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OSRS High-Level Money Making Guide: Endgame GP Engines

High-level OSRS money making with wiki GP/hr for 13 endgame methods, from Vorkath, Zulrah and the Corrupted Gauntlet to raids and DT2 bosses.

Bils Services TeamWiki-checked 14 Oct 202612 min read22 views0 comments
OSRS High-Level Money Making Guide: Endgame GP Engines — Bils Services OSRS guide

The short version

30-second read
  • Vorkath and CG are the steady picks. The wiki puts Vorkath with a dragon hunter lance at about 4.1M an hour and the Corrupted Gauntlet at about 4.2M.
  • The 8M+ figures assume top setups. Theatre of Blood's 9.3M means trio raids, a scythe and twisted bow, and no deaths across 3 raids an hour.
  • Supplies change the ranking. Zulrah on max efficiency spends about 1.7M an hour on supplies, against about 435K at Vorkath with a lance.
  • Plan for dry streaks. The Corrupted Gauntlet falls to about 2.0M an hour without seeds, and about 3.0M of Muspah's 5.7M is venator shard value.
01

Overview

High-level money making means methods gated by endgame quests, 90+ combat stats or 85+ skills: raids, the Desert Treasure II bosses, Vorkath, Zulrah, the Corrupted Gauntlet, and skilling like wrath runes and elf pickpocketing. On the OSRS Wiki money making guide the ones below run from about 2.3M to about 10.4M GP an hour, and a few specialist methods go higher.

If your account is still working toward 90s and Dragon Slayer II, start with the mid-level money guide. For a boss-by-boss view, the bosses for money article is the PvM map. This page is for choosing between the top methods once you have the unlocks.

The wiki's numbers assume a fast player in strong gear. The sections below give the figures first, then what each one assumes, so you can tell which you would actually hit.

Table 1High-level money making at a glance8 rows
DetailValue
Account stageEndgame mains: 90+ combat stats, Dragon Slayer II, Song of the Elves or raid access
Wiki GP/hr rangeAbout 2.3M (frost dragons on task, low attention) to about 10.4M (Doom of Mokhaiotl, levels 1–8)
Most common gatesDragon Slayer II, Regicide (started), Song of the Elves, Secrets of the North, Desert Treasure II, 95 Slayer
SuppliesFrom nothing at the Corrupted Gauntlet to about 1.7M an hour at Zulrah on max efficiency
RiskNo item risk at the Corrupted Gauntlet; a 100,000 coin retrieval fee after deaths at Vorkath, and at Zulrah after 50 kills
AttentionHigh for almost everything above 3M; frost dragons are the wiki's low-intensity exception
Solo/teamSolo bosses and skilling; the Theatre of Blood figure assumes a trio
DifficultyHard: the top figures assume near-max gear and very few mistakes
022 min

Pick Your Method: High-Level Money Makers

Thirteen high-level methods from the OSRS Wiki money making guide, sorted by the wiki's hourly profit. Requirements are the wiki's recommended stats and the quest that gates each method. Risk here means how much a bad week or a death costs you.

