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Akkha OSRS Guide: Memory Blast, Shadows and Style Swaps

July 27, 2026

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Akkha OSRS Guide: Memory Blast, Shadows and Style Swaps — Bils Services

Akkha prays against the style he attacks with, so hit him with another. Shadows at 80/60/40/20%, Memory Blast, orbs and his final stand explained.

Overview

Akkha is the boss at the end of the Path of Het in Tombs of Amascut. He attacks with melee, ranged and magic, and always prays against the style he is currently using, so you protect against his style and hit him with one of your other two. At 80%, 60%, 40% and 20% HP he turns immune and four shadows appear in the corners; kill one and pull him into its quadrant to damage him again.

On top of that he has three special attacks. Memory Blast lights the four floor quadrants in a sequence you have to follow, Trailing Orbs drops orbs behind you as you walk, and Detonate (group only) punishes players sharing a row or column. When his HP hits zero he restores 20% and makes a final stand you can only melee.

Akkha at a glance
  • Detail
    Type
    Value
    Tombs of Amascut path boss (Path of Het)
  • Detail
    Location
    Value
    Tombs of Amascut, Jaltevas Pyramid in the Necropolis
  • Detail
    Hard requirement
    Value
    Beneath Cursed Sands (ToA access)
  • Detail
    Combat level
    Value
    337
  • Detail
    Hitpoints
    Value
    400 before raid level and team scaling
  • Detail
    Max hit
    Value
    55
  • Detail
    Recommended styles
    Value
    Two of magic, ranged and melee; Tumeken's shadow is the strongest weapon here
  • Detail
    Solo or team
    Value
    Solo or team; scales with raid size
  • Detail
    Defining mechanics
    Value
    Style rotation, shadows, Memory Blast, Trailing Orbs, final stand

Requirements and Access

Akkha has no requirement of his own beyond raid access. The real variable is which invocations your team has turned on.

What you need before your first raid
  • Requirement
    Beneath Cursed Sands
    Detail
    The quest that unlocks Tombs of Amascut.
  • Requirement
    Two usable combat styles
    Detail
    Akkha prays against whatever style he is attacking with, so a one-style setup stalls every time he switches.
  • Requirement
    43+ Prayer
    Detail
    Protection prayers. Rigour needs 74 and Augury needs 77, both large upgrades here.
  • Requirement
    A good pickaxe (optional)
    Detail
    The Path of Het room is a seal you mine. Statues lend a bronze pickaxe, but a better one you store in them deals more damage to the seal.
  • Requirement
    Raid level awareness
    Detail
    Invocations directly scale Akkha's damage and health.
  • Requirement
    Understanding of ToA deaths
    Detail
    Each death costs 20% of your reward points rather than ending the raid.

If you have not run Tombs of Amascut before, read the Tombs of Amascut guide first. Invocation choice affects Akkha more than your gear does.

Getting There

Akkha sits at the end of the Path of Het inside Tombs of Amascut.

  1. Complete Beneath Cursed Sands and travel to the Necropolis (fairy ring AKP is one of the quickest routes).
  2. Set your invocations, then enter the raid and choose the Path of Het.
  3. Clear the mirror puzzle: reflect the caster statue's beam onto the shielded statue, then mine Het's Seal during the 15-tick window before it shields again.

The wiki's suggested learning order puts Akkha third, after Zebak and Kephri, and many players rate him the hardest path boss to solo. Learn him once you are comfortable switching styles under pressure.

Recommended Stats

Akkha scales with raid level rather than being a fixed stat check. These are levels where the fight is comfortable at moderate invocations.

Suggested combat stats
  • Stat
    Ranged
    Comfortable
    80+
    Why
    One of your two main styles for most setups.
  • Stat
    Magic
    Comfortable
    80+
    Why
    Tumeken's shadow is the best weapon in the fight, and his magic defence is only +10.
  • Stat
    Hitpoints
    Comfortable
    80+
    Why
    Higher raid levels increase his damage substantially.
  • Stat
    Prayer
    Comfortable
    77
    Why
    Rigour (74) and Augury (77) shorten the fight and reduce total damage taken.
  • Stat
    Attack / Strength
    Comfortable
    80+
    Why
    Melee is the only way to damage him in the final stand.

