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The Short Answer
A Hitpoints pure in OSRS is an account that either trains Hitpoints as its only combat skill, or keeps Hitpoints as low as possible, often level 10. The low-HP style is usually played as a 10 HP Ironman.
An HP-only pure aims for 75 Hitpoints with every other combat stat at 1, which is combat level 19. It wears the best defence gear it can without raising another combat stat and uses it for Combat Achievement tasks, pets and collection log slots. Training is slow: cleaning finds at the Varrock Museum gives about 2,000 Hitpoints XP an hour, so 10 to 75 takes about 605 hours without lamps.
Quest, diary, relic and fossil lamps add up to 274,300 Hitpoints XP. If you can do all of them, they save about 137 hours and bring cleaning down to about 468 hours with average luck, before Random Event outfit lamps. The best defence setup keeps Attack, Strength, Defence, Ranged, Magic and Prayer at 1, but it does need two 99s in non-combat skills, 28 Hunter and 75 Hitpoints.
What a Hitpoints Pure Actually Is
Most pure builds cap Defence or mix Attack, Strength, Ranged and Magic for a bracket. A Hitpoints pure turns that around: Hitpoints is the skill the build is about, either the only combat skill you train or the one you never train.
HP-only combat pure
- Trains Hitpoints as the only combat skill. The target is 75 Hitpoints with Attack, Strength, Defence, Ranged, Magic and Prayer all at 1, which works out to combat level 19.
- Stacks Defence bonuses on gear that only needs level 1 Attack.
- Used for Combat Achievement tasks that work under those limits, plus pet hunting and collection log slots.
- Members only, and very slow: almost all the XP comes from museum cleaning and lamps.
10 HP Ironman (low Hitpoints pure)
- Created as an Ironman and kept at 10 Hitpoints for good. Hitpoints counts toward combat level, so the account stays lower than players with the same Attack, Strength and Defence, which is its edge in PvP.
- For general Ironman combat planning see Ironman combat training 1–70. It is written for normal Ironmen, so it does not replace the 10 HP lock rules.
Why Players Still Make These Accounts
HP-only accounts exist to stack Defence on gear that only asks for level 1 Attack, then take that tank kit into the Combat Achievement tasks it can handle and chase pets and collection log slots. 10 HP Ironmen exist for one reason: a lower combat level in PvP than a player with the same other stats and normal Hitpoints.
Neither build gets you a strong account quickly. If you want efficient HP on a normal account, use the standard methods in the Hitpoints 1–99 training guide.
Training Hitpoints on an HP-Only Pure
The standard method is the Varrock Museum: cleaning finds for about 2,000 Hitpoints XP an hour. You need The Dig Site done first. The XP does not come from the cleaning itself. You find 500 XP antique lamps, about 3 to 5 an hour, and rub them on Hitpoints.
How long the museum takes
With no other lamps, cleaning from 10 to 75 Hitpoints takes about 605 hours on average. Level 75 is the build's target and also the Hitpoints level the Ring of suffering (i) in the gear setup needs. At two hours a day, 605 hours is roughly ten months, so decide before you start.
| Scenario | Museum time | Details |
|---|---|---|
| Museum only, to 75 HP | About 605 hours | No other XP lamps |
| Only the lamps with no fight | About 505 hours | 199,300 XP, leaving out A Tail of Two Cats because Icthlarin's Little Helper has a fight |
| After every lamp in the table below | About 468 hours | About 137 hours saved, average luck |
| Cleaning rate | About 2,000 HP XP an hour | 3 to 5 antique lamps of 500 XP an hour |
Normal Hitpoints methods are in the HP training guide, but every damage-based method there also gives Attack, Strength, Defence, Ranged or Magic XP, so they do not fit an HP-only pure.
Experience Lamps That Cut the Museum Grind
A big part of the HP-only route is collecting Hitpoints XP lamps from quests, diaries, Sailing salvage and fossil displays so you clean fewer finds. The lamps in the table below add up to 274,300 Hitpoints XP.
