The short version
30-second read- Wear melee armour, not mage robes. His magic defence is low enough to hit through a negative magic bonus, and melee armour's ranged defence keeps Spinolyp damage down.
- Earth spells deal 35% extra damage to him. The weakness arrived on 25 June 2025, and Earth Wave is one of the listed options.
- Use the south-east wall for the trap. Rex also sticks on the north-east and north-west walls, but Prime rarely, if ever, wanders south-east.
- Never lure him past the middle of the room. Doing so can pull Prime and Supreme in on top of you.
Dagannoth Rex at a Glance
Dagannoth Rex is the melee Dagannoth King: level 303, 255 hitpoints, and slash attacks that hit up to 26. His magic defence bonus is 10 and his Magic level is 0, so you kill him with magic. The standard method is to pull him onto a wall on the east side of the lair, where he gets stuck and cannot reach you, and cast at him from that safespot.
Rex is the only monster that drops the berserker ring and the warrior ring, at 1/128 each, and he shares the 1/128 dragon axe with the other two Kings. He is the easiest of the three, which is why most players learn DKs on Rex before trying Prime or Supreme.
| Field | Detail |
|---|---|
| Classification | Melee king (Boss) |
| Group | standalone boss |
| Difficulty | 3 / 5 |
| Solo or team | Solo |
| Access requirement | No quest. Pet rock and rune thrownaxe, or 85 Agility |
| Notable reward | Berserker ring and warrior ring (1/128 each), pet (1/5000) |
| Signature mechanic | Wall safespot on the east side of the lair |
| Weak to | Magic (magic defence 10), 35% extra from earth spells |
| Hitpoints | 255 |
| Max hits | 26 |
| Released | 7 November 2005 |
Requirements: No Quest Needed
Rex has no quest requirement, and Horror from the Deep has nothing to do with him. The only thing between you and the lair is the door puzzle in Waterbirth Island Dungeon:
- The pressure pads at the end of the first cavern need two players, or one player and a pet rock. Askeladden gives you a pet rock during or after The Fremennik Trials.
- The three door supports behind them come down together if you take the north or south path and use a rune thrownaxe special attack on the middle (western) support.
- With 85 Agility (boostable from 80 with a summer pie) you can skip the pad and the supports by climbing the rocks south of Jarvald on Waterbirth Island.
- Jarvald charges 1,000 coins per crossing from Rellekka until The Fremennik Trials is done.
Aim for 75+ Magic and at least 60 Defence, ideally 80+. Protect from Melee needs 43 Prayer. Other bosses' gates are in the boss requirements checklist.
Location and How to Get There
Rex spawns and roams on the south-eastern side of the Dagannoth Kings' lair, on the sixth and deepest level of Waterbirth Island Dungeon. Prime is north-east of him and Supreme is on the west side.
Get to Waterbirth Island with the Lunar Waterbirth Teleport, a POH portal or nexus, or an enchanted lyre after the Hard Fremennik Diary, or teleport to Rellekka and take Jarvald's boat. Peek through the Kings' ladder or the crack in the safe room next to it to see how many players are inside. On a dagannoth task, use the ladder's Slayer option for the task-only lair.
Dagannoth Rex Safespot: How to Trap Him
The safespot works because Rex is size 3 and only uses melee. If he walks into one of the ridges of the lair while chasing you, he stays stuck there and cannot hit you. Rex gets stuck on the north-east, south-east and north-west walls. The south-east is the usual choice because Prime rarely, if ever, wanders down there.
- 1
Turn on Protect from Magic before you climb down, in case Prime or Supreme targets you as you land.
- 2
If nothing is attacking you, run along the south wall to the east side of the room.
If something is, climb back up and try again.
- 3
From the east wall, hit Rex with a long-range spell to pull him over, and switch to Protect from Melee as he comes.
- 4
Step north or south along the wall until he stops moving and cannot reach you.
That is the safespot. Cast from there.
- 5
Stay in the south-east part of the room.
Rex's aggression range is 5 tiles from his south-west tile, but Prime's and Supreme's are 7, so walking west to lure Rex can pull both of them in. Prime almost never walks into the south-east.
You can log out on the safespot and come back to the same tile. Logging out needs 10 seconds out of combat, though, and the Spinolyps keep attacking, so you have to kill or submerge enough of them first.
Recommended Combat Stats and Gear
| Check | Value |
|---|---|
| Prayer against his attacks | Protect from Melee (43 Prayer) |
| Defence level | 255 |
| Magic level | 0 |
| Magic defence bonus | 10 |
| Defence against stab, slash, crush and all ranged | 255 |
| Elemental weakness | 35% to earth spells (added 25 June 2025) |
Good magic options: Sanguinesti staff, Eye of Ayak, trident of the swamp or seas, Iban Blast, Magic Dart, and earth spells such as Earth Wave to use his earth weakness. His magic defence is low enough that you can wear full melee armour and still hit him consistently, even with a negative magic attack bonus. That armour's high ranged defence is what keeps Spinolyp damage down.
For long trips, heal off Rex and the Spinolyps between kills with blood spells, the Sanguinesti staff, a full Guthan's set or Saradomin godsword specials. A regen bracelet or Hitpoints cape speeds up natural regeneration on top of that.
