Quest guide

Recipe for Disaster OSRS: Requirements for All 10 Parts

Recipe for Disaster needs 175 quest points, 70 Cooking, 59 Magic, 53 Fishing, 53 Thieving and 48 Agility to finish. Starting takes only 10 Cooking.

Bils Services TeamUpdated 13 Oct 202611 min read19 views0 comments
Recipe for Disaster — Bils Services OSRS guide
Difficulty
Special
Length
Very Long
Quest points
10, one per part
Quest number
100
Released
15 March 2006

The short version

30-second read
  • Prayer is disabled in all six finale fights. Bring food and damage instead of prayer potions, and leave to restock between bosses without losing progress.
  • Do the cheap rescues first. The Mountain Dwarf and goblin generals are quickest, and each rescue upgrades your gloves and expands the Culinaromancer's Chest.
  • Thieving, Agility and Ranged cannot be boosted. Cooking, Magic, Fishing, Mining and Firemaking can, so only those three must be trained for real.
  • Barrows gloves cost 130,000 coins after the finale. Buy them from the Culinaromancer's Chest, or pay 104,000 with the elite Lumbridge & Draynor Diary.
012 min

Recipe for Disaster Requirements

To finish all of Recipe for Disaster (RFD) you need 175 quest points and 13 skill levels, led by 70 Cooking, 59 Magic, 53 Fishing, 53 Thieving and 50 Mining and Firemaking. Thieving, Agility and Ranged cannot be boosted. Starting only takes 10 Cooking and Cook's Assistant, and each of the eight rescues has its own smaller list, shown in the second table.

Table 1Skill requirements14 rows
SkillLevelBoostable?
Cooking70Yes
Magic59Yes
Fishing53Yes
Thieving53No
Mining50Yes
Firemaking50Yes
Agility48No
Ranged40No
Crafting40Yes
Smithing40Yes
Woodcutting36Yes
Herblore25Yes
Fletching10Yes
Quest points175—

The direct quest prerequisites across all parts. Several have long chains of their own:

The 175 quest point requirement is less scary than it looks: 9 points come from the other Recipe for Disaster parts and 79 come from the quests already on the required list.

Requirements for each part

Table 2Recipe for Disaster requirements by part10 rows
PartSkillsQuests and other
Another Cook's Quest (start)10 CookingCook's Assistant
Freeing the Goblin generalsNoneGoblin Diplomacy
Freeing the Mountain DwarfNoneFishing Contest; a level 13 Icefiend only if you have no ice gloves
Freeing Evil Dave25 CookingGertrude's Cat, Shadow of the Storm
Freeing the Lumbridge Guide40 CookingBig Chompy Bird Hunting, Biohazard, Demon Slayer, Murder Mystery, Nature Spirit, Witch's House
Freeing Pirate Pete31 CookingNo quests; kill five mudskippers
Freeing Skrach Uglogwee41 Cooking, 20 FiremakingBig Chompy Bird Hunting
Freeing Sir Amik Varze107 quest pointsFamily Crest, Heroes' Quest, Shilo Village, Underground Pass, Waterfall Quest, Legends' Quest started to Kharazi Jungle; kill a level 227 black dragon
Freeing King Awowogei70 Cooking (boostable), 48 AgilityMonkey Madness 1; kill a level 84 Big Snake
Defeating the Culinaromancer175 quest pointsDesert Treasure I, Horror from the Deep and the other parts; beat bosses up to level 149 without Prayer
02

Overview

Recipe for Disaster is an introduction, eight independent subquests that free eight members of the Lumbridge council, and a finale against six bosses in a row. Each part awards a quest point, so the whole thing is worth ten.

It is rated Special rather than Grandmaster, and Very Long. The reason people do it is the last gate: Barrows gloves, which are best-in-slot hands for most of the game, plus a bankable antique lamp worth 20,000 experience in any skill above level 50.

The eight rescues can be done in any order and have wildly different requirements, so it is normal to knock off three or four early and leave Awowogei and Sir Amik until much later. The per-part table above shows which ones you can do today.