Table 2Pick your method: high-level money makers (OSRS Wiki GP/hr)13 rows
MethodGP/hr (wiki)RequirementsRiskAttentionBest for
Doom of Mokhaiotl (levels 1–8)About 10.4MThe Final Dawn; 90+ Ranged and Hitpoints, 80+ Magic, 77+ Prayer; elite void, zaryte crossbow or blowpipeSwingy: unique rollsHighMain with a twisted bow
Theatre of Blood (trio)About 9.3M99 Strength and Ranged, 95+ Attack, Defence and Hitpoints, 94+ Magic, 77+ PrayerSwingy: purples; deaths cut itHighMain in an experienced team
Duke SucellusAbout 8.8MDesert Treasure II; 90+ Attack, Strength and DefenceSwingy: assumes a finished Soulreaper axeHighMain with max melee
Chambers of Xeric (Normal Mode)About 8.1M90+ combat stats, 74+ Prayer, 70+ Woodcutting and Mining recommendedSwingy: nearly all uniquesHighMain with raid gear
Phantom Muspah (twisted bow)About 5.7MSecrets of the North; 90+ Ranged, 85+ Magic, 74+ PrayerSwingy: half is venator shardsHighMain with a twisted bow
Corrupted GauntletAbout 4.2MSong of the Elves; 80+ Attack, 85+ Strength and Ranged, 80+ Magic, 77+ PrayerNo item risk; swingy seedsHighMain or ironman, any gear
Pickpocketing elvesAbout 4.2MSong of the Elves; 85+ Thieving (99 recommended), hard Ardougne DiaryLowHighMain with 99 Thieving
Vorkath (dragon hunter lance)About 4.1MDragon Slayer II; 90+ Attack, 85+ Defence, 70+ PrayerSteady; 100K death feeHighMain or ironman
Alchemical HydraAbout 3.9M95 Slayer and a hydra task; 75+ Ranged, 74+ PrayerMediumHighMain on a Slayer grind
Tombs of Amascut (Expert, solo 300)About 3.6MBeneath Cursed Sands; 90 Ranged, 94+ Magic, 85 Strength, 77+ PrayerSwingy: about 1 unique in 22.5 raidsHighMain learning raids solo
Crafting wrath runesAbout 3.5M95 Runecraft; Dragon Slayer II for the Wrath AltarNoneHighMain with 95+ Runecraft
Zulrah (max efficiency)About 3.2MRegicide (started); 95+ Ranged and Magic, 70+ Defence, 77+ PrayerMedium; 100K fee after 50 killsHighMain with Masori and Ancestral
Frost dragons (on task)About 2.3M87 Sailing; 75+ Magic or 80+ Attack and StrengthLowLowMain who wants AFK

GP/hr figures are the wiki's at 14 October 2026 and move with Grand Exchange prices.

Read the table in two halves. Above about 5M, every method leans on rare drops, a twisted bow or scythe-tier weapon, or a team. Below that, Vorkath, the Corrupted Gauntlet and the two skilling methods pay more evenly from hour to hour. Frost dragons are the only method here the wiki rates low intensity, and they still clear about 1.9M off task.

03

Vorkath vs Zulrah vs Corrupted Gauntlet

These three are the usual first big earners once an account reaches 90 combat, and the ones players argue about most. Here they are on the wiki's own numbers, from the Vorkath, Zulrah and Corrupted Gauntlet money making pages.

Table 3Vorkath vs Zulrah vs Corrupted Gauntlet (OSRS Wiki, 14 October 2026)7 rows
FactorVorkath (lance)Zulrah (max efficiency)Corrupted Gauntlet
GP/hr (wiki)About 4.1MAbout 3.2M (about 1.8M at 20 kills an hour)About 4.2M (about 2.0M with no seed)
Rate the figure assumes30 kills an hour (34 possible)40 kills an hour6 completions an hour
Supplies per hourAbout 435KAbout 1.7MNone: you bring no items in
Where the money comes from60 superior dragon bones an hour, about 1.25MScales about 1.34M; fangs, visage and onyx about 1.43MCrystal seeds: armour 1/50, weapon 1/50, enhanced 1/400
QuestDragon Slayer IIRegicide (started)Song of the Elves
Recommended stats90+ Attack, 85+ Defence, 70+ Prayer95+ Ranged and Magic, 70+ Defence, 77+ Prayer80+ Attack and Magic, 85+ Strength and Ranged, 77+ Prayer
Cost of a death100,000 coins to TorfinnFree for your first 50 kills, then 100,000 coinsNo items lost; a Hardcore ironman loses their status

Verdict: pick Vorkath for the steadiest income on cheap supplies, pick the Corrupted Gauntlet if you want no gear risk and can live with seedless streaks near 2.0M an hour, and pick Zulrah only once Masori, Ancestral and a top ranged weapon get you near 40 kills an hour.

