The short version
30-second read- Vorkath tops the list at 2.58M GP/hr. That wiki figure from 12 October 2026 assumes a toxic blowpipe, Dragon Slayer II and the recommended 90+ Ranged.
- Pyre foxes suit low-attention sessions. At 57 Hunter they make about 1.31M GP/hr, while adamantite bars at the Blast Furnace pay 2.28M at 70 Smithing.
- Run one active method plus one passive. Herb runs, birdhouses or Miscellania stack on top; two active methods at once is how mid-level accounts stall.
- Skip flex upgrades that change nothing. Put fresh GP into the bottleneck instead: better tools, teleports or the quest that opens the next method.
Overview
Mid-level money making is where most accounts stop surviving and start funding upgrades. The gates are ordinary skill levels, a few key quests and early Slayer progress, not raid clears.
This page sits between the low-level methods guide and the high-level guide. The table below ranks a dozen methods by the wiki's GP/hr, and the sections after it help you pick one you will keep running.
Boss income starts to matter here, but only for bosses you can trip consistently. For that ladder, cross-check the bosses for money guide.
| Detail | Value |
|---|---|
| Account stage | Roughly mid-game mains: key diaries underway, Slayer rolling, some members skills in the 50–80 band |
| Hard reqs summary | Membership; method-specific levels/quests (often 50–70 skill gates) |
| Recommended | Graceful or weight reduction, basic teleports, enough GP for supplies without panic-selling gear |
| Starting capital | Modest: enough for supplies and one failed trip without deleting your bank |
| Risk | Low to medium; Wilderness methods optional and separate |
| Attention | Mix of AFK gather, click-intensive skilling and light PvM |
| Solo/team | Mostly solo; some minigames benefit from groups |
| Difficulty | Moderate; choosing what to stick with is harder than the click pattern |
Best Mid Game Money Makers (Wiki GP/hr)
These are mid level methods from the OSRS Wiki money making guide, with the GP/hr the wiki listed on 12 October 2026. Mid game here means skill gates from about 50 to 75 or a mid-game quest boss, without raid gear. Two lower-gated methods are included because they still pay at this stage. The wiki recalculates every figure from Grand Exchange prices, so check the method page before you commit a week to one.
| Method | Requirement | Wiki GP/hr | Attention |
|---|---|---|---|
| Killing Vorkath (toxic blowpipe) | Dragon Slayer II; 90+ Ranged recommended | 2,580,000 | High |
| Adamantite bars at Blast Furnace | 70 Smithing; The Giant Dwarf started | 2,282,000 | High |
| Wilderness Agility Course | 52 Agility; deep Wilderness, PK risk | 1,984,000 | High |
| Moons of Peril | Perilous Moons; 70+ melee stats recommended | 1,829,000 | High |
| Killing Zulrah | Regicide started; 80+ Ranged and 85+ Magic recommended | 1,828,000 | High |
| Mithril bars at Blast Furnace | 50 Smithing (60+ recommended); The Giant Dwarf started | 1,731,000 | High |
| Hunting pyre foxes | 57 Hunter; Children of the Sun | 1,305,000 | Low |
| Killing kurasks | 70 Slayer | 1,241,000 | Moderate |
| Guardians of the Rift | 27 Runecraft (77+ recommended); Temple of the Eye | 1,166,000 | Moderate |
| Making toadflax potions | 34 Herblore; Druidic Ritual | 1,144,000 | Low |
| Hunting sunlight antelopes | 72 Hunter, 62 Fletching; Children of the Sun | 959,000 | Moderate |
| Killing gargoyles | 75 Slayer; Priest in Peril | 906,000 | Low |
Two patterns stand out. Vorkath and the Blast Furnace bars pay the most but want your attention every minute. Pyre foxes, toadflax potions and gargoyles are rated low intensity on the wiki and still clear 900k an hour, which is the better deal on a night you are half watching something else. Boss guides for the list: Vorkath, Zulrah and Moons of Peril.
Requirements
"Mid-level" is not a total-level bracket. It is the set of unlocks that make members money methods feel like an engine instead of a chore.
| Requirement | Detail |
|---|---|
| Membership | Nearly every method worth discussing here is members. |
| Method gate | Skill level, quest or diary required by the specific loop you choose. |
| Bank liquidity | You need enough GP to buy supplies without liquidating upgrade gear. |
| Requirement | Detail |
|---|---|
| Fairy rings / spirit trees / basic teleports | Cut dead travel between bank and method. |
| Slayer started and not abandoned | Many mid-game cash spikes ride on tasks. See Slayer money by level. |
| Herb run unlocks underway | Passive patches stack with active methods: herb run guide. |
Setup
Pick a primary engine and one passive stack. Two actives at once is how mid-level accounts stall.
