The short version
30-second read- Match weapon style to each Moon. Blue is weak to crush, Blood to slash and Eclipse to stab, and prayer blocks none of their attacks.
- Protect from Melee only works on the Sulphur Nagua. The level 98 nagua hits twice per attack, and the prayer blocks all of it.
- Build the Cam Torum landing site early. It takes 10 quetzal feed, 4 soft clay and 3 limestone bricks, and saves running from the Teomat every trip.
- Read the talismans like a hot-cold clue. One pulls east or west for the column, the other north or south for the row.
Overview
Perilous Moons is a Master difficulty, Medium length Varlamore quest that opens Neypotzli, the prison under Cam Torum, and the Moons of Peril bosses inside it. A lot of players look for it as the Moons of Peril quest; it is the same thing. To start it you need 48 Slayer, 20 Hunter, 20 Fishing, 20 Runecraft and 10 Construction, none boostable, plus Twilight's Promise. You start by talking to Attala or Zuma at the Cam Torum entrance.
The quest has five parts: kill a level 98 Sulphur Nagua, build three camps inside Neypotzli, track down Eyatlalli with two talismans, collect three ritual items, then beat the Blue, Blood and Eclipse Moons. You get 2 quest points, 40,000 Slayer XP, 5,000 XP each in Runecraft, Hunter and Fishing, and access to the Moons and their Lunar Chest.
| Detail | Value |
|---|---|
| Difficulty | Master |
| Length | Medium |
| Quest points | 2 |
| Quest number | 163 |
| Released | 20 March 2024 |
| Starting point | Talk to Zuma or Attala at the entrance to Cam Torum |
| Members | Yes |
| Enemies | Sulphur Nagua (level 98), Blue Moon, Blood Moon and Eclipse Moon (level 329) |
| Required for | The Final Dawn |
| Updated / fact checked | 2026-10-12 |
Requirements and Prerequisites
All five skill requirements are checked when you start the quest, and none can be boosted. Slayer is the one most accounts are missing.
| Skill | Level | Boostable? |
|---|---|---|
| Slayer | 48 | No |
| Hunter | 20 | No |
| Fishing | 20 | No |
| Runecraft | 20 | No |
| Construction | 10 | No |
Quest prerequisites:
- Twilight's Promise
- Children of the Sun, which Twilight's Promise needs
The wiki recommends 75 combat with 60+ Attack, Strength and Defence for the boss fights. Making the supplies inside the dungeon needs 38 Herblore for moonlight potions and 30 Cooking for bream or moss lizard; below that, bring your own food and prayer potions.
Items to Bring
Required
- Knife (obtainable during quest)
- Big fishing net (obtainable during quest)
- Rope (obtainable during quest)
- Pestle and mortar (obtainable during quest)
- Combat equipment for several fights
Recommended
- Combat 75, with 60+ Attack, Strength and Defence
- 50 Hunter or 60 Cooking for better-healing cooked moss lizard or cooked bream
- 55 Herblore for stronger moonlight potions
- Some form of energy regeneration, such as stamina potions
- Antipoison if you are below 100 combat, for the aggressive grimy lizards
- 5 free inventory spaces for the building supplies
- 10 quetzal feed, 4 soft clay and 3 limestone bricks to build the Cam Torum landing site for the Quetzal Transport System
The four tools are in the supply crates inside Neypotzli, so you can skip them if you are short on space.
Where to Start
Starting location: the bridge by the Cam Torum entrance at the southern base of Ralos' Rise, where Attala and Zuma are arguing.
Fly the Quetzal Transport System to the Teomat and run around the west side of the mountain, or build the Cam Torum landing site first so every later trip starts at the city gate. Keep a teleport out for the fights.
Walkthrough, Stage by Stage
1. The escaped Sulphur Nagua
- 1
Talk to Attala at the bridge outside Cam Torum and agree to help.
- 2
Go to the outflow spring.
With 47 Agility, cross the bridge east and climb the rocks to the north. Without it, take the west path north toward the Teomat and come back round to the south-east of the exposed altar.
- 3
Kill the level 98 Sulphur Nagua.
It hits twice per attack, and Protect from Melee blocks all of it.
