The short version
30-second read- Switch to Ancient Magicks before leaving. The vault only opens on that spellbook, and the totems need burst spells.
- Carry a one-click teleport with medallions. The level 271 Mysterious Figure can ambush you and Tele Block, and medallions cannot be banked.
- Protect from Melee is mandatory on Vardorvis. The quest version heals for half the damage his auto-attacks deal, so pray and dodge the axes.
- Pack supplies for four wights in a row. Teleporting out of the final gauntlet restarts it from the first wight.
Overview
Desert Treasure II - The Fallen Empire (DT2) is the Grandmaster sequel to Desert Treasure I, and it unlocks Vardorvis, Duke Sucellus, the Leviathan and the Whisperer as repeatable bosses. To start it you need 75 Firemaking, 75 Magic, 70 Thieving, 62 Herblore, 60 Runecraft and 60 Construction, all unboostable, plus Desert Treasure I, Secrets of the North, Enakhra's Lament, Temple of the Eye, The Garden of Death, Below Ice Mountain and His Faithful Servants. It starts at the Ancient Vault north-east of Nardah, and you must be on Ancient Magicks to open it.
Unlike a single-boss finale, DT2 is four nearly separate campaigns glued by medallions and the Ancient Vault. Each path has its own puzzles, travel tax and quest-version boss, then a final vault sequence with Sliske's wights that restarts as a set if you leave.
The quest gives no new spells. You get boss access, the ability to wear ancient rings, a ring of shadows, three 100,000 XP lamps and Blast Furnace chromium ingot smelting. Boss stats, drop rates and the ring recipe are further down this page.
| Detail | Value |
|---|---|
| Difficulty | Grandmaster |
| Length | Very Long |
| Quest points | 5 |
| Quest number | 157 |
| Released | 26 July 2023 |
| Starting point | Investigate the Ancient Vault north-east of Nardah. |
| Members | Yes |
| Updated / fact checked | 2026-10-13 |
Requirements and Prerequisites
Skill and quest gates come from the OSRS Wiki quest details. All six skills are checked when you start, and none can be boosted. There is no combat requirement, but the Wiki recommends 100+ combat.
| Skill | Level | Boostable? |
|---|---|---|
| Firemaking | 75 | No |
| Magic | 75 | No |
| Thieving | 70 | No |
| Herblore | 62 | No |
| Runecraft | 60 | No |
| Construction | 60 | No |
Seven quests are direct prerequisites. Their own chains are in brackets:
- Desert Treasure I (needs The Dig Site, Temple of Ikov, The Tourist Trap, Troll Stronghold, Priest in Peril and Waterfall Quest)
- Secrets of the North (needs Making Friends with My Arm, The General's Shadow, Devious Minds and Hazeel Cult, each with a long chain behind it)
- Enakhra's Lament
- Temple of the Eye (needs Enter the Abyss)
- The Garden of Death
- Below Ice Mountain
- His Faithful Servants (needs Priest in Peril)
Secrets of the North is usually the slow one, because it sits on top of Swan Song, Cold War, Wanted! and more. Our Secrets of the North guide lists that chain and every puzzle code.
Items to Bring
Switch to Ancient Magicks before you set off; the vault will not open on any other spellbook. The rune list covers one cast each of the four bursts.
Required
- Be on the Ancient Magicks spellbook
- Runes to cast Blood Burst, Ice Burst, Smoke Burst, and Shadow Burst
- 8 Death runes
- 16 Chaos runes
- 2 Fire runes
- 3 Air runes
- 4 Water runes
- 2 Soul runes
- 2 Blood runes
- Ring of visibility
- Tinderbox (obtainable during the quest)
- Pestle and mortar (obtainable during the quest)
- Pickaxe (obtainable during the quest)
- Facemask or Slayer helm
Recommended
- Combat 100
- Digsite teleport
- Desert heat protection
- Desert amulet 4 or Nardah teleport
- Xeric's talisman or access to it in POH
- Stamina potions
The bursts are for the four totems in the military installation near the start. Bring a few spare casts in case of a misclick.
