OSRS Group Ironman Guide: Roles, Tips, and Progression

Group Ironman explained properly: sizes, the five-week trade caps, storage from 80 to 200 slots, prestige rules, Hardcore's shared lives, and how to split roles.
Quick Take
Group Ironman lets 2 to 5 accounts share one Ironman economy. Trading inside the group is free, trading outside it is not, and a shared bank sits alongside your own. Released 6 October 2021, it comes in ranked, Unranked and Hardcore flavours.
The mechanics that actually shape your first two months are the ones most groups discover late: a joining member's wealth cap, the fact that group storage starts at only 80 slots, and the killcount rule that stops a member using raid uniques they did not earn. Get those straight before you argue about who gets the first whip.
Mode Comparison
Three variants exist, and the choice is close to permanent. Pick deliberately.
| Variant | HiScores | Trade caps | Deaths |
|---|---|---|---|
| Ranked Group Ironman | Listed | Apply to members without prestige | Normal |
| Hardcore Group Ironman | Listed | Apply to members without prestige | Shared life pool — one life per member |
| Unranked Group Ironman | Not listed | None | Normal |
- Variant
- Ranked Group Ironman
- HiScores
- Listed
- Trade caps
- Apply to members without prestige
- Deaths
- Normal
- Variant
- Hardcore Group Ironman
- HiScores
- Listed
- Trade caps
- Apply to members without prestige
- Deaths
- Shared life pool — one life per member
- Variant
- Unranked Group Ironman
- HiScores
- Not listed
- Trade caps
- None
- Deaths
- Normal
Ranked groups may only invite fresh accounts. Inviting an established player converts the group to Unranked, removes it from the HiScores, drops prestige, lifts the internal trade caps and ends Hardcore status. That is the trade-off in one sentence: an experienced friend costs you your ranking.
An existing solo Ironman can convert to Unranked Group Ironman by speaking to the Ironman tutor in Lumbridge. There is a seven-day window to cancel, and after that it cannot be reversed.
The First Five Weeks
Members who join a group after it was founded do not have prestige, and a weekly cap limits everything they can receive from teammates and from shared storage combined.
| Week | Cap on wealth received |
|---|---|
| 1 | 1,000,000 |
| 2 | 20,000,000 |
| 3 | 50,000,000 |
| 4 | 100,000,000 |
| 5 onward | Unlimited |
- Week
- 1
- Cap on wealth received
- 1,000,000
- Week
- 2
- Cap on wealth received
- 20,000,000
- Week
- 3
- Cap on wealth received
- 50,000,000
- Week
- 4
- Cap on wealth received
- 100,000,000
- Week
- 5 onward
- Cap on wealth received
- Unlimited
A second restriction runs alongside it. Without individual prestige, a member cannot use most uniques from raids, regular bosses and Slayer bosses until they have killed that boss at least once. Jagex has confirmed this covers items people rarely think of as boss drops, including the abyssal whip, trident of the seas, occult necklace, dark bow and dragon boots. Both restrictions expire at the end of the fifth week.
Group Storage
Shared storage opens through the normal bank interface. Everyone can deposit, but only one member can have it open at a time, so a scheduled deposit run beats five people fighting over access.
It starts at 80 slots and grows to a maximum of 200 by completing unlock tasks, listed under the Storage Unlocks icon in group storage or in the Iron Group settings. Groups cannot unlock any slots until five weeks have passed.
| Task | Slots |
|---|---|
| Open group storage wearing a rune platebody | 3 |
| Open it wearing Fighter, Fancy or Fancier boots | 2 |
| Reach 99 in a gathering skill | 3 |
| Reach 99 in an artisan skill | 3 |
| Reach 50 / 100 / 150 / 200 quest points | 2 / 3 / 3 / 3 |
| Reach combat level 50 / 100 / 126 | 2 / 3 / 3 |
| Reach total level 500 / 750 / 1000 / 1500 / 2000 | 2 / 3 / 3 / 3 / 3 |
| Complete every easy, medium, hard or elite diary | 3 each |
- Task
- Open group storage wearing a rune platebody
- Slots
- 3
- Task
- Open it wearing Fighter, Fancy or Fancier boots
- Slots
- 2
- Task
- Reach 99 in a gathering skill
- Slots
- 3
- Task
- Reach 99 in an artisan skill
- Slots
- 3
- Task
- Reach 50 / 100 / 150 / 200 quest points
- Slots
- 2 / 3 / 3 / 3
- Task
- Reach combat level 50 / 100 / 126
- Slots
- 2 / 3 / 3
- Task
- Reach total level 500 / 750 / 1000 / 1500 / 2000
- Slots
- 2 / 3 / 3 / 3 / 3
- Task
- Complete every easy, medium, hard or elite diary
- Slots
- 3 each
Two practical warnings. Member's items cannot be moved in or out of group storage on free-to-play worlds, so return anything the group needs before a membership lapses. And storage locks ten minutes before a game update reboot.

