The short version
30-second read- Water spells on Fareed, fire spells on Kamil. Iban Blast and god spells do nothing to either, and Fareed knocks your weapon off without ice gloves.
- Stock up on prayer for Damis. His second form hits up to 28 and its prayer drain is the fight, so food alone will not save you.
- Bring 20 to 50+ lockpicks for the secure chest. The three locks can take upwards of 100 tries, and Tiles unnotes them for 5 coins each.
- Light the Smoke Dungeon torches NE, SE, NW, SW. Starting with full run in that order gets you to the centre chest without energy potions.
Overview
Desert Treasure 1 (DT1) is the Master quest that unlocks the Ancient Magicks spellbook. You need 53 Thieving, 50 Magic, 50 Firemaking (the only boostable one) and 10 Slayer, or the gas mask from Plague City instead of the Slayer level. The quest requirements are The Dig Site, Temple of Ikov, The Tourist Trap, Troll Stronghold, Priest in Peril and Waterfall Quest, plus access to the Morytania graveyard. Start by talking to Asgarnia Smith at the Bedabin Camp.
The structure is simple on paper: bring Eblis a pile of supplies, then take four diamonds from Fareed, Damis, Kamil and Dessous in any order. Each fight has a rule you cannot ignore. With Magic, only water spells hurt Fareed and only fire spells hurt Kamil. Damis's second form drains prayer every tick in melee range, and Dessous is weak to magic and ranged, and to stab in melee, with 150 slash and crush defence.
The Ancient Pyramid at the end is where runs die to impatience. Traps dump you back to the entrance; mummies and scarabs hit hard enough to ruin a thin inventory. Bank each diamond as you get it, because a level 95 Stranger with a poisoned dragon dagger can attack while you carry one. Then do the pyramid in one trip with stamina potions.
| Detail | Value |
|---|---|
| Difficulty | Master |
| Length | Long |
| Quest points | 3 |
| Quest number | 77 |
| Released | 18 April 2005 |
| Starting point | Talk to Asgarnia Smith at the Bedabin Camp. |
| Members | Yes |
| Updated / fact checked | 2026-10-12 |
Requirements and Prerequisites
Skill and quest gates come from the OSRS Wiki quest details. Firemaking is the only skill you can boost; Thieving, Magic and Slayer have to be real levels.
| Skill | Level | Boostable? |
|---|---|---|
| Thieving | 53 | No |
| Magic | 50 | No |
| Firemaking | 50 | Yes |
| Slayer | 10 | No |
Quest prerequisites:
- The Dig Site
- Temple of Ikov
- The Tourist Trap
- Troll Stronghold (needs Death Plateau)
- Priest in Peril
- Waterfall Quest
- Access to the Morytania Graveyard for Dessous (the Wiki recommends starting Nature Spirit so you can cross Mort Myre Swamp)
Slayer 10 can be swapped for the gas mask from Plague City. You still need a facemask, Slayer helmet or gas mask for the Smoke Dungeon either way.
Items to Bring
Most of the list goes to Eblis at the start. The rest is boss-specific: a facemask for the Smoke Dungeon, lockpicks for the Bandit Camp secure chest (gilded cross for Rasolo), a sweet and spiked boots for the ice path, and the silver bar, spice and garlic powder for Dessous's pot.
