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OSRS Ironman Combat Training 1–70: Quest XP, Bone Crossbow, Library

Ironman combat 1–70 in OSRS: correct quest XP per skill, the bone crossbow and bone bolts from Nardok, Arceuus Library Magic, crab spots and HCIM notes.

Bils Services TeamWiki-checked 14 Oct 202617 min read10 views0 comments
Dorgeshuun crossbow, the bone crossbow ironmen buy from Nardok to train Ranged from level 28
Attack
45 (63,600 XP)
Strength
33 early44 with Dragon Slayer I and Haunted Mine
Hitpoints
24 after Witch's House
Magic
35 with Horror from the Deep

The short version

30-second read
  • Quests first. Quest rewards put Attack at 45, Strength at 44, Defence at 42, Ranged at 32 and Magic at 35 before any training.
  • Bone crossbow from 28 Ranged. Nardok sells it and bone bolts after The Lost Tribe, and the wiki puts 28 to 55 at about 7 hours.
  • Library for Magic. Each Arceuus Library book pays 15 times your Magic level, so 35 to 70 is about 800 books and no runes.
  • Crabs for melee, carefully. The Gemstone Crab needs no food, but the wiki records 34 hardcore deaths there, so stay outside its melee range.
01

Ironman Combat Training 1–70: the Short Answer

An ironman cannot buy arrows, runes or the next weapon from other players or the Grand Exchange, so the best route to 70 is the one that burns the fewest supplies you have to make yourself. Quests come first. Their rewards put Attack at 45, Strength at 44, Defence at 42, Ranged at 32 and Magic at 35 before you train a level on purpose, and every total below is added up from the reward on each quest's wiki page.

After the quests, each style has one cheap engine. Melee goes to the Gemstone Crab or ammonite crabs and then Slayer. Ranged runs on the Dorgeshuun crossbow and bone bolts from Nardok's shop, which the wiki puts at around 7 hours from 28 to 55 at the Gemstone Crab. Magic runs on the Arceuus Library, where each book pays 15 times your Magic level and costs no runes: about 800 books take you from 35 to 70.

63,600Attack XP from six quests (level 45)
16,662.5Ranged XP from three quests (level 32)
15xyour Magic level in XP per Library book
1,500bone bolts fired per hour on rapid
Table 1Each combat style at a glance6 rows
StyleQuests get you toCheapest engine afterwardsUnlock to aim for
Attack45 (63,600 XP)Gemstone Crab, then SlayerChildren of the Sun
Strength33 early, 44 with Dragon Slayer I and Haunted MineGemstone Crab; sulphur naguas from 55Perilous Moons (partial)
Defence42 (Holy Grail, Dragon Slayer I, Olaf's Quest)Crabs on Defensive style, or hold it for a buildDecide the build first
Hitpoints24 after Witch's HouseComes with every other styleNone
Ranged32 with Shadow of the Storm's 10,000Dorgeshuun crossbow and bone boltsThe Lost Tribe, Animal Magnetism
Magic35 with Horror from the DeepArceuus Library booksReaching Great Kourend
02

Before You Start: Unlocks and Account Choices

Get these unlocks in roughly this order. None of them is a grind by itself, and each one removes a supply problem rather than adding a little XP. The restrictions behind all of this are on the wiki's Ironman Mode page: no trading, no Grand Exchange except bonds, and no picking up other players' drops.

Table 2Unlocks that make ironman combat cheap7 rows
UnlockRequirements (wiki)What it gives an ironman
Children of the SunNone; a novice quest started in Varrock SquareVarlamore and the Gemstone Crab, the no-food spot for every style
The Lost TribeGoblin Diplomacy, Rune Mysteries, 13 Agility, 13 Thieving, 17 MiningNardok's Bone Weapons: the Dorgeshuun crossbow and bone bolts
Death to the DorgeshuunThe Lost Tribe, 23 Agility, 23 Thieving, beat a level 50 enemy with melee or Magic2,000 Ranged XP and the crossbow's Snipe special attack
Animal MagnetismThe Restless Ghost, Ernest the Chicken, Priest in Peril; 18 Slayer, 19 Crafting, 30 Ranged, 35 Woodcutting, none boostableAva's attractor or accumulator, which hands most of your ammo back
The Tourist Trap10 Fletching, 20 Smithing, beat a level 47 enemyThe ability to smith dart tips
Bone Voyage100 Kudos, The Dig SiteFossil Island and its ammonite crabs
Shadow of the Storm30 Crafting, The Golem, Demon Slayer, beat a level 100 demon10,000 XP in any combat skill except Prayer

Settle two things first. Defence is permanent, so decide whether this account wants it before the quests hand you 42 of it; our pure builds guide and Defence guide lay out what each cap costs you. Second, plan your first runes. The wiki's ironman Magic page points to the 10,000 coins from the Stronghold of Security and an elemental staff from Zaff's Staffs, and the UIM page adds that the magic combat tutor in Lumbridge gives out 30 air and mind runes every 30 minutes.

