The short version
30-second read- Keep the coffer above 750k. Below that the wage falls under the cap and the haul shrinks with it, while a full 7.5M lasts 90 days.
- Visit at least once every 30 days. Going longer pauses both collection and payments until the next visit, so a weekly approval top-up is the safer rhythm.
- Wages keep coming out if membership lapses. Withdraw the coffer through Advisor Ghrim if approval will not be maintained, since Astral Contact cannot touch it.
- Expect roughly 38k profit a day. That is the wiki's October 2026 figure for the coal and herb split, so re-run the loot calculator when prices move.
Overview
Managing Miscellania pays you a daily batch of resources in exchange for a daily wage. You fund the coffer, keep the approval rating up, and collect what the workers gathered from Advisor Ghrim in the castle. Payment comes out and resources come in at midnight UTC every day, even on days you do not log in.
Short answer for best profit: the wiki's Managing Miscellania money making guide puts 10 workers on mining (coal) and 5 on herbs after Royal Trouble. At the wiki's prices in October 2026 that is roughly 38k profit a day once the 75k wage is paid.
The kingdom unlocks through Throne of Miscellania and gets its full value from Royal Trouble. This page covers the money and upkeep side, not the quest walkthroughs.
| Detail | Value |
|---|---|
| Unlock | Throne of Miscellania. Royal Trouble raises the worker cap, wage cap and coffer cap |
| Workers | 10, or 15 after Royal Trouble. Up to 10 on any one resource |
| Daily wage | 10% of the coffer, capped at 50k (75k after Royal Trouble) |
| Coffer limit | 5M, or 7.5M after Royal Trouble |
| Approval decay | 2.5% a day, or 1% a day after Royal Trouble |
| Collection | Advisor Ghrim in Miscellania castle, or the Astral Contact spell |
| Risk | None combat-wise. The risk is a drained coffer or rotting approval |
| Ultimate ironman | Cannot gain resources, because collected items go to the bank |
Best Profit: Which Resource to Pick
Each worker type gathers a fixed maximum per day. The wiki lists these figures for 10 workers on one resource, with Royal Trouble done and at least 750k in the coffer:
| Resource | Daily haul | Extras |
|---|---|---|
| Mining | 546 coal | Uncut gems: one for the first 100 coal, then one per 200 after |
| Herbs | 61 grimy herbs (tarromin up to dwarf weed, ranarr included) or 1,250 flax | Rare herb seeds, 3 to 4 times more common on the flax option |
| Maple wood | 892 maple logs | One bird nest per 100 logs |
| Hardwood (Royal Trouble) | 301 teak, 223 mahogany, or 121 of each | One bird nest per 350 logs |
| Fishing | 440 tuna and 132 swordfish, raw or cooked | Uncut gems, caskets, easy clues and other secondary loot |
| Farming (Royal Trouble) | 481 seeds of mixed types | No anima or Hespori seeds |
In the wiki's figures, coal is about 74k of the 113k daily haul for this split, and the herb table includes ranarr. The guide uses 10 on mining and 5 on herbs, which fills all 15 Royal Trouble slots without breaking the 10-per-resource cap.
Ironmen should allocate for what the account uses. Herbs feed potions, the farming option feeds seed stocks, and hardwood brings in teak or mahogany logs to turn into planks.
Coffer: How Much to Deposit
The wage is 10% of the coffer each day, capped at 75k after Royal Trouble. Below 750k the 10% falls under the cap, the wage shrinks and so does the haul. Above 750k you pay the flat 75k and get the full amount.
Fill it to the 7.5M maximum and it takes 90 daily payments to drop back to 750k, so about three months of full output from one deposit. Deposits and withdrawals happen through Advisor Ghrim only, since Astral Contact cannot touch the coffer.
Two rules catch people out. Payments keep going if your membership lapses. And if you have not visited the islands for 30 days, both collection and payments pause until you come back.
Requirements
Without Throne of Miscellania there is no kingdom. With only that quest done you are capped at 10 workers, 50k a day and faster approval decay, so finish Royal Trouble when you can. Both quests are on our quest service list if they are what is holding you back.
| Requirement | Detail |
|---|---|
| Throne of Miscellania | Unlocks the kingdom. |
| Coffer funding | Workers do not gather for free. |
| Approval maintenance | Low approval cuts the haul. |
| Task | Level |
|---|---|
| Raking the herb or flax patches | 10 Farming |
| Mining coal | 30 Mining |
| Fishing | 35 Fishing |
| Cutting maples | 45 Woodcutting |
| Cutting teaks or mahogany in Etceteria (Royal Trouble) | 35 or 50 Woodcutting |
The medium and elite Fremennik Diaries add a 10% and 15% chance respectively to gain approval on the chance-based tasks. Once approval reaches 100% the game blocks the tasks until it drops again.
