The short version
30-second read- Entry Mode counts for A Night at the Theatre. The quest needs one Theatre of Blood run, so do that raid first if you have never finished ToB.
- Save your own supplies for outside Vampyrium. The quest gives unlimited food and potions there that cannot be banked, but the third Drakan fight uses your own.
- The tome gives six lots of 30,000 XP. It works on any skill over level 70, repeats on the same skill are allowed, and Efaritay Hallow replaces it if destroyed.
- Bring a blisterwood flail or 40,000 coins. You also want Drakan's medallion, Morytania legs 3 or better and a fast-hitting ranged or magic weapon.
Quest Overview
The Blood Moon Rises is the sixth and final Myreque quest: Grandmaster difficulty, Very Long, released 30 June 2026. To start it you need A Night at the Theatre, Sins of the Father and ten unboostable skills topped by 74 Slayer and 74 Woodcutting, and the wiki recommends 110 combat. It starts with Sarius Guile in the Icyene Graveyard.
Finishing it gives 4 quest points, a tome worth six lots of 30,000 XP, the hallowed flail and the Sunspear, and access to Vampyrium. If you want to kill the Maggot King, this quest is mandatory.
| Detail | Value |
|---|---|
| Difficulty | Grandmaster |
| Length | Very Long |
| Series | Myreque, quest 6 of 6 |
| Released | 30 June 2026 |
| Starting point | Talk to Sarius Guile in the Icyene Graveyard |
| Quest points | 4 |
| Recommended combat | 110 |
| Members | Yes |
Skill Requirements
All ten levels are checked when you start, and none of them can be boosted.
| Skill | Level | Boostable? |
|---|---|---|
| Slayer | 74 | No |
| Woodcutting | 74 | No |
| Smithing | 72 | No |
| Cooking | 72 | No |
| Fletching | 70 | No |
| Mining | 66 | No |
| Hunter | 65 | No |
| Crafting | 64 | No |
| Herblore | 64 | No |
| Magic | 57 | No |
The game does not check the wiki's 110 combat recommendation. Still, you fight Lowerniel Drakan (level 1063) four times and Wyrd (level 564) once, so it is a fair number.
Quest Prerequisites
The two direct requirements are A Night at the Theatre and Sins of the Father. Behind them sit Vampyre Slayer, A Taste of Hope, Darkness of Hallowvale, In Aid of the Myreque, In Search of the Myreque, Nature Spirit, Priest in Peril and The Restless Ghost.
A Night at the Theatre needs one Theatre of Blood run, and Entry Mode counts, so do that raid first if you have never finished ToB.
Items to Bring
Required
- Blisterwood flail, or 40,000 coins to buy one
- Vyre noble clothing (free from a chest in the Myreque Hideout during the quest)
- Melee combat gear
- Tinderbox, pickaxe, hammer, knife, chisel and blisterwood logs, all obtainable during the quest (Ivan Strom hands out a bronze pickaxe)
Recommended
- Combat level 110
- A fast-hitting ranged or magic weapon
- Dramen staff, or the Lumbridge elite diary for staff-free fairy rings
- Efaritay's aid
- Food, prayer potions and stamina potions
- Drakan's medallion and Morytania legs 3 or better
Walkthrough Outline, Chapter by Chapter
The quest runs in nine chapters. Use this as a map and follow the OSRS Wiki walkthrough for exact clicks and puzzle answers.
- 1
Starting off.
Meet Sarius at the Icyene Graveyard, recruit Ivan from the Myreque Hideout and survive the vyrewatch ambush at Castle Drakan while keeping Ivan alive.
- 2
The Truth Hurtz.
Find Veliaf in Crombwick Manor, solve the book puzzle in Paterdomus, go with Veliaf to Ivandis Seergaze's tomb, mine through to the daeyalt refinery and reach Castle Drakan.
- 3
Escape from Castle Drakan.
Collect seven keys (half moon, crescent moon, new moon, gibbous moon, gilded, full moon and solid) through the bust-lever, clock, chest-code, syringe, lockbox, bookcase and basin puzzles, then brew chemical vials to destroy the blood stockpile.
- 4
Blood Hunt.
Lower the drawbridge, survive the first Drakan fight, get through the forest, the nylocas horde and the river crossing, and meet Efaritay and Sugadinti Vitur.
- 5
Hallowed Preparations.
Cure Safalaan with a stew and craft the hallowed flail and blisterwood stakes.
- 6
Drakan's Siege.
Defend the palace, then fight Drakan a second time with the aranei on your side.
- 7
Another Night at the Theatre.
Fight waves of Theatre enemies to win over the Nylocas Queen.
- 8
Fighting Wyrds.
Beat Wyrd, the transformed Safalaan, in the vampyrification lab.
- 9
Night of the Blood Moon.
The third and final Drakan fights, ending the Myreque storyline.
