The short version
30-second read- Start with Martin, then bank during the wait. He makes you wait 5 real-world minutes between talks, and pickpocketing him locks you out for 10 minutes.
- Dial AIR, DLR, DJQ, AJS in a row. Only the last code moves you to the fairy hideout, and AJS on its own lands at the penguins.
- Keep Nuff's certificate in your inventory. The hideout codes and the star flower both need it, and spares sit on the grotto's potion shelves.
- Protection prayers do nothing to goraks. The level 145 goraks drain a random stat on each hit, so safespot them with Ranged or Magic on DIR.
Overview
Fairytale II - Cure a Queen (Fairytale 2 for short) is the quest that opens the fairy ring network. You can use the rings as soon as the Co-ordinator just north of the Zanaris throne room gives you permission, and no skill requirement is checked before that point. To finish the quest you need Fairytale I, 40 Thieving (not boostable), 49 Farming and 57 Herblore (both boostable), and a Dramen or Lunar staff.
The full clear gives 2 quest points, 3,500 Herblore XP, 2,500 Thieving XP, a 2,500 XP lamp for any skill over level 30, and Fairy Fixit's enchantment shop. It is also required before you can build a fairy ring in your house, which needs 85 Construction on top. The only fight is against level 145 goraks, and the wiki recommends combat 55.
Plenty of accounts stop at the Co-ordinator, use the rings for months, and come back for the queen once Herblore reaches 57. Both routes are fine.
| Detail | Value |
|---|---|
| Difficulty | Experienced |
| Length | Medium |
| Quest points | 2 |
| Quest number | 107 |
| Released | 11 July 2006 |
| Starting point | Talk to Martin the Master Gardener by the pig pen in Draynor Village. |
| Fairy rings usable | After talking to the Co-ordinator in Zanaris, before any skill check |
| Members | Yes |
| Updated / fact checked | 2026-10-12 |
Requirements and Prerequisites
Fairytale I - Growing Pains is the only direct quest requirement. The three skills are needed to complete the quest, not to start it, and each one is checked at a single step.
| Skill | Level | Boostable? | Checked when |
|---|---|---|---|
| Thieving | 40 | No | Pickpocketing the Fairy Godfather for the Queen's secateurs |
| Farming | 49 | Yes | Picking the star flower |
| Herblore | 57 | Yes | Making the magic essence |
Quest requirements:
- Fairytale I - Growing Pains is the direct requirement.
- Fairytale I needs Lost City, which is also where you make your Dramen staff, and Nature Spirit.
- Nature Spirit needs Priest in Peril and The Restless Ghost.
Basic ring travel only needs the mid-quest unlock. A fairy ring in your player-owned house needs the full quest and 85 Construction.
Items to Bring
You only supply a staff, a vial of water and a pestle and mortar. The certificate, the star flower and the gorak claws all come from the quest.
Required
- Dramen or Lunar staff
- Vial of water
- Pestle and mortar
- Nuff's certificate (obtained during quest)
Recommended
- Combat level 55 or higher
- Combat equipment and some food for the goraks
- Restore potion
- Teleportation to any fairy ring (such as the Salve graveyard teleport, Ardougne cloak, or Slayer ring)
Where to Start
Starting location: Talk to Martin the Master Gardener by the pig pen in Draynor Village.
Martin makes you wait 5 real-world minutes between the first and second conversation, so start the quest first and do your banking while the timer runs. Do not pickpocket him, or you are locked out for 10 minutes of in-game time.
You cannot use fairy rings yet, so reach Zanaris the Lost City way: wield your Dramen staff and enter the shed in Lumbridge Swamp.
Walkthrough, Stage by Stage
Steps follow the wiki quick guide in order. Dialogue options are in brackets.
- 1
Unlocking Fairy Rings.
Take all required items with you.
- 2
Speak with Martin the Master Gardener in the Draynor Market.
(dialogue: Quest.)
- 3
Wait 5 minutes (real-world time) and speak to Martin the Master Gardener again.
(dialogue: Quest. → I suppose I'd better go see what the problem is then.)
- 4
Go to Fairy Nuff's grotto in Zanaris, just north of the bank.
- 5
Take Nuff's Healing certificate off the floor, right-click it and study it.
If you lose it, search the potion shelves in the grotto for another.
- 6
Head to the south-west area of Zanaris and read the Rune temple sign just south of the Cosmic Altar.
- 7
Speak with the Fairy Godfather in the throne room.
(dialogue: Where is the Fairy Queen? → Where could she have been taken to? → Yes, okay.)
- 8
Speak with the Co-ordinator just north of the throne room.
(dialogue: The fairy rings.) You can now use the fairy rings. If your skills are not ready, you can stop here.
- 9
Speak with Fairy Fixit near the fairy ring west of the throne room.
(dialogue: Why are you carrying that toolbox?)
- 10
Curing the Queen.
Equip your staff and dial AIR, then DLR, then DJQ (you will not go anywhere), then AJS to reach the fairy hideout. Nuff's certificate must be in your inventory. Right-click Configure works.
- 11
Speak with Fairy Nuff and Fairy Very Wise in the north-east corner of the hideout.
- 12
Go back to Zanaris (BKS) and pickpocket the Fairy Godfather while he and his henchmen aren't looking. This is the 40 Thieving check. A successful pickpocket always gives the Queen's secateurs, and a failed one teleports you outside Zanaris.