Where to Start
Starting location: Investigate the Ancient Vault north-east of Nardah.
Fairy ring DLQ, a Nardah teleport or a desert amulet all land close to the vault. Once you pick up your second and third medallions, the level 271 Mysterious Figure may ambush you, and she can Tele Block, so keep a one-click teleport on you.
Official quest description, shortened: During Gielinor's Second Age, the world was dominated by an empire the likes of which had never been seen.
Walkthrough, Stage by Stage
Steps follow the Wiki quick guide, cut down to what each path asks of you. The four medallion paths can be done in any order or side by side. Medallions cannot be banked, so return each one to the vault quickly.
- 1
Familiar Faces.
On Ancient Magicks, enter the Ancient Vault north-east of Nardah (fairy ring DLQ, then run south-east) and inspect the four statues and the plaque. (dialogue: Yes.)
- 2
Talk to Asgarnia Smith, then to Terry Balando at the Exam Centre.
- 3
Operate the winch at the eastern edge of the Digsite, talk to Dr Banikan and mine the rocks.
A bronze pickaxe is in the crate to the north.
- 4
The Ancient Guardian.
Enter the crevice and kill the Ancient Guardian (level 153, 200 HP). Use melee, since its shield regenerates against anything else, pray Protect from Melee and step off the shadows when rocks fall every fifth attack.
- 5
Inspect the golem, take the uncharged cells from the crates, cast a burst spell on each matching totem and charge the cells on the altar.
- 6
Solve the golem grid: one cell per section, per row and per column, and no two cells touching.
Then search Vardorvis, Perseriya, Sucellus and Whisperer.
- 7
Operate the golem once more, leave and talk to Elissa north of the winch.
(dialogue: I hear you visited Lovakengj recently.)
- 8
Vardorvis path.
Talk to Barus at the Burning Man in Lovakengj, search the desk in the house south of the Hosidius Estate Agent for the strange potion and note, then drink the potion and take the rowboat south of Mount Quidamortem into The Stranglewood (fairy ring BLS is close).
- 9
Defend Kasonde from the Strangled for three minutes with barricades and satchels, then finish the strangler serum with a korbal herb and argian berries so the Strangled stop rooting and infecting you.
- 10
Kill Vardorvis (level 572) at the Ritual Site with a slash weapon and Protect from Melee, then kill Kasonde (level 193). Vardorvis' medallion is in the stone chest in Kasonde's hideout and goes on the north-east statue.
- 11
Perseriya path.
At the Temple of the Eye, ask the Catalytic Guardian to send you into The Scar, kill the demons and abyssal creatures, and talk to Wizard Persten by the rowboat.
- 12
Clear the three passages to burn Perseriya's ships.
The second and third need a facemask or Slayer helmet, and each has scarred lesser demons using one combat style. Finish the puzzle you are on before leaving The Scar to restock.
- 13
Fight the Leviathan (level 593) from the rowboat landing:
pray against each coloured orb before it lands and stay out of bite range. Take Perseriya's medallion from the debris and place it on the south-east statue.
- 14
Duke Sucellus path.
Enter the heavy door in Ghorrock Prison under Weiss. Your items are taken, so escape the cell with the assassin's help, recover your items and work through the sapphire, emerald, ruby and diamond key puzzles.
- 15
Survive Jhallan until the assassin arrives, then fight Duke Sucellus (level 538) with melee.
Take the odd key he drops, open the chest in the room west of the main hallway, and place Sucellus' medallion on the south-west statue.
- 16
Whisperer path.
In the Ruins of Camdozaal, get a very long rope from Prescott and climb down the sinkhole into the Lassar Undercity. Activate every teleporter you pass.
- 17
Work with Ketla:
she gives you the blackstone fragment to enter the Shadow Realm, then builds the shadow blocker and the perfected shadow torch you need to clear the tentacles in front of the Sunken Cathedral.
- 18
Fight the Whisperer (level 587) in magic gear, using earth spells if you have them, and switch prayers often. Search her entrails for the medallion.
