The short version
30-second read- Barracuda Trials only accept skiffs. Fit the minimum parts first, starting with an iron helm, oak masts and linen sails for the Tempor Tantrum at 30.
- Never summon a boat with cargo aboard. Summoning wipes the cargo hold, so teleport to the pickup port and move the boat there empty.
- Do all seven Sailing quests early. Together they pay 50,000 Sailing XP, with Crab Quest, Troubled Tortugans and The Red Reef worth 35,000 combined.
- Boosts will not reach boat tiers or Trials. Docking, notice board tasks, boat tiers and Trial levels all need your real level.
Overview
From level 30 the fastest Sailing XP is Barracuda Trials; before that, quests, sea charting and courier tasks carry you. If you would rather do port tasks, the XP is paid by distance, so take round-trip courier jobs, fill every task slot and trim your sails on every gust. Sailing released on 19 November 2025 and is the only skill exclusive to Old School RuneScape.
There is no single method from 1 to 99. Port tasks (courier and bounty), sea charting, shipwreck salvaging, Barracuda Trials and deep sea trawling all train it, and they ask for very different amounts of attention.
| Detail | Value |
|---|---|
| Skill type | Utility. Members only, and OSRS-exclusive |
| Released | 19 November 2025 |
| Hard requirement | The Pandemonium quest, started with Will and Anne on the Port Sarim docks |
| Fastest XP | Barracuda Trials, unlocked at 30, 55 and 72 |
| Low-effort XP | Shipwreck salvaging from 15 |
| Income | Deep sea trawling and high-level bounty tasks |
| Boat tiers | Raft at 1, skiff at 15, sloop at 50. Not boostable |
| Key unlock | Wyrmscraig island at level 62 |
| Content scale | Nine oceans, 56 docking points, 27 unlockable islands |
| Skilling pet | Soup, plus the Heron from deep sea trawling |
| 99 reward | Sailing cape |
How to Maximize Port Task XP
Port task XP is paid by distance travelled, so a round trip is worth double a one-way run. Accept a task on one port's notice board, collect the cargo at a second port, and bring it back to the first. The wiki's example: accepting in Catherby, loading in Port Sarim and delivering to Catherby pays twice as much as accepting and loading in Port Sarim.
- 1
Fill every task slot.
You can hold 1 task at level 1, 2 at 7, 3 at 28, 4 at 56 and 5 at 84. Bundle tasks that head the same way.
- 2
Teleport yourself to the pickup port and move your boat there before you load it.
Summoning a boat wipes its cargo hold, so relocate it empty.
- 3
Trim the sails on every gust.
The starter raft gives 10.5 XP a trim, and better sails give more. With a wind catcher a trim gives 25% less XP but stores a wind mote worth 40 XP when released (70 with a gale catcher).
- 4
Hire crew with 3 or 4 deckhandiness.
They carry two crates per trip between the ledger table and the cargo hold.
- 5
Keep a keg of horizon's lure on board for 2.5% more Sailing XP.
- 6
From 73 Sailing and 67 Construction, build a crystal extractor (it needs the Heart of Ithell from the Gwenith Glide's Shark rank). Harvesting it every 109 ticks adds about 13,250 XP an hour on top of your deliveries.
- 7
Never teleport, die or capsize with cargo on board.
Courier crates in the hold are lost.
| Route | Requirement | Approx. XP per hour |
|---|---|---|
| Summer Shore | Troubled Tortugans | 20,000 |
| Rellekka | 62 Sailing | 66,000, or about 99,000 with Etceteria at 65 |
| Prifddinas | 70 Sailing, Song of the Elves | 71,000–77,000 |
| Lunar Isle | 76 Sailing (five slots at 84) | 130,000–160,000 |
Bounty tasks open at 30 and count as port tasks, but they are a drops-and-profit method rather than an XP one. The level needed to accept a task from a notice board cannot be boosted.