- 13
Return to the hideout (AIR, DLR, DJQ, AJS) and give the Queen's secateurs to Fairy Nuff.
- 14
Do not mix the magic essence before the fairy teaches you how, or it will not revive the Fairy Queen.
- 15
Travel to CKP.
Wait 2 to 5 minutes until a star flower has grown, then pick it. You need 49 Farming and Nuff's certificate in your inventory.
- 16
Travel to DIR.
Kill a gorak and pick up its gorak claws. Goraks can be safespotted using the terrain, and protection prayers do not work against them.
- 17
Return to the hideout (AIR, DLR, DJQ, AJS) and speak with Fairy Nuff.
- 18
Use the star flower on your vial of water, grind the gorak claws into gorak claw powder, then use the two on each other to make the magic essence. This needs 57 Herblore.
- 19
Right-click use the magic essence on the Fairy Queen, lying on the stretcher near Fairy Nuff.
- 20
Speak with the Fairy Queen to complete the quest.
Fairy Ring Codes Used in Fairytale 2
There are no puzzles in this quest. What trips people up is the hideout, which is not a normal ring destination: you dial four codes in a row and only the last one moves you.
| Destination | Code | Why you go there |
|---|---|---|
| Fairy resistance hideout | AIR, DLR, DJQ, AJS | Fairy Nuff, Fairy Very Wise and the Fairy Queen. Needs Nuff's certificate in your inventory. |
| Zanaris | BKS | Pickpocketing the Fairy Godfather |
| Cosmic entity's plane | CKP | Picking the star flower (49 Farming) |
| Gorak's Plane | DIR | Killing a gorak for the claws |
Outside the quest, AIR is a ring south-east of Ardougne, DLR is the Poison Waste south of Isafdar and AJS is the penguins near Miscellania. DJQ has no destination of its own.
The Gorak Fight
The goraks on DIR are the only combat in the quest. You need one set of gorak claws.
| Fight | Level | What to use | What decides the fight |
|---|---|---|---|
| Goraks | 145 | Ranged or Magic from a safespot, or melee with food | Protection prayers do not work on them, so either use the terrain to safespot or bring enough food to tank the hits. |
A low-level account is better off safespotting than trading hits, since they drain a random stat on every successful hit.
Rewards and Unlocks
The fairy ring network arrives mid-quest. The rest comes when you talk to the Fairy Queen at the end.
| Reward | Detail |
|---|---|
| Quest points | 2 |
| Herblore | 3,500 experience |
| Thieving | 2,500 experience |
| Antique lamp | 2,500 experience in any skill over level 30 |
| Unlock | Access to the fairy rings network |
| Unlock | Access to Fairy Fixit's Fairy Enchantment shop |
What full completion adds
- The right to build a fairy ring in your player-owned house, at 85 Construction
- Fairy Fixit's Fairy Enchantment shop
- The XP and lamp above
Common Mistakes and Warnings
Most Fairytale 2 problems come from the partial unlock or the hideout codes.
- Thinking you need 57 Herblore before any fairy ring works. The rings unlock at the Co-ordinator.
- Pickpocketing Martin at the start, which locks you out for 10 minutes of in-game time.
- Leaving Nuff's certificate in the bank. The hideout codes and the star flower both need it.
- Dialling AJS on its own and landing at the penguins instead of the hideout.
- Praying Protect from Melee against goraks. Protection prayers do nothing to them.
- Mixing the magic essence before the fairy teaches you the recipe, so it fails on the queen.
- Skipping Fairytale I and wondering why Martin will not start the quest.
Ironman Notes
Take the ring unlock as soon as Fairytale I is done. It needs no skills, and the rings shorten the farm runs you will be doing anyway.
Farming 49 and Herblore 57 can both be boosted for this quest. Thieving 40 cannot.
The only supplies are a vial of water and a pestle and mortar, so nothing here depends on drops or shop stock.
FAQ
How far into Fairytale 2 do you get fairy rings?
Once the Co-ordinator, just north of the Zanaris throne room, gives you permission. That comes right after you read the Rune temple sign and speak to the Fairy Godfather, and before any skill check.
Can you start Fairytale 2 without the requirements?
Yes. You only need Fairytale I to start. The 40 Thieving, 49 Farming and 57 Herblore are checked later, at the Godfather pickpocket, the star flower and the magic essence.
What are the fairy ring codes in Fairytale 2?
AIR, DLR, DJQ, AJS in a row for the fairy hideout, BKS for Zanaris, CKP for the star flower and DIR for the goraks.
What staff do I need?
A Dramen or Lunar staff, wielded when you use a ring. After the quest, the elite Lumbridge & Draynor diary lets you use fairy rings without a staff.
Do I need to finish the quest for a house fairy ring?
Yes. The POH fairy ring needs full completion and 85 Construction.
Still stuck on a mechanic? Ask the team on our Discord, it is free.
Bottom Line
Do Fairytale 2 up to the Co-ordinator the day you finish Fairytale I, then come back for the queen at 40 Thieving, 49 Farming and 57 Herblore.
If you would rather have the full quest done while you train something else, it is part of our quest service.
Sources
Numbers and mechanics on this page come from these 5 OSRS Wiki pages:
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