- 4
Return to Attala and enter Cam Torum.
Go north to the ruins; a guard stops you the first time. Then talk to Jessamine and pick the first option to offer help with the dig.
From here on calcified moths work, which teleport you to Cam Torum.
2. Building the three camps
- 1
Go through the north entrance into Neypotzli and talk to Attala, Zuma and Jessamine, in that order.
- 2
Take from the building supplies just west of Jessamine.
You get a hammer, a saw and three building supplies.
- 3
Build a camp in each corner cavern.
The spots show as a cooking range icon on the minimap.
- 4
Ancient Prison (south-west exit):
run south, west, then north through the large hallway to the north-west corner. Level 98 Sulphur Nagua here are aggressive, so pray melee.
- 5
Streambound Cavern (north-east exit): go north, east across the bridge and up the south stairs.
The camp is just south of the stairs.
- 6
Earthbound Cavern (north-west exit):
follow the trail west, then south down the stairs.
- 7
Each camp you build restores your run energy.
After the third you can drop the hammer and saw.
3. The talismans and Eyatlalli
- 1
Back in the antechamber, ask the group (Attala or Jessamine) what the inscription says and then what to do now. You get a water talisman and an earth talisman.
- 2
Leave Neypotzli to the south and take them to Nahta at The Runic Emporium, the magic shop in the middle of Cam Torum. Tell her Attala sent you.
- 3
Go north-east to the forge and ask the blacksmith to help with the talismans.
A cutscene plays.
- 4
Return to Attala in Neypotzli.
- 5
Use the talismans to find Eyatlalli.
The spot is different for every account, and you keep using the talismans until she appears (see the talisman search below).
- 6
When the ground shakes and she vanishes, go back to the antechamber, try to talk to the group, and speak to Eyatlalli again when she reappears.
4. The ritual items
- 1
If you did not bring them, take a knife, big fishing net, rope and pestle and mortar from the supply crates at the camps.
- 2
In the Streambound Cavern, pick a moonlight grub from the grubby sapling east of the camp and grind it into moonlight grub paste.
- 3
Fish a raw bream at the spot on the bridge south-east of the camp and use a knife on it for bream scales.
- 4
In the Earthbound Cavern, go to the Hunter icon, set a trap between two rocks and rustle a bush until a moss lizard runs in. Use a knife on the raw moss lizard for a moss lizard tail.
- 5
Go to the antechamber, talk to Attala, then give the paste, scales and tail to Eyatlalli to start the ritual.
5. The three Moons
Fight the Moons in any order. You can bank between them without losing progress, and after each kill you are teleported to a camp near another fight. Stand on Eyatlalli's lit sigil while you attack; it moves clockwise every two attacks, and the boss uses a special when it reaches the full or new moon sigil. Protection prayers do nothing against any Moon.
| Moon | Where | Weak to | Specials and what to do |
|---|---|---|---|
| Blue Moon | Earthbound Cavern (north-west), room east of the Hunter icon | Crush | Weapon Freeze: punch the glowing ice block to free your weapon and step off the ice spikes. Frost Storm: relight both braziers while dodging the tornadoes. |
| Blood Moon | Ancient Prison (south-west) | Slash | Blood Rain: step off the pools. Blood Jaguar: stand on the lit sigil, hit its jaguar and step one tile toward the boss just before it attacks. |
| Eclipse Moon | Streambound Cavern (north-east), south part of the cavern | Stab | Searing Rays: walk with the moon shield. Clones: face each clone as it spawns to parry it; a slow, hard-hitting weapon pays off here. |
For lower-level accounts the wiki suggests Guthan's armour with super combat potions at 70 Attack and Defence, so the set's healing saves food. With 75 Hunter you can catch moonlight moths for 22 prayer points each between fights.
6. Finishing up
- 1
Return to the antechamber and talk to Attala, Zuma and Jessamine.
You have to speak to all three.
- 2
Speak to Eyatlalli to finish the quest.
The Talisman Search
This is the only puzzle in the quest. One talisman pulls east or west and the other north or south, so use the first to find the column and the second to find the row, the same way you narrow down a hot-cold clue.
