OSRS Infernal Cape Service (Inferno & Zuk, Hand-Done)
The Inferno.The Cape.All Yours.
Hand-done Inferno completions for mains, zerkers and pures with setup-based pricing and manual delivery.
Starting from$59.00
- Hand-played, no bots
- Live order tracking
The Inferno awaits

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- 5.0Google reviews
- 2018Serving since1,447 on-site customer reviews
What Is the BILS OSRS Infernal Cape Service?
This is a complete Inferno completion. The objective is the Infernal Cape on the account you order for.
The build and weapon you select change the listed price. The clear itself is played manually by the BILS team.
- An Inferno completion through TzKal-Zuk for the setup you selected
- The Infernal Cape on that account
- Manual play by the service team, not a bot
- Order updates on the support ticket, with live chat if you need to ask something
- The price shown for that build and setup, with Express available at the existing +40%
Hand-played
Real players complete the Inferno. No botting software.
Parsec available
Available for supported orders on request.
Live support
Talk to the team before you order and while the ticket is open.
Order tracking
Signed-in customers can follow the ticket under My Tickets.
Since 2018
BILS has provided hand-done OSRS services since 2018.
Clear pricing
Each build and setup shows its price before you add it.
Can you buy an Infernal Cape in OSRS?
Not as an item. The Infernal Cape is untradeable, and the game gives it only to the account that kills TzKal-Zuk at the end of the Inferno. Our Infernal Cape service gets you that kill. A BILS player does the full run on your account by hand, with no bots, and the cape is yours when Zuk dies.
A lot of players call it the inferno cape. It's the same cape you'd get from your own kill, with +4 stab, slash and crush attack, +12 to all five Defence bonuses, +8 Strength and +2 Prayer. You need no levels to wear it.
The run is 69 waves. Wave 67 is one JalTok-Jad and wave 68 is three at once. On wave 69 the player stays behind a moving shield while Zuk (1,200 hitpoints) attacks. A Jad spawns behind the player when Zuk drops to 480, and at 240 four healers appear and Zuk speeds up.
Available Setups
These are the combinations currently sold. Choose one in the setup form, which uses these same prices.
- MainTwisted BowMains (tbow)Regular$59.00Express$82.60
- MainBowfaMains (bowfa)Regular$69.00Express$96.60
- MainArmadyl crossbowMains (Acb)Regular$79.00Express$110.60
- ZerkerTwisted Bowzerks (tbow)Regular$89.00Express$124.60
- ZerkerArmadyl crossbowzerks (acb)Regular$99.00Express$138.60
- PureTwisted Bowpures (tbow)Regular$99.00Express$138.60
- PureArmadyl crossbowpures (acb)Regular$109.00Express$152.60
Pures, zerkers, ironmen and low-stat accounts
The OSRS Wiki strategy page suggests 90+ Ranged, Defence and Hitpoints with 80+ Prayer. We've finished capes on mains and ironmen, and on accounts far below those numbers, pures and a low-stats account among them. If your levels are low, send them with your gear on live chat before ordering and we'll tell you what's missing.
On a pure or zerker, Rigour is off the table. It needs 70 Defence and 74 Prayer, so a 1 or 45 Defence account does every wave without its +20% Ranged attack and +23% Ranged strength.
An ironman can't trade or use the Grand Exchange, so the brews, restores and ammo come out of the account's own bank.
We take HCIM and Hardcore Group Ironman accounts. A solo HCIM keeps Hardcore status after an Inferno death, but on a Hardcore Group Ironman a death costs the group one of its shared lives. We do everything we can to avoid one. A sudden internet or power cut can still cause a death. It's rare, it could happen on your own connection too, and it's never on purpose, so ordering on a hardcore account means accepting it.
Each finished cape goes up in our Discord with a screenshot. Reviews are on the reviews page.
Gear Reference by Build
What a main, zerker and pure loadout looks like in game. Open any screenshot full size.
