The short version
30-second read- Araxxor is the top Slayer earner. The wiki put it at about 4.76M GP/hr on 12 October 2026, needing 92 Slayer plus a spider or araxyte task.
- Venators lead below 85 Slayer. They list 2.41M GP/hr at 74 Slayer, and regular tasks such as kurasks (70) and skeletal wyverns (72) start paying in the 70s.
- Average across every task, not the best ones. Track a full points cycle, subtract supplies and deaths, and divide by total time including banking and travel.
- Do not unlock boss tasks too early. A task you cannot finish is negative GP and XP, so wait until the boss is actually killable.
Overview
Slayer pays three ways at once: combat XP, drops, and access to bosses like Cerberus and the Alchemical Hydra. Plenty of tasks still pay badly.
This guide sorts Slayer income by level band. For boss difficulty and drop identities, use Slayer bosses ranked and individual boss guides. For the training system itself, use the Slayer 1–99 guide.
Herb, rune and unique prices decide whether a task is worth keeping this month, so check the wiki before you rebuild your block list.
| Detail | Value |
|---|---|
| Account stage | Any members account with Slayer unlocked; shines from mid-game onward |
| Hard reqs summary | Access to a Slayer master; combat stats to finish tasks safely |
| Recommended | Slayer helmet unlock path, sensible block/skip plan, teleports |
| Starting capital | Supplies for several tasks; more if chasing superior or boss tasks |
| Risk | Low in safe tasks; high if you force Wilderness Slayer unprepared |
| Attention | Medium; task variety prevents full AFK |
| Solo/team | Solo for most tasks; some bosses optional in groups |
| Difficulty | Moderate systems knowledge; fights vary by task |
Best Slayer Tasks for Money by Level
These are the better-paying Slayer monsters and bosses on the OSRS Wiki money making guide, sorted by the Slayer level they need. The GP/hr column is the wiki's figure on 12 October 2026. The wiki recalculates it from Grand Exchange prices, so open the method page before you build a block list around any row.
| Task | Slayer level and unlock | Wiki GP/hr | Where the money comes from |
|---|---|---|---|
| Cave horrors | 58, Cabin Fever | 735,000 | Black mask (1/512), herbs and seeds |
| Basilisk knights | 60, The Fremennik Exiles | 1,293,000 | Basilisk jaw (1/1,000), runes and herbs |
| Spitting wyverns | 66, Bone Voyage | 1,189,000 | Wyvern bones, battlestaffs, wyvern visage |
| Kurasks | 70 | 1,241,000 | Leaf-bladed battleaxe, herbs, rune and adamant drops |
| Skeletal wyverns | 72 | 1,422,000 | Wyvern bones, granite legs, draconic visage |
| Venators | 74, The Blood Moon Rises | 2,409,000 | Blood shard (1/860), venator fangs and teeth |
| Gargoyles | 75 | 906,000 | Granite maul (1/256), rune drops for alching |
| Grotesque Guardians | 75, gargoyle task and brittle key | 1,266,000 | Granite gloves, ring and hammer, black tourmaline core |
| Brutal black dragons | 77 | 1,610,000 | Dragon bones, black dragonhide, dragon platelegs |
| Abyssal Sire | 85, abyssal demon task | 2,912,000 | Abyssal bludgeon pieces, abyssal dagger, abyssal whip |
| Kraken | 87, cave kraken task | 897,000 | Kraken tentacle, trident of the seas |
| Cerberus | 91, hellhound task | 3,255,000 | Primordial, pegasian and eternal crystals, smouldering stone |
| Araxxor | 92, spider or araxyte task | 4,762,000 | Noxious halberd pieces, araxyte fang |
| Thermonuclear smoke devil | 93, smoke devil task | 1,772,000 | Occult necklace, smoke battlestaff, dragon chainbody |
| Alchemical Hydra | 95, hydra task | 3,905,000 | Hydra's claw, hydra leather, brimstone ring pieces |
Boss rows only pay on the matching task, and every master mixes them in with cheaper assignments. Your real Slayer GP/hr is the average across the whole list, which is why the block list matters as much as the level. Gargoyles, skeletal wyverns and the Kraken are rated low intensity on the wiki, so they suit a session where you are half watching something else.
If the Slayer level itself is what keeps you off the boss rows, we also run Slayer training.
Requirements
Slayer money scales with which monsters you are allowed to be assigned and whether you can kill them efficiently. Levels unlock options; gear and prayer make them profitable.
| Requirement | Detail |
|---|---|
| Slayer skill gate | You cannot be assigned what you have not unlocked. |
| Master access | Higher masters need combat levels and quests. Check the wiki for your master. |
| Task completion ability | A task you cannot finish is negative GP and XP. |
| Requirement | Detail |
|---|---|
| Protect prayers and decent food | Trip length beats max hit on money tasks. |
| Block list funded by points | Blocking chronic dead-weight tasks is part of money making. |
| Boss task unlocks when ready | Do not buy the unlock before you can kill the boss. |
Setup
Setup is a points plan and a bank of task gear switches, not a single inventory.