The spot can be inside one of the corner chambers, so check the world map for how rooms connect; reaching it can mean going through more than one door. Now and then it is in the Ancient Shrine where the Lunar Chest sits, which you reach through the Streambound Cavern or the Ancient Prison.
Boss Fights
| Fight | Level | Attacks with | Pray | What decides the fight |
|---|---|---|---|---|
| Sulphur Nagua | 98 | Melee, two hits per attack | Protect from Melee blocks it | Bring some food and keep the prayer up |
| Blue Moon | 329 | Typeless three-hit melee | Nothing works | Crush weapon and breaking the ice quickly |
| Blood Moon | 329 | Typeless melee that heals her | Nothing works | Slash weapon, dodging pools and the jaguar |
| Eclipse Moon | 329 | Typeless three-hit melee | Nothing works | Stab weapon and facing every clone |
If you die inside Neypotzli, your grave appears in the antechamber.
Rewards and Unlocks
| Reward | Detail |
|---|---|
| Quest points | 2 |
| Slayer | 40,000 experience |
| Runecraft | 5,000 experience |
| Hunter | 5,000 experience |
| Fishing | 5,000 experience |
| Unlock | Access to Neypotzli and the Moons of Peril |
| Unlock | Lesser nagua can be assigned as a Slayer task |
| Lunar Chest | The quest counts as a Moons kill, so you can loot the chest once. Reach it through the Ancient Prison past the Sulphur Nagua, or the safer way through the Streambound Cavern. |
| Required for | The Final Dawn |
After the quest the Moons are repeatable bosses. Our Moons of Peril guide covers the farming loop, supplies and Lunar Chest drop rates.
Common Mistakes and Warnings
The usual hold-ups are the 48 Slayer requirement, which cannot be boosted, and the running between Cam Torum and the three caverns before the landing site is built.
- Trying to start under 48 Slayer. It cannot be boosted.
- Skipping the Cam Torum quetzal landing site and running from the Teomat every trip.
- Under-gearing the Sulphur Nagua because the quest is only Medium length. It is level 98 and hits twice.
- Turning on Protect from Melee for the Moons. It only works on the Sulphur Nagua.
- Bringing the wrong weapon style. Blue is weak to crush, Blood to slash and Eclipse to stab.
- Walking around the Ancient Prison without praying melee. The Sulphur Nagua there are aggressive.
Ironman Notes
Slayer 48 is the real iron gate, so get it before you plan the quest.
Build the Cam Torum landing site early, since the Moons of Peril farm starts right after the quest. Food and potions for the fights are made inside the dungeon, which saves irons a lot of supplies.
Around 75 combat is the comfortable level for a first clear. Below that, the wiki's Guthan's setup at 70 Attack and Defence helps.
FAQ
Is the Moons of Peril quest the same as Perilous Moons?
Yes. Perilous Moons is the quest, and the Moons of Peril are the three bosses it unlocks and makes you fight at the end.
What are the Perilous Moons requirements?
48 Slayer, 20 Hunter, 20 Fishing, 20 Runecraft and 10 Construction, all unboostable, plus Twilight's Promise, which needs Children of the Sun.
Is 48 Slayer boostable?
No.
How long is the quest?
The wiki lists it as Medium length. Most of the time goes on running between Cam Torum and the three caverns, so build the landing site first.
Do I need high combat?
The wiki recommends 75 combat with 60+ Attack, Strength and Defence. Lower is possible with Guthan's and super combats, though Blood Moon punishes low levels most.
Can I bank during the Moon fights?
Yes. You can bank between Moons without losing progress.
What does Perilous Moons unlock?
Neypotzli and the Moons of Peril, lesser nagua Slayer tasks, one Lunar Chest loot, and it is a requirement for The Final Dawn.
Still stuck on a mechanic? Ask the team on our Discord, it is free.
Bottom Line
Get 48 Slayer and Twilight's Promise done, build the landing site, and the rest is running, one talisman search and three Moon fights you can bank between.
If the quest is the only thing between you and the Moons, our quest service can complete it by hand on your account.
Sources
Numbers and mechanics on this page come from these 3 OSRS Wiki pages:
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