Inventory and Supplies
- Runes for your main spell, plus blood spell runes if you heal that way.
- Prayer potions or super restores for Protect from Melee and the Spinolyp prayer drain (1 point per magic hit).
- Antidote++ or a serpentine helm, because Spinolyp ranged hits poison.
- A few sharks or anglerfish. With a working safespot most damage comes from Spinolyps, which hit up to 10.
- A pet rock and rune thrownaxe, unless you have 85 Agility.
- A herb sack for the grimy ranarr weed Rex drops at 7/128.
Mechanics: Attack Styles, Max Hits and Immunities
| Property | Value |
|---|---|
| Combat level | 303 |
| Attack styles | Slash |
| Attack speed | 4 ticks |
| Attacks on sight | Yes |
| Aggression range | 5 tiles from his south-west tile |
| Respawn | 150 ticks (90 seconds) |
| Poisons you | No |
| Size | 3 tiles |
| Immune to cannon | No |
| Immune to thralls | No |
Where Dagannoth Rex Sits in Progression
Rex is the usual first King, because once he is stuck on the wall he can't hit you and the only damage left comes from the Spinolyps. Once Rex feels easy, Prime is the natural next King because you can range him from the same east side of the room. The Dagannoth Kings guide explains how to add Prime and Supreme into one rotation.
Dagannoth Rex Drop Table
| Item | Rate |
|---|---|
| Berserker ring (Rex only) | 1/128 |
| Warrior ring (Rex only) | 1/128 |
| Dragon axe (all three Kings) | 1/128 |
| Rock-shell plate, rock-shell legs | 1/128 each |
| Fremennik blade | 2/128 |
| Fremennik shield, Fremennik helm | 1/128 each |
| Ring of life | 1/128 |
| Rune axe | 1/128 |
| Mithril ore x25 (noted) | 10/128 |
| Grimy ranarr weed | 7/128 |
| Pet Dagannoth Rex | 1/5000 |
| Hard clue scroll | 1/42 |
| Elite clue scroll | 1/750 |
| Ensouled dagannoth head | 1/20 |
| Dagannoth bones and dagannoth hide (bones noted after the Elite Fremennik Diary) | Always |
Combat Achievements
| Task | Tier | What it asks |
|---|---|---|
| A Frozen King | Medium | Kill Rex while he is immobilized. Curse spells such as Entangle, grasp spells and ice spells count |
| Dagannoth Rex Champion | Medium | Kill Rex 10 times |
| Dagannoth Rex Adept | Hard | Kill Rex 25 times |
| Death to the Warrior King | Elite | Kill Rex while Supreme and Prime are both attacking you |
| Toppling the Diarchy | Elite | Kill Rex and one other King at the exact same time |
Slayer and Ironman Notes
Rex counts for dagannoth tasks from Vannaka, Chaeldar, Konar, Nieve and Duradel and gives 331.4 Slayer XP a kill. Konar tasks can add brimstone keys to his drops.
Ironmen usually come to Rex for the berserker ring, which nothing else drops. Rex alone from the safespot is also the cheapest way to get the Elite Fremennik Diary's Rex kill done before you learn the other two.
Common Mistakes and Death Causes
- Luring Rex past the middle of the room, which can pull Prime and Supreme in.
- Meleeing or ranging him. His defence against both is 255.
- Landing with no prayer on, then taking a Prime hit before you reach the east wall.
- Sitting on the safespot without antipoison.
- Wearing mage robes. Melee armour's ranged defence is what keeps Spinolyp damage low.
FAQ
Where is the Dagannoth Rex safespot?
On the east side of the lair. Pull Rex to the east wall, then move north or south until he gets stuck on the ridge and stops moving. He also gets stuck on the north-east and north-west walls.
What is Dagannoth Rex weak to?
Magic. His magic defence bonus is 10 and his Magic level is 0. Since 25 June 2025 he also takes 35% extra damage from earth spells.
What does Dagannoth Rex drop?
The berserker ring and warrior ring at 1/128 each (only from Rex), the dragon axe at 1/128, rock-shell armour, and the pet at 1/5000. Dagannoth bones and a hide drop every kill.
How do you do A Frozen King?
Kill Rex while he is immobilized. Entangle and the other curse spells, grasp spells and ice spells all count, so bind him when he is low and land the last hit before the bind runs out.
What do I need to fight Dagannoth Rex?
No quest. Bring a pet rock and a rune thrownaxe to get through the dungeon doors solo, go with a partner, or use the 85 Agility shortcut.
How hard does Dagannoth Rex hit?
Up to 26 with slash attacks every 4 ticks. He has 255 hitpoints.
Still stuck on a mechanic? Ask the team on our Discord, it is free.
Bottom Line
Rex is the King to learn first. Land with Protect from Magic on, get to the east wall without drawing Prime, trap him on the ridge and cast. After that it is a 1/128 roll for each ring on every kill.
Our Dagannoth Kings service can farm Rex for the berserker ring or finish A Frozen King and the other Rex tasks, played by hand.
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