Quest and Level Unlocks
There is one hard gate: Pandemonium, a Novice quest with no requirements that you start with Will and Anne on the Port Sarim docks. It gives you a raft and a captain's log. Six more quests pay Sailing XP and unlock tools, so do each one as soon as you meet it.
| Quest | Sailing | Other requirements | Sailing XP |
|---|---|---|---|
| Pandemonium | 1 | None | 300 |
| Prying Times | 12 | 30 Smithing | 800, plus the crowbar |
| Current Affairs | 22 | 10 Fishing | 1,400, plus the current duck |
| Crab Quest | 40 | 30 Fishing | 10,000 |
| Troubled Tortugans | 45 | 48 Construction, 34 Crafting, 45 Hunter, 51 Slayer, 40 Woodcutting | 10,000 |
| The Red Reef | 52 | 48 Smithing | 15,000 |
| Fallen From Grace | 62 | 60 Crafting, 47 Runecraft, 53 Mining | 12,500 |
| Level | Unlock | Why it matters |
|---|---|---|
| 1 | Raft, courier tasks, sea charting | Charting pays better than early courier tasks, so chart as you travel. |
| 7 | Second port task slot | Two deliveries per trip. |
| 15 | Skiff, shipwreck salvaging | Your first real boat, and the only boat allowed in Barracuda Trials. |
| 28 | Third port task slot | Three deliveries per trip. |
| 30 | The Tempor Tantrum, bounty tasks | The first Barracuda Trial and the start of fast XP. |
| 50 | Sloop | The top boat tier: more storage and better for combat, salvaging and trawling. |
| 55 | The Jubbly Jive | Second Trial. The fourth task slot follows at 56. |
| 62 | Wyrmscraig | The island most accounts are training toward. |
| 72 | The Gwenith Glide | Third Trial. Also needs Regicide. |
| 84 | Fifth port task slot | The full Lunar Isle courier route. |
Boat tiers cannot be boosted. You cannot pop a stew to get into a skiff at 13 or a sloop at 48, and you cannot boost to dock at an island either.

What Sailing Changes on Your Account
Sailing is the first skill added since Hunter, and it counts toward your total level like any other. The maximum total went from 2,277 to 2,376, and the max cape now needs 99 in all 24 skills, so 99 Sailing is part of maxing.
The levels also buy access. Some islands can only be reached by boat, and they have their own monsters, bosses and skilling methods, plus lost schematics and medallion fragments to find. Fully charting a sea unlocks rapids for faster travel across it. Salvaging and trawling add new supply sources, which matters most on an Ironman.
You do not need 99 for most of that. Train to the level that opens what you want to play:
- 15 for the skiff and shipwreck salvaging.
- 30 for the first Barracuda Trial, which is where the XP rates pick up.
- 50 for the sloop, if you want boat combat, salvaging or trawling.
- 62 for Wyrmscraig and Fallen From Grace.
- 76 for the Lunar Isle courier route, with the fifth task slot at 84.
- 99 for the Sailing cape and the max cape.
If Sailing gates something you will play this month, train to that level now. If it is only a step toward maxing, it can wait until you want a new grind.
Boats, Facilities and Boosts
Your Sailing gear is the boat, its core parts (hull, helm, mast and sails, keel) and the facilities built on it. Barracuda Trials only accept skiffs, and each one has minimum parts: an iron helm with oak masts and linen sails for the Tempor Tantrum, an inoculation station and mithril helm for the Jubbly Jive, and an adamant keel for the Gwenith Glide.
| Facility | Purpose | Notes |
|---|---|---|
| Cargo hold | Courier crates, salvage and trawled fish. | Contents are lost if you capsize, die or teleport at sea. |
| Cannons | Boat combat and bounty tasks. | Fire At Will mode lets your crew shoot sea creatures in range automatically. |
| Salvaging hook | Shipwreck salvaging from level 15. | Higher hook tiers raise your salvage success chance. Which wrecks you can work depends on your Sailing level, from small wrecks at 15 to merchant wrecks at 87. |
| Trawling net | Deep sea trawling. | Better nets catch more fish per action and can follow shoals to deeper depths. |
| Wind catcher / gale catcher | Stores wind motes for speed and XP. | Needs the captured wind mote from the Jubbly Jive's Shark rank. |
| Keg | Holds an ale with an on-board effect, such as horizon's lure. | Needs the barrel stand from the Tempor Tantrum's Shark rank. |
| Crystal extractor | About 13,250 XP an hour from harvesting it (250 XP every 109 ticks). | 73 Sailing, 67 Construction and the Heart of Ithell. |
Sailing boosts
Boosts work for building facilities and core parts, recruiting crew and sea charting. They do not work for docking, accepting courier or bounty tasks, boat tiers or Barracuda Trial levels. The options are the Sailing cape (+1), kraken ink stout (+1), perildance bitter (+1), trawler's trust (+2), whirlpool surprise (+3), horizon's lure (+4) and a spicy stew (random, up to +5). If you boost to build an active facility such as a cannon or trawling net, the boost has to stay up while it is in use.