Table 3Recipe for Disaster at a glance8 rows
DetailValue
DifficultySpecial
LengthVery Long
Quest points10, one per part
Quest number100
Released15 March 2006
To start10 Cooking and Cook's Assistant
To finish everything175 quest points and 13 skill requirements
Headline rewardBarrows gloves and a 20,000 XP antique lamp
03

Items to Bring

The full item list is one of the longest in the game because each subquest needs its own dish. Most of the cooking ingredients can be bought from the Culinaromancer's Chest once you have unlocked it, so do not stockpile everything up front.

Required

  • To start: eye of newt, Greenman's ale, rotten tomato, any fruit blast that you mix yourself, and ashes, combined into a dirty blast
  • Cooking base: buckets of milk and water, eggs, pots of flour, a cake tin, pot of cream, pot of cornflour, orange, banana
  • Any dye except red, yellow or orange, plus spice, charcoal and around 320 coins
  • Gloves, ideally ice gloves, which matter in the Flambeed fight as well as in cooking
  • Raw chompy, raw chicken, raw cod, an iron spit, logs and a tinderbox
  • A cat that is not overgrown; a wily cat is easiest
  • Fishing bait, a fishbowl, 2 bread, pestle and mortar, needle, 3 bronze wires, ball of wool
  • 4 Asgarnian ale, though 6 is safer, and up to 9 bowls of stew
  • Ogre bellows, an ogre bow with around 10 ogre arrows
  • Axe, pickaxe, knife, machete, rope
  • Dramen staff and branch, M'speak amulet, gorilla, ninja and zombie greegrees, monkey nuts

Recommended

  • Spare ingredients for the fishcake, chompy and stuffed snake, because food burns and you will need another attempt
  • Two or more stat restore potions for Karamel, who drains your stats
  • All four elemental spells for the Gelatinnoth Mother, plus a melee and a ranged option
  • Snare or Entangle for Flambeed and Dessourt
  • Black dragonhide and a ranged weapon for Agrith-Na-Na

Before the Pirate Pete diving section you must be under 27 kg, have at least seven free inventory spaces, and have no pet following you or in your inventory.

04

Where to Start

Talk to the Cook in the kitchen of Lumbridge Castle. He runs the introduction, Another Cook's Quest and then The Feast, before the eight rescues open up.

The feast guests are a Mountain Dwarf, Osman (or Selim), the goblin generals, Pirate Pete, the Lumbridge Guide, Evil Dave, Skrach Uglogwee, Sir Amik Varze, Awowogei, Duke Horacio and Aris, who arrives late. Duke Horacio and Osman have no subquests. Their planned parts were cut during development, so in the story they are teleported away by random events instead.

052 min

Walkthrough, Stage by Stage

Eight rescues in any order, then the finale. Each one frees a council member by feeding them their favourite dish, and each unlocks another tier of the Culinaromancer's Chest and better gloves.

  1. 1

    Introduction.

    Complete Another Cook's Quest and The Feast with the Lumbridge Cook to open the rest of the quest.

  2. 2

    Mountain Dwarf: dwarven rock cake.

    Needs Fishing Contest. There is an optional level 13 Icefiend to kill. Rewards 1,000 Slayer and 1,000 Cooking XP.

  3. 3

    Goblin generals: slop of compromise.

    Needs Goblin Diplomacy. Rewards 1,000 XP each in Cooking, Farming and Crafting.

  4. 4

    Pirate Pete: fishcake.

    Needs 31 Cooking and the ability to kill five mudskippers around level 30 to 35. Rewards 1,000 XP each in Cooking, Crafting, Fishing and Smithing, and unlocks diving, crab meat cooking and the Mogre Camp.

  5. 5

    Lumbridge Guide: cake of guidance.

    Needs 40 Cooking plus Big Chompy Bird Hunting, Biohazard, Demon Slayer, Murder Mystery, Nature Spirit and Witch's House. Contains Traiborn's three tests. Rewards 2,500 Cooking and 2,500 Magic XP.

  6. 6

    Evil Dave: spicy stew.

    Needs 25 Cooking plus Gertrude's Cat and Shadow of the Storm. Rewards 7,000 Cooking XP and unlocks hell-rats, the hellcat and coloured spices.

  7. 7

    Skrach Uglogwee: cooked jubbly.