Prestige, and What Breaks It
Group prestige is a cosmetic gold star shown next to the group in-game and on the HiScores. It has no gameplay effect, and leaders can opt out when the group is created. Individual prestige is the one that matters mechanically, because it governs the trade caps and killcount rules above.
Group prestige is lost by inviting a new member after creation, by a member being permanently banned, or by doing PvM with players outside the group — specifically Chambers of Xeric, Theatre of Blood, Tombs of Amascut, The Nightmare, Nex, Royal Titans and Yama. The game warns you before an action costs prestige.
Hardcore's Shared Lives
A Hardcore group shares one life per member: a group of three shares three lives and loses Hardcore status on the third death. Any member can burn any life, and one careless player can burn several.
Content that is safe for a solo Hardcore Ironman is not automatically safe here. Minigames where other players can provoke monsters into you — Pest Control splatters being the usual example — can cost the group a life. Treat unfamiliar group content as unsafe until you have checked it.
Combat and Drops
Drops follow Ironman rules with a group extension. If anyone outside the group damages an NPC, the drop goes to them or vanishes. If only group members hit it, the drop goes to whichever member dealt the most damage — worth agreeing on in advance for a boss someone specifically needs.
In the Wilderness you use standard Ironman drop mechanics, with the exception that you can loot drops from killing your own group members. PvP gives Group Ironmen one eighth of normal combat experience.
Combat Achievements scale to your group. You are not required to complete tasks demanding more players than your group has, so a four-player group can skip the five-scale tasks. Grandmaster therefore takes fewer total tasks than it does for a non-group ironman.
Splitting Roles
Because everything is shared, duplicated effort is the main waste. These splits are our own scheduling convention rather than anything the game imposes, and they work best when revisited monthly.
| Focus | What they cover | Why it helps the group |
|---|---|---|
| Gatherer | Mining, Fishing, Woodcutting, Farming runs | Feeds artisan skills and food supply without everyone grinding the same rocks |
| Artisan | Herblore, Crafting, Smithing, Fletching | Turns gathered input into potions, ammo and gear the whole group draws on |
| Quester | Quest points and unlocks | Quest points open storage slots and gate most bosses |
| Combat | Slayer, early bosses, Prayer | Provides killcount so uniques become usable and drops start arriving |
- Focus
- Gatherer
- What they cover
- Mining, Fishing, Woodcutting, Farming runs
- Why it helps the group
- Feeds artisan skills and food supply without everyone grinding the same rocks
- Focus
- Artisan
- What they cover
- Herblore, Crafting, Smithing, Fletching
- Why it helps the group
- Turns gathered input into potions, ammo and gear the whole group draws on
- Focus
- Quester
- What they cover
- Quest points and unlocks
- Why it helps the group
- Quest points open storage slots and gate most bosses
- Focus
- Combat
- What they cover
- Slayer, early bosses, Prayer
- Why it helps the group
- Provides killcount so uniques become usable and drops start arriving
For a group of two, collapse this to one gatherer-artisan and one quester-combat. For five, add a dedicated Construction and Agility account, since a good house and Graceful save everyone else real time.
One genuine mechanical perk: Group Iron players can teleport straight to a teammate's house with the standard Teleport to House spell using the Group: Choose and Group: Previous right-click options. One good house serves the whole group.

Progression Milestones
Storage unlocks give you a natural progression ladder, because they reward exactly the totals a healthy team is heading towards anyway. Rather than inventing your own roadmap, work down the unlock list — it points you at quest points, combat level and total level in roughly the order a balanced account wants them.