03

Pick Your Method: Ironman Training Methods Compared

The rates below are the ones the wiki publishes. Where it gives none, the row says so rather than guessing. Supply cost is shown in items, because an ironman pays in bars, feathers and shop coins rather than Grand Exchange gold.

Table 3Ironman combat methods, 1–708 rows
MethodLevelsXP/hr (wiki)What it uses upAttentionRequirementsBest for
Dorgeshuun crossbow at the Gemstone CrabRanged 28–5514,500–27,000About 300 bone bolts an hour break, even with an Ava's deviceAFK, 10-minute stintsChildren of the Sun, The Lost TribeAny ironman, UIM
Arceuus Library booksMagic 33–7015 x Magic level per book, up to about 120 books an hourNothingHigh: running between shelvesReach Great KourendIron, UIM, HCIM
Bronze knives at loar shadesRanged 40–55Up to 50,000Knives you buy or smithMediumMort'ton; Shades of Mort'ton adds a teleportIron with spare bars
Darts or knives at jungle spidersRanged 40–55Up to 40,000Darts you makeMedium, safespottedNone listedIron who smithed darts
Red chinchompas at maniacal monkeysRanged 55+412,000 at 55About 1,866 chins an hourMediumMonkey Madness II chapter II; 63 Hunter and Eagles' Peak to catch themIron who has started MM2
Sulphur naguasMelee 55–7575,000 at 60 StrengthNothing; moonlight potions are made insideLowPartial Perilous Moons (48 Slayer), 43 PrayerIron with Perilous Moons started
Gemstone Crab, meleeMelee 30–55No single figure; 87.5% XP per hit, no downtimeNothingAFK, 10-minute stintsChildren of the SunEveryone
Ammonite crabsAny styleNot listedFood at low DefenceLow; reset aggression every 10 minutesBone VoyageUIM, crowded Gemstone worlds

Pick the Gemstone Crab if you want to watch something else: no food, no aggression reset, and a two-click restart when it burrows. Pick ammonite crabs if the crab worlds are packed or you want the numulite and fossils. Pick the Library for Magic whenever you can reach it, since every other early Magic method spends runes you had to buy or craft. Pick sulphur naguas from 55 melee once Perilous Moons is started.

042 min

Quest XP for Each Combat Skill (Correct Totals)

Quest rewards are the cheapest combat XP an ironman will ever get. The figures here come from the Quest experience rewards list and each quest's own page, and the levels come from the experience table. Two totals that get passed around are wrong, and the callouts below explain both.

Baxtorian Falls on the river west of the Tree Gnome Stronghold, the setting of the Waterfall Quest
Waterfall Quest has no requirements and pays 13,750 Attack and 13,750 Strength XP, enough for 30 in both (OSRS Wiki)

Melee quests

Table 4Melee quest rewards12 rows
QuestXP rewardRequirementsWhat you fight
Waterfall Quest13,750 Attack, 13,750 StrengthNoneNothing; you evade level 86 fire giants with no gear on
Death Plateau3,000 AttackNoneNothing
Vampyre Slayer4,825 AttackNoneCount Draynor, level 34
Tree Gnome Village11,450 AttackNoneKhazard warlord, level 112, safespotted with Magic
Fight Arena12,175 AttackNoneLevels 44, 63 and 137, all safespottable
The Grand Tree18,400 Attack, 2,150 Magic25 AgilityBlack demon, level 172, safespottable
Horror from the Deep4,662.5 each in Strength, Ranged and Magic35 Agility, Alfred Grimhand's BarcrawlDagannoth mother, level 100
Dragon Slayer I18,650 Strength, 18,650 Defence32 quest pointsElvarg, level 83
Haunted Mine22,000 StrengthPriest in Peril, 35 CraftingTreus Dayth, level 95
Holy Grail15,300 Defence, 11,000 PrayerMerlin's Crystal, 20 AttackBlack Knight Titan, level 120, flinched or killed with a halberd
Olaf's Quest12,000 DefenceThe Fremennik Trials, 40 Firemaking, 50 WoodcuttingUlfric, level 100
Witch's House6,325 HitpointsNoneFour forms from level 19 to 53 without a break