Random Event outfit sets also give lamps you can put on Hitpoints. They are not counted in the 274,300, so treat any you get as a bonus.

Lamp and XP sources
| Quest / activity / item | Reward (HP XP) | Requirements and lamp level | Combat? |
|---|---|---|---|
| X Marks the Spot | 300 | None | No |
| Ernest the Chicken | 500 | None | No, though a level 22 skeleton can attack you |
| Romeo & Juliet | 500 | None | No |
| Client of Kourend | 1,000 | X Marks the Spot | No |
| The Ides of Milk | 1,000 | None | Yes, Brutus |
| Merlin's Crystal | 1,000 | Lamp from Historian Minas; skill level 20+ | Yes, Sir Mordred (level 39) |
| Shield of Arrav | 1,500 | 500 XP quest lamp at any level, plus a 1,000 XP lamp from Historian Minas at level 20+; needs a partner | Yes, unless you join the Black Arm Gang and your partner kills the level 23 Weaponsmaster |
| Black Knights' Fortress | 2,000 | 12 quest points | No |
| Mudfoot's Big Adventure | 2,000 | None | Yes |
| Demon Slayer | 2,000 | None | Yes |
| A Tail of Two Cats | 5,000 | Icthlarin's Little Helper; skill level 30+ | No, but Icthlarin's Little Helper has a level 91 fight |
| In Search of Knowledge | 10,000 | 12 pages from baby red dragons (about 300 kills on average); skill level 40+ | Yes, the dragon kills |
| Contact! | 14,000 | Prince Ali Rescue, Icthlarin's Little Helper | Yes, the level 191 Giant Scarab and the monsters it summons |
| Easy diaries (Ardougne, Desert, Falador, Kandarin, Karamja, Kourend, Lumbridge, Varrock) | 18,500 | Each diary's easy tasks; Karamja's 1,000 XP lamp works at any level, the other seven 2,500 XP lamps need level 30+ | Yes |
| One Small Favour | 20,000 | Rune Mysteries, Shilo Village, 36 Agility, 25 Crafting, 18 Herblore, 30 Smithing; skill level 30+ | Yes |
| Salvaging relics | 75,000 (all 8 relics) | 15–87 Sailing (87 for the top relic); lamps need level 30, 40 or 50 | No |
| Fossil displays | 120,000 (36 displays) | Bone Voyage to reach Fossil Island; lamps need level 20, 30 or 35 | No |
| Total | 274,300 | 9 need a fight |
Lamp order
- 1
Start with the quest lamps that need no fight, and save the others for when you have a plan for the fights.
- 2
Mind the level floors.
You start at 10 Hitpoints and many lamps only work at 20, 30, 35, 40 or 50, so use the ones with no floor first.
- 3
Treat fossil displays (120,000) and salvaging relics (75,000) as the long project:
they are 195,000 of the 274,300 XP.
- 4
Skip the other three Historian Minas lamps (Making History, Defender of Varrock and Curse of the Empty Lord). Making History gives a fixed 1,000 Prayer XP, and the two quests it needs, Priest in Peril and The Restless Ghost, give a fixed 1,406 and 1,125 Prayer XP. Defender of Varrock needs Temple of Ikov, which gives a fixed 10,500 Ranged XP, and Curse of the Empty Lord needs Desert Treasure I started, which needs Waterfall Quest (fixed Attack and Strength XP) first.
- 5
Combat Achievement tiers give lamps too, and this build is made for those tasks:
the Easy tier gives 5,000 XP at level 20+ and the Medium tier 10,000 at 30+.
Most of these lamps are quest rewards, so plan them alongside your quest order.
Gear and Defence Bonuses
Every piece below can be worn with Attack, Strength, Defence, Ranged, Magic and Prayer all at 1. What you do need is two 99s in non-combat skills for a trimmed skill cape, 28 Hunter for the legs and 75 Hitpoints for the ring.
