Muttadiles OSRS Guide: Meat Tree, Stomp and Gear (CoX)

Two muttadiles, 250 HP each. Under 50% HP they heal at the meat tree, so chop it or freeze them. Kill the small one first; the big one stomps for 72.
Muttadiles OSRS: How the Room Works
Muttadiles is the Chambers of Xeric room with two crocodiles: a small muttadile on the ground and a large one waiting in the water. Both have 250 hitpoints. You kill the small one first, because the large one cannot be attacked until it is dead. The catch is the meat tree in the room: below about 50% health either muttadile heads for it to heal, so the team either chops the tree down or freezes them away from it.
The small one fights with melee and ranged, with max hits of 28 and 30. While it is alive, the submerged large one casts magic across the chamber, with a 1 in 3 chance of targeting each player in its line of sight. Once the small one dies, the large one climbs out and uses melee, ranged, magic and a stomp that hits for up to 72.
| Field | Detail |
|---|---|
| Room type | Combat room, Chambers of Xeric |
| Hitpoints | 250 each (Challenge Mode: 375) |
| Small muttadile max hits | 28 (Melee), 30 (Ranged) |
| Large muttadile max hits | 72 (Stomp), 48 (Melee), 45 (Ranged), 23 (Magic) |
| Defence level | 138 small, 220 large |
| Attack speed | 4 ticks |
| Size | 3x3 small, 5x5 large |
| Weakness | 40% extra damage from earth spells (since 25 June 2025) |
| Difficulty (our boss index) | 3 / 5 |
- Field
- Room type
- Detail
- Combat room, Chambers of Xeric
- Field
- Hitpoints
- Detail
- 250 each (Challenge Mode: 375)
- Field
- Small muttadile max hits
- Detail
- 28 (Melee), 30 (Ranged)
- Field
- Large muttadile max hits
- Detail
- 72 (Stomp), 48 (Melee), 45 (Ranged), 23 (Magic)
- Field
- Defence level
- Detail
- 138 small, 220 large
- Field
- Attack speed
- Detail
- 4 ticks
- Field
- Size
- Detail
- 3x3 small, 5x5 large
- Field
- Weakness
- Detail
- 40% extra damage from earth spells (since 25 June 2025)
- Field
- Difficulty (our boss index)
- Detail
- 3 / 5
The Meat Tree
Both muttadiles try to eat from the meat tree once they drop to about 50% health. Before the 29 November 2023 update the trigger was 40%. Each feed can restore up to 50% of their health, they eat a maximum of three times, and a muttadile that cannot reach the tree for about 15 seconds gives up.
Any axe chops the tree, and the type makes no difference. A bronze axe spawns in the room (added 26 June 2024), so nobody needs to bring one. The tree's health is five times the party's total Woodcutting level, with a minimum of 100: three players on 50 Woodcutting give it 750. Your hit chance runs from about 20% at level 1 to 78% at 99, and each successful chop deals half your Woodcutting level, from 7 below that to 3 above. At level 80 that is 33 to 43 a hit.
The other answer is freezing. Since November 2023 a frozen muttadile can still be damaged, even when it was heading for the tree. The wiki's strategy page names a Zamorak godsword bind or Ice Barrage. Barrage lands easily on the small one and much less often on the large one, and they resist slash, so the godsword special can miss.
Small Muttadile, Then the Big One
The small muttadile prefers ranged from a distance and switches to melee once it is next to you. Protection prayers block its melee but only reduce ranged and magic damage, so the usual setup is Protect from Missiles while it is away and Protect from Melee once it closes in.
The large one emerges when the small one dies and can attack while it climbs out. It prefers ranged at range and melee up close, and once it starts on ranged or magic it uses that style at least three times before switching. Its ranged attack hits harder and more accurately than its magic, so keep Protect from Missiles up.
Its stomp replaces its melee attack, hits everyone in melee range for up to 50% more than its normal melee, and is telegraphed by its front legs rising. Stay out of melee range, especially in scaled raids. Safespots can also trap it so it cannot melee or stomp at all.
Best Gear for Muttadiles
| Target | What to use |
|---|---|
| Small muttadile | Toxic blowpipe with dragon or amethyst darts, Tumeken's shadow, Sanguinesti staff, trident of the swamp |
| Large muttadile | Twisted bow, toxic blowpipe, dragon hunter crossbow with ruby bolts (e), Bow of Faerdhinen with full crystal armour |
| Meat tree | Any axe, including the bronze axe that spawns in the room |
| Freezing | Zamorak godsword special or Ice Barrage |
- Target
- Small muttadile
- What to use
- Toxic blowpipe with dragon or amethyst darts, Tumeken's shadow, Sanguinesti staff, trident of the swamp
- Target
- Large muttadile
- What to use
- Twisted bow, toxic blowpipe, dragon hunter crossbow with ruby bolts (e), Bow of Faerdhinen with full crystal armour
- Target
- Meat tree
- What to use
- Any axe, including the bronze axe that spawns in the room
- Target
- Freezing
- What to use
- Zamorak godsword special or Ice Barrage
The small muttadile has -5 stab, +72 slash, +50 crush and +60 magic defence. The large one has -5 stab, +82 slash, +60 crush and +75 magic. Both have +0 against every ranged type and take 40% extra damage from earth spells. Ranged and magic from a distance also keep you away from the large one's stomp.