The milestones below are ordered by how early they are realistically reachable, not by how many slots they award. Cheap unlocks first keeps the shared bank usable while the heavier grinds are still in progress.
| Milestone | Why it matters |
|---|---|
| 50 quest points | First quest storage unlock; also clears early quest gates |
| Rune platebody equipped | Cheapest 3-slot storage unlock in the game |
| Combat level 50 | Opens early bosses and a 2-slot unlock |
| End of week 5 | Trade caps and killcount restrictions expire |
| Total level 750 | Signals the group has broad skill coverage, not one carried account |
| 100 quest points | Most mid-game content unlocked |
| Combat level 100 | Group raiding becomes realistic |
| 200 slots of storage | All unlock tasks complete; storage stops being the bottleneck |
- Milestone
- 50 quest points
- Why it matters
- First quest storage unlock; also clears early quest gates
- Milestone
- Rune platebody equipped
- Why it matters
- Cheapest 3-slot storage unlock in the game
- Milestone
- Combat level 50
- Why it matters
- Opens early bosses and a 2-slot unlock
- Milestone
- End of week 5
- Why it matters
- Trade caps and killcount restrictions expire
- Milestone
- Total level 750
- Why it matters
- Signals the group has broad skill coverage, not one carried account
- Milestone
- 100 quest points
- Why it matters
- Most mid-game content unlocked
- Milestone
- Combat level 100
- Why it matters
- Group raiding becomes realistic
- Milestone
- 200 slots of storage
- Why it matters
- All unlock tasks complete; storage stops being the bottleneck
Leaving, Leadership and Common Mistakes
Know the exit rules before you need them. Leaving voluntarily or being kicked both start a seven-day grace period during which you can still trade with the group but cannot withdraw from group storage, and cannot join another group.
On leaving you choose between three outcomes. Keeping ranked status creates a new group with you as leader and deletes your tradeable items. Becoming Unranked keeps your items but removes you from the GIM HiScores. Converting to a regular account keeps everything. Stats, untradeables and quest progress survive all three.
Leadership has its own timers. A leader stepping down must nominate a successor and waits seven days. If a leader is inactive for 30 days, leadership passes automatically to the longest-standing member.
The mistakes we see most often are social rather than mechanical: no agreed rule for contested drops, goals set for five committed players when three are casual, one member carrying everything until they burn out, and nobody touching shared storage until it is full. Write the rules down in week one — a reliable three-player team beats a theoretical five every time.
Related guides
Deeper reading on the grinds a group runs into: Ironman equipment progression, gathering resources as an iron, why the Ironman grind differs, and the optimal quest order for clearing those storage unlocks.
If your group is blocked on a skill nobody will train, GIM item services and iron gathering can unblock it. What a group typically orders — duplicate gear, potions, a rare, or an early bootstrap — is in GIM Items OSRS: Gearing Up Your Group Ironman the Smart Way. Agree as a group first so nobody feels cheated, and check the reviews before ordering.
FAQ
How many players can a group have?
Two to five. Group names are capped at 12 characters and cannot match an existing group or clan name.
Should we go Hardcore?
Only if everyone accepts that any member can spend a shared life, and that no PvM with outsiders is permitted at all. If either point worries anyone, take ranked instead.
Can we add a friend later?
A ranked group can only invite fresh accounts. Inviting an experienced player makes the group Unranked, removes it from the HiScores and ends Hardcore status for everyone.
Why can't I use the whip we just got?
You are probably a member without individual prestige. Most boss and Slayer uniques need one kill of that boss from you personally, and the requirement expires at the end of week five.
Bottom Line
Group Ironman is an Ironman economy with a shared bank, a five-week onboarding period and a life pool if you choose Hardcore. The mechanics reward planning: quest points and total levels buy storage slots, killcount makes uniques usable, and role splits stop four people mining the same ore.
Agree the rules, respect the caps, then chase the gear. Verify anything volatile on the OSRS Wiki before a long grind, since mode details do change with updates.
Educational OSRS guide. Mode mechanics verified against the Old School RuneScape Wiki on 3 August 2026; re-check the wiki before committing to a long grind.
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