Quest guide

Dragon Slayer 2 OSRS Guide: Requirements, Bosses and Rewards

Dragon Slayer 2 needs 200 quest points, 75 Magic, 70 Smithing, 68 Mining and five more unboostable skills. It rewards 240k XP and unlocks Vorkath.

Bils Services TeamUpdated 13 Oct 202610 min read38 views0 comments
Dragon Slayer II — Bils Services OSRS guide
Difficulty
Grandmaster
Length
Very Long
Quest points
5
Quest points needed to start
200
Released
4 January 2018

The short version

30-second read
  • Start the pyre ship part of Barbarian Training. Without it the Ancient Cavern step cannot be completed and you get washed ashore.
  • Drink potions before entering the quest Vorkath. He is awake and attacking at once, and one tile from his aerial fireball still hits for 60+.
  • Hide fully behind a pillar from Robert. Roughly every 25 seconds his bow takes lightning, and getting caught costs 50+ damage and your prayers.
  • Empty the deathbank between attempts. An unsafe death deletes whatever sits in it, so reclaim from the Item Chest by the brazier or from Torfinn first.
01

Overview

Dragon Slayer 2 (DS2) needs 200 quest points and eight unboostable skills: 75 Magic, 70 Smithing, 68 Mining, 62 Crafting, 60 Agility, 60 Thieving, 50 Construction and 50 Hitpoints. The direct quest requirements are Legends' Quest, Dream Mentor, A Tail of Two Cats, Animal Magnetism, Ghosts Ahoy, Bone Voyage and Client of Kourend, and you must have started the pyre ship part of Barbarian Training. The wiki recommends 100 combat with at least 75 Ranged.

The rewards are 5 quest points and 240,000 quest XP (80,000 Smithing, 60,000 Mining, 50,000 Agility, 50,000 Thieving), another 100,000 XP in combat skills from Ellen in the Myths' Guild, and access to Vorkath, adamant and rune dragons, super antifire, the Wrath Altar, Ava's assembler and the Myths' Guild. It is rated Grandmaster and Very Long, and you start it by talking to Alec Kincade outside the Myths' Guild.

The quest is really four things stitched together: an investigation across Karamja and Fossil Island, a hunt for four dragon key pieces, a war council, and a five-part assault that ends at Galvek. The combat comes down to three fights, Robert the Strong, Vorkath and Galvek, and each one punishes a different mistake.

Table 1Dragon Slayer II at a glance8 rows
DetailValue
DifficultyGrandmaster
LengthVery Long
Quest points5
Quest points needed to start200
Released4 January 2018
Boss fightsRobert the Strong, Vorkath, Galvek
Deathbank cost100,000 coins
Combat recommended100 (75+ Ranged)
02

Requirements and Prerequisites

None of the skill requirements can be boosted, and all of them are checked before you can start. Get them out of the way before you commit an evening to this.

Table 2Skill requirements9 rows
SkillLevelBoostable?
Magic75No
Smithing70No
Mining68No
Crafting62No
Agility60No, and higher is more comfortable
Thieving60No
Construction50No
Hitpoints50No
Quest points200—

These quests must be finished. The seven direct requirements are Legends' Quest, Dream Mentor, A Tail of Two Cats, Animal Magnetism, Ghosts Ahoy, Bone Voyage and Client of Kourend; the rest below sit in their chains and are the ones that most often hold people up:

That last one catches people out repeatedly. You do not need to finish Barbarian Training, but the pyre ship portion has to be started or the Ancient Cavern step is a dead end.

03

Items to Bring

This is a long item list and most of it gets used. Bring spare nails, because the game will bend some of them while you build the rowboat.