Phantom Muspah sits above all three at about 5.7M, but the wiki's only Muspah money making page is for a twisted bow, and about 3.0M of that hourly figure is the expected value of a quarter of a venator shard. Treat it as a twisted bow method, not a fourth option for the same account.

A player gathering resources inside the dark blue corridors of the Corrupted Gauntlet
Inside the Corrupted Gauntlet you make your weapons, armour and potions from what you gather in these rooms, which is why the method has no item risk (OSRS Wiki).
04

What the Top Figures Assume

The 6M+ methods are real, but each figure is built on a specific setup. Check that you match it before you plan a month around one.

  1. 1

    Theatre of Blood, about 9.3M:

    trios at 3 raids an hour with no deaths, using a Scythe of Vitur, twisted bow, toxic blowpipe and Sanguinesti staff.

  2. 2

    Duke Sucellus, about 8.8M:

    34 kills an hour with maxed combat, and it assumes you finish the Soulreaper axe, which needs a similar rare drop from three other bosses. Without the axe, the wiki expects much lower profit.

  3. 3

    Chambers of Xeric, about 8.1M:

    3 raids an hour at 33,000 points each, and the wiki says nearly all of the profit comes from unique drops.

  4. 4

    Doom of Mokhaiotl, about 10.4M:

    6 runs through levels 1–8 an hour with a twisted bow, which the wiki puts at about 12.5% more damage than a scorching bow.

  5. 5

    Phantom Muspah, about 5.7M:

    25 kills an hour with a twisted bow, or 30 if you add magic during the melee phases.

  6. 6

    Tombs of Amascut Expert, about 3.6M:

    solo at raid level 300, 1.75 raids an hour, a unique in roughly 1 of 22.5 raids, with Osmumten's fang, twisted bow, blowpipe and Sanguinesti staff.

Miss the gear or the team and the number drops fast. If you are choosing which raid to learn, the raids overview compares them on entry requirements.

05

Requirements

Most high-level money sits behind a handful of quests and one or two big skill levels. These are the gates for the methods in the table above.

Table 4Hard requirements8 rows
UnlockOpens
Dragon Slayer IIVorkath, the Wrath Altar and the mythical cape used to reach it
Regicide (started)Zulrah; finishing it with 76 Agility opens fairy ring BJS to Zul-Andra
Song of the ElvesThe Corrupted Gauntlet and elf pickpocketing
Secrets of the NorthPhantom Muspah
Desert Treasure IIDuke Sucellus, Vardorvis, The Leviathan and The Whisperer
Beneath Cursed SandsTombs of Amascut
The Final DawnThe Doom of Mokhaiotl
95 Slayer, 95 Runecraft, 87 SailingAlchemical Hydra, wrath runes and frost dragons, in that order
Table 5Recommended4 rows
RequirementDetail
74 Prayer for Rigour, 77 for AuguryThe Muspah and Vorkath crossbow pages recommend Rigour; the raid pages recommend both.
King's Ransom for PietyStrongly recommended on the wiki's raid pages, and recommended for melee Vorkath and Duke.
82 ConstructionAn ornate rejuvenation pool, recommended on the Vorkath and Muspah pages for resets between kills.
A Kingdom DividedThralls on the Arceuus spellbook, which the Muspah and Doom setups use.
06

Setup

Setup is a loadout you can rebuild half-asleep. If every trip needs a spreadsheet, you do not have a setup yet.

  1. 1

    Freeze a bank preset for each method so a trip starts in under a minute.

  2. 2

    Decide trip-end rules before you leave: supplies left, a unique drop or a time box.

    At Vorkath the wiki expects 4–6 kills per trip with 90+ stats.

  3. 3

    Carry a rune pouch with thrall runes once you have A Kingdom Divided.

  4. 4

    Pick food on price, not habit:

    the wiki notes that switching between manta rays, dark crabs and tuna potatoes at Vorkath can move profit by upwards of 250,000 an hour.

  5. 5

    Keep passive stacks running.

    A ranarr herb run takes about 6 minutes for about 187K profit, every 90 minutes, on the wiki's figures.