Reference loadouts from our own accounts. Your gear does not have to match exactly — the team confirms what your account needs on the ticket.
What the account needs before the run
The team confirms the full list on the ticket. Most of it comes down to five things.
- A fire cape. TzHaar-Ket-Keh takes one fire cape before the account's first entry, and never again. If the account has none, order the Fire Cape first.
- The weapon you picked. Twisted Bow, Bowfa (mains only) or Armadyl crossbow. The gear reference above has a budget ACB loadout for main, zerker and pure.
- Supplies. Mostly Saradomin brews and super restores. How many depends on the setup, and we'll tell you if the account is short.
- A toxic blowpipe, if the account has one. It's the usual swap for Zuk's four healers (Jal-MejJak). They have 75 hitpoints and no defensive bonuses, a healer stops healing Zuk once it's hit, and the blowpipe's speed clears them fast.
- A rune pouch with barrage runes, if the account has 94 Magic and Desert Treasure I. Ice Barrage clears the nibblers at the start of a wave before they get to the pillars, and Blood Barrage on Jad's healers gives back hitpoints.
Neither the blowpipe nor the pouch is required. We've finished ironman capes without each.
How the Infernal Cape Service Works
- 1
Choose your build and setup
Pick the Infernal Cape option that matches the account and the weapon it will use.
- 2
Add it to your order
Add the selected service to the cart. You can still change quantity or Express before you continue.
- 3
Start the order ticket
Start Order creates a support ticket. It does not take payment, and the form is not the place for a password or bank PIN. The team confirms requirements and next steps on live chat.
- 4
The Inferno is completed
The team plays the Inferno for the setup you ordered and posts updates on that ticket. Signed-in customers can follow it under My Tickets.
Account requirements
Requirements change with the account. A main using a Twisted Bow is not the same order as a pure using an Armadyl crossbow.
Gear and supplies
The details that matter are the account build, Ranged, Defence, Prayer, the weapon on the account, the rest of the gear, and the supplies that setup needs.
This page does not publish one stat list for every option. After you start the order, the team confirms those details on the ticket before the Inferno is played.
Want to use Parsec? Ask support before placing the order. Add to Cart does not take payment. No game password is required at checkout. Payment and any later service details are handled with the team after you create a ticket.
How long one Inferno run takes
Clearing the Inferno in under 65 minutes is a Grandmaster combat achievement (Inferno Speed-Runner), so plan on more than an hour per attempt.
Every death means a fresh start at wave 1, so there's no fixed finish time. Regular service covers about 8 working hours a day and Express about 20.
If an attempt fails, we run it again at no extra cost until the cape is on the account.
On a login order, don't log in while we're playing. Our terms say you need the team's OK before logging in during a service.
Doing the Inferno over Parsec
No password on a Parsec order. Parsec is a remote desktop app. A BILS player connects to your PC through it and plays the run there. You log the account in yourself, so you never send us your login details.
Past Parsec orders include pure capes, ironman capes (one with no blowpipe), an ACB cape and a cape paired with Dizana's Quiver. Parsec is also available on Fire Cape, Dizana's Quiver and Mega Scale CoX orders.
If you want Parsec, message us before you order. A run lasts over an hour and can only be paused between waves, so your PC has to stay on and connected the whole time.
Without Parsec it's a login order. You send the login details on your ticket after you pay, never in the order form or a public chat.
If you'd rather learn the fight yourself, the Inferno wave guide covers the waves, the pillars and Zuk.
Not sure which setup fits your account?
Send us your gear and build. The team can point you to the matching listing before you add it.
Prefer using Parsec? Parsec is available for supported orders.
Infernal Cape FAQ
It is a manual Inferno completion. A BILS player clears the Inferno on the account you order for so that account receives the Infernal Cape. You choose the build and setup before the order starts.
The price depends on the account build and weapon. The current starting price is $59.00 for a main with a Twisted Bow. Zerker and pure options cost more, and Express adds 40% to the option you select.
