The short version
30-second read- Protection prayers do nothing here. His attacks are typeless, so run an offensive prayer, plus Redemption if you melee next to him in phase 2.
- Drain his Defence before committing damage. Land hammer or maul specials first, then Bandos godsword specials, because ranging an undrained Xarpus is slow.
- Group near the centre for phase 1. Standing on an exhumed stops it, and phase 2 starts after 15 are used up, or 12 in a trio.
- Drop potions on entry. You normally use no supplies in this room, so make space for two-handed weapons and collect them after.
Xarpus at a Glance
Xarpus is the fifth room of the Theatre of Blood: the Yarasa King, last of his kind, at level 960 with 5,000 hitpoints in a five-player Normal Mode raid. He starts weakened and passive and tries to heal by absorbing exhumed remains. Then he spits poison that stays on the floor for the rest of the fight. At 25% he screeches and starts punishing anyone who attacks from the quadrant he is staring at.
His attacks are typeless, so protection prayers do nothing here. The fight is about where you stand: on exhumes in phase 1, off poisoned tiles in phase 2, and out of his gaze in phase 3.
| Field | Detail |
|---|---|
| Room | 5 of 6 in the Theatre of Blood |
| Combat level | 960 (Entry Mode 331, Hard Mode 1,160) |
| Hitpoints | 5,000 at five players; 87.5% of that at four, 75% at three or fewer (Entry Mode 3,400, Hard Mode 6,000) |
| Max hit | 11, plus a phase 3 retaliation of 50+ (Entry Mode 6 and 38+) |
| Attack style | Typeless ranged and poison, every 4 ticks |
| Defence | 250 (Hard Mode 200, Entry Mode 100) |
| Defence bonuses | +0 stab, slash, crush and magic; +160 on all ranged |
| Elemental weakness | 50% to air spells |
| Released | 7 June 2018 (Entry and Hard Mode: 3 June 2021) |
Requirements and Getting There
Xarpus has no requirement of his own. You reach him after the Maiden, Bloat, the Nylocas and Sotetseg, and the Theatre itself only needs Priest in Peril for access to Morytania. The second supply chest opens after Sotetseg, so restock there. On the way in, drop a few potions to make room for two-handed weapons; you normally use no supplies in this room.
The yarasa were bat-like predators from Vampyrium that even the vampyres feared, and Xarpus is the only one left. Lowerniel Drakan caught him and handed him to Verzik Vitur for the Theatre. Yarasa means bat in Turkish, but Xarpus does not count for a bat Slayer task.
Phase by Phase: Exhumes, Poison and the Screech
Phase 1: exhumes
Xarpus starts at 75% health and does not attack. Exhumed skeletons rise across the arena and launch their energy at him to heal him. Standing on an exhumed's tile stops it until it sinks back into the ground, so group near the centre where you can reach any of them quickly. Phase 2 starts after 15 exhumed have been used up (12 in a trio). In four- and five-player raids they spawn fast enough that some heals always get through.
Before phase 2 begins, have your Defence-draining weapon in hand, and meleers should switch on Redemption.
Phase 2: poison
Xarpus picks targets in orb order and spits poison that splashes a 3x3 area. The splatter stays on the floor for the rest of the fight. Standing on or crossing a poisoned tile deals 4 to 8 base damage per tick, scaled up by how many exhumed he absorbed, and running over one gives a delayed hit. Standing directly under him gets you pelted for up to 9 a tick.
He has 250 Defence and +160 against all ranged, so this is the phase where specials decide the kill. Land at least two hammer or maul specials before anyone uses a godsword. Rangers stand on the back two rows. Meleers can stand next to him if they step back for one tick each time he spits, which keeps the poison off the tiles beside him.
Phase 3: the screech
At 25% health he screeches once, stops spitting poison and stares at one quadrant of the room. He looks at a new quadrant every 8 ticks and never at the same one twice in a row, so move to where he last looked. Attack from the quadrant he is facing and he retaliates with a poison hit that prayer cannot block, a base of 50 to 75 per hitsplat that scales up with the exhumed he absorbed. With a multi-hit weapon that is often instant death.
One 8-tick look fits two attacks from a 4-tick weapon or four from a 2-tick weapon. A 5-tick weapon gets one attack in one quadrant, then two in the next. In Hard Mode a successful hit makes him turn to face the attacker straight away, so teams attack from different quadrants to force his rotation.
Recommended Gear
| Stat | Value | What it means for you |
|---|---|---|
| Defence level | 250 | Land hammer or maul specials first, then godsword specials, before you commit to damage. |
| Ranged defence | +160 on all ranged | Ranging an undrained Xarpus is slow, and the usual ranged picks assume elite void. |
| Melee and magic defence | +0 | Melee is the fastest option if you can handle the poison timing. |
| Elemental weakness | 50% to air spells | Rarely used. No magic weapon makes the usual weapon list for this room. |
Once he is fully drained, the weapon order is the scythe of vitur, then the toxic blowpipe or twisted bow with elite void, the Soulreaper axe at 5 stacks, and the blade of saeldor ahead of the abyssal tentacle.
Inventory and Supplies
- A Defence drain: a dragon warhammer or another hammer or maul special, plus a Bandos godsword.
- Redemption for meleers in phase 2. With it on, the poison's small ticks can never kill a player sitting at 90+ hitpoints.