07

Route and Process

A sensible order for most mains, based on what each method asks for:

  1. 1

    Vorkath

    right after Dragon Slayer II. Cheap supplies, steady drops, and it teaches trip discipline.

  2. 2

    Corrupted Gauntlet

    once Song of the Elves is done. No gear needed, and the enhanced crystal weapon seed can become a bow of Faerdhinen, which speeds up the ranged bosses after it.

  3. 3

    Alchemical Hydra or Zulrah

    as your Slayer level and ranged gear catch up. Hydra is about 3.9M on task; Zulrah trails Vorkath even at 40 kills an hour (about 3.2M), so treat it as a change of pace.

  4. 4

    Desert Treasure II bosses and raids

    once you have the stats and a team. These carry the 6–9M figures, with the assumptions listed above.

  5. 5

    Frost dragons

    on nights you are tired. Tired PvM costs you supplies and death fees.

08

Costs to Subtract

The wiki's figures already take off supplies at its assumed kill rate. Your real costs differ when you are slower or you die.

  • Supplies per hour at the wiki's rates: Vorkath with a lance about 435K, Phantom Muspah about 1.02M, Zulrah on max efficiency about 1.7M, of which about 455K is Zul-andra teleports.
  • Death fees: 100,000 coins to Torfinn at Vorkath, and 100,000 coins at Zulrah once you pass 50 kills.
  • Learning time: your first 50 kills at a new boss will not reach these rates.
  • Grand Exchange tax: the wiki's outputs are already after tax, so do not take it off twice.
09

How to Calculate Realistic Profit

One purple or one visage is not a rate. Use the wiki figure as the top of your range and work down from your own numbers.

  1. 1

    Time a sample big enough for the drop table:

    dozens of kills, or several hours of skilling.

  2. 2

    Multiply your kills per hour by the wiki's average loot per kill, not by what you happened to get.

  3. 3

    Subtract the supplies you actually used, counted from your bank tab.

  4. 4

    Split out the expected value of rare drops so you know what a dry week pays.

Worked example: a Corrupted Gauntlet completion averages 716,391 coins on the wiki, but only 334,931 when no seed drops. At the wiki's 6 completions an hour that is about 4.3M on average before tax (the wiki's after-tax figure is about 4.2M) and about 2.0M on a dry streak. At 4 completions an hour, your dry-streak income is about 1.3M.

10

Ironman Relevance

Ironmen get much smaller numbers for the same content, because drops are only worth what they alch or save. The wiki's Ironman money making guide lists Vorkath at about 1.5M an hour with Osmumten's fang, rune dragons at about 1.0M and the Corrupted Gauntlet at about 900K.

For an iron, the Corrupted Gauntlet is really a bow of Faerdhinen grind, and the wiki says it stops being efficient once you have the bow and six armour seeds. The full iron picture is in our ironman money making guide.

11

Common Mistakes

Endgame players lose more GP to wrong assumptions than to bad drop tables.

  • Planning around the Theatre of Blood's 9.3M without the wiki's setup: a scythe, a twisted bow, a trio and no deaths across 3 raids an hour.
  • Counting rare-drop value as income. About 3.0M of Phantom Muspah's 5.7M is venator shard value, so a dry week pays far less.
  • Comparing bosses on gross loot. Zulrah on max efficiency spends about 1.7M an hour on supplies, roughly four times what Vorkath with a lance uses.
  • Dying while learning in your best gear. Every death at Vorkath costs 100,000 coins, and so does every death at Zulrah after 50 kills.
  • Skipping the unlocks the rates assume: an ornate pool at 82 Construction, Rigour and Augury, and thralls. Without them you will not see the wiki's kills per hour.
12

When to Move On

Switch methods when one of these is true:

  • Your measured rate is below the dry-streak rate of another method you have. If your Zulrah sits at 20 kills an hour (about 1.8M) and you have Song of the Elves, a seedless Corrupted Gauntlet at about 2.0M already beats it.