Required
- 10+ Shantay passes or a way to enter the Kharidian Desert without one
- 650 Coins
- 12 Magic logs (can be noted)
- 6 Steel bar (can be noted)
- 6 Molten glass (can be noted)
- Ashes
- Charcoal
- 1 blood rune
- Bones (can be noted to prevent accidental burial)
- A silver bar
- Garlic powder (made by grinding garlic in a pestle and mortar)
- Spice (gnome spice and Evil Dave's spices will not work)
- A sweet (cake, chocolate cake (part cakes are accepted), chocolate bar, cooking apple, or pineapple pizza)
- Spiked boots (obtainable during the quest by bringing Dunstan climbing boots and an iron bar; do so before attempting to obtain the ice diamond)
- Climbing boots (if Eadgar's Ruse isn't completed and/or you lack 61 Magic for the Trollheim Teleport)
- A facemask, slayer helmet, or gas mask
- A tinderbox
- 20-50+ lockpicks
Recommended
- Combat 70
- Started Nature Spirit to enter Mort Myre Swamp
- High-healing Food
- Prayer potions (highly recommended)
- Super restore or Menaphite remedy potions (highly recommended)
- Antidote++ or antipoisons (especially if Ironman) (highly recommended)
- Ice gloves or Smiths gloves (i) (to be able to wield a weapon against Fareed if not using water spells with runes only)
- Stamina, super energy or energy potions
- Weight-reducing clothing to lower run energy drain and restore run energy faster
- Coins for magic carpet rides (bring a ring of charos (a) for discounted rides)
- Ring of dueling (easy access to Kharidian Desert)
- Digsite pendant (easy access to Exam Centre)
- Ectophial (easy access to Morytania)
- Skills necklace or Necklace of passage (easy access to Rasolo)
- Runes to cast Paddewwa Teleport to complete a Varrock Hard Diary task
- 80,000 Coins if purchasing an Ancient Staff after the quest from Eblis
Eblis accepts the magic logs, steel bars, molten glass and bones noted, so the hand-in takes one trip. Take off any Zamorak item before handing them over, or he will not make the scrying glasses.
Where to Start
Starting location: Talk to Asgarnia Smith at the Bedabin Camp.
A ring of dueling gets you into the desert quickly, a digsite pendant covers the Exam Centre trip, and magic carpet rides are cheaper with a ring of charos (a). For Dessous, an ectophial is the fast way into Morytania.
Official quest description, shortened: Rumours abound throughout Varrock and Al Kharid that an archaeologist has discovered clues to a hoard of treasure hidden deep in the desert, south of Al Kharid.
Walkthrough, Stage by Stage
Steps follow the Wiki quick guide. Dialogue options you must pick are in brackets, and the four diamonds can be done in any order.
- 1
Starting out.
Items required (may be noted): 650 coins, ashes, blood rune, bones, 6 molten glass, 12 magic logs, charcoal and 6 steel bars. Recommended: waterskins, a charged ring of dueling, 400 coins for carpet rides to Bedabin Camp, stamina potions, 2 Shantay passes, Digsite teleport. Speak with Asgarnia Smith in the Bedabin camp by the magic carpet with at least one inventory slot free. (dialogue: Do you have any quests? → Yes, I'll help you.)
- 2
Travel to the Digsite Exam Centre and talk to Terry Balando.
(dialogue: Ask about the Desert Treasure quest.)
- 3
Speak with him again for a translation.
(dialogue: Ask about the Desert Treasure quest.)
- 4
Speak with Asgarnia Smith in the desert.
(dialogue: Don't read book)
- 5
Speak with him again.
(dialogue: Help him)
- 6
Run south to the bandit camp and buy a drink in the pub for 650 coins.
(If you are wearing any saradomin or zamorak items e.g. unholy blessing, remove them now so you don't get attacked by the Bandits) (dialogue: Buy a drink → Buy a beer)
- 7
Speak with the bartender again.
(dialogue: I heard about four diamonds...)
- 8
Speak with Eblis in or just outside of the small rectangular building east of the bar.
(dialogue: Tell me of The four diamonds of Azzanadra → Yes → Yes, I will go get those for you.)
- 9
Deliver all the required items to Eblis by using them on him (items can remain noted), then talk to him again.
- 10
Go south-east to the mirrors, and talk to Eblis there.
- 11
Collect the 4 diamonds.
They can be obtained in any order.
- 12
Note: At any point with one of the diamonds in your inventory, a level 95 stranger may randomly appear and attack you with a poisoned dragon dagger. You may place the diamonds in the pyramid or your bank at any point to avoid this.
- 13
Smoke diamond.
Items required: tinderbox, facemask (Slayer Helmet works) or gas mask, combat gear, food, and ice gloves or water spells or Dwarven cannon. Recommended: Stamina or energy potions, Dwarven cannon, good food, Protect from melee prayer. Equip your facemask and enter the Smoke Dungeon west of Pollnivneach and east of the mirrors.
- 14
Light the 4 standing torches, one in each corner of the dungeon, and open the chest in the centre to get the key before any of the torches burns out.
