The short version
30-second read- Perilous Moons needs five unboostable skills. That is 48 Slayer, 20 Hunter, 20 Fishing, 20 Runecraft and 10 Construction, plus Twilight's Promise.
- Protection prayers do nothing against any Moon. Defence does the work instead, since one missed hit cancels the rest of the three-hit attack.
- A full loop gives roughly 1/19 at a unique. Without one, standard loot pays 1 roll for one Moon, 3 for two and 6 for all three.
- Blood Moon sets your loop speed. She is the hardest of the three, so learn her jaguar phase first if trips keep failing.
Overview: The Three Moons
The Moons of Peril are three level 329 melee bosses, the Eclipse, Blue and Blood Moon, imprisoned in Neypotzli under Cam Torum in Varlamore. To fight them you need the Perilous Moons quest, and the wiki aims them at accounts with at least 75 combat. You kill them one at a time in any order, restock between fights with free food and potions made inside the dungeon, then open the Lunar Chest for your rewards.
Each Moon has 500 Hitpoints, uses a typeless three-hit melee attack that protection prayers cannot block, and is weak to one melee style. Every Moon you defeat before opening the chest gives a 1/56 roll at that Moon's armour set, so a full loop is three rolls per chest.
| Moon | Weak to | Flat armour | Special attacks | Set it drops |
|---|---|---|---|---|
| Eclipse Moon | Stab | 6 | Searing Rays, Clones | Eclipse Moon armour and eclipse atlatl (ranged) |
| Blue Moon | Crush | -5 | Weapon Freeze, Frost Storm | Blue Moon armour and Blue Moon spear (magic) |
| Blood Moon | Slash | -2 | Blood Rain, Blood Jaguar | Blood Moon armour and dual macuahuitl (melee) |
Requirements
The only hard requirement is the Perilous Moons quest. It needs 48 Slayer, 20 Hunter, 20 Fishing, 20 Runecraft and 10 Construction, none boostable, plus Twilight's Promise (which needs Children of the Sun). Our Perilous Moons quest guide walks through it. Finishing the quest also counts as one defeat of the Moons, so your first chest is ready when it ends.
| Skill | Level | Why |
|---|---|---|
| Attack, Strength, Defence | 70+ | Better melee gear and fewer landed hits |
| Hitpoints | 75+ | Buffer against 32-damage standard attacks |
| Prayer | 34+, 70 for Piety | Steel Skin, Ultimate Strength and Incredible Reflexes |
| Cooking, Fishing, Hunter, Herblore | 50+ | Stronger food and moonlight potions made inside |
| Hunter | 75+ | Catch moonlight moths for 22 prayer points each |
The bare minimum to make supplies inside is 38 Herblore for moonlight potions and 30 Cooking for bream or moss lizard. The wiki notes that all three Moons can be killed with about 60 Defence in rune armour using the three stacking prayers, but calls that impractical for repeat trips, with Blood Moon the hardest at that level.
What Each Moon Tests
Blood Moon: out-damaging her healing
The wiki calls her by far the hardest. She heals off damage she deals: 1x and 2x her first two hits, 30 to 50 on the third, 2x from blood pools and 3x from jaguar hits. In the jaguar phase you stand on the lit sigil, hit that jaguar and step one tile toward the boss as the pool forms. Stepping under her as the third hit comes out skips its heal.
Blue Moon: crush weapons and the ice
Weak to crush with -5 flat armour, so two-hit crush weapons shine. Weapon Freeze traps your weapon in one of three ice blocks; punch the blue-glowing one twice, step away from the shards, repeat. Frost Storm puts out two braziers and she heals 10 per unlit brazier five times, so relight both while dodging tornadoes. Her curse cancels your next attack at 18 stacks.