Inventory and Supplies
- No axe needed. A bronze axe spawns in the room.
- Prayer potions for swapping between Protect from Missiles and Protect from Melee.
- Ranged and magic defence for the whole team: Augury, or Steel Skin with Mystic Might.
- Food for the large muttadile, whose ranged attack reaches 45 and is only reduced by prayer.
- Earth spell runes if you are on magic, for the 40% weakness.
Where Muttadiles Fits in a Raid
Muttadiles is one of the combat rooms a Chambers of Xeric raid can roll, alongside Tekton, Vanguards, Vasa Nistirio and Vespula. It is also a room where your Woodcutting level matters: a high-level team gives the tree more health, but chops it faster and more accurately, and the wiki says higher levels make the fight noticeably smoother.
Fight Strategy: Chop or Freeze
- Protect from Missiles while the small muttadile is at range, Protect from Melee when it reaches you.
- Put some damage into the tree early, then focus the small muttadile.
- Stop at about 55% of its health and fell the tree completely before pushing it under 50%.
- Kill the small one, then step out of melee range before the large one surfaces.
- Keep Protect from Missiles up on the large one, watch for the front legs, and never stand next to it when it stomps.
Freezing is the faster route when it works. Land a Zamorak godsword bind or Ice Barrage, keep the muttadile away from the tree, and damage it while it is frozen. Remember it only tries to reach the tree for about 15 seconds before giving up.
Drops and Points
Both muttadiles always drop an overload (+)(4), a prayer enhance (+)(4) and big bones. The small one adds 1 to 3 stinkhorn mushrooms, and the large one adds a Xeric's aid (+)(4) and a revitalisation (+)(4). On the tertiary table there is a long bone at 1/400 and a curved bone at 1/5,012.5.
Combat Achievements
The Muttadiles task is Mutta-diet, an Elite Combat Achievement: kill both muttadiles without either of them healing from the meat tree. You do not have to chop the tree for it. A Zamorak godsword bind or an ice spell when one reaches 50% stops it walking to the tree, as long as you can kill it fast. If you chop instead, fell the tree completely before the small one drops to 50%, and pray against the small one as it walks around the tree to melee you.
Ironman Notes
The bronze axe spawn works for ironmen too, so there is no reason to give up an inventory slot. Earth spells get the 40% weakness on both muttadiles, which makes them a real option for an account without a powered staff upgrade.
Common Mistakes and Death Causes
- Letting a muttadile reach the tree under 50%. Each feed restores up to half its health.
- Standing in melee range of the large one. The stomp hits up to 72.
- Dropping Protect from Missiles on the large one. Its ranged hits harder than its magic.
- Missing the stomp tell: when the large one raises its front legs, step out of melee range.
- Counting on Ice Barrage against the large one. It lands far less often than on the small one.
FAQ
How do you stop muttadiles healing?
Chop the meat tree down before either muttadile drops under 50% health, or freeze them away from it with a Zamorak godsword bind or Ice Barrage. A muttadile that cannot reach the tree for about 15 seconds gives up.
How much HP does the meat tree have?
Five times the party's total Woodcutting level, with a minimum of 100. Three players on level 50 give it 750.
Does axe type matter at Muttadiles?
No. Damage and accuracy come from your Woodcutting level, and a bronze axe spawns in the room.
What is the muttadile max hit?
The small one hits up to 28 with melee and 30 with ranged. The large one hits up to 72 with its stomp, 48 melee, 45 ranged and 23 magic.
Can you pray against muttadiles?
Protection prayers block their melee but only reduce ranged and magic damage. Use Protect from Missiles at range and Protect from Melee up close.
What do muttadiles drop?
Both drop an overload (+)(4) and a prayer enhance (+)(4). The small one adds stinkhorn mushrooms; the large one adds Xeric's aid (+)(4) and revitalisation (+)(4).
Related Guides
Bottom Line
Muttadiles is a tree problem first and a combat problem second. Deal with the tree, kill the small one, and stay out of the big one's stomp range, and the room is quick.
If you want Chambers of Xeric completions without learning every room yourself, our CoX raid service is played by hand. The bosses list has the rest of the index.
Muttadiles: CoX combat room, difficulty 3/5 in our index. Hitpoints, max hits, Defence levels, meat tree rules and drops come from the Old School RuneScape Wiki pages for Muttadile and the meat tree, with prayer and gear notes from Chambers of Xeric/Strategies and the task from Mutta-diet, checked on 12 October 2026. Completion rates and item prices are left out because they move with updates and the Grand Exchange.
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