Yes. The page lists main, zerker, and pure Infernal Cape options. Choose the row that matches the account.
Yes, on a main. Main listings include Twisted Bow, Bowfa, and an Armadyl crossbow. Zerker and pure listings are Twisted Bow or Armadyl crossbow.
Yes. Mains, zerkers, and pures each have an Armadyl crossbow option, listed as ACB.
There is no fixed finish time. It depends on the account, the setup, and the current queue. Regular service is about 8 working hours per day. Express is about 20 working hours per day and uses the existing +40% rate. Those figures describe the work window, not a promised completion clock.
Choose the setup, add it to the cart, then use Start Order. That creates a support ticket and does not take payment. Do not put a password or bank PIN in the order form. On a login order, you send the login details on your ticket after payment; on a Parsec order, you don't share them. The team confirms the account details and next steps on live chat.
Yes. Infernal Cape orders are completed manually by real players. BILS does not use bots for this service.
Regular service uses approximately 8 working hours per day. Express uses approximately 20 working hours per day and carries the existing +40% surcharge.
Yes. Parsec is available for Infernal Cape orders, and on a Parsec order you don't share your password. Contact our team before ordering if you would prefer Parsec.
Yes. Use live chat or Discord support if you want to confirm your setup, requirements, or Parsec availability.
Yes. After you start an order, signed-in customers can follow the ticket under My Tickets. Live chat stays available if you need an update.
No. It's untradeable and only goes to the account that kills TzKal-Zuk, so the only way to get one without playing is to have someone do the Inferno on your account. That's what our inferno cape service is.
TzHaar-Ket-Keh won't let the account in without one. He takes it once, on the first entry. If the account has no fire cape, order the Fire Cape service before this one.
Yes, including over Parsec. Everything comes from the account's own bank, so tell the team what brews, restores and ammo you have and they'll say if it's enough for a run. We've finished ironman capes with no blowpipe and one with no rune pouch.
Yes, and we take HCIM and Hardcore Group Ironman orders. A solo HCIM can die in the Inferno and keep Hardcore status. On a Hardcore Group Ironman, a death uses one of the group's shared lives. We do everything we can to avoid a death, but a rare sudden internet or power cut can still cause one. That's never on purpose, and ordering on a hardcore account means accepting it. Say which mode the account is on before ordering.
Yes. Pure and zerker rows are in the order panel, and we've finished a cape on a low-stats account. Send your stats and gear on live chat first and we'll say whether the account is ready.
The account stays logged in on your own PC and a BILS player plays the run on it through Parsec, so you don't share your password. Message the team before ordering, and keep the PC on and connected for the whole attempt, which takes over an hour.
We run it again at no extra cost until the cape is done. The Inferno is a safe activity, so a death costs no items (on a Hardcore Group Ironman it still costs a group life). The next attempt starts again from wave 1.
Only on an account that already has a Zuk kill. With the Hot Stuff unlock (100 Slayer points) a master can assign TzHaar, and Zuk becomes one of the options after one off-task kill, so a first cape can't be done on task. On task, Zuk gives 101,890 Slayer XP (around 125,000 counting the waves) and the Jal-Nib-Rek chance goes from 1/100 to 1/75. A death or leaving cancels the task. Ask the team on live chat before ordering a run on task.
Raise the quantity in the cart. Every Zuk kill is a 1/100 roll at Jal-Nib-Rek, and handing the spare cape to TzHaar-Ket-Keh is another 1/100, about 1/50 per cape. Once the account has the pet, he won't take more capes.
Not on a Parsec order. On a login order, send the login details on your ticket after payment, never in the order form or a public chat. Our terms ask you to change your password before and after the service, and we may ask for a bank PIN change on login-based orders.
- 4.6/ 5Trustpilot rating
- Community vouchedRead our Sythe vouches
- 5.0Google reviews
- 2018Serving since1,447 on-site customer reviews
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