    Needs 41 Cooking, 20 Firemaking and Big Chompy Bird Hunting. Rewards 1,500 XP each in Woodcutting, Cooking, Crafting and Ranged, and unlocks the Karamja to Feldip boat.

  8. 8

    Sir Amik Varze: brulee supreme.

    Needs 107 quest points, Kharazi Jungle access, Family Crest, Heroes' Quest, Shilo Village, Underground Pass and Waterfall Quest, plus the ability to kill a level 227 black dragon. Rewards 4,000 Cooking and 4,000 Hitpoints XP and unlocks the Evil Chicken's Lair.

  9. 9

    King Awowogei: cooked stuffed snake.

    Needs 70 Cooking (boostable), 48 Agility, Monkey Madness I and the ability to kill a level 84 Big Snake. Rewards 10,000 Cooking and 10,000 Agility XP and unlocks the Ape Atoll Teleport spell.

  10. 10

    Finale: the Culinaromancer.

    Six fights in a row with 175 quest points required. You can bank and restock between each fight, but Prayer is disabled throughout.

Finish the dialogue properly with Evil Dave and with the Cook during the Sir Amik section. Both are common places to get stuck because the quest journal does not make it obvious that a conversation is unfinished.

06

Puzzles and How They Work

Only two real puzzles, both inside subquests, and neither can be skipped.

Table 4Puzzles in this quest2 rows
PuzzleTypeHow it works
Traiborn's three testsIdentification, trivia and memoryIdentify three mystery NPCs from descriptions, answer a trivia quiz, then complete a memory test. Close the memory interface with the X rather than Escape, or that portion resets.
Evil Dave's spicy stewTrial and errorFind the correct dose, from one to three, of each of four spice colours. There is no clue to shortcut it, so bring plenty of stew bowls.
07

Boss Fights

The finale is six fights in fixed order, and Prayer can never be used in any of them. You can leave and restock between fights without losing progress, which is the single most useful thing to know about the section.

Table 5Every fight in the quest6 rows
FightAttacks withPrayWhat decides the fight
Agrith-Na-Na (level 146)Crush and Magic, max hit 16None, Prayer is disabledRanged in black dragonhide works best, and crush or heavy Ranged hit his lowest defences. Magic is not recommended.
Flambeed (level 149)Crush and Magic, max hit 25None50% weak to water spells. Snare or Entangle him and cast Blast or Wave spells, or melee him with a crush weapon. In melee range he unequips your weapon unless you wear ice gloves.
Karamel (level 136)Ranged at melee range, plus ice attacksNoneWeak to fire spells; melee works poorly. She drains your stats and freezes you, so cast manually with a spell below your max level and bring at least two restore potions.
Dessourt (level 121)Crush and Magic, max hit 19NoneMost vulnerable to Magic (Iban Blast or a trident), and fairly weak to Ranged and stab. He resists slash and crush.
Gelatinnoth Mother (level 130)Changes formNoneShe changes colour: white needs air spells, blue water, brown earth, red fire, orange melee and green Ranged. Bring all four elemental spells plus a melee and a ranged option. She hits up to 40 per attack.
Culinaromancer (level 75)MagicNoneMost of his damage is a magic attack that lands at a flat one-in-three rate regardless of your magic defence, so stacking magic defence does nothing. It is a damage race.

All the final fights are instanced. On death your unprotected items go to a grave outside the instance, and anything left on the ground is lost.

08

Rewards and Unlocks

The chest tiers unlock progressively as you free each council member, so partial completion is useful. You do not have to finish everything to get value.

Table 6Experience and rewards6 rows
RewardDetail
Quest points10, one per part
Antique lamp20,000 XP in any skill above level 50, and it is bankable
Barrows gloves130,000 coins from the Culinaromancer's Chest after the finale, or 104,000 with the elite Lumbridge & Draynor Diary
Cooking XP across parts28,000 total, with the Awowogei part alone giving 10,000
Agility XP10,000 from the Awowogei part
Ape Atoll TeleportUnlocked by freeing King Awowogei

What it opens up

  • Barrows gloves and the full Culinaromancer's Chest, including Kitchen weaponry and a food store
  • A banking chest under Lumbridge Castle, which is convenient for early accounts
  • Mogre Camp and the Evil Chicken's Lair
  • Diving for crabs, cooking crab meat, catching hell-rats and owning a hellcat
  • Adding coloured spices to any stew, for stat boosting
  • The Karamja to Feldip boat
  • All five Recipe for Disaster bosses plus the Culinaromancer as Nightmare Zone bosses
09

Common Mistakes and Warnings

Most of the trouble here is preparation rather than combat, because the quest is spread across so many separate sessions.