- 1
List your hard unlocks (quests, diaries, skill levels) before you open a money-making spreadsheet.
- 2
Choose one active method that matches your attention budget for the week.
- 3
Add one passive: herb runs, birdhouses or Miscellania.
See the dedicated guides.
- 4
Buy supplies for several trips, not one optimistic inventory.
- 5
Bookmark the Wiki money-making page for your method and re-check prices after any major update.
Route and Process
Mid-level profit comes from repeating a known loop until the next unlock changes the menu. Switch every time Discord posts a new rate and you never get fast at any of them.
- 1
Warm up with a short trip to confirm you still have the muscle memory.
- 2
Run timed blocks (for example 45–60 minutes) with a clear bank and teleport plan.
- 3
Alch, process or GE-sell junk on a schedule so your bank does not become a second job.
- 4
Reinvest into the bottleneck:
better tools, teleports, or the quest that unlocks the next method.
- 5
Graduate when an exit condition below is true.
Costs to Subtract
Mid-level methods carry costs beyond the GE price of the inputs: supplies, deaths and banking time.
- Consumables: food, potions, teleport tablets, runes
- Tool degradation or ammo where relevant
- Death costs if you are dabbling in early bosses or Wilderness-adjacent content
- Seed and compost costs for any farming stack you run alongside
- GE tax when liquidating bulk skilling outputs
How to Calculate Realistic Profit
Treat mid-level money like a small business: revenue minus supplies, timed over real hours.
- 1
Record supply cost for a full trip before you leave the bank.
- 2
Complete a fixed number of trips or a fixed clock time.
- 3
Value loot at conservative GE offers; ignore the one lucky unique in a tiny sample.
- 4
Subtract deaths, teleports and processing fees.
- 5
Compare your net to the live wiki entry.
If you are far below, fix trip length or attention before blaming "the meta."
Ironman Relevance
Mid-level iron money is mostly "items you would have bought." Prioritise methods that feed Herblore, Construction and combat supplies over pure cash stacks.
See the ironman money making guide for the account-value framing.
Common Mistakes
The classic mid-level failure mode is gear anxiety: spending the GP you just earned on a flex upgrade that does not change your method.
- Learning three bosses poorly instead of one method well
- Skipping passive stacks because they "feel slow" while active methods burn you out
- Taking Wilderness agility money without reading the Wilderness Agility guide
- Judging a method on one lucky hour
- Ignoring diaries that permanently improve a method you already run
When to Move On
Exit conditions matter as much as the method itself. Switch when one of these is true:
- You can complete consistent trips at a mid-game money boss and want the boss money ladder.
- Your skilling engine is capped by a high-level gate; move to the high-level guide.
- Capital and attention are ready for serious GE merchanting; see the flipping guide.
FAQ
What is the best mid level money making method in OSRS?
On the wiki's 12 October 2026 figures, Vorkath with a toxic blowpipe (2.58M GP/hr, Dragon Slayer II) and adamantite bars at the Blast Furnace (2.28M, 70 Smithing) top the mid game list. For something calmer, pyre foxes at 57 Hunter make about 1.31M with low attention.
What counts as mid game in OSRS?
There is no official line. Most players mean a members account with skills around 50 to 75, Slayer underway and quests like Regicide or Dragon Slayer II in reach, but no raid gear yet. Pick from the methods your account can already do, and use the table above to rank them.
What combat level is mid-level money making?
Combat level is a weak proxy. Unlock lists matter more: Dragon Slayer II, key diaries, Slayer tier and whether you can afford supplies for real trips.
Should I skill or boss for GP at mid-level?
Skill if you need AFK or unlocks; boss if you can already finish trips without dying. Consistency beats the higher theoretical table.
Are chinchompas still worth it?
As a money method they now sit behind the table above. On 12 October 2026 the wiki listed carnivorous chinchompas (63 Hunter, 80+ recommended) at about 612k GP/hr and grey chinchompas (53 Hunter) at about 211k. Pyre foxes at 57 Hunter pay more than both.
Where do herb runs fit?
As a stack, not a replacement. Run them on a timer beside your active method. See the herb run guide.
Still stuck on a mechanic? Ask the team on our Discord, it is free.
Bottom Line
Mid-level money is an engine plus a passive stack. Pick both for your attention budget, verify prices, and reinvest into the next unlock.
Leave when trip-consistent PvM or a higher skilling gate is clearly better for your account.
Sources
Numbers and mechanics on this page come from these 2 OSRS Wiki pages:
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