Gear Setups: Budget, Mid and Best in Slot

Akkha is a switching fight. You want your two best styles rather than one very strong style, because he only protects against one style at a time and that style changes during the kill.

Gear by budget tier
  • Slot
    Ranged weapon
    Budget
    Rune crossbow
    Mid
    Toxic blowpipe / Dragon hunter crossbow
    Best in slot
    Twisted bow / Zaryte crossbow
  • Slot
    Magic weapon
    Budget
    Trident of the seas
    Mid
    Trident of the swamp
    Best in slot
    Sanguinesti staff / Tumeken's shadow
  • Slot
    Melee weapon
    Budget
    Dragon scimitar
    Mid
    Abyssal whip / Osmumten's fang
    Best in slot
    Osmumten's fang
  • Slot
    Head
    Budget
    Helm of neitiznot
    Mid
    Armadyl helmet
    Best in slot
    Masori mask (f)
  • Slot
    Body
    Budget
    Black d'hide body
    Mid
    Karil's leathertop
    Best in slot
    Masori body (f)
  • Slot
    Legs
    Budget
    Black d'hide chaps
    Mid
    Armadyl chainskirt
    Best in slot
    Masori chaps (f)
  • Slot
    Cape
    Budget
    Ava's accumulator
    Mid
    Ava's assembler
    Best in slot
    Ava's assembler
  • Slot
    Amulet
    Budget
    Amulet of fury
    Mid
    Necklace of anguish
    Best in slot
    Necklace of anguish / Occult necklace
  • Slot
    Ring
    Budget
    Archers ring
    Mid
    Archers ring (i)
    Best in slot
    Lightbearer
  • Slot
    Gloves
    Budget
    Barrows gloves
    Mid
    Barrows gloves
    Best in slot
    Zaryte vambraces
  • Slot
    Boots
    Budget
    Ranger boots
    Mid
    Pegasian boots
    Best in slot
    Pegasian boots

Akkha's shadows have only 30 Defence and a 60% weakness to wind spells, so a blowpipe or Tumeken's shadow deletes them quickly. The lightbearer pulls its weight across the whole raid, since special attacks get used in every room.

Inventory and Supplies

Raid inventories are a shared budget across every room, so what you bring to Akkha has to survive the rest of the raid too.

  • Saradomin brews and super restores as your sustain.
  • Your style switches: at minimum a ranged and a magic option.
  • Ranging and magic potions, or divine variants.
  • A melee weapon for the final stand, where he prays magic and ranged at once.
  • Run energy matters here. Smelling salts from the Helpful Spirit restore 25% run energy every 15 seconds for 8 minutes, on top of the combat boost.

Your HP, prayer, run energy and special attack refill after every path boss, but consumables do not. If Akkha comes early in your order, you still have two more paths and the Wardens ahead of you.

Mechanics You Have to Respect

Akkha runs a style rotation that dictates both his prayer and yours, a shadow phase every 20% of his health, and a special attack every seventh attack. Your protection prayers only block part of his damage: about 80-90% of his ranged and magic and about 75% of his melee.

