The short version
30-second read- Choose by attention budget, then by gate. A method you repeat at 70% efficiency beats a better one you abandon after two hours.
- Benchmark one full hour, then subtract supplies. Include bank trips and travel, because supply cost is where bossing rates usually shrink.
- The top wiki rows assume end-game accounts. Doom of Mokhaiotl led at about 14.19M GP/hr on 12 October 2026, but it needs 90+ combat stats and end-game gear.
- Hunter fills most of the 80+ skilling table. Herbiboars at 80, implings at 83 and moonlight antelopes at 91 Hunter all sit in that band.
Quick Take
Money making questions almost always come down to one thing: what can this account actually do right now. So this guide is organised by the requirement that unlocks each method rather than by a leaderboard of hourly rates.
Requirements are stable facts. Rates are not. A method that topped the charts last quarter can fall behind after one price shift, so every table below lists the gate and the shape of the method, and points you at the live wiki figures for the money itself.
How to Read the Tables
Each method carries three properties that matter more than its headline rate:
- Gate: the hard requirement. A skill level, a quest, or an access unlock. No gear or strategy gets around it.
- Attention: whether you can run it while doing something else, or whether it needs full focus every tick.
- Risk: whether a mistake costs supplies, or costs your inventory.
A method you will repeat at 70% efficiency beats a better method you abandon after two hours. Pick for your attention budget first and your account's gates second.
Low-Level Methods (Under 50)
These are reachable on a young account and mostly teach the loop-and-bank rhythm the rest of the game runs on.
| Method | Gate | Attention | Risk |
|---|---|---|---|
| Iron bars at Blast Furnace | 15 Smithing (60+ recommended to skip the pump) | Click-intensive | Low |
| Steel bars at Blast Furnace | 30 Smithing (60+ recommended) | Click-intensive | Low |
| Cooking raw karambwan | 30 Cooking (90+ recommended to stop burning) | Low | Low |
| Steel cannonballs | 35 Smithing (Dwarf Cannon) | Very low, near-AFK | Low |
| Guardians of the Rift | 27 Runecraft (77+ recommended) | Moderate | Low |
| Subduing Tempoross | 35 Fishing | Moderate | Low |
| Catching snowy knights | 35 Hunter | Moderate | Low |
Two of these are worth starting even when the profit is modest. Guardians of the Rift and Tempoross both hand out unlocks — pouches, the fish barrel, the tackle box — that make later methods faster, so the training pays for itself twice.
Mid-Level Methods (50 to 80)
This band is where most accounts find their long-term engine. The gates are ordinary skill levels rather than raid clears, and the rates are enough to fund gear upgrades.
| Method | Gate | Attention | Risk |
|---|---|---|---|
| Wilderness Agility Course | 52 Agility | High | High — deep Wilderness, PK exposure |
| Hunting chinchompas | 53 Hunter | Moderate | Low |
| Hunting pyre foxes | 57 Hunter | Low | Low |
| Hunting carnivorous chinchompas | 63 Hunter (80+ strongly recommended) | Moderate | Low |
| Catching raw karambwan | 65 Fishing | Low | Low |
| Adamantite bars at Blast Furnace | 70 Smithing | Click-intensive | Low |
| Casting Hunter Kit | 71 Magic | Click-intensive | Low |
| Hunting sunlight antelopes | 72 Hunter (62 Fletching for the bolts) | Moderate | Low |
| Catching rainbow crabs | 77 Hunter, 64 Sailing, 10 Construction (Pandemonium) | High | Low |
High-Level Skilling (80 and Above)
| Method | Gate | Attention | Risk |
|---|---|---|---|
| Hunting black chinchompas | 80 Hunter (plus 43 Prayer and 70+ Defence to survive PKers) | Moderate | High — Wilderness |
| Hunting herbiboars | 80 Hunter (Fossil Island access) | Low | Low |
| Hunting implings | 83 Hunter | High | Low |
| Runite bars at Blast Furnace | 85 Smithing | Click-intensive | Low |
| Cannonballs in Grimstone Dungeon | 35 Smithing plus 87 Sailing | Moderate | Low |
| Hunting moonlight antelopes | 91 Hunter (72 Fletching for the bolts) | Moderate | Low |
| Mining amethyst | 92 Mining | Very low, near-AFK | Low |
Notice how much of this column is Hunter. If you want high-rate skilling income without learning a boss, Hunter is the single most efficient skill to push, and it stays useful through the antelope and impling methods well past 90.
Quest-Gated Bossing
PvM income is gated by quests rather than skill levels, which means the unlock is a one-off cost you never pay again. These are the standard progression targets, taken from our own boss index.
| Boss | Gate | Style | What it drops |
|---|---|---|---|
| Barrows brothers | Priest in Peril | Solo | Barrows equipment |
| Zulrah | Regicide (started) | Solo | Tanzanite fang, magic fang, serpentine visage |
| Vorkath | Dragon Slayer II | Solo | Dragonbone necklace, superior dragon bones |
| Corporeal Beast | Summer's End | Team | Spirit shield and sigils |
| The Nightmare | Priest in Peril (Morytania access) | Solo or team | Inquisitor's armour, nightmare staff |
| Duke Sucellus | Desert Treasure II | Solo | Magus vestige, eye of the duke |
| Vardorvis | Desert Treasure II | Solo | Executioner's axe head, ultor vestige |
| The Leviathan | Desert Treasure II | Solo | Venator vestige |
| The Whisperer | Desert Treasure II | Solo | Bellator vestige, siren's staff |
Zulrah and Vorkath are the two most commonly recommended first money bosses, and they sit behind quests most accounts want anyway. Both reward learning heavily: your rate climbs for weeks as the rotations stop surprising you.