Setup
Setup is coffer, worker allocation and a calendar reminder. No combat gear needed.
- 1
Finish Throne of Miscellania, then Royal Trouble.
- 2
Deposit as much of the 7.5M cap as you can spare.
Anything above 750k keeps you on the full 75k wage.
- 3
Talk to Advisor Ghrim and assign workers, for example 10 on mining and 5 on herbs.
- 4
Rake a patch or cut maples until approval reads 100%.
- 5
Set a reminder to come back and top up approval before it slides far.
Route and Process
The routine is mostly not playing: fund, allocate, maintain approval, collect, sell or use.
- 1
Visit on a fixed cadence, for example once a week, and well inside the 30-day pause window.
- 2
Restore approval on each visit.
After Royal Trouble it only falls 1% a day, so a weekly top-up is short.
- 3
Collect from Advisor Ghrim.
Resources go straight to the bank and seeds go to the seed vault if you have that seed stored there.
- 4
Top up the coffer before it nears 750k.
- 5
Re-run the loot calculator when coal or herb prices shift and reallocate if another resource pulls ahead.
Costs to Subtract
The wage is the cost: up to 75k a day. Everything else is travel and the quest time you already spent.
- Daily wage from the coffer, paid even if your membership lapses
- Teleport costs to maintain approval
- GE tax on coal, herbs and other outputs you sell
- Opportunity cost of a worker allocation that no longer leads on price
- Neglected approval, which quietly cuts the haul
How to Calculate Realistic Profit
Kingdom profit is collected value minus coffer gold spent over the same dates.
- 1
Note coffer gold spent across a collection period (75k a day at the cap).
- 2
Value all collected resources at conservative GE prices, or at use value on an ironman.
- 3
Subtract teleports if you want to be strict.
- 4
Check the result against the wiki's money making figure for the same allocation.
- 5
Use the Miscellania loot calculator before changing allocations, then trust your own ledger.
Ironman Relevance
On a regular ironman, Miscellania is passive herbs, seeds, coal or teak and mahogany logs with no patch clicking. Ultimate ironmen are locked out because the resources go to the bank.
Allocate for what the account consumes, not for GE value.
Common Mistakes
Letting approval slide while you are busy elsewhere is how a kingdom turns into an expensive decoration.
- Letting the coffer drop under 750k, which shrinks the wage and the haul with it
- Never finishing Royal Trouble and staying on 10 workers and 2.5% daily decay
- Going more than 30 days between visits, which pauses collection until you come back
- Leaving a crashed resource allocated for months
- Forgetting that collection caps out at roughly eight months of stored resources
When to Move On
Switch when one of these is true:
- You will not maintain approval. Withdraw the coffer rather than pay full wages for a reduced haul.
- Your account no longer needs the resources and their sale value loses to the 75k daily wage.
- You permanently change your passive mix, for example more herb runs yourself and less kingdom output.
FAQ
What is the best profit allocation in Miscellania?
The wiki's money making guide uses 10 workers on mining and 5 on herbs after Royal Trouble, for roughly 38k a day after the wage. Check the loot calculator with live prices before you copy it.
How much should I keep in the Miscellania coffer?
At least 750k, since that is where the 10% wage reaches the 75k cap. A full 7.5M lasts 90 days before it drops back to 750k.
Is Managing Miscellania still worth it?
Yes for most accounts, because the wiki times a visit at about 30 seconds. The wiki's profit figure is positive after the wage, and ironmen get resources they would otherwise gather by hand.
How fast does approval drop?
2.5% a day before Royal Trouble and 1% a day after it. Killing civilians or stealing from the market stall in Miscellania also costs approval.
Do I need Royal Trouble?
Not to start, but it raises workers from 10 to 15, the wage cap from 50k to 75k, the coffer cap to 7.5M, and unlocks hardwood and farming. It also makes every worker 50% more productive: 10 workers on maples bring in 892 logs a day instead of 595.
Still stuck on a mechanic? Ask the team on our Discord, it is free.
Bottom Line
Finish Royal Trouble, keep the coffer above 750k, put 10 on coal and 5 on herbs, and top up approval on a weekly visit.
Judge it on collections minus the 75k daily wage, and re-run the calculator whenever prices shift.
Sources
Numbers and mechanics on this page come from these 2 OSRS Wiki pages:
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