Ranged quests

Table 5Ranged quest rewards4 rows
QuestRanged XPRequirementsNotes
Shadow of the Storm10,000 (your choice of combat skill)30 Crafting, The Golem, Demon SlayerLevel 100 demon; few quests give Ranged, so this is where the 10,000 goes
Death to the Dorgeshuun2,000 (plus 2,000 Thieving)The Lost Tribe, 23 Agility, 23 ThievingLevel 50 enemy, melee or Magic only
Horror from the Deep4,662.535 Agility, Alfred Grimhand's BarcrawlAlso pays the same in Strength and Magic
Temple of Ikov, later10,500 (plus 8,000 Fletching)42 Thieving, 40 Ranged (can be bypassed)Level 84 enemy, Ranged only

Magic quests

Table 6Magic quest rewards (skill requirements are boostable)6 rows
QuestMagic XPRequirementsWhat you fight
Witch's Potion325NoneLevel 1 rat
Imp Catcher875NoneLevel 2 imps
The Grand Tree2,15025 AgilityLevel 172 black demon, safespotted
Watchtower15,25014 Magic, 15 Thieving, 25 Agility, 14 Herblore, 40 MiningLevel 68 Gorad, level 27 giant bat
The Giant Dwarf1,50012 Crafting, 16 Firemaking, 33 Magic, 14 ThievingNothing
Horror from the Deep4,662.535 Agility, Alfred Grimhand's BarcrawlDagannoth mother, level 100
Table 7What the quests add up to8 rows
SkillQuests countedTotal XPLevelShort of next level
AttackWaterfall, Death Plateau, Vampyre Slayer, Tree Gnome Village, Fight Arena, The Grand Tree63,600454,383
Strength (early)Waterfall, Horror from the Deep18,412.5331,811.5
Strength (full)Plus Dragon Slayer I and Haunted Mine59,062.5442,449.5
DefenceHoly Grail, Dragon Slayer I, Olaf's Quest45,950424,389
HitpointsWitch's House on top of the 1,154 XP you start with7,47924363
RangedShadow of the Storm, Death to the Dorgeshuun, Horror from the Deep16,662.5321,584.5
MagicThe five quests above20,10033124
MagicPlus Horror from the Deep24,762.53552.5
052 min

Ironman Melee Route: 1 to 60, Then On to 70

The wiki's ironman melee page runs the quests in an order that keeps a fresh account alive, and it is worth following even on a regular iron.

  1. 1

    Get a few Hitpoints and Fire Strike, then do Witch's House for 6,325 Hitpoints XP.

    The last two forms of the experiment can be safespotted with Magic.

  2. 2

    Do Waterfall Quest.

    Nothing has to die, but you walk past level 86 fire giants with no equipment, and the wiki recommends 17 Hitpoints so one hit from full cannot kill you. You come out at 30 Attack and 30 Strength.

  3. 3

    Do Death Plateau and Vampyre Slayer.

    Death Plateau also unlocks climbing boots, an early boot with a Strength bonus.

  4. 4

    Safespot Tree Gnome Village, Fight Arena and The Grand Tree with strike or bolt spells.

    That leaves you at 45 Attack.

  5. 5

    Pick up Holy Grail, Dragon Slayer I and Haunted Mine as their requirements fall into place.

The weapon matters more than the level. The wiki notes that Waterfall Quest plus The Feud lets you start with an adamant scimitar, which drops from the bandit champion during The Feud. From 40 Attack aim for a rune scimitar: fire giants and Zamorak warriors drop it, and both can be safespotted with Magic or Ranged. Then finish Monkey Madness I for the dragon scimitar.

Train at the Gemstone Crab. It has no Defence, so accuracy barely matters there; stack Strength bonus instead, and keep a low prayer like Burst of Strength running, since it always raises your max hit and drains very slowly. Our Gemstone Crab guide covers the three nest locations and the caves between them.

From 55 Attack, sulphur naguas are the step up if you have started Perilous Moons. The wiki gives 75,000 XP an hour at 60 Strength and up to 130,000 at 75 with the Blood Moon set and Piety, and moonlight potions brewed on the spot cover your prayer. Sulphur blades drop from the sulphur naguas themselves, while the glacial temotli comes from frost naguas in the Ruins of Tapoyauik. Past the mid-50s most melee XP should come from Slayer, because the whip, dragon boots and the trident are all locked behind Slayer levels for an ironman.