- 19
The Desert Treasure.
Returning the last medallion knocks you out. Pick the cell lock with the hair clip from the bed, take your items from the chest to the east and inspect the altar to fight the Mysterious Figure (level 271).
- 20
Enter the vault, watch the cutscene, then beat Sliske's four wights in a row:
the Forsaken Assassin, Ketla the Unworthy, Kasonde the Craven and Persten the Deceitful. Dying or leaving restarts the set from the first wight.
- 21
Talk to Azzanadra, who upgrades your ring of visibility into a ring of shadows.
Quest complete.
The wights are all weakest to slash and ranged and have high magic defence, so the Wiki suggests a crossbow or slash weapon, a damaging special attack like the dragon dagger, a rune pouch with thrall runes, and a super combat or bastion potion.
DT2 Puzzle Answers
Most DT2 puzzles are fixed. The Scar passages are the exception, because the order you get them in changes per player.
| Puzzle | Where | Answer |
|---|---|---|
| Golem cells | Military installation | One cell per section, row and column, with no two cells touching. A wrong grid shocks you for 5 to 10. |
| Emerald key chest | Ghorrock Prison, Administration room | LIES |
| Ruby key chest | Ghorrock Prison, room with seven beds | UP, RIGHT, LEFT, DOWN, RIGHT, UP |
| Tumbler locks | Stone chests while defending Kasonde; gates in Ghorrock Prison (six tumblers) | Brute force: confirm, keep any green tumbler, move the rest up by one and confirm again. |
Boss Fights
Quest versions are weaker than the repeatable bosses. Levels below are from the Wiki's quest details.
| Fight | Level | Bring | What decides the fight |
|---|---|---|---|
| Ancient Guardian | 153 | Melee | Its shield regenerates unless you hit it with melee. Step out of falling rocks (15 to 25 damage). |
| Vardorvis | 572 (500 HP) | Slash melee, Protect from Melee | He heals for half the damage his auto-attacks deal, so Protect from Melee is mandatory. Dodge the axes. |
| Kasonde | 193 | Ranged, anti-venom | He heals during the fight and throws venom and prayer-disabling potions. Walk off the tile he aims at and break line of sight with a pillar for his explosion. |
| The Leviathan | 593 (720 HP) | Ranged, plus Ancient Magicks | It is weak to ranged, and its orbs speed up after every sequence; the Wiki calls shadow spells essentially mandatory. Pray against each orb by colour and stay out of bite range. |
| Jhallan | 491 | Food, stamina, a prayer potion | Do not fight him. Survive until the assassin arrives and click away when you get frozen. |
| Duke Sucellus | 538 (330 HP) | Melee gear (the pestle and mortar and pickaxe are in the arena) | Avoid his gaze, which hits up to 99 in the quest version. |
| The Whisperer | 587 (660 HP) | Magic, ideally earth spells | She uses all three styles; switch prayers and keep moving. |
| Mysterious Figure | 271 | Two combat styles | Spam-click away while frozen to dodge her orbs. |
| Sliske's wights | 221 to 264 | Slash or ranged, Protect from Missiles for most | All four in a row with no banking. See the walkthrough note above. |
The Four Bosses After the Quest: Drops and Ancient Rings
Finishing DT2 lets you refight all four bosses, and an awakener's orb starts a harder awakened version. Post-quest stats from the OSRS Wiki:
| Boss | Quest path | Level / HP | Main threat |
|---|---|---|---|
| Vardorvis | The Stranglewood | 784 / 700 | Melee that hits harder as his health drops (up to 43), plus flying axes up to 35. Weak to slash and to fire spells. |
| Duke Sucellus | Ghorrock Prison | 758 / 485 | Crush melee up to 56 and magic up to 48; his gaze hits up to 101. |
| The Leviathan | The Scar | 798 / 900 | Melee, ranged and magic orbs; melee orb and bite up to 50, Smoke Blast up to 60. |
| The Whisperer | Lassar Undercity | 791 / 900 | All three styles, a double melee hit of up to 42 each and Soul Siphon up to 50. 60% weak to earth spells. |
Each kill rolls a unique table: 1/64 for the Whisperer, 1/90 for Duke Sucellus, 1/96 for the Leviathan and 1/136 for Vardorvis. A hit splits into a Virtus piece (1/8), a vestige roll (3/8), a chromium ingot (3/8) or that boss's weapon piece (1/8). Three vestige rolls complete one vestige (the first two drop gold rings as progress).