  1. 1

    Trying to pray in the final fights.

    Prayer is disabled for all six. Plan around food and damage output instead.

  2. 2

    Not knowing you can bank between the bosses.

    You can leave and restock without losing progress, which turns the finale from brutal into manageable.

  3. 3

    Diving with a pet or too much weight.

    Pirate Pete's section needs under 27 kg, seven free inventory spaces and no pet at all.

  4. 4

    Bringing exactly one of each cookable item.

    Food burns. Bring spares of the fishcake ingredients, the chompy and the stuffed snake.

  5. 5

    Fighting Flambeed without ice gloves.

    He can unequip your weapon.

  6. 6

    Bringing only one attack style to the Gelatinnoth Mother.

    She changes form and resists styles in turn.

  7. 7

    Stacking magic defence for the Culinaromancer.

    His main magic attack lands one time in three whatever your magic defence, so wear damage gear.

  8. 8

    Closing Traiborn's memory test with Escape.

    Use the X, or that portion of the test resets.

  9. 9

    Leaving conversations unfinished with Evil Dave or the Cook.

    Both stall the quest with no clear indication why.

10

Ironman Notes

Recipe for Disaster is one of the better quests for an Ironman because the Culinaromancer's Chest food store and the Lumbridge bank chest both help early on, and Barrows gloves are a permanent slot upgrade that no drop can replace.

Gather the cooking ingredients as you go rather than in one push. Ironmen usually do the Mountain Dwarf, goblin generals and Pirate Pete parts very early, then return for Awowogei and Sir Amik once combat and Agility catch up.

The antique lamp is bankable, so hold it until you know which skill it will save you the most time in.

11

FAQ

Do I need all 175 quest points before starting Recipe for Disaster?

No. You only need 10 Cooking and Cook's Assistant to start, and you can complete most of the eight rescues long before 175 points. The 175 requirement only gates the finale.

Can I use Prayer in the Culinaromancer fights?

No. Prayer is disabled in all six fights, so bring food and damage rather than prayer potions.

Can I bank between the six bosses?

Yes. You can leave the instance and restock between fights without losing progress. Treat each boss as a separate trip.

Which subquest should I do first?

The Mountain Dwarf and the goblin generals are the cheapest and quickest, and each one immediately improves your gloves tier. Save Awowogei and Sir Amik for when you have 70 Cooking, 48 Agility and the combat to kill a level 227 black dragon.

Are Barrows gloves still worth it?

For most of the game they are best-in-slot hands, and there is no drop that replaces them at that level. They remain one of the strongest returns on quest time in the game.

How much do Barrows gloves cost?

130,000 coins from the Culinaromancer's Chest once the Culinaromancer is dead, or 104,000 coins with the elite Lumbridge & Draynor Diary. Dragon gloves, the tier below, cost the same.

How long does the whole quest take?

It is officially Very Long, and in practice it is spread across weeks for most accounts because the requirements arrive at very different points. Nobody sensibly does all ten parts in one sitting.

Still stuck on a mechanic? Ask the team on our Discord, it is free.

12 · Bottom line

Bottom Line

Treat Recipe for Disaster as ten separate projects rather than one quest. Do the cheap rescues as soon as you can, because each one upgrades your gloves and expands the Culinaromancer's Chest immediately.

The finale is only hard if you go in expecting to pray. Once you know Prayer is off and that you can restock between fights, it becomes six manageable trips rather than one gauntlet.

If the eight scattered subquests are the part you would rather not manage, our quest service is hand-completed by the BILS team, part by part or all the way to Barrows gloves.

Sources

Numbers and mechanics on this page come from these 13 OSRS Wiki pages:

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