One passive source is worth starting early: Barbarian Fishing gives about 9,000 Strength XP for every 100,000 Fishing XP, and those levels count most at the bottom of the curve.

Table 8Melee XP still needed after the quests3 rows
SkillXP after questsXP to 60XP to 70
Attack63,600210,142674,027
Strength59,062.5214,679.5678,564.5
Defence45,950227,792691,677
063 min

Ironman Ranged Route: Bone Crossbow, Bolts and Darts

Quests take Ranged to 32 if Shadow of the Storm's lamp goes there. Without it you sit at 23, so throw darts or fire a shortbow at a crab until 28. Then buy the crossbow. The ironman Ranged page builds levels 28 to 55 around it, and the item page explains why:

  • It needs 28 Ranged and is sold by Nardok in the Dorgesh-Kaan mine after The Lost Tribe, not Death to the Dorgeshuun. That second quest only unlocks the Snipe special attack.
  • It is one-handed, so the shield slot stays free.
  • Attack speed is 5, one tick faster than most crossbows. Only Karil's crossbow and the hunters' crossbows are quicker.
  • It has +42 Ranged attack, the same as an iron crossbow, and it is the only crossbow that fires bone bolts. It also takes metal bolts up to iron.
  • At 2.267 kg it is the lightest crossbow in the game, and its base price is 2,000 coins.

Bone bolts have +49 Ranged strength, stack, and need 28 Ranged to equip, which is unusual for ammunition. Nardok keeps 1,000 loose bolts at a base price of 3 coins each and 80 packs of 100. Buy the packs: the loose price climbs quickly as you empty his stock. The wiki puts non-stop use on rapid at 1,500 bolts an hour, and the faster attack speed makes their damage comparable to a normal crossbow firing steel or even mithril bolts.

Ava's attractor, a bagged chicken holding a magnet, worn in the cape slot
Ava's attractor recovers 60% of your ammo automatically; it works with bone bolts but not under a metal platebody (OSRS Wiki)

Do Animal Magnetism the moment you have 30 Ranged. Below 50 Ranged it gives Ava's attractor: 60% of shots come back on their own, 20% drop to the floor and 20% break. At 50, Ava upgrades it to the accumulator for 75 steel arrows plus 999 coins or the attractor, and that version returns 72%, drops 8% and still breaks 20%. A metal torso stops either one from working.

That makes the ammo bill easy to plan. At 1,500 shots an hour, 20% breakage destroys about 300 bolts, or three packs. Leave the floor bolts lying with an attractor and it is about six packs an hour. Ironmen also cannot pick up the pile of other players' ammo under the Gemstone Crab, so collect your own.

Table 9Ranged ammo an ironman can make or buy4 rows
AmmoRanged levelHow you get itPer batch
Bone bolts28Nardok's Bone Weapons, after The Lost TribePacks of 100; loose bolts 3 coins base
Iron, steel, mithril darts1, 5, 20Smith tips at 19, 34, 54 Smithing after The Tourist Trap; feather them at 22, 37, 52 Fletching10 tips per bar
Steel, mithril arrows5, 20Feather 15 shafts at a time (1 Fletching), add arrowtips (steel tips at 35 Smithing); fletch at 30 and 4515 arrowtips per bar
Iron arrows1Ava's attractor pulls in metal ammo about every 3.5 minutesA slow trickle

Darts are the other route if you train Smithing anyway. At the Gemstone Crab, steel or mithril darts outperform shortbows thanks to their speed, and the wiki's strategy page puts 5 to 46 Ranged at around 5,000 darts with an attractor. Without a device a fifth of your arrows are lost and the rest land on the floor for you to pick up, so arrows are far easier to run once Ava's is on your back.

From 55, chinning is the fast lane if you have started Monkey Madness II. The wiki's UIM table lists 412,000 XP an hour at 55 and 483,000 at 65 with red chinchompas and Eagle Eye on, and you catch the chins yourself at 63 Hunter after Eagles' Peak. Without it, stay on bone bolts or darts and push Slayer. The rune crossbow needs 61 Ranged and no quest. Avoid the dwarf multicannon as a Ranged trainer: the wiki counts about 35,000 steel cannonballs from 40 to 70.

07

Ironman Magic Route: Quests, Then the Arceuus Library

Quests take Magic to 33, or 35 with Horror from the Deep. From there the Arceuus Library beats anything that costs runes. Each book you deliver gives 15 times your current Magic level, so a book is worth 525 XP at 35 and 1,035 at 69.