- 15
Starting at the NE corner with 100% run and then onto SE, NW and then SW, you can make it to the chest without stamina or energy pots.
- 16
Use the warm key to open the gate to the east.
- 17
Defeat Fareed to get the Smoke diamond.
Pray Protect from Melee and attack with water spells or ranged. Without ice gloves he knocks your bow into your inventory when he reaches melee range, so keep your distance or wear ice gloves.
- 18
Shadow diamond.
Items required: 20+ lockpicks, antipoison, food, 5,000 coins, magic combat equipment, Prayer/Super restores to combat the Prayer drain. Note: Tiles by the general store in the Bandit camp will unnote any items for a small fee, and nearby bandits can be pickpocketed for Antipoison and lockpicks. Speak with Rasolo outside the house south of Baxtorian Falls. (dialogue: Ask about the Diamonds of Azzanadra → Yes)
- 19
Travel to the most southern tent in the Bandit camp.
Bring antipoison, food, and 20+ lockpicks (you can bring noted ones and coins to exchange with Tiles in Bandit camp's general store, 5 coins for each lockpick) (For ironmen, note that both lockpicks and antipoisons may be pickpocketed from the Bandits in the vicinity).
- 20
Unlock the secure chest (the 3 locks must be picked consecutively, it can take upwards of 100 tries to open the chest and is dependent upon Thieving level).
- 21
Give the gilded cross to Rasolo.
Even if your inventory is full, the cross will instantly be swapped for the ring.
- 22
Equip the visibility ring and climb down the ladder east of Rasolo in the fenced area.
- 23
Run through the dungeon, kill Damis in his 2 forms and pick up the shadow diamond (his second form drains player's prayer rapidly, it is advised to safespot Damis, this can be done by hitting a bat or rat and stacking npcs behind). Kill a Shadow Hound to complete a task in the Hard Kandarin Diary.
- 24
Note: If you run too fast and too far out of Damis' range, he will vanish once more into the shadows. If this happens, go back into the maze where you first enter the large area with Damis' spawn. He will re-appear in the form he disappeared in, with hitpoints reset to full.
- 25
Ice diamond.
Items required: runes to cast fire spells to unfreeze the Trolls after killing Kamil, any sweet food (from Troll child's list), spiked boots (get these from Dunstan with a pair of climbing boots and an iron bar), climbing boots or Trollheim Teleport, enough food and combat equipment to kill 5 Ice Trolls and Kamil. Prayer and restore/super restore/menaphite remedy potions highly recommended. Give your sweet food to the Troll child north-west of Trollheim by right-clicking and using the cake on the troll child.
- 26
Speak with the Troll child.
(dialogue: Yes)
- 27
Enter the ice gate and kill 5 ice trolls.
- 28
Note: You won't need to kill the trolls again if you teleport out and come back
- 29
Enter the cave.
- 30
Follow the path then kill Kamil (it is advised to approach with protect from magic to force him to teleport into range, then protect from melee, and manually cast your spells).
- 31
Continue west and follow the long icy path.
- 32
Wear spiked boots and climb the ice ledge, follow the new path.
- 33
Go through the gate and smash the trolls frozen in ice by using your fire spell on each of them.
Talk to them for the ice diamond.
- 34
Blood diamond.
Items required: Silver bar, spice, garlic powder (or garlic and pestle and mortar), food, prayer potions, and (after Entrana!) combat equipment. Means of travel to Draynor is also helpful. Recommended: Consider bringing your Druid pouch to prevent ghasts from rotting your food as you run through the swamp. Speak with Malak in the Canifis pub. (dialogue: I am looking for a special Diamond... → Yes → How can I kill Dessous?)
- 35
Travel to the Draynor Sewer and give Ruantun a silver bar for a silver pot.
- 36
You can go upstairs in Morgan's house and search the cupboard to get garlic if needed.
Grind your garlic with a pestle and mortar to receive garlic powder.
- 37
Take the silver pot to the High Priest in the Entrana church and he will enchant it.
- 38
Speak with Malak (He will damage you for five hitpoints here, but he cannot kill you).
- 39
Add spices and garlic powder to the pot of blood.