| Boss | Vestige | Weapon piece | Each Virtus piece |
|---|---|---|---|
| Vardorvis | Ultor vestige, 1/1,088 | Executioner's axe head, 1/1,088 | 1/3,264 |
| Duke Sucellus | Magus vestige, 1/720 | Eye of the Duke, 1/720 | 1/2,160 |
| The Leviathan | Venator vestige, 1/768 | Leviathan's lure, 1/768 | 1/2,304 |
| The Whisperer | Bellator vestige, 1/512 | Siren's staff, 1/512 | 1/1,536 |
Turning a vestige into an ancient ring
- Chisel the matching Fremennik ring from the Dagannoth Kings into its icon (a berserker ring for Ultor, for example). This needs 80 Crafting.
- Learn the recipe from Peer the Seer, then combine the icon, the vestige and 500 blood runes. This needs 90 Magic and 80 Crafting, both boostable.
- Take the new icon, three chromium ingots and a ring mould to a furnace.
- Chromium ingots are tradeable. After touching the Remnant in the Lassar Undercity Shadow Realm, you can also have the Blast Furnace foreman make one from 40 noted runite ore, 40 noted adamantite ore and 170,000 coins (85 Smithing).
Vestiges are untradeable; the finished rings are not. You need at least one kill on a boss to wear its ring, and the quest kill counts.
What the other drops are for
- 1
Weapon pieces.
The executioner's axe head, Eye of the Duke, Leviathan's lure and Siren's staff are untradeable. All four plus 2,000 blood runes make the Soulreaper axe, which needs 75 Magic that cannot be boosted, so farming one boss never finishes it.
- 2
Virtus.
Each piece gives 2% magic damage, raised to 5% per piece on Ancient Magicks combat spells. The full set is 6% normally and 15% on Ancients, which is why it replaces Ancestral for bursting and barraging.
- 3
Awakener's orb.
One orb buys one attempt at the awakened fight and is used up win or lose. Rates: the Whisperer 1/34.5, Duke Sucellus 1/48.5, the Leviathan 1/53.6 and Vardorvis 1/80.6. Strategies are in our awakened bosses guide.
- 4
Quartzes.
Blood (Vardorvis), ice (Duke Sucellus), smoke (the Leviathan) and shadow (the Whisperer) quartz turn an ancient sceptre into its elemental version. The base rate is 1/200, and until you get your first one it improves with kill count to 1/50 at 300 kills.
- 5
Tablets.
Each boss drops its own tablet at roughly 1/26 until you receive one. Use it on the ring of shadows to add a teleport: frozen (Ghorrock Dungeon), scarred (The Scar), sirenic (the Lassar Undercity palace) and strangled (the Stranglewood temple entrance).
Rewards and Unlocks
Rewards from the Wiki reward scroll. The three lamps alone are 300,000 XP, usable on Attack, Strength, Defence, Hitpoints, Ranged, Magic or Prayer at level 60 or above.