- Very few supplies. Drop potions on entry for space and pick them up after the kill.
- No protection prayer setup. Nothing Xarpus does is blocked by one.
Mechanics: Attack Styles, Max Hits and Immunities
| Property | Value |
|---|---|
| Combat level | 960 |
| Attack styles | Typeless ranged, poison |
| Attack speed | 4 ticks |
| Max hit | 11 (50+ retaliation in phase 3) |
| Poisons you | Yes |
| Immunities | Poison and venom |
| Attacks on sight | Yes |
| Size | 5x5 |
Hard Mode changes
Xarpus has 6,000 hitpoints but his Defence drops to 200. At the start he splatters poison over the two outermost rings of the arena, except six tiles (two rows of three) at the entrance. That pushes the exhumed into the smaller clean area, where they are easier to intercept. Phase 2 is unchanged, and in phase 3 he turns to face whoever just hit him.
Entry Mode changes
Xarpus has 3,400 hitpoints, a max hit of 6 with a 38+ retaliation, and 100 Defence. A wipe sends the team back outside the room with unlimited attempts.
Where Xarpus Sits in the Theatre
Xarpus is room five of six. Before him come the Maiden of Sugadinti, the Pestilent Bloat, the Nylocas and Sotetseg; after him is Verzik Vitur. Your hitpoints, prayer and spec bar refill when he dies. Pick up your potions and have one player grab the Dawnbringer before Verzik.
Fight Strategy, Start to Finish
- 1
Drop potions for space, then group in the middle of the arena for phase 1.
- 2
Step on every exhumed you can reach.
In four- and five-player raids some will get through regardless.
- 3
Switch to your Defence drain before phase 2, and meleers turn on Redemption.
- 4
Phase 2: land hammer or maul specials first, then godsword specials, then damage.
- 5
Keep the poison tidy.
For the Perfect Xarpus task, start together in one corner so fewer splatters cover the arena, and stay two tiles from each impact.
- 6
Phase 3: watch where he is looking, attack from a quadrant he is not facing, and move to where he last looked.
- 7
After the kill, pick up your potions and grab the Dawnbringer for Verzik.
Drops and What Xarpus Is Worth
Xarpus drops one item of his own, the book The Wild Hunt, and stops dropping it once you have read it. The only other item you pick up on the way out is the Dawnbringer, from the skeleton next to Verzik's door; it breaks her shield in phase 1 and is destroyed if it leaves the raid. The uniques you are raiding for come from the chest after Verzik, and the Theatre of Blood guide lists them.
Combat Achievements
Perfect Xarpus is the Master-tier task for this room: kill Xarpus without anyone in the team taking damage from his attacks and without letting an exhumed heal him more than twice. Try it as a trio, because exhumed spawn much faster in four- and five-player raids, and make sure the Bandos godsword and dragon warhammer specials land.
Task lists change with updates, so check the current list in game. The Combat Achievements guide covers how the tiers fit together.
Ironman Notes
Ironmen get full Theatre rewards when they raid with other players, and the chest's uniques exist nowhere else in the game. A Hardcore Ironman loses the status on any death in the Theatre, Entry Mode included. Most of Xarpus is about where you stand, but his 250 Defence makes a dragon warhammer or another hammer special close to essential.
Common Mistakes and Death Causes
- Leaving exhumed unclaimed because nobody stood near the middle.
- Standing under him in phase 2, where he pelts you for up to 9 a tick, or cutting across poison to save a step.
- Splattering poison on the tiles next to him, which ruins melee spots and the safe paths for phase 3.
- Skipping the hammer specials and trying to range through 250 Defence and +160 ranged defence.
- Attacking from the quadrant he is facing in phase 3, worst of all with a multi-hit weapon.
- Turning on a protection prayer and assuming you are safe. Nothing he does is blocked by one.
FAQ
How much HP does Xarpus have?
5,000 in a five-player Normal Mode raid, 87.5% of that with four players and 75% with three or fewer. Hard Mode Xarpus has 6,000 and Entry Mode Xarpus 3,400. He starts the fight at 75% and heals from exhumed in phase 1.
What are exhumes at Xarpus?
Exhumed are skeletal remains that rise from the floor in phase 1 and send energy to Xarpus to heal him. Stand on one and it stops until it sinks. Phase 2 starts after 15 have been used up, or 12 in a trio.
Which prayer should I use at Xarpus?
No protection prayer helps, because his attacks are typeless. Use your offensive prayer, and Redemption if you are meleeing next to him in phase 2.
What is a yarasa in OSRS?
The yarasa are a bat-like race from Vampyrium, visually impaired but with heightened smell and hearing, and the vampyres wiped them out. Xarpus, their king, is the last survivor. The word means bat in Turkish, and the Hard Mode pet look Lil' Xarp is examined as the prince of Yarasa.
Still stuck on a mechanic? Ask the team on our Discord, it is free.
Bottom Line
Xarpus is three positioning tests in a row. Stand on the exhumed, keep the poison tidy and away from his sides, drain his Defence with hammer specials before you commit, and after the screech only attack from a quadrant he is not looking at.
If you want a Theatre completion without learning every room first, our Theatre of Blood raid service is played by hand with no automation. Otherwise the bosses list has the full index.
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