Eclipse Moon: the Clone phase
Weak to stab with 6 flat armour, so slow, heavy hits beat fast ones. In the Clone phase 15 clones attack in five waves of three; face each as it spawns to parry, and every parry hits her back with 100% accuracy, so swap to your biggest slow weapon. In Searing Rays, walk with the moon shield for one lap. Her curse makes your hits glance for 12 less.
Supplies and Inventory
You only need to bring gear and a teleport. The three camps you build during the quest have supply crates with unlimited vials of water, pestles and mortars, big fishing nets, rope and butterfly nets, and a cooking stove whose Make-cuppa option fully restores run energy. Food and potions made here are stronger than what you would bring from a bank.
| Supply | How to get it | Level | Effect |
|---|---|---|---|
| Moonlight potion | Moonlight grub from a grubby sapling, ground into paste and added to a vial of water | 38 Herblore | Boosts Attack, Strength and Defence and restores prayer; 2 to 4 doses per potion, scaling with Herblore |
| Cooked bream | Big fishing net at the stream in the Streambound Cavern | 30 Cooking | Heals a third of your Cooking or Fishing level, whichever is lower |
| Cooked moss lizard | Rope trap between two rocks in the Earthbound Cavern, then rustle the bushes | 30 Cooking | Heals a third of Cooking or half of Hunter, whichever is lower; up to 3 cuts per lizard |
| Moonlight moth | Butterfly net, or barehanded at 85 Hunter | 75 Hunter | Restores 22 prayer points |
- A weapon for each Moon's weakness, plus a slow, hard-hitting weapon for Eclipse's Clone phase.
- A spec weapon such as dragon claws.
- A pestle and mortar and a rope (or big fishing net) so you do not have to grab them from a crate.
- An emergency teleport. Optional, since every boss room has a quick-escape staircase.
- Optional: Book of the Dead and a rune pouch for thralls.
Everything you make is destroyed when you leave Neypotzli, and moonlight potions turn back into vials of water. If your Herblore is below 66, bring one super combat or super defence potion as well.
The Loop: Route and Kill Order
After each kill you are teleported to a camp, and which camp depends on what you have already killed. The wiki's standard route uses that to put you next to the next fight every time.
- 1
From the antechamber, go north-east into the Streambound Cavern, make potions and food, and kill Eclipse Moon to the south.
- 2
You land at the Earthbound Cavern camp.
Restock, catch moss lizards if needed and kill Blue Moon to the east.
- 3
You land in the Ancient Prison.
Kill Blood Moon in the chamber to the east.
- 4
You are placed back in the Ancient Prison.
Go south to the Ancient Shrine and open the Lunar Chest, then north into the Streambound Cavern to start again.
If you die in Neypotzli your grave appears in the antechamber. The Combat Achievement Fat of the Land asks for 30 Moon kills without leaving the dungeon, which is doable because all your food and potions are made inside.
Rewards: The Lunar Chest
Rewards come from the Lunar Chest in the Ancient Shrine. You have to defeat all three Moons once to unlock it the first time; after that it opens after any single kill and resets each time you loot it.
- Each Moon defeated gives its own 1/56 roll at a piece of that Moon's set. Each piece (helm, chestplate, tassets, weapon) is 1/224.
- Duplicate protection: no repeat piece from a set until you own every piece of it.
- All three Moons killed: about a 1/19 chance of at least one unique per chest.
- No unique means standard loot instead: 1 roll for one Moon, 3 rolls for two, 6 rolls for all three.