Required

  • Pickaxe, axe, hammer, saw, spade, machete
  • 8 oak planks, 10 swamp paste, 12+ nails of any kind (bring extra)
  • Catspeak amulet and ghostspeak amulet (Morytania legs 2 or better substitute for the ghostspeak amulet)
  • Goutweed, astral rune and a pestle and mortar for the dream potion
  • Cut dragonstone, 2 molten glass and a glassblowing pipe
  • Seal of passage, or the elite Fremennik Diary completed
  • Tinderbox
  • Runes for three casts of Fire Wave or Fire Surge

Recommended

  • Venom protection (a serpentine helm or anti-venom+) for Vorkath and the laboratory spiders
  • Super antifire is not available yet, so bring an anti-dragon shield or dragonfire ward plus extended antifire
  • Stamina potions and weight-reducing gear; there is a lot of running
  • High-healing food and prayer potions for the three fights
  • Teleports to Musa Point, Fossil Island, Lunar Isle and Rellekka, plus spirit trees and gliders
  • Insulated boots for the Ancient Cavern section

Robert the Strong, Vorkath and the Assault are all instanced with a 100,000 coin deathbank. Any unsafe death while items are sitting in that deathbank deletes them, so clear it between attempts.

04

Where to Start

Talk to Alec Kincade outside the Myths' Guild in the far south of Feldip Hills. He will send you to Dallas Jones, who is in Karamja Wines, Spirits, and Beers on Musa Point.

The fastest route to Alec is a Feldip Hills teleport or the gnome glider to Gandius, then run south. Bring a machete for the jungle either way.

052 min

Walkthrough, Stage by Stage

Twelve stages, roughly in order. The assault at the end is checkpointed part by part, but the Galvek fight itself is not.

  1. 1

    Alec Kincade sends you to Dallas Jones on Musa Point.

    Meet him inside Elvarg's old lair on Crandor and mine the covered wall to reveal an ancient laboratory. A level 100 Spawn bursts out of the strange egg. Kill it.

  2. 2

    Travel to Fossil Island and search the House on the Hill for 24 map scraps, then assemble the map jigsaw. It identifies a location called Lithkren.

  3. 3

    Speak to Jardric, then build a rowboat on the north-west coast of the Mushroom Forest using 8 oak planks, 10 swamp paste, 12 nails, a saw and a hammer.

  4. 4

    Sail to Lithkren.

    You will find sealed ancient doors and Aivas' diary, which reveals that Robert the Strong was reincarnated as Bob the cat.

  5. 5

    Track Bob down using an enchanted catspeak amulet as a compass, then visit the Sphinx in Sophanem for permanent cat-speech, then the Oneiromancer on Lunar Isle.

  6. 6

    Brew a dream potion from a dream vial, water, goutweed and a ground astral rune.

    Light the brazier, enter Bob's dream and fight Robert the Strong.

  7. 7

    Collect four dragon key pieces.

    Karamja: a trap maze in the Kharazi Jungle temple. Morytania: census records, then Sarah, then Ava's locator orb and a dig in Mort Myre. Ungael: kill Vorkath and loot the stone chest for a key piece and the ancient key. Kourend: the Shayzien Crypts bust riddle in Camorra's tomb.

  8. 8

    Go to the Ancient Cavern, open the mithril door with the ancient key, cast Fire Wave or Fire Surge on three dragon-head structures to light the dragon forge, then forge the four pieces on the anvil.

  9. 9

    Open the ancient doors at Lithkren.

    A cutscene introduces Zorgoth and Galvek, and Dallas is killed.

  10. 10

    Recruit the kingdoms:

    King Roald, King Lathas (or King Thoros), Sir Amik Varze and Brundt, then attend the war council in Varrock.

  11. 11

    The Assault, in five checkpointed parts:

    defend Brundt's ship for four minutes, cross the shipwrecks, defend Varrock's ship, clear two waves of three dragons, and then face Galvek.

  12. 12

    Mourn Bob in Burthorpe and return to Alec Kincade to join the Myths' Guild.

    If you have already finished While Guthix Sleeps you get an extra Dragonkin cutscene.