Attacks and correct responses
  • Mechanic
    Style rotation
    What it does
    After six auto-attacks and a special he switches style, always in the order melee, ranged, magic. He prays against the style he is using.
    Correct response
    Pray his current style and attack with one of your other two. Keeping him in melee as long as possible delays the next switch.
  • Mechanic
    Shadows
    What it does
    At 80%, 60%, 40% and 20% HP he turns immune and four shadows spawn in the corners. Each shadow charges an attack on its quadrant.
    Correct response
    Kill one shadow at a time, then lure Akkha into that quadrant. A shadow killed before its bar fills cancels its quadrant attack.
  • Mechanic
    Memory Blast
    What it does
    Akkha vanishes and the quadrant markers (fire NW, skull NE, lightning SE, ice SW) glow in order. The other three quadrants get blasted each step.
    Correct response
    Watch the order, then move to each lit quadrant with four ticks between bursts. The next marker is always adjacent, never diagonal.
  • Mechanic
    Trailing Orbs
    What it does
    Orbs spawn behind you as you move and explode when stepped on.
    Correct response
    Stand still, or walk without stepping back over an orb.
  • Mechanic
    Detonate
    What it does
    Group only. Every player is marked and explodes in a plus shape.
    Correct response
    Avoid sharing a row or column with a teammate, or stack everyone on one tile.
  • Mechanic
    Quadrant effects
    What it does
    Specials taken in a quadrant add its element: fire burns for 5 a hit, skull drains combat stats by 3, lightning disables protection prayers, ice slows your attack speed by a tick.
    Correct response
    Corners: fire NW, skull NE, lightning SE, ice SW.
  • Mechanic
    Final stand
    What it does
    At 0 HP he heals 20%, prays magic and ranged together, merges into a corner shadow and fires white orbs capped at 25 damage.
    Correct response
    Switch to melee, path around the orbs, and land three successful hits (plus one per extra player) to make him move corners.

Attack counts and special timings were last changed in June 2025, so verify current behaviour on the OSRS Wiki Akkha page.

Phase-by-Phase Strategy

Akkha is best learned in two passes: first learn to survive the style rotation, then learn to do the shadows and Memory Blast quickly.

  1. Enter with your best non-melee weapon ready. He starts in melee, so Protect from Melee first.
  2. Keep him in melee as long as you can by staying out of his reach between your attacks. Advanced players run circles in a quadrant (the butterfly method), because he cannot hit diagonally.
  3. When he switches to ranged, pray Protect from Missiles and attack with magic or melee. When he switches to magic, pray Protect from Magic and attack with ranged or melee.
  4. At 80% HP, kill one shadow, stand in its quadrant, and get him back on you there. Repeat at 60%, 40% and 20%; each threshold fully restores any damaged shadows.
  5. On Memory Blast, stand still and watch the full sequence before moving. Walk to each quadrant as it comes up.
  6. On Trailing Orbs, stop moving until the message says they have stopped, or move only onto fresh tiles.
  7. When he restores 20% for the final stand, switch to melee, ignore Protect from Magic at raid level 300+ when solo, and path around the white orbs to reach him.

Learners should run low invocations for their first several Akkha kills. The mechanics are identical at low raid level, just survivable.

Solo Versus Team

Akkha scales with raid size. In a team, one player tanks by standing closest to him after each special, since he targets the nearest player and breaks ties by highest defence bonus. The rest spread out for Detonate and work on shadows.

Solo Akkha is entirely reasonable at low invocations. Detonate never happens solo, which leaves Memory Blast and Trailing Orbs as the specials to learn.

The rest of the raid's rooms and bosses are covered in the Tombs of Amascut guide, and the other path bosses each have their own guide.

Common Mistakes and What Actually Kills You

Akkha deaths are almost always a switching failure or an invocation choice made for reward rather than survival.

  • Attacking with the style he is currently praying against, so your damage drops to zero after a switch.
  • Moving before the Memory Blast sequence has finished showing.
  • Splitting damage across several shadows, so none of them die before their quadrant attack charges.
  • Walking back over your own trail during Trailing Orbs.
  • Bringing only ranged and magic, then having no way to damage him in the final stand.
  • Running high invocations while still learning the style rotation.
  • Spending all supplies at Akkha and arriving at the Wardens empty.

Drops Worth Knowing

Akkha has no loot table of his own. He always drops Het's capture (if it is not in your bank), and the top damage dealer gets eldritch ashes, one of the four boss items used for the ancient key after the Into the Tombs miniquest. The real reward is the points he feeds into the raid's unique roll.