Standard loot is atlatl darts, swamp tar, noted grimy harralander and irit, supercompost, soft clay, water orbs, wyrmling bones, maple and yew seeds, plus untradeable blessed bone shards and sun-kissed bones for Prayer. Atlatl darts can come from any Moon.
| Set | Style | Wear requirement | Set effect |
|---|---|---|---|
| Blood Moon armour and dual macuahuitl | Melee | Armour 75 Strength, 50 Defence; weapon 70 Attack, 75 Strength | Bloodrager: 33% chance per successful dual macuahuitl hit to attack a tick early |
| Blue Moon armour and Blue Moon spear | Magic | Armour 75 Magic, 50 Defence; spear 70 Attack, 75 Magic | Frostweaver: free instant spear hit after a bind or freeze spell (20%, or 50% with Arceuus Grasp spells) |
| Eclipse Moon armour and eclipse atlatl | Ranged | Armour 75 Ranged, 50 Defence; atlatl 75 Ranged, 50 Attack, 50 Strength | Eclipse: 20% chance per successful atlatl hit to inflict a burn |
Armour pieces degrade after 45 hours of combat. A broken piece costs 1,500,000 coins to repair at Bob or Dunstan, or 757,500 at an armour stand with 99 Smithing. The three weapons never degrade. Eyatlalli will also take an undamaged Moon item as a sacrifice for roughly a 1/50 chance at another piece; any of the 12 can come back, including the one you gave her, and duplicate protection does not apply.
Completing all three sets takes 320 chests on average, and the wiki's chest table only reaches a 90% chance at all 12 pieces after 463 chests. Our Lunar Chest service runs Moons of Peril kills on your account.
Combat Achievements
The Moons of Peril have 12 Combat Achievement tasks worth 33 points in total.
| Task | Tier | What it asks |
|---|---|---|
| Perilous Novice | Medium | Open the reward chest 5 times |
| Lunar Triplet | Medium | Open the reward chest after defeating all three Moons |
| Moons of Peril Speed-Trialist | Medium | Defeat all three Moons in one run in under 8 minutes |
| Back to Our Roots | Medium | Defeat all three Moons in one run attacking only with a dragon scimitar |
| The Clone Zone | Hard | Defeat the Eclipse Moon by only attacking its clones |
| Betrayal | Hard | Defeat a Moon using its own weapon drop |
| Fortified | Hard | Defeat a Moon without consuming any supplies |
| Perilous Dancer | Hard | Defeat all the Moons in one run while only taking damage from regular attacks |
| Perilous Champion | Hard | Open the reward chest 25 times |
| Moons of Peril Speed-Chaser | Hard | Defeat all three Moons in one run in under 6 minutes |
| Fat of the Land | Hard | Defeat 30 Moons of Peril bosses without leaving the dungeon |
| High Hitter | Elite | Defeat a Moon before it starts its second special attack |
FAQ
What are the Moons of Peril requirements?
Perilous Moons completed: 48 Slayer, 20 Hunter, 20 Fishing, 20 Runecraft, 10 Construction and Twilight's Promise. For the fights the wiki suggests about 75 combat with 70+ Attack, Strength and Defence.
Which Moon should I kill first?
The wiki route goes Eclipse, Blue, Blood, because each kill teleports you to the camp next to the following fight. Blood Moon, the hardest of the three, comes last.
Can I fight just one Moon?
Yes, once you have unlocked the chest by killing all three. A single kill only rolls for that Moon's own set and gives one standard loot roll, and the wiki has short routes for Blood, Blue or Eclipse only.
What should I bring to the Moons of Peril?
Melee gear with a weapon for each weakness, a slow heavy weapon for the Eclipse clones, a spec weapon and an optional teleport. Food and moonlight potions are made inside for free.
Do protection prayers work on the Moons of Peril?
No. Their attacks are typeless, and protection prayers do nothing against any of them. Use Piety or the stacking boost prayers.
What are the Moons of Peril drop rates?
Each Moon defeated is a 1/56 roll at its set, so 1/224 for any specific piece. With all three killed, a chest has about a 1/19 chance of at least one unique.
Still stuck on a mechanic? Ask the team on our Discord, it is free.
Bottom Line
Finish Perilous Moons, bring melee gear with a weapon for each weakness, and make your food and potions inside. Run Eclipse, Blue and Blood, then the chest. Blood Moon is the fight that sets how fast your loops are, so learn her jaguar phase first if trips keep failing.
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