This is the setup from the OSRS Wiki's Hitpoints pure page, but with an Anti-dragon shield instead of the Holy book, since the quest for the Holy book gives combat XP.
| Slot | Item | Defence | Other bonuses | Needs to wear | Where it comes from |
|---|---|---|---|---|---|
| Head | Bearhead | +12/+14/+10/+7/+9 | -3 Magic and Ranged attack | None | Kill The Kendal (level 70) in Mountain Daughter, a fight that needs the same planning as the lamp quests with fights. Do not hand the quest in: its reward is 1,000 Attack and 2,000 Prayer XP. If you lose the head, search Kendal's Lair again |
| Cape | Agility cape(t) | +9 all | +4 Prayer | 99 Agility, plus a second 99 for the trim (any trimmed non-combat skill cape gives the same) | Cap'n Izzy No-Beard at the Brimhaven Agility Arena, 99,000 coins |
| Neck | Amulet of fury | +15 all | +10 all attack, +8 melee strength, +5 Prayer | None | Tradeable; buy it, since enchanting your own needs 87 Magic |
| Ammo | Holy blessing | 0 | +1 Prayer | None | Treasure Trails, any tier except beginner |
| Weapon | Staff of Bob the Cat | +2/+3/+1/+10/+0 | +2/-1/+10/+10/+0 attack, +7 melee strength | None | Rare easy clue reward; tradeable |
| Body | Varrock armour 1 | +32/+31/+24/-6/+31 | -30 Magic and -10 Ranged attack | None (no Defence level) | Easy Varrock Diary, from Toby |
| Legs | Larupia legs | +11/+10/+10/+0/+10 | -7 Ranged attack | 28 Hunter | Larupia fur plus 100 coins at the Fancy Clothes Store, Pellem or Prifddinas' Seamstress |
| Shield | Anti-dragon shield | +7/+9/+8/+2/+8 | None | Dragon Slayer I started (32 quest points) | Duke Horacio in Lumbridge Castle once the quest is started; starting it gives no XP |
| Hands | Regen bracelet | +6/+6/+6/+3/+6 | +8/+8/+8/+3/+7 attack, +7 melee strength; doubles natural HP regen | None | Tradeable; buy it, since enchanting your own needs 87 Magic |
| Feet | Aranea boots | 0 | +5 Magic and +6 Ranged attack, +4 melee strength, +1 Prayer | None | Araxyte drop; tradeable |
| Ring | Ring of suffering (i) | +20 all | +4 Prayer | 75 Hitpoints | Buy a ring of suffering (tradeable; making one needs 93 Magic) and imbue it with a scroll of imbuing (200 Emir's Arena points) or 725k Nightmare Zone points (362.5k with the hard Combat Achievements). NMZ points come from fights that give normal combat XP, and Soul Wars Zeal is out, since Soul Wars needs combat level 40 |
Worn together, the set gives +114 stab, +117 slash, +103 crush, +60 magic and +108 ranged defence, plus +26 melee strength and +15 Prayer.
The Holy book (+8 to every defence and +5 Prayer) beats the Anti-dragon shield by 6 magic defence, 1 stab defence and 5 Prayer and is 1 slash defence worse, but it only comes from Horror from the Deep. That quest's reward is a fixed 4,662.5 XP each in Magic, Strength and Ranged, which takes all three from 1 to 20 and ends the HP-only build.
If you only have one 99, its untrimmed cape (any non-combat skill) gives the same +9 defence without the +4 Prayer, and a plain ring of suffering gives half the imbued ring's bonuses. For other pure brackets (1 Defence, zerkers, void), see the pure builds guide.
10 HP Ironman: PvP Angle and Account Rules
A 10 HP Ironman only works while Hitpoints stays at 10, and Hitpoints XP comes from more places than most players expect. Put every lamp into a skill other than Hitpoints, including the 500 XP lamps from museum cleaning.
- Any damage you deal with melee, ranged or magic gives 1.33 Hitpoints XP per point of damage, so every fight eats into the lock. A new account starts at 1,154 Hitpoints XP and level 11 is 1,358, so about 150 damage in total is enough to break it.