Level-by-Level Training Table
The route follows the Trial unlocks, with quests slotted in as their requirements are met.
| Levels | Method | Notes |
|---|---|---|
| 1–15 | Pandemonium, then sea charting and courier tasks on the raft | Prying Times at 12 adds the crowbar for more charting tasks. |
| 15–30 | Skiff, charting and courier tasks | Current Affairs at 22 adds the current duck. The wiki puts charting at around 10,000 XP an hour at 22. |
| 30–55 | The Tempor Tantrum | Fastest repeatable XP. Crab Quest at 40, Troubled Tortugans at 45 and The Red Reef at 52 fit in here. |
| 55–72 | The Jubbly Jive | Add an inoculation station and mithril helm to your skiff. Fallen From Grace at 62 pays 12,500 XP. |
| 72–99 | The Gwenith Glide | Needs an adamant keel and Regicide. |
| 62+ | Courier routes (Rellekka 62, Prifddinas 70, Lunar Isle 76) | The lower-effort alternative. See the port task section above. |
| 15+ | Shipwreck salvaging | Low effort, and much better after 42. |
Each Trial has Swordfish, Shark and Marlin ranks with stricter time limits. Every finish pays XP whatever your time, and your first clear of each rank pays bonus XP and opens the next one. Your rate on a course you know well is far higher than on one you are seeing for the first time, so learn the route before you chase the next Trial.
Fastest Route
- 1
Finish Pandemonium.
- 2
Chart the seas and run courier tasks to 30, doing Prying Times at 12 and Current Affairs at 22.
- 3
At 30, fit an iron helm and oak masts with linen sails to your skiff and start the Tempor Tantrum.
- 4
Clear each rank once for the bonus XP; the Shark rank also gives the barrel stand for a keg.
- 5
Do Crab Quest at 40, Troubled Tortugans at 45 and The Red Reef at 52 for 35,000 XP combined.
- 6
At 55, add an inoculation station and mithril helm and move to the Jubbly Jive.
- 7
At 62, do Fallen From Grace for 12,500 XP.
- 8
At 72, with an adamant keel and Regicide done, switch to the Gwenith Glide until 99.
- 9
Trim your sails on every gust the whole way.
Cheapest and Most Affordable Route
- Build only the facilities your chosen activity needs. They cost Construction levels and materials as well as Sailing levels.
- Sea charting costs nothing but time, and finishing a sea's charting unlocks rapids for faster travel there.
- Four courier tasks in five pay a port coin bag, which covers charter and boat recovery costs.
- Shipwreck salvaging returns materials, so it partly pays for its own upgrades.
- Trimming sails is free XP and speed on every trip.
- Put off the sloop (200,000 coins) if you mostly do Trials, since they only accept skiffs.
AFK and Low-Intensity Route
- Shipwreck salvaging from level 15 is the low-intensity option, and crewmates can run it with very little input from you.
- Courier tasks on a route you know need far less attention than new ones.
- Set your cannons to Fire At Will so the crew handles sea creatures while you steer.
- Barracuda Trials are the opposite of AFK. They are timed, and every slow second costs rate.
- Deep sea trawling is intensive: you keep the boat on a moving shoal and switch net depth when it changes.
- Sailing pairs well with island skilling: sail to an unlocked island and do something quiet there.
Profitable Route
- Deep sea trawling is the high-GP Sailing activity. It needs a trawling net, and a good Cooking level helps because trawled fish burn far more easily than normal fish.
- Marlin shoals are only found in the Northern Ocean, so plan trawling trips around where the shoal you want actually swims.
