,000 pure essence an hour (over 18,000 with tick manipulation)ZMI, lavas, wrath runes
Temple TrekkingIn Aid of the Myreque3,000–4,000 an hour on Route 1; 5,000–10,000 on Route 3 with a medium or hard companionEarly stock before Slayer
Soul Wars500 total level, 40 combatAbout 1,000 essence per three spoils of war (30 zeal each)Low-effort stock
Rune essence mineRune Mysteries, 30 Mining for pureAbout 2,000 an hour with a rune pickaxe and pouchesEarliest option
Abyssal demons85 Slayer60 noted at 5/128 (5/68 in the Wilderness Slayer Cave), about 2.3 a killPassive top-up
Abyssal Sire85 Slayer600 noted at 5/139, about 21.6 a killPassive top-up
Wizard CrompertyArdougne Diary100 noted a day (medium), 150 (hard), 250 (elite)Free daily claim
The daeyalt essence mine beneath Darkmeyer, with teal daeyalt crystal formations, mine carts on a track and wooden walkways
The daeyalt essence mine under Darkmeyer, unlocked by Sins of the Father. Each daeyalt essence gives 50% more XP than pure essence, which is why it is the iron's ZMI fuel (OSRS Wiki).
12

Ironman Runecraft: GotR vs ZMI vs Blood Runes

These are the three realistic ways an ironman trains past the Rift's early rewards. Rates come from the wiki's training page and Ourania Altar table; hours use the same maths as the section above.

Table 8Ironman Runecraft decision table8 rows
FactorGuardians of the RiftZMI with daeyaltBlood runes (Arceuus)
XP/hr (wiki)40,000 at 50–75, 50,000 at 75–85, 65,000 at 85–98 in a team63,115 at 50, 85,905 at 75, 108,789 at 85, 115,682 at 9936,000 from 77; 44,000 for soul runes at 90
EssenceNoneAbout 65,000 daeyalt for 50–77 and 508,000 for 77–99None
Hours 50–77About 33About 36 (20 crafting, 16 mining)Not available
Hours 77–99About 186About 235 (108 crafting, 127 mining)About 321 (282 with soul runes from 90)
RequirementsTemple of the EyeLunar Diplomacy, 71 Magic, Sins of the Father, 60 Mining77 Runecraft, 38 Mining, 38 Crafting
AttentionMediumMedium, with AFK mining breaksLow
RiskNon-combat minigameAggressive Zamorak warriors, mages and rangers (levels 81–85) on the short routeLow
What you keepPouches, needle, Raiments, lantern, runesA random mix of runes that improves with your levelBlood runes for barrage, Sang staff and scythe

Verdict: pick the Rift until you own the colossal pouch and full Raiments. After that, pick blood runes if you want AFK XP and a barrage supply, the Rift in a small team if you want the fastest no-essence 99, or ZMI with daeyalt if you like splitting the grind between mining and crafting.

The Ourania Altar inside the Ourania Cave south of West Ardougne, a large stone altar where essence is turned into random runes
The Ourania (ZMI) Altar. Every essence gives 1.7 times the normal XP here, and with daeyalt the bonuses stack to 2.55 times (OSRS Wiki).

Two methods are left out on purpose. Lava runes need earth talismans or Magic Imbue plus about 1.1M pure essence for 77–99, which is a main's method. The Abyss rates below all three on the ironman guide and starts in the Wilderness; use it when you need a specific rune such as natures or laws and have no talisman.

132 min

UIM, HCIM and F2P Notes

UIM

  • The UIM Runecraft guide rates Guardians of the Rift as the best UIM method, and it is safe, so store your items at an Item Retrieval Service for a free inventory.
  • The Raiments of the Eye and the abyssal lantern both go in the POH magic wardrobe (the lantern since 2 September 2026), so neither eats an inventory slot between sessions.
  • Get the pouches by killing abyssal creatures near fairy ring ALR with a crush weapon; they drop in order from small to giant. The Dark Mage replaces a lost small pouch for free.
  • Blood and soul runes and the Arceuus Library are both safe. Dump your items, take a full inventory of dense essence, and the wiki suggests fletching broad or headless arrows on the run to the altar.
  • Wrath runes are the one essence method in the UIM guide: unnote essence at the Crafting Guild bank chest with the Crafting cape, up to about 39,000 XP an hour. Keep your items, because the dragons on the route can kill you on a disconnect.

Hardcore ironman

  • Enter the Abyss needs a short trip into low-level Wilderness, and it gates Temple of the Eye. Do it on a quiet world carrying nothing you would miss.
  • The Abyss itself is a poor HCIM route: you reach the Mage of Zamorak through level 5 Wilderness, you are skulled on entry unless you wear an abyssal bracelet, and the outer ring is multicombat.
  • ZMI's short route has aggressive Zamorak warriors, mages and rangers that use all three styles. Prioritise Magic defence, use Protect from Missiles, and play on the official worlds 327 or 480.
  • Wrath runes mean running past high-level dragons, which the ironman guide flags as dangerous for hardcores.
  • Guardians of the Rift and Arceuus blood runes are the low-risk path to 99.