Inside the Arceuus Library in Great Kourend, three floors of bookshelves around a central atrium
The Arceuus Library: books hide on all three floors and move every 80 to 100 minutes (OSRS Wiki)

Three customers, Sam, Professor Gracklebone and Villia, each ask for a book. Biblia on the top floor narrows down the floor and section it is in. Book locations differ between worlds and shift every 80 to 100 minutes, and a quiet world keeps them in place longer. With the Kourend Library plugin on RuneLite, the wiki says efficient players collect upwards of 120 books an hour. Bring graceful or stamina potions, and use fairy ring CIS to get there.

Table 10Library books per stretch (15 x Magic level per book)4 rows
StretchXP per bookBooksHours at 120 books an hour
33 to 55495 to 810About 210About 1.8
35 to 55525 to 810About 200About 1.7
55 to 70825 to 1,035About 600About 5
35 to 70525 to 1,035About 800About 6.7

If you would rather cast, use strike spells, because mind runes are the cheapest to keep stocked. Pick the crab by weakness: sand and rock crabs have a 20% earth weakness, and frost crabs in the Ruins of Tapoyauik, reached after The Heart of Darkness, have a 100% fire weakness. The Gemstone Crab with autocast is AFK for 10 minutes at a time, though its strategy page calls Magic inefficient there at every level.

At 55, start alching drops so the coins buy your runes; our alching guide lists what is worth it. The Mage Training Arena is the ironman's road to Bones to Peaches and the master wand. From 70, the wiki's UIM page recommends Ice Burst on Slayer tasks (Ancient Magicks, from Desert Treasure I), which turns Magic into a by-product of Slayer.

08

Where to Train: Gemstone Crab vs Ammonite and Sand Crabs

All crabs share one trick: they have almost no combat stats and a lot of Hitpoints. Normal crabs stay aggressive for 10 minutes, then you run about a minimap's length away to reset them. The Gemstone Crab never needs a reset.

Table 11Crab spots for ironman combat training6 rows
CrabHitpointsMax hitWhere and what you needQuirk
Gemstone CrabEffectively infinite1, every 7 ticksTlati Rainforest; Children of the Sun87.5% XP per hit; burrows about every 10 minutes
Ammonite crab1001Fossil Island; Bone VoyageDrops numulite and fossils
Swamp crab751Morytania (Haunted Woods, Slepe)-55 Ranged defence, 35% earth weakness
Sand crab601Hosidius coast; no requirementsOften crowded; 20% earth weakness
Frost crab601Ruins of Tapoyauik; The Heart of Darkness100% fire weakness
Rock crab501North of Rellekka; no requirements20% earth weakness
The Gemstone Crab, a large crab with coloured crystals growing from its shell
The Gemstone Crab only hits for 1 but can still kill a careless low-Hitpoints player (OSRS Wiki)

The Gemstone Crab sits at one of three mines for about 10 minutes, then burrows, and a cave at every nest leads to its new spot. The 16 players who dealt the most damage can mine its shell for three uncut gems, which is free Crafting stock for an iron. It does not count for Slayer tasks and a cannon cannot be set up there. Wear Ava's device, but not a metal torso.

09

HCIM and UIM Notes

HCIM: one life

  • Quest deaths are not safe deaths. Train some Hitpoints and get Fire Strike before Witch's House, and have 17 Hitpoints before Waterfall Quest. For Horror from the Deep the wiki strongly recommends 40 Prayer for Protect from Missiles against the Dagannoth mother.
  • The Gemstone Crab is not risk-free. The wiki records 34 hardcore ironmen killed there by 29 August 2025. Range or cast from outside its melee range, and keep your Hitpoints up when you AFK.
  • The Arceuus Library has no combat at all, which makes it the safest Magic XP on this route.
  • The Nightmare Zone is on the safe-death list for hardcores (not for Hardcore Group Ironmen). Keep it in mind for melee after 70; our Nightmare Zone guide covers the setup.
  • A rune crossbow drops from the Crazy Archaeologist in the Wilderness, and the wiki tells hardcores to be extremely cautious there. Runite limbs from iron and steel dragons are the safer road.

