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OSRS Birdhouse Run Guide: Money Making, Route and XP

Redwood birdhouse runs make about 61k each at 99 Hunter on the wiki. The four Fossil Island spots, the cheapest seeds and the August 2026 XP cut.

Bils Services TeamWiki-checked 12 Oct 20266 min read27 views0 comments
OSRS Birdhouse Runs Money Making Guide — Bils Services OSRS guide
Hard requirements
Bone VoyagePlus Crafting and Hunter for the house tier you use
Solo/team
Solo
Difficulty
Easy

The short version

30-second read
  • Run them every 50 minutes. Each run takes about 1.4 minutes, and a house catches a bird about every 5 minutes until full at 10.
  • Redwood houses kept their XP. Each redwood run still gives 4,800 Hunter XP, while lower tiers lost 15% to 60% and each house now gives more nests.
  • Never empty a house early. Doing so loses the house, the seeds and the loot gathered so far.
  • Build the highest tier your levels allow. From oak up, Crafting must sit one level above Hunter, and every tier takes the same 10 low-level or 5 high-level seeds.
01

Overview

A birdhouse run is four traps on Fossil Island, emptied and rebuilt every 50 minutes. The wiki times a run at about 1.4 minutes and lists about 61k profit per run with redwood houses at 99 Hunter, at its prices in October 2026. Each redwood run is also 4,800 Hunter XP.

They appear in the low-level money guide as a starter engine. This page is the dedicated money routine, a companion to that overview and the full Hunter 1-99 guide.

Nest prices decide most of the profit, and log prices decide most of the cost. Check both before you stock up.

Table 1Birdhouse runs at a glance8 rows
DetailValue
Account stageMembers with Fossil Island access; useful from 5 Hunter upward
Hard requirementsBone Voyage, plus Crafting and Hunter for the house tier you use
Recommended49 Magic to enchant digsite pendants for the Fossil Island teleport
Starting capitalVery low: logs, one clockwork per house, and seeds
RiskNone in the standard Fossil Island loop
AttentionAbout 1.4 minutes every 50 minutes
Solo/teamSolo
DifficultyEasy
02

Profit and XP per Run After the August 2026 Change

The 19 August 2026 Hunter and skilling update cut birdhouse Hunter XP on every tier below redwood: 60% off regular, oak, willow and teak, 55% off maple, 50% off mahogany, 40% off yew and 15% off magic. Nest rolls per house went from 10 to 5, with the success rate per roll tripled. Redwood XP was not changed.

Table 2Birdhouse tiers after the August 2026 change (OSRS Wiki)9 rows
HouseHunterCraftingHunter XP per houseHunter XP per run
Regular55112448
Oak1415168672
Willow2425224896
Teak34352801,120
Maple44453691,476
Mahogany49504801,920
Yew59606122,448
Magic74759693,876
Redwood89901,2004,800

The wiki's profit figure assumes 99 Hunter, redwood houses, a strung rabbit foot and bird's eggs offered at the shrine. Inputs are 4 redwood logs, 40 potato seeds and a fifth of a digsite pendant, about 3.5k in total. The clockwork comes back each time, so it is not a running cost. Output is about 64k of nests per run, mostly seed, ring and empty nests.

Lower Hunter means fewer nests. The seed nest roll depends only on Hunter level. The other five rolls depend on house tier at every level and also climb with Hunter level above 50. Treat 61k as the 99 Hunter figure, not what a level 50 account will see.

03

Requirements

Bone Voyage is the real gate. From oak up, making each tier needs one Crafting level more than the Hunter level needed to place it, for example 15 Crafting and 14 Hunter for oak. If Hunter is the wall between you and redwood houses at 89, Hunter training is one way through it.

Table 3Hard requirements3 rows
RequirementDetail
Bone VoyageUnlocks Fossil Island.
Birdhouse tier levelsCrafting and Hunter for the houses you want (see the table above).
Seeds10 low-level or 5 high-level seeds per house.
Table 4Recommended3 rows
RequirementDetail
Digsite pendantTeleports to Fossil Island once you have used a pendant on the strange machine at the House on the Hill.
Ironman: 25 ConstructionNeeded for a crafting table 2 to assemble clockworks.
Ironman: Crafting above HunterFrom oak up, making a house needs one Crafting level more than placing it needs Hunter. Regular houses need 5 of each.
04

Setup

Setup is four houses' worth of materials in the bank and a fixed route.