In the Ungael laboratory, take both the key piece and the ancient key before you leave. Coming back is a long trip for a mistake that takes two seconds to avoid.

06

Puzzles and How They Work

None of these can be skipped, and two of them re-randomise if you get them wrong.

Table 3Puzzles in this quest5 rows
PuzzleTypeHow it works
Fossil Island map24-tile jigsawFive tiles are fixed in place; the rest drag and rotate. If it looks correct but will not complete, you have a piece rotated wrongly. Check the top-left first.
Karamjan Temple mazeTrap course plus combatSpike traps are disabled with Thieving, man traps are leapt with Agility. Level 124 stone guardians sit in multicombat and each uses a single attack style, shown by its colour.
Locator orb digSearch 1 of 24 spotsAva's locator orb narrows down Mort Myre dig sites. Using the orb damages you, so keep food handy.
Camorra's tombLogic riddlePlace four busts (Robert, Camorra, Tristan and Aivas) on plinths using weapon and location clues. A wrong answer teleports you to the top floor and re-randomises the whole puzzle.
Ship defenceTimed minigameRepair masts with a hammer, douse fires with a water container, plug leaks with swamp paste and heal rowers with revitalisation potion. If ship integrity reaches 0% the part restarts.
07

Boss Fights

Three fights, each with its own mechanic.The quest version of Vorkath wakes up and attacks the moment you arrive, so drink your potions before you enter.

Table 4Every fight in the quest3 rows
FightAttacks withPrayWhat decides the fight
Robert the Strong (level 224)RangedProtect from MissilesEvery 25 seconds or so he says "See if you can hide from this!" and lightning strikes his bow. Get fully behind a pillar or take 50+ and lose your prayers. He is weak to crush, and he partly hits through prayer, so bring Ranged defence.
Vorkath (level 392, 460 hitpoints)Melee, Ranged, Magic and dragonfireProtect from Magic with antifire, or Protect from Missiles with a crossbow and anti-dragon shieldSix standard attacks then a special, alternating between two specials. The aerial fireball lands on your tile and must be dodged by two tiles — one tile still hits for 60+, and dragonfire protection does nothing against it. The Zombified Spawn special must be killed with Crumble Undead or it explodes for 30+.
Galvek (level 608, 1,200 hitpoints, four phases)One element per phaseProtect from Magic in phase 1, then Protect from Missiles from phase 2 onwardPhase 1 fire traps hit a 3x3 for up to your max hitpoints. Phase 2 hurricanes drain stats and run energy. Phase 3's tsunami sweeps the ship and must be dodged through a one-tile gap. Phase 4's rock projectiles entomb you, so step one tile. Fireballs hit for up to 115 throughout and ignore dragonfire protection. Turn off Auto Retaliate.

Galvek has no checkpoints. If you die you restart the whole fight, though the earlier Assault parts stay done. Both Galvek and Vorkath are weak to stab and Ranged.

08

Rewards and Unlocks

Dragon Slayer 2 rewards 5 quest points and 240,000 XP across four skills, plus 100,000 XP that Ellen in the Myths' Guild hands out in combat skills once you finish.

Table 5Experience and rewards8 rows
RewardDetail
Quest points5
Smithing80,000 XP
Mining60,000 XP
Agility50,000 XP
Thieving50,000 XP
Ellen (Myths' Guild)4 x 25,000 XP in Magic, Ranged, Strength, Attack, Defence or Hitpoints
Ava's assemblerVorkath's head plus 75 mithril arrows and 4,999 coins, or an accumulator
Locator orbKept as a reusable item

What it opens up

  • Vorkath as a repeatable boss, in a stronger post-quest form
  • Adamant and rune dragons in the Lithkren Vault
  • Super antifire potions, made via Primula
  • The Wrath Altar for wrath runes
  • Myths' Guild access, the mythical cape shop and a pettable dog
  • The Fountain of Uhld for recharging dragonstone jewellery, and the Pool of Dreams for refighting Galvek
  • Reforging a dragon platebody and kiteshield, and ferocious gloves from hydra leather
  • Speaking to cats without an amulet, and a digsite pendant teleport to Lithkren
09

Common Mistakes and Warnings

Almost every avoidable failure here comes from the instanced fights and the deathbank.