- 40
Prepare for a tough boss fight (combat gear, high healing food).
- 41
Travel to the Morytania Graveyard north of Castle Drakan (see map).
- 42
Pour your pot of blood on the tomb and defeat Dessous
- 43
Dessous has 99 Defence and 150 defence against slash and is generally very strong against melee.
Recommended to range/mage him.
- 44
You can avoid taking damage by alternating between protection from melee and protection from range each game tick. (Note: if you leave the fight you will need to make a new pot of blood but you keep your blessed pot)
- 45
Return to Malak and claim the blood diamond.
- 46
The Ancient Pyramid.
Items required: all four diamonds. Recommended: weight-reducing gear, stamina potion, energy potion, antipoison, prayer potions and high-healing food. Go south-east of Eblis and place a diamond in each of the pyramid's obelisks.
- 47
Enter the pyramid from the top.
- 48
Run through each floor and don't stop or a trap may send you back to the start.
Traps may still trigger regardless. Beware Mummies and Scarabs as they can hit over 20.
- 49
Speak with Azzanadra at the end.
- 50
Praying at the altar twice after completing the quest will unlock a hard task in the Desert area.
- 51
Finish the closing dialogue to complete the quest.
Two fights reset if you leave. Dessous needs a fresh pot of blood (you keep the blessed pot), and Damis comes back at full health if you run too far from him.
Puzzles and Timed Sections
DT1 has no randomised puzzles. The hard parts are timed runs and a lock that eats lockpicks.
| Section | What to do |
|---|---|
| Smoke Dungeon torches | Light all four corner torches and open the centre chest before any of them burns out. Starting at the NE corner with full run, then SE, NW and SW, you can make it without energy potions. |
| Bandit Camp secure chest (gilded cross for Rasolo) | The three locks have to be picked in a row, and it can take upwards of 100 tries depending on your Thieving level. Bring 20 to 50+ lockpicks; Tiles at the Bandit Camp general store unnotes them for 5 coins each. |
| Ice path to Kamil | Your stats drain every few seconds and run energy drops to 0. Wear spiked boots for the ice ledge and bring restores. Ice wolves on the way hit up to 16 in multicombat. |
| Ancient Pyramid | Keep running through each floor. Random traps send you back to the entrance, and the mummies and scarab swarms hit over 20. |
Boss Fights
Levels and max hits are from the OSRS Wiki, which recommends 70 combat. Each boss has a style rule that matters more than your gear.
| Fight | Attacks with | Pray | What decides the fight |
|---|---|---|---|
| Fareed (level 167) | Melee up to 40 (37 with ice gloves), some magic in melee range | Protect from Melee | Only water spells damage him with Magic. Without ice gloves he knocks your weapon into your inventory when he reaches melee range, so keep your distance or wear ice gloves. |
| Damis (levels 103 and 174) | Melee; the second form hits up to 28 | Protect from Melee | The second form drains 5% + 1 of your prayer points every tick, but only in melee range. Safespot him behind a rat or bat in the multicombat area. |
| 5 ice trolls (levels 120-124) | Melee, up to 25 | Protect from Melee | Kills are kept if you teleport out and come back. |
| Kamil (level 154) | Melee up to 23, plus an ice attack that hits 5 and freezes you | Protect from Melee | Only fire spells damage him with Magic, so use the standard spellbook. Melee is a poor choice because he freezes you so often. |
| Dessous (level 139) | Melee up to 19 every 3 ticks, plus a ranged and magic hit of double 5s | Protect from Melee | Weak to magic and ranged, and to stab in melee, with 150 slash and crush defence. If he teleports to you more than three times he gets bored and leaves, and you need a new pot. |
A Dwarf multicannon works on all of the diamond bosses, and the Wiki suggests it for pures who want to avoid Hitpoints XP. Expect to use 500 or more cannonballs over the whole quest.