Free-to-play

Body runes are the highest rune F2P can craft, so F2P training is tiaras for speed or body runes for cheap XP. Rates from the wiki's Free-to-play Runecraft training page:

Table 9F2P Runecraft rates (OSRS Wiki)4 rows
MethodXP/hrNotes
Body tiaras on a PvP worldUp to 47,000Skull sceptre (i) to Barbarian Village, Lumbridge Teleport to bank; you can be attacked
Earth tiarasUp to 27,000Varrock Teleport back; each costs a tiara and a talisman
Water tiarasUp to 25,000Lumbridge Teleport back
Body runesAbout 20,000 (25,000 on a PvP world)Cheapest: you craft runes you can sell
14

Common Mistakes

  • Grinding low-level altars past 27. Temple of the Eye already put you there, and Guardians of the Rift hands you pouches, the needle and the outfit while you level.
  • Starting a long grind before the colossal pouch and full Raiments of the Eye. The pouch holds 40 essence at 85 and the Raiments add 60% more runes; both are the reward for the first stretch of Rift games.
  • Running half-empty or decaying pouches. Fill every pouch every trip, and stop decay with a redwood abyssal lantern or Astral Contact repairs instead of losing laps to the Dark Mage.
  • Expecting the wiki's lava rates without the setup. They assume Magic Imbue, a binding necklace, every pouch and about seven extended stamina doses an hour, and beginners still land at 50–90% of them.
  • Planning ZMI on an ironman around Slayer essence. A demon averages about 2.3 essence a kill and 50–77 at ZMI needs about 97,000; mine daeyalt or stay on the Rift and blood runes.
15

Useful Plugins

  1. 1

    Guardians of the Rift:

    tracks the game timer, portal locations and your point split.

  2. 2

    Runecraft pouch:

    shows pouch contents and warns you before they degrade.

  3. 3

    Menu Entry Swapper:

    makes altar and pouch clicks consistent across a long session.

  4. 4

    Run Energy:

    surfaces exact energy and stamina state for travel-heavy trips.

  5. 5

    Inventory Tags:

    keeps pouches and essence in fixed slots so trips are muscle memory.

  6. 6

    XP Tracker:

    compares your real rate between the Rift, lavas and blood runes.

162 min

FAQ

What is the best way to train Runecrafting now?

Temple of the Eye to 27, then Guardians of the Rift for most of the skill. It gives XP, the pouches, the abyssal needle and the Raiments of the Eye at the same time, which no altar route does. Switch to lava runes when you want speed.

How do I get the colossal pouch?

Make it. Use an abyssal needle on your small, medium, large and giant pouches with 25 Runecraft and 56 Crafting. The needle drops from the Rewards Guardian at 1/300 or costs 750 abyssal pearls at Temple Supplies. The pouch holds 40 essence once you reach 85 Runecraft.

Are blood runes good XP?

They are good low-intensity XP and good money from level 77, at about 36,000 XP an hour. They are not the fastest: lava runes with Magic Imbue reach about 102,000 an hour at 99 and are far more click-heavy.

Do I need Lunar Diplomacy?

For the fast route, effectively yes. Magic Imbue (82 Magic) removes talismans from combination rune crafting, and Astral Contact (67 Magic) lets the Dark Mage repair pouches without banking.

Is Runecrafting still the worst skill to train?

No. Guardians of the Rift removed most of what made it miserable, and blood runes make the last third profitable.

What XP rates should I expect?

On the wiki's figures: Guardians of the Rift 40,000 at 50 rising to 70,000 at 99, lava runes 65,700 at 50 rising to 102,100 at 99 with Magic Imbue and the colossal pouch, Ourania Altar 77,121 at 99 with pure essence, blood runes 36,000 and soul runes 44,000.

What is the best way to train Runecraft on an ironman?

Quests to 27, Guardians of the Rift until you have the colossal pouch and the Raiments, then blood runes from 77, or more Rift games, or ZMI with daeyalt if you will mine. At wiki rates 77–99 is about 186 hours on the Rift, about 235 at ZMI with daeyalt counting the mining, and about 321 on blood runes.

Is daeyalt essence worth it at ZMI?

For a main who can buy pure essence, rarely for speed. The wiki's formula puts daeyalt's efficiency at 1.5 ÷ (1 + essence crafted per hour ÷ shards mined per hour), so it only beats bought essence if you mine more than twice what you craft. ZMI at 77 burns about 3,925 essence an hour, which would need about 7,850 shards an hour; normal mining tops out near 4,000–4,856. The wiki's own example lands at 95% efficiency with a third of the time spent AFK mining, so it is a comfort pick, not a speed pick.

For an ironman it is the best ZMI fuel. Each daeyalt is worth 1.5 pure essence, and by the same formula it edges out the Scar essence mine's 10,000 pure an hour, because every daeyalt lap carries 50% more XP.

What boosts Runecraft in OSRS?

Four things. The Runecraft cape gives +1, Metztonalli white gives +1 (500 coins at Varlamore inns such as The Flaming Arrow in Civitas illa Fortis), Oldak in Dorgesh-Kaan gives ±2 after Death to the Dorgeshuun, and spicy stew with orange spice rolls -5 to +5 at random. Boosts do not let you use a higher-tier essence pouch.

17 · Bottom line

Bottom Line

Runecrafting is a capacity skill. Make the colossal pouch with the abyssal needle and buy the full Raiments of the Eye before you commit to anything long.

Then choose your ending: lava runes if you want speed, blood or soul runes if you want profit and a calmer routine, and on an ironman the Rift or bloods with no essence at all.

If you would rather skip straight to using the runes, our Runecraft training is hand-done to any level.

Sources

Numbers and mechanics on this page come from these 15 OSRS Wiki pages:

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