  1. 1

    Leaving items in the deathbank between attempts.

    An unsafe death deletes whatever is sitting in it. Reclaim from the Item Chest by the brazier or from Torfinn before you try again.

  2. 2

    Entering the quest Vorkath fight unpotted.

    He is awake and attacking immediately, unlike the post-quest version.

  3. 3

    Standing one tile from Vorkath's aerial fireball.

    You need two tiles of separation; one tile still hits for 60+.

  4. 4

    Not starting the pyre ship part of Barbarian Training.

    Without it the Ancient Cavern step cannot be completed and you get washed ashore.

  5. 5

    Forgetting the ancient key in the Ungael laboratory.

    Grab it at the same time as the key piece.

  6. 6

    Leaving Auto Retaliate on for Galvek.

    Phases 3 and 4 both require you to move on a specific tick; retaliating anchors you in place.

  7. 7

    Guessing at Camorra's busts.

    A wrong placement re-randomises the puzzle, so read the weapon and location clues properly the first time.

  8. 8

    Arriving without venom protection.

    Vorkath's green dragonfire and the laboratory spiders both envenom you.

10

FAQ

Do I need 200 quest points before I can start Dragon Slayer 2?

Yes, and it is checked at the start rather than partway through. The required quest list gets you most of the way there on its own, but check your total before you begin gathering items.

Can any of the skill requirements be boosted?

No. All eight are listed as unboostable and all are checked before the quest will start.

What are the Dragon Slayer 2 rewards?

5 quest points, 80,000 Smithing, 60,000 Mining, 50,000 Agility and 50,000 Thieving XP, four 25,000 XP rewards from Ellen, the option to have Ava make an assembler from Vorkath's head, the locator orb, and access to Vorkath, the Lithkren Vault dragons, super antifire, the Wrath Altar and the Myths' Guild.

Who is Ellen in OSRS?

Ellen is a Myths' Guild member on the east side of the guild's ground floor. After Dragon Slayer 2 she grants 25,000 XP four times, and each time you pick Attack, Strength, Defence, Ranged, Magic or Hitpoints.

Is Vorkath in the quest the same as the one people farm afterwards?

It is a weaker version, but it attacks the instant you enter rather than waiting to be woken. The post-quest Vorkath you farm for money is stronger and can be started on your terms; our Vorkath guide covers that version.

How much does dying cost?

The instanced fights use a 100,000 coin deathbank. A second unsafe death deletes anything still sitting in it from the first one, so reclaim before you retry.

What is the single hardest part?

Galvek, because it has no checkpoints and four phases with different dodge patterns. Most players who fail the quest fail there rather than at Robert or Vorkath.

Is Dragon Slayer II worth doing before Song of the Elves?

They unlock different things and neither blocks the other. Dragon Slayer II is usually done first because Vorkath is a reliable money maker and super antifire helps everywhere dragons appear.

Still stuck on a mechanic? Ask the team on our Discord, it is free.

11 · Bottom line

Bottom Line

Most of the preparation is levels: all eight skills are unboostable, and the pyre ship part of Barbarian Training must be started. After that it comes down to Robert, Vorkath and Galvek.

If you get there and stall, it will be on Galvek. Learn the four phase patterns in the Pool of Dreams afterwards if you want to refight him, and treat the tsunami gap and the phase 4 rocks as movement puzzles rather than damage races.

If the quest is blocking Vorkath money or rune dragons and you would rather not spend the evening on it, our quest service is hand-completed by the BILS team.

Sources

Numbers and mechanics on this page come from these 11 OSRS Wiki pages:

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