Notable raid rewards
  • Drop
    Raid points
    Why it matters
    Your points determine your chance at a ToA unique at the end of the raid.
  • Drop
    Tumeken's shadow
    Why it matters
    The raid's headline magic weapon, rolled from the raid table.
  • Drop
    Masori armour
    Why it matters
    Best-in-slot ranged armour, rolled from the raid table.
  • Drop
    Osmumten's fang
    Why it matters
    A strong stab weapon, particularly good against high-defence targets.
  • Drop
    Lightbearer
    Why it matters
    Doubles special attack regeneration; excellent across all PvM.
  • Drop
    Elidinis' ward
    Why it matters
    A magic shield upgrade path.

Combat Achievements and Perfect Akkha

Perfect Akkha is a Master tier task. You need a group of two or more, every Akkha invocation enabled, and a normal-mode raid (raid level 150+). Nobody may take damage from his attacks off-prayer, his specials (orbs, Memory Blast, Detonate), shadow timers or final-stand orbs, and nobody may attack him with the style he is protecting against.

The wiki notes that a melee thrall in the final stand fails the task, so leave thralls off. With Double Trouble on, he can use two specials at once; one player handles Memory Blast in the middle while the others use the staircase method along the edges.

The four Akkha invocations are Double Trouble (two specials at once), Keep Back (ranged and magic attacks also hit adjacent players with melee), Stay Vigilant (a special every 6 attacks instead of 7, and his style and prayer swaps come at random instead of on a fixed count) and Feeling Special? (two ticks between Memory Blast steps and an extra orb in front of you).

Ironman Notes

Masori armour and Osmumten's fang only come from ToA, so an iron has to raid for them. Akkha is where you find out whether your magic and ranged setups are good enough for the raid.

ToA is supply-hungry, so brews and restores are the real constraint. Build a Herblore and Farming base before treating ToA as a grind rather than an occasional run.

Masori and Osmumten's fang are major upgrades an iron can only earn here, which makes low-invocation solo runs a good use of time.

FAQ

How does Akkha's prayer work?

He prays against the same style he is attacking with. In melee form he has Protect from Melee up, so you pray melee and hit him with ranged or magic. When he switches to ranged or magic, his prayer switches with him.

How does Memory Blast work?

Akkha disappears and the four quadrant markers light up one at a time. Stand in each lit quadrant in that order; you get four ticks to move between bursts, and the next quadrant is always adjacent to the last.

When do Akkha's shadows spawn?

At 80% HP, then the shadows are restored at 60%, 40% and 20%. He is immune until you kill a shadow and bring him into that quadrant.

Is Akkha a good first ToA boss?

Usually not. The common learning order is Zebak, Kephri, Akkha, Ba-Ba, and Akkha is often called the hardest path boss to solo. Learn him once style switching feels automatic.

What is the best weapon for Akkha?

Tumeken's shadow, by a long way. Below that, pair a blowpipe or Bow of Faerdhinen with a powered staff, and bring a melee weapon such as Osmumten's fang for the final stand.

What is Perfect Akkha?

A Master Combat Achievement: kill Akkha in a group of two or more with every Akkha invocation on, without anyone taking avoidable damage or attacking into his prayer.

Does Akkha drop anything himself?

Only Het's capture and, for the top damage dealer, eldritch ashes. Uniques come from the raid chest at the end.

Related Guides

Bottom Line

Akkha is a prayer check stacked on a memory test. Pray his style, hit him with another, work one shadow at a time, and follow the Memory Blast lights in order.

Learn him at low invocations, where every mechanic is present but survivable, and raise raid level only once your switches are automatic.

If ToA uniques are the goal and learning the raid is the blocker, our ToA raid service runs it hand-done at the raid level you need.

Mechanics and drop rates change with updates. Verify current details on the Old School RuneScape Wiki.

Need a trusted team? Bils Services

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