| Reward | Detail |
|---|---|
| Quest points | 5 |
| Difficulty | Grandmaster |
| Length | Very Long |
| Reward | Three ancient lamps, each offering 100,000 experience in Attack, Strength, Defence, Hitpoints, Ranged, Magic, or Prayer at level 60 or above. |
| Reward | Chromium ingot smelting at the Blast Furnace. You need 85 Smithing and must first touch the Remnant in the Lassar Undercity Shadow Realm; the foreman then makes each ingot from 40 noted runite ore, 40 noted adamantite ore and 170,000 coins. The first one gives 35,000 Smithing experience. |
| Reward | Access to Scar essence mine |
| Reward | Ring of shadows. It keeps the ring of visibility's effects and, once charged with blood, soul, death and law runes (up to 1,000 charges), teleports to the Ancient Vault. Boss tablets add the other four teleports. |
| Reward | The ability to wear ancient rings. |
| Reward | The ability to repeat the Forgotten Four encounters as boss fights, along with the ability to challenge their awakened variants. |
| Reward | The ability to fight Demonic Brutus using abyssal potatoes. |
Fact checked 2026-10-12 against the OSRS Wiki quest page and quick guide.
Common Mistakes and Warnings
DT2 punishes leaving mid-section more than almost any other quest.
- Leaving The Scar halfway through a passage. Finish the puzzle you are on before you bank, or you may have to redo it.
- Carrying a medallion without an emergency teleport when the Mysterious Figure can appear.
- Under-gearing the final wight gauntlet and teleporting out, which restarts it from the first wight.
- Arriving on the wrong spellbook. The vault only opens on Ancient Magicks, and the totems need burst spells.
- Treating quest Leviathan or Whisperer like post-quest farm kills and bringing the wrong style mix.
- Forgetting facemask or Slayer helmet for Scar passages that require it.
- Banking the wrong combat style before Kasonde or the assassin segments.
- Ignoring strangler serum timing in The Stranglewood and getting rooted into a death spiral.
Ironman Notes
Irons cannot buy chromium ingots, and every ancient ring takes three. At the Blast Furnace that is 120 runite ore, 120 adamantite ore and 510,000 coins per ring, with the ore noted, on top of the vestige, 500 blood runes and the matching Fremennik ring from your own Dagannoth Kings kills.
The foreman only offers the ingot after you touch the Remnant at the northern furnace of the Science District in the Lassar Undercity Shadow Realm, and you need the blackstone fragment in your inventory to enter the Shadow Realm.
FAQ
Can I boost the Desert Treasure 2 requirements?
No. Firemaking 75, Magic 75, Thieving 70, Herblore 62, Runecraft 60 and Construction 60 are all unboostable and checked when you start.
Do I need Desert Treasure I first?
Yes, and you need its Ancient Magicks spellbook active to open the vault.
Does Desert Treasure 2 give new spells?
No. If a guide says it unlocks Ancient spells, it is describing Desert Treasure I. DT2 gives boss access, ancient rings, the ring of shadows, three 100,000 XP lamps and Blast Furnace chromium ingot smelting.
Which medallion path should I do first?
Any order works, and you can run paths side by side. Pick based on your strongest style; many accounts save the Whisperer until their magic setup is comfortable. If no style stands out, Duke Sucellus has the fewest hitpoints of the four quest bosses at 330.
What happens if I die to the final wights?
You restart all four from the Forsaken Assassin. The one exception is dying on the same tick you kill Persten, which still counts as a win.
Which DT2 boss drops which ring?
Vardorvis drops the Ultor vestige, Duke Sucellus the Magus vestige, the Leviathan the Venator vestige and the Whisperer the Bellator vestige. Each ring also needs three chromium ingots.
Do I need all four ancient rings?
No. Each ring suits one style: Ultor gives +12 melee strength, Bellator +20 slash attack and +6 strength, Magus +15 magic attack and +2% magic damage, and Venator +10 ranged attack and +2 ranged strength. Most accounts farm the boss for their main style first and leave the rest.
How long should I block out?
The Wiki rates it Very Long. Plan several sessions unless you already know every puzzle and boss.
Still stuck on a mechanic? Ask the team on our Discord, it is free.
Bottom Line
DT2 is four medallion paths and a vault finale. Gear each path for its own boss, and bring enough supplies for four wights back to back, because teleporting out restarts them.
If you only need the boss unlocks and not the puzzle evenings, BILS quest services can complete the run by hand.
Sources
Numbers and mechanics on this page come from these 9 OSRS Wiki pages:
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