- Higher-level bounty tasks are profitable, and they improve on-task drop rates for items such as the dragon cannon barrel and echo pearl.
- Courier tasks pay port coin bags or reward bags, and reward bags can contain sawmill coupons.
- With Song of the Elves done, a crystal extractor gives about 8–9 crystal shards an hour on top of its XP.
- Fish and shard prices move like any Grand Exchange item, so check current prices before you budget against them.
Ironman Route
- Treat Sailing as a supply chain. Shipwreck salvaging and island resources give you materials you cannot buy, and the levels come with them.
- Facilities need Construction levels and materials, so train the two skills together.
- Shipwreck salvaging is the standout Ironman activity: materials you cannot buy, at a low attention cost.
- Ironmen get a warning if they use a trawling net tier they have not built themselves at least once.
- Capsizing loses your cargo, which hurts more when there is no Grand Exchange to rebuy from.
- Target 62 for Wyrmscraig, then decide whether more levels serve your account.
Common Mistakes
- Taking a sloop to a Barracuda Trial. Only skiffs can enter.
- Starting a Trial without its minimum boat parts fitted.
- Ignoring sail trims, which are free XP and speed on every trip.
- Running one-way courier tasks when round trips pay double.
- Summoning your boat with cargo in the hold, which deletes the cargo.
- Expecting a boost to reach the skiff at 13 or the sloop at 48. Boat tiers are not boostable.
- Teleporting off a loaded boat at sea. The cargo is gone.
- Leaving quests until later. The seven Sailing quests pay 50,000 Sailing XP in total.
Useful Plugins
- 1
World Map
: plan courier clusters and charting runs before you leave port.
- 2
XP Tracker
: compare a Trial you know against one you have just unlocked before you commit a session.
- 3
Menu Entry Swapper
: keeps dock, helm and facility clicks consistent.
- 4
Bank Tags
: group facility materials so refitting between activities is quick.
- 5
Notes
: track which of the 27 islands and 56 docking points you have unlocked.
FAQ
How do you get the most XP from port tasks?
Take round-trip courier tasks, since XP scales with distance and a round trip pays double. Fill every slot, teleport to pickup ports, trim sails, hire crew with 3 or 4 deckhandiness and use a keg of horizon's lure. From 76, the Lunar Isle route is the wiki's best courier route at 130,000–160,000 XP an hour.
Can you boost Sailing to dock?
No. Docking, notice board tasks, boat tiers and Trial levels all need your real level. Boosts only help with facilities, core parts, crew and sea charting.
What is the fastest Sailing XP?
Barracuda Trials: the Tempor Tantrum from 30, the Jubbly Jive from 55 and the Gwenith Glide from 72. Repeating a course you know well beats sampling every new one.
Is level 62 Sailing enough?
It gets you onto Wyrmscraig, which is the milestone most accounts want. Our Wyrmscraig guide covers what the island unlocks. The Gwenith Glide at 72 and the courier routes at 70 and 76 still lie ahead.
Do I need the sloop?
Not for Trials, which only accept skiffs. The sloop at 50 costs 200,000 coins and is worth it for boat combat, salvaging and trawling, where its extra storage and facility slots matter.
Do you need 99 Sailing for the max cape?
Yes. Since Sailing released, the max cape needs 99 in all 24 skills, a total level of 2,376.
What happens if I capsize?
You go back to the last gangplank you sailed from and keep your inventory, but courier crates, bounty items, salvage and trawled fish in the cargo hold are lost. Cannonballs, repair kits and empty fish crates are kept.
Still stuck on a mechanic? Ask the team on our Discord, it is free.
Bottom Line
Finish Pandemonium, chart and run courier tasks to 30, then move through the three Barracuda Trials on a skiff. Do every Sailing quest as soon as you can. If you prefer port tasks, run round trips with every slot full and the sails trimmed.
The levels that change your day are 15 and 50 for the boats, 30, 55 and 72 for the Trials, and 62 for Wyrmscraig. None of them can be boosted.
If Sailing is blocking content you actually want to play, our Sailing training is done by hand to the level you need.
Sources
Numbers and mechanics on this page come from these 3 OSRS Wiki pages:
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