Supplies and Death Mechanics
Once the quest moves into Vampyrium it supplies you. These items only work in Vampyrium and cannot be banked, so do not waste your own brews and restores there.
| Supply | Effect |
|---|---|
| Mysterious jerky | Heals 22 |
| Smelly kebab | Heals 18, fast food |
| Foul chunky potion | Super restore plus prayer regeneration |
| Putrid sticky potion | Stamina potion |
| Rank frothy potion | Super combat potion |
| Rancid slimy potion | Works like a Saradomin brew, but lowers each offensive stat by only 1 per dose |
| Jar of congealed blood | Fully restores Hitpoints and Prayer. Only one at a time from the supply chest, though more lie around the castle |
Before each major fight, a tent or table near your respawn point gives unlimited supplies. The first, second and final Drakan fights take place in Vampyrium and use these supplies, but the third fight, at Castle Drakan in Morytania, needs your own full inventory of food and a prayer restore. Dying in Vampyrium returns you to a checkpoint with every item kept. Deaths during the Theatre section are normal deaths: you respawn and pay any fee to reclaim your gravestone, and dying to Wyrd puts you outside the laboratory with your items. A hardcore ironman loses status on any death during the quest.
Combat Encounters to Respect
| Enemy | Level | Notes |
|---|---|---|
| Vyrewatch and vyrewatch sentinels | Varies | Includes the first-chapter ambush at Castle Drakan, where Ivan has to survive |
| Monks of Zamorak | 36 | Minor |
| Sanguidae | 106 | Small fly-like monsters in the castle rooms and laboratories. Very accurate, with light damage that ramps up and a bleed effect |
| Webbed-winged crows | 98 | Minor |
| Venator | 195 | Also a Slayer target in Vampyrium after the quest |
| Ancient feral vyres | Varies | Four of them |
| Nylocas waves, Maiden of Sugadinti, Nylocas Vasilias | Varies | The Theatre chapter. Deaths here are normal deaths |
| Wyrd | 564 | 1,100 hitpoints. Melee pushes you back a tile, and his magic hits up to 25 through protection prayers. Ranged keeps you out of melee range |
| Lowerniel Drakan | 1063 | Fought four times |
Drakan fights. In the first, step back and click the glimmering safe tiles opposite the blood marks to dodge his spear lunges; it ends after 450 damage, at 85% of his health. In the second you take him from 2,550 to 1,740 hitpoints while his special grows from roughly 12 to 19 damage up to 40 to 50, and Efaritay heals you and the aranei. The final fight starts at 3,000 hitpoints over three phases: blood strikes in phase 2 need Protect from Magic, lightning in phase 3 turns off overhead prayers, and his lunges are dodged by moving sideways to the direction of the attack. Save the jar of congealed blood for emergencies.
Rewards
| Reward | Detail |
|---|---|
| Quest points | 4 |
| Tome of experience | 30,000 XP in any skill over level 70, usable six times (the same skill is allowed). If destroyed, reclaim it from Efaritay Hallow at Castle Drakan |
| Items | Hallowed flail and Sunspear |
| Vampyrium | Maggot King, bloodwood trees, seeking arrows, leechfin fishing, stymphike and letvek hunting, and venator slaying |
| Burgh de Rott | The pub reopens under Veliaf Hurtz and the Myreque Hideout gets a fermenting vat |
| Darkmeyer | Vyres tolerate you, Darkmeyer services no longer need the vyre noble outfit, and vyrewatch sentinels stop being aggressive by default |
After the Quest
Drakan's medallion, unlocked at the shrine during the quest, teleports you to the portal inside Castle Drakan that leads to Vampyrium. The Maggot King's lair is in the forest east of Sangvesti, near the Ruined Village.
Two setup jobs are worth doing first. Save an Aranei scout from three Sanguidae on the path between the Apsul Hunting Ground and the Ruined Village to unlock fast travel inside Vampyrium (a pickaxe clears the rubble south of the shortcut). Then build the bank chest with a hammer, a saw, a magic stone, 2 cupronickel bars, 2 adamantite bars and 4 ironwood planks. After that, continue with our Maggot King guide.
Optional Help
Very Long quests are where busy players stall. Our quest services or targeted skill training for the 70 to 74 gates can get you to the finale. Read which quests to outsource if you are deciding.
FAQ
Is The Blood Moon Rises required for the Maggot King?
Yes. The Maggot King (level 741) can only be killed after you complete the quest.
How long is The Blood Moon Rises?
The official length is Very Long, with nine chapters, a seven-key puzzle section in Castle Drakan, four Drakan fights and a Wyrd fight. Budget several sessions rather than one evening.
Do I need to bring my own supplies?
Yes, outside Vampyrium: the opening chapters, the Theatre waves, Wyrd and the third Drakan fight use your own food and potions. In Vampyrium, including the first, second and final Drakan fights, the quest gives you unlimited supplies that cannot be banked.
What are Sanguidae?
Level 106 fly-like monsters met in the castle rooms and laboratories. They hit accurately for light damage that ramps up and can make you bleed. Most can be run past; you only have to kill the ones in the laboratory for the new moon key.
Can hardcore ironmen safely do it?
Checkpoints keep your items in Vampyrium, but any death during the quest still ends hardcore status. Treat every fight as a real death.
Still stuck on a mechanic? Ask the team on our Discord, it is free.
Final Takeaway
Finish A Night at the Theatre and Sins of the Father, hit the ten unboostable skills from 57 Magic to 74 Slayer, bring a blisterwood flail, lean on the Vampyrium supplies for three of the four Drakan fights, and bring your own food for the third one at Castle Drakan. The payoff is 180,000 XP from the tome and the Maggot King.
Sources
Numbers and mechanics on this page come from these 3 OSRS Wiki pages:
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