UIM: no bank

  • Bone bolts stack in one slot, and the wiki's UIM Ranged page calls the crossbow the most convenient option at any level because it is cheap, easy to get and expendable.
  • The Gemstone Crab needs no particular gear or inventory, so a UIM can fight it in whatever they are carrying.
  • The Library takes nothing from your inventory, and nobody can bank the books anyway.
  • Ammonite crabs are the wiki's top crab for UIM melee and Ranged. Their fossils feed Prayer training or pay for the Volcanic Mine's item retrieval.
  • Do Barbarian Fishing early for the passive Strength. Our UIM guide and HCIM guide cover storage and death rules.
10

Hours to 70 for Each Style

Hours are the XP needed divided by the wiki's hourly rate, rounded. The wiki does not publish a melee rate for crabs, so melee uses sulphur naguas for the stretch it covers.

Table 12Time to goal by method6 rows
StretchMethodXP neededWiki rateHours
Ranged 28–55Dorgeshuun crossbow, Gemstone Crab155,81214,500–27,000About 7 (wiki estimate)
Ranged 55–70Same, at the top of that range570,99127,000About 21
Ranged 55–70Red chinchompas, maniacal monkeys570,991412,000–483,000About 1.2–1.4, plus 2,200–2,600 chins to catch
Magic 35–70Arceuus Library712,865About 120 books an hourAbout 7
Magic 55–70Arceuus Library570,991About 120 books an hourAbout 5
Melee 60–70, per skillSulphur naguas463,88575,000 at 60 StrengthAbout 6

Attack 45 to 60 is 210,142 XP, and how long it takes depends almost entirely on your weapon and Strength bonus. Hitpoints needs no plan of its own: it rises with every hit in all three styles.

11

Common Mistakes

  1. 1

    Waiting on Death to the Dorgeshuun for the crossbow.

    Nardok sells it after The Lost Tribe. The later quest only adds 2,000 Ranged XP and the special attack.

  2. 2

    Wearing a metal platebody with Ava's device.

    Metal torsos cause interference, and the device stops collecting your ammo until you swap to a non-metal body.

  3. 3

    Buying bone bolts one at a time.

    The price rises as Nardok's stock drops; packs of 100 hold the cost down.

  4. 4

    Spending runes on early Magic before trying the Library.

    Every Library book is free XP, while splashing and casting spend runes an ironman has to earn.

  5. 5

    Doing quest bosses on a hardcore with low Hitpoints.

    Witch's House first, 17 Hitpoints for Waterfall, 40 Prayer for Horror from the Deep.

13

FAQ

Do you need Death to the Dorgeshuun to get the bone crossbow?

No. Nardok sells the Dorgeshuun crossbow and bone bolts once you finish The Lost Tribe, and you need 28 Ranged to use them. Death to the Dorgeshuun gives 2,000 Ranged XP and unlocks the Snipe special attack.

Is the Dorgeshuun crossbow two-handed?

No. It is one-handed, and the wiki lists the free shield slot as one of its advantages over shortbows. It is also one tick faster than most crossbows, with an attack speed of 5.

Do Death to the Dorgeshuun and Horror from the Deep get you to 32 Ranged?

Not on their own. Together they give 6,662.5 Ranged XP, which is level 23. Add Shadow of the Storm's 10,000 and the total is 16,662.5, which is level 32.

What levels do quests give an ironman in each combat skill?

Attack 45, Strength 33 early or 44 after Dragon Slayer I and Haunted Mine, Defence 42, Hitpoints 24 from Witch's House, Ranged 32 with Shadow of the Storm, and Magic 33, or 35 once you add Horror from the Deep.

Is the Arceuus Library worth it for an ironman?

Yes. It costs nothing, each book pays 15 times your Magic level, and at the wiki's pace of about 120 books an hour, 35 to 70 is roughly 800 books, or about 7 hours.

Is the Gemstone Crab safe for a hardcore ironman?

Mostly, but not completely. Its max hit is 1, yet the wiki recorded 34 hardcore deaths there by 29 August 2025. Stay outside its melee range when you range or cast, and do not AFK on low Hitpoints.

Should an ironman use a dwarf multicannon to train Ranged?

Usually not. The wiki's ironman Ranged page counts about 35,000 steel cannonballs from 40 to 70, which is a huge Smithing bill. Bone bolts and darts cost far less.

Still stuck on a mechanic? Ask the team on our Discord, it is free.

14 · Bottom line

Bottom Line

Quests first: 45 Attack, 42 Defence, 32 Ranged and 35 Magic come almost free if you count the XP correctly. Then put Ranged on the bone crossbow from Nardok, Magic in the Arceuus Library and melee on the Gemstone Crab until Slayer and sulphur naguas take over. For the gear that follows, read our ironman equipment progression guide.

Sources

Numbers and mechanics on this page come from these 40 OSRS Wiki pages:

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