Slayer-Gated Bossing
Slayer levels unlock their own tier of income, and the bosses double as task targets so the Slayer XP is not wasted effort.
| Boss | Gate | Style | What it drops |
|---|---|---|---|
| Kraken | 87 Slayer plus a cave kraken task | Solo | Trident of the seas, kraken tentacle |
| Cerberus | 91 Slayer plus a hellhound task | Solo | Primordial, pegasian and eternal crystals |
| Araxxor | 92 Slayer plus a spider or araxyte task | Solo | Noxious halberd pieces, araxyte fang (for the amulet of rancour) |
| Thermonuclear Smoke Devil | 93 Slayer plus a smoke devil task | Solo or team | Occult necklace, smoke battlestaff |
| Abyssal Sire | 85 Slayer plus an abyssal demons task | Solo | Abyssal dagger, bludgeon pieces, abyssal whip |
| Alchemical Hydra | 95 Slayer plus a hydra task | Solo | Hydra's claw, hydra leather, brimstone ring pieces |
| Grotesque Guardians | 75 Slayer plus a brittle key | Solo | Black tourmaline core, granite gloves, granite ring |
If you are choosing between pushing Slayer and pushing Hunter for income, Slayer gives you gear you will use, Hunter gives you liquid GP. Most accounts end up doing both, in that order.
Benchmarking Instead of Guessing
Because rates move, the only figure you can trust is your own. This takes an evening and saves months of grinding the wrong thing.
- 1
Write down your honest weekly hours and the attention level you can actually sustain.
- 2
From the tables above, pick one low-attention method and one high-attention method you are eligible for.
- 3
Run each for a full uninterrupted hour, including bank trips and travel.
- 4
Subtract supply cost.
This is the step most people skip, and it is where bossing rates usually shrink.
- 5
Keep the winner.
Drop the one you only liked in theory.
- 6
Reinvest into the gear that raises the winner's ceiling rather than starting a third method.
- 7
Re-check after major updates or obvious price shocks.
A useful pattern once you have both: run the low-attention method as a baseline that ticks over regardless of mood, and treat the high-attention method as the thing you do when you have a clear evening.

Common Mistakes
- Copying a maxed player's method onto a mid-level account, then concluding money making is broken.
- Quoting a GP/hr from a guide without subtracting your own supply cost.
- Switching methods every session, so no method ever gets past its learning curve.
- Taking a Wilderness method to deep Wildy with gear you would be upset to lose.
- Ignoring the unlock rewards from Tempoross and Guardians of the Rift because their raw profit looks low.
- Pushing a skill to 91 for one method without checking whether an 80-gate method covers the same need.
Stability compounds. Method hopping resets the compounding every time.
Browse by account stage and style
The rest of the series, grouped by account stage and play style. Pick the page that matches your gate, then check live prices on the wiki before you commit hours.
- 1
F2P:
- 2
Low level:
- 3
Mid level:
- 4
High level:
- 5
Passive:
- 6
- 7
Skilling:
Skilling money making, Runecrafting, Thieving, Mining, Hunter rumours, birdhouse runs
- 8
Slayer:
- 9
Bossing:
- 10
Wilderness:
- 11
Ironman:
- 12
FAQ
What is the best money making method in OSRS in 2026?
On the OSRS Wiki money making guide on 12 October 2026, the top row is the Doom of Mokhaiotl (Delve 1-16) at about 14.19M GP/hr, then Phosani's Nightmare (11.80M), the Maggot King (11.71M) and Nex in a duo (11.06M). All of them assume 90+ combat stats and end-game gear, so filter the list against the gates in the tables above.
What is the best skilling money maker in 2026?
On the wiki on 12 October 2026 the top skilling row is pickpocketing elves (85 Thieving) at about 4.22M GP/hr. Runecraft fills the next rows: wrath runes (95) about 3.45M, blood runes (77) about 3.35M and aether runes with scarred extract (90 Runecraft, 82 Magic) about 3.34M. The aether figure swings hard because the method buys about 190M of inputs an hour.
Does Sailing unlock any money makers?
Yes. On the same wiki snapshot, deep sea trawling for marlin (78 Sailing, 91 Fishing) makes about 2.41M GP/hr, frost dragons on task (87 Sailing) about 2.32M, and cannonballs in Grimstone Dungeon (87 Sailing, 35 Smithing) about 817k. Rainbow crabs need 64 Sailing on top of 77 Hunter.
I'm under level 50 in everything. Where do I start?
Guardians of the Rift at 27 Runecraft and Tempoross at 35 Fishing. Both pay while you train and both hand out unlocks that speed up later methods.
Is bossing better than skilling?
Bossing has the higher ceiling and a real learning cost. Skilling is more consistent and lets you multitask. Strong accounts run both: skilling covers supplies, bossing produces the spikes.
Should I grind for a bond?
Only with a method you can sustain. A miserable bond grind is one of the most common reasons people stop playing.
Still stuck on a mechanic? Ask the team on our Discord, it is free.
Bottom Line
Sort by gate, not by leaderboard. Find the highest-rate method your account can already reach, benchmark it honestly against one low-attention alternative, and reinvest into the one you will actually repeat.
Requirements in this guide were checked against the OSRS Wiki money making guide and our own boss index. Pull live GP figures from the wiki rather than from any blog, including this one.
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