The short version
30-second read- Bundle a grandmaster with its whole chain. Desert Treasure II alone needs seven prerequisite quests, and a quester working in sequence loses less time.
- Write down every XP reward choice first. Dragon Slayer I gives 18,650 Defence XP, which rules it out for a 1 Defence pure, and once XP lands it stays.
- New accounts should keep the 24 free-to-play quests. Several members quests build on them, like Dragon Slayer I and Shield of Arrav feeding into Heroes' Quest.
- Plan Ardougne diary quests into the same order. The Hard Ardougne Diary needs Legends' Quest and Mourning's End Part II, so planning both together saves a second order.
The Short Answer
Outsource the quests that are long, sit behind long prerequisite chains, or are tedious without being hard. Keep the short ones and the stories you care about. In practice that sends Recipe for Disaster, the grandmasters and a few notorious mid-game quests to a quester, and leaves most early quests with you.
Every quest in the table below has an official length of Long or Very Long on the OSRS Wiki, and the requirements come from each quest's wiki page.

The Quests Most Worth Outsourcing
| Quest | Wiki length and difficulty | Key requirements | Why people hand it over |
|---|---|---|---|
| Recipe for Disaster | Very Long, Special | 175 quest points; 70 Cooking, 59 Magic, 53 Fishing, 53 Thieving, 50 Mining, 50 Firemaking, 48 Agility | Ten parts, an intro, eight subquests and a finale, ending in Barrows gloves |
| Desert Treasure II | Very Long, Grandmaster | 75 Firemaking, 75 Magic, 70 Thieving, 62 Herblore, 60 Runecraft, 60 Construction, none boostable | Seven prerequisite quests, then the Forgotten Four fights. Each ancient ring needs one kill of its matching boss before it can be worn |
| Song of the Elves | Very Long, Grandmaster | 70 in Agility, Construction, Farming, Herblore, Hunter, Mining, Smithing and Woodcutting, none boostable | A chain through Regicide, Underground Pass and both Mourning's End quests. Opens Prifddinas and the Gauntlet |
| Dragon Slayer II | Very Long, Grandmaster | 200 quest points; 75 Magic, 70 Smithing, 68 Mining, 62 Crafting, 60 Agility, 60 Thieving, 50 Construction, 50 Hitpoints | The 200 quest point gate is a quest list on its own |
| Monkey Madness II | Very Long, Grandmaster | 69 Slayer, 70 Crafting, 60 Hunter, 60 Firemaking, 55 Agility, 55 Thieving | Needs Recipe for Disaster's Freeing King Awowogei plus four other quests |
| While Guthix Sleeps | Very Long, Grandmaster | 180 quest points; 72 Thieving, 67 Magic, 66 Agility, 65 Farming, 65 Herblore, 62 Hunter; Warriors' Guild access | Ten direct prerequisite quests, each with its own chain |
| Legends' Quest | Long, Master | 107 quest points; 56 Magic, 52 Mining, 50 in six other skills, 45 Herblore, 42 Prayer, all boostable | Needed for Dragon Slayer II and the Hard Ardougne Diary |
| Mourning's End Part II | Long, Master | No skill requirements; Mourning's End Part I first | The Temple of Light puzzle, solved while monsters attack you. Needed for Song of the Elves |
| One Small Favour | Long, Experienced | 36 Agility, 30 Smithing, 25 Crafting, 18 Herblore | A chain of favours for different NPCs. Needed for King's Ransom and Swan Song |
Grandmasters: Order the Chain With the Quest
With a grandmaster, the quest you are looking at is usually the smaller part of the order. Desert Treasure II needs Desert Treasure I, Secrets of the North, Enakhra's Lament, Temple of the Eye, The Garden of Death, Below Ice Mountain and His Faithful Servants first. Secrets of the North then needs Making Friends with My Arm, The General's Shadow, Devious Minds and Hazeel Cult.
Bundle the chain into the same order. A quester working through it in sequence loses less time than one who stops at every missing prerequisite and waits for you to add it. Send your quest journal and the team will list what the chain contains on your account.
Quests Worth Keeping for Yourself
- Short early quests. They are the cheapest lines on any quest list, so paying for them saves little, and doing them teaches you the map
- The 24 free-to-play quests if you are new. Several members quests build on them, such as Dragon Slayer I and Shield of Arrav feeding into Heroes' Quest
- Stories you care about. Song of the Elves ends a chain that runs back through Regicide, Underground Pass and both Mourning's End quests, so if you want to see how that story ends, play it yourself
- Quests with reward choices you would rather make on the day, covered in the next section
Quests With Choices: Brief Them or Keep Them
The safest quests to hand over are the long ones with no decisions in them. Watch the ones with permanent rewards attached, because once XP lands in a skill it stays there.
- Dragon Slayer I gives 18,650 Strength XP and 18,650 Defence XP on completion, which rules it out for a 1 Defence pure
- Desert Treasure II gives three 100,000 XP lamps for a combat skill or Prayer, usable at level 60 or higher in that skill
- Monkey Madness II gives two 50,000 XP rewards from Duke in a combat skill of your choice, if Daero trained you after Monkey Madness I
- One Small Favour gives two 10,000 XP lamps for any skill at level 30 or higher
If you outsource these, write the choices down before anyone logs in. If you would rather choose on the day, keep them.
Ordering a Quest List
On our quest list each quest has its own line, so you can order only the long ones and keep the rest. Ironman accounts order from the ironman lines, which cover gathering the quest items on the account. For a quest cape or a full Recipe for Disaster there are package lines, or send your remaining quests in live chat for one quote.
FAQ
Is a quest cape worth outsourcing?
If the cape is the goal and the remaining list is long, yes. Our quest cape package lines cover quests only, quests and skills, or a fresh account from scratch. For a partly done list, send the quests you have left in live chat and the team quotes them as one order.
Which single quest is most worth paying for?
For most accounts, Recipe for Disaster. It is ten parts long, needs 175 quest points for the finale, and ends in Barrows gloves.
Do diaries matter more than quests?
They are tied together. The Hard Ardougne Diary needs Legends' Quest and Mourning's End Part II, so planning both at once saves a second order.
Should an ironman outsource different quests?
The same long quests are the usual picks. The ironman line includes gathering the quest items on the account, which is why it usually costs more than the normal line.
Still stuck on a mechanic? Ask the team on our Discord, it is free.
Bottom Line
Outsource Recipe for Disaster, the grandmasters and the errand-heavy quests like One Small Favour. Keep the short ones and any story you want to see for yourself.
Order prerequisite chains as one order, and write down every XP reward choice before the quester logs in.
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