  1. 1

    Finish Bone Voyage and unlock the digsite pendant teleport.

  2. 2

    Make the highest birdhouse tier your Hunter and Crafting levels allow, or bring logs and a clockwork to rebuild on the spot.

  3. 3

    Keep the cheapest seeds in a bank tab sized for several runs.

    Seed type does not change the loot.

  4. 4

    Learn the route below once and never change it mid-run.

  5. 5

    Set a 50-minute timer so the runs actually happen.

05

Birdhouse Run Route

Two spots are in Verdant Valley south of the Museum Camp, one is near the Mushroom Meadow mushtree, and one is by the entrance to the Tar Swamp. The wiki's route:

  1. 1

    Teleport to Fossil Island with a digsite pendant.

  2. 2

    Take the magic mushtree in the House on the Hill to Verdant Valley.

  3. 3

    Do the northern house, then the southern one.

  4. 4

    Take the mushtree to Mushroom Meadow and do the house to the north.

  5. 5

    Run south to the Tar Swamp entrance for the last house, then bank the nests.

The Reset option on a full house dismantles it and builds a new one with the same clockwork, using a house or logs from your inventory. It saves clicks, but the wiki notes the automatic build is slower than building by hand. You still add the seeds yourself.

06

Costs to Subtract

Birdhouse costs are logs, seeds and teleports. Nest income has to clear all three.

  • One log per new house (the clockwork is returned)
  • Seeds used per house
  • Digsite pendant charges
  • GE tax if you sell nests
  • Time, if you turn a two-minute run into a twenty-minute island tour
07

How to Calculate Realistic Profit

Profit per day = nest and loot value minus logs, seeds and teleports, across the runs you actually completed.

  1. 1

    Track nests and notable loot across a full day of completed runs.

  2. 2

    Value them at conservative GE prices.

  3. 3

    Subtract logs, seeds and pendant charges.

  4. 4

    Compare your per-run number with the wiki figure above.

  5. 5

    Recheck bird nest prices whenever farming or seed prices shift.

08

Ironman Relevance

Birdhouses are core early iron Hunter XP and a steady source of seed nests for Farming. Treat GP as optional flavour.

See ironman money making for how passives fit the wider plan.

09

Common Mistakes

Missing runs because you "will do three later" is the main way birdhouses fail.

  • Showing up without seeds
  • Building a lower tier than your levels allow, when every tier takes the same 10 low-level or 5 high-level seeds
  • Using expensive seeds, since every seed gives the same rewards
  • Emptying a house early, which loses the house, the seeds and the loot so far
  • Comparing birdhouse GP per hour to bossing without noting the minutes actually played
10

When to Move On

Switch when one of these is true:

  • You never click the timer. Build the habit or drop the method.
  • Log and seed costs exceed nest income for a sustained period after price checks.
  • Your Hunter goals move to rumours or chins as the active focus. Keep birdhouses running as a passive anyway unless costs break.
11

FAQ

How much money do birdhouse runs make?

The wiki lists about 61k per run after tax with redwood houses at 99 Hunter. Lower Hunter and lower tiers make less because nest chances drop.

Did the 2026 update nerf birdhouses?

For XP, yes, on every tier below redwood. Regular to teak houses lost 60% of their Hunter XP and magic houses lost 15%. Redwood stayed at 1,200 per house. Nest rolls went from 10 to 5 per house, but each roll became three times as likely to succeed, so a house now gives more nests than before.

How often should I do birdhouse runs?

Every 50 minutes. A house catches a bird about every 5 minutes and is full at 10.

What seeds should I use?

The cheapest you can find. A house takes 10 low-level seeds, such as potato or barley, or 5 high-level ones, and seed type does not change the loot.

Are birdhouses better than herb runs?

They run on different timers, 50 minutes against 80, so most accounts should do both. See herb runs and passive income.

Still stuck on a mechanic? Ask the team on our Discord, it is free.

12 · Bottom line

Bottom Line

Birdhouses pay when you actually run the timer. Build the best tier you can, use the cheapest seeds, and bank nests at the end of every run.

Pair them with herb runs and Miscellania for a full passive stack.

Sources

Numbers and mechanics on this page come from these 2 OSRS Wiki pages:

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