Rewards and Unlocks
Rewards from the Wiki reward scroll. Ancient Magicks is the reason almost everyone does this quest; the Magic XP is small by comparison.
| Reward | Detail |
|---|---|
| Quest points | 3 |
| Difficulty | Master |
| Length | Long |
| Reward | 20,006.9 Magic experience |
| Reward | The ability to use Ancient Magicks: At any time, you can pray at the altar and change between the standard and Ancient Magicks spellbooks. After traversing the pyramid for the first time, you may enter via the back-door of the pyramid to gain a short cut to the altar. Be warned that changing spellbooks will drain your prayer to 0. |
| Reward | Ring of visibility: If you ever lose it, you can obtain another one from Rasolo. |
| Reward | Access to ancient staff: You can buy one from Eblis for 80,000 coins. If you lose the staff, you will have to reobtain it from another source. |
| Reward | Access to the Smoke Dungeon, which can be used for various Slayer tasks. |
| Reward | Ability to talk to Eblis to obtain an ancient signet. |
| Reward | Dessous, Damis, Fareed, and Kamil accessible in the Nightmare Zone. |
Fact checked 2026-10-12 against the OSRS Wiki quest page and quick guide.
Common Mistakes and Warnings
Most failed DT1 attempts come from the wrong spell element, a dry prayer bar at Damis, or stopping to eat in the pyramid.
- Trying to melee Fareed without ice gloves. He knocks your weapon off, and only water spells work if you switch to Magic.
- Casting anything but water spells on Fareed, or anything but fire spells on Kamil. Iban Blast and god spells do nothing to them.
- Under-bringing prayer for Damis's second form. Its drain is the fight; food alone will not save a dry prayer bar.
- Wearing Saradomin or Zamorak items into the Bandit Camp. The bandits turn aggressive before you even buy the drink.
- Carrying diamonds around the world instead of banking them or seating them in the pyramid, then meeting the level 95 Stranger and his poisoned dragon dagger.
- Stopping on pyramid floors to eat. Momentum matters more than topping off mid-floor.
- Skipping spiked boots for the ice path and finding out at the ledge.
- Leaving the Dessous fight and expecting to walk back in. You need a new pot of blood.
Ironman Notes
Lockpicks and antipoisons for the Bandit Camp secure chest (gilded cross for Rasolo) can be pickpocketed from the bandits around the camp. Bandits need 53 Thieving, the same level the quest asks for, and Tiles in the general store unnotes lockpicks for 5 coins each.
The 12 magic logs are the slowest part of the Eblis hand-in for an iron, because magic trees need 75 Woodcutting. Cut them before you start the quest.
FAQ
What does Desert Treasure 1 unlock?
Ancient Magicks, which you switch to by praying at the altar inside the Ancient Pyramid. Switching spellbooks drains your prayer to 0. You also get access to the Smoke Dungeon and can buy an ancient staff from Eblis for 80,000 coins.
Is Desert Treasure the same quest as Desert Treasure 1?
Yes. Jagex renamed the 2005 quest from Desert Treasure to Desert Treasure I on 11 January 2023, ahead of the sequel, and players shorten it to DT or DT1.
What is each diamond boss weak to?
Fareed only takes damage from water spells when you use Magic, and Kamil only from fire spells. Dessous is weak to magic and ranged, and to stab in melee, with 150 slash and crush defence. Damis has no elemental weakness, so any spell works on him.
Can I do the diamond bosses in any order?
Yes. Pick the order that fits your gear and teleports, and bank each diamond as soon as you get it.
Is the pyramid checkpointed?
No. Traps send you back to the entrance, so bring stamina potions and weight-reducing gear and keep moving.
Do I need high combat?
The Wiki recommends around 70 combat. Lower is possible with prayer, the right spell elements and a cannon, but Damis and Dessous punish thin setups.
Is Desert Treasure II required after this?
No. DT1 stands alone for Ancients. The sequel is a separate Grandmaster quest with much harder bosses; our Desert Treasure 2 guide covers what it needs.
Still stuck on a mechanic? Ask the team on our Discord, it is free.
Bottom Line
DT1 is four style-locked bosses plus a stamina test. Get the water and fire rules right, bring prayer for Damis, and the pyramid becomes a run rather than a wipe loop.
If Ancients are the bottleneck on your account and you would rather skip the diamond circuit, our quest service completes it by hand.
Sources
Numbers and mechanics on this page come from these 9 OSRS Wiki pages:
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