- 1
Pick a master that matches your combat level and patience.
- 2
Draft a block list aimed at tasks you hate or that are chronically poor for your account stage.
- 3
Prepare melee / ranged / mage switches you can actually afford to use.
- 4
Decide skip rules in advance so you do not rage-skip with no points.
- 5
Bookmark Wiki pages for any boss tasks you might roll.
Route and Process
Process by level band: early Slayer is training with incidental loot; mid Slayer mixes cash tasks and unlocks; high Slayer is boss optionality.
- 1
Low band: finish tasks fast, learn cannon/burst basics where appropriate, bank loot without obsession.
- 2
Mid band: lean into tasks with consistent alchables and herbs; start caring about superior spawns.
- 3
High band: integrate boss tasks and durable money monsters; re-check GE prices for the loot that dominates your haul.
- 4
Always restock from the GE (mains) or your iron pipeline between tasks.
- 5
Recalculate whether a blocked task deserves a block after major price shifts.
Costs to Subtract
Slayer costs are mostly supplies and the points you spend to avoid misery.
- Food, potions, prayer restores, cannonballs/runes for speed methods
- Skip and block point opportunity cost
- Death costs on hard tasks or Wilderness Slayer
- Specialty gear charges (trident, scythe, etc.) when you bring them
- Teleport jewellery charges
How to Calculate Realistic Profit
Work out Slayer GP/hour across every task you get, including the ones you dislike.
- 1
Track a sample of completed tasks (for example a full points cycle).
- 2
Sum loot value at conservative GE prices.
- 3
Subtract all supplies and deaths.
- 4
Divide by total time including banking and travel.
- 5
If a task drags your average down, block it.
Ironman Relevance
Slayer is even more central on iron: uniques, heads and supplies arrive through tasks you would train anyway.
Do not skip every "bad GP" task if it is a rare iron gather opportunity.
Common Mistakes
Treat Slayer only as a GP number and you will skip and block your way into a dull task list.
- Unlocking boss tasks before you can kill the boss
- Never blocking, then burning out
- Blocking everything fun until Slayer is a spreadsheet
- Ignoring the Slayer training guide block philosophy
- Assuming Wilderness Slayer money is free — read Wilderness money making
When to Move On
Exit conditions matter as much as the method itself. Switch when one of these is true:
- You are camping one money boss off-task more than you are slaying; specialise via boss guides.
- Your combat stats gate every good task; train the bottleneck skill instead.
- You hit a content goal (helm, diary, quest) that changes masters; rebuild the plan.
FAQ
Is Slayer good money in OSRS?
Yes once the 70s open the better tasks, but the boss numbers flatter it. A master hands out a mix, and the cheap tasks pull your average down. Most players stay with it because XP, drops and boss unlocks all come out of the same hours.
What is the most profitable Slayer task in OSRS?
On the wiki money making guide on 12 October 2026, Araxxor is the top Slayer row at about 4.76M GP/hr, and it needs 92 Slayer plus a spider or araxyte task. The Alchemical Hydra (3.91M) and Cerberus (3.26M) come next. Among monsters locked below 85 Slayer, venators at 74 (2.41M) top the list.
What Slayer level makes good money?
The regular tasks start to pay in the 70s. On the wiki's 12 October 2026 figures, kurasks (70), skeletal wyverns (72), venators (74) and brutal black dragons (77) sit between about 1.2M and 2.4M GP/hr. From 85 Slayer the bosses take over: the Abyssal Sire, Cerberus, the Alchemical Hydra and Araxxor list about 2.9M to 4.8M on task.
Should I cannon everything?
When the ammo cost still leaves you ahead after a timed test. Each cannon shot uses a cannonball, so time a task with and without the cannon.
Are Slayer bosses the best money?
They can be, on task, with the right prices. See Slayer bosses ranked.
Do I need a slayer helmet for money?
It is one of the strongest accuracy upgrades for tasked monsters. Prioritise the unlock path in the Slayer guide when combat money matters.
Still stuck on a mechanic? Ask the team on our Discord, it is free.
Bottom Line
Slayer money is an average across your real task list. Build blocks for dead weight, train for the unlocks that matter, and re-check prices when the loot meta shifts.
Use boss guides for mechanics; use this page for when Slayer is the money plan.
Sources
Numbers and mechanics on this page come from these 2 OSRS Wiki pages:
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