- These quests give Hitpoints XP as a fixed reward and have to be skipped: A Soul's Bane (500), In Search of the Myreque (600), Nature Spirit (2,000), The Fremennik Trials (2,812), Heroes' Quest (3,075), Freeing Sir Amik Varze in Recipe for Disaster (4,000), Grim Tales (5,000), Royal Trouble (5,000), Witch's House (6,325), Dream Mentor (15,000) and Mourning's End Part I (25,000).
- The Camelot training room gives 20,000 Hitpoints XP and the Observatory Quest can give 875, so avoid both.
- Playing it as a Group Ironman? Group rules are in the Group Ironman guide; keeping Hitpoints at 10 works the same way.
Checklist for Starting a Hitpoints Pure
- 1
Choose HP-only combat pure or 10 HP Ironman, not both.
- 2
If HP-only:
finish The Dig Site and plan for a long museum grind (about 2,000 XP an hour, about 605 hours to 75 HP without lamps).
- 3
If HP-only:
use the 274,300 XP of quest, diary, relic and fossil lamps, lowest level floors first, to bring cleaning down to about 468 hours, or about 505 hours with only the lamps that need no fight. Random Event outfit lamps cut it further.
- 4
If 10 HP: skip the quests that give fixed Hitpoints XP and put every lamp into another skill.
- 5
Get the quest and diary gear early (Bearhead, Varrock armour 1, Anti-dragon shield), and leave Mountain Daughter unfinished once the Bearhead is yours. The Agility cape(t) and Ring of suffering (i) come last, since they need two 99s and 75 Hitpoints.
- 6
Before any quest or lamp that needs a fight, decide how you will finish it without breaking your pure rules.
- 7
Track pets and collection log goals so the slow grind has a purpose beyond “number go up.”
FAQ
Is a Hitpoints pure the same as a 10 HP pure?
Not always. Hitpoints pure can mean HP as the only combat skill or HP kept as low as possible, often 10. 10 HP Ironman means the locked-low version played on an Ironman.
What combat level is an HP pure?
19. With 75 Hitpoints and every other combat stat at 1, the formula gives 19.65, which rounds down to 19.
How do HP-only pures train?
Mostly by cleaning finds at the Varrock Museum after The Dig Site, about 2,000 Hitpoints XP an hour from the 500 XP lamps that turn up, plus quest, diary, fossil and relic lamps.
How long to 75 Hitpoints on museum only?
About 605 hours of cleaning on average with no other XP lamps. Using every lamp in the table saves about 137 hours, which leaves about 468 hours with average luck.
How much Hitpoints XP can you get from lamps?
The lamps in the table add up to 274,300 Hitpoints XP. Most of it is fossil displays (120,000 over 36 displays) and salvaging relics (75,000 over all eight relics). The top relic alone gives 15,000 and needs 87 Sailing.
Can I use normal fast HP methods?
Not on a strict HP-only pure, because every damage-based method also trains another combat skill. See HP training for normal accounts and drop anything that would break your pure rules.
What is the best defence setup for an HP pure?
Bearhead, Agility cape(t), Amulet of fury, Holy blessing, Staff of Bob the Cat, Varrock armour 1, Larupia legs, Anti-dragon shield, Regen bracelet, Aranea boots and Ring of suffering (i), for +114/+117/+103/+60/+108 stab/slash/crush/magic/ranged defence. The ring needs 75 Hitpoints and the cape needs 99 Agility plus a second 99; any other trimmed non-combat skill cape works the same.
Still stuck on a mechanic? Ask the team on our Discord, it is free.
Bottom Line
A Hitpoints pure is one of two builds: an HP-only account at combat 19 that stacks Defence on 1 Attack gear for Combat Achievements, pets and collection log, or a 10 HP Ironman kept low for PvP. The HP-only route is about 605 hours of museum cleaning to 75 Hitpoints, or about 468 hours if you use every lamp in the table. Pick one build, write the rule down, and get the quest and diary gear early.
If you want the Agility 99 done by hand, our skills service has been doing OSRS account work since 2018. Tell us which of the two builds you are on before anything gets lamped.
Sources
Numbers and mechanics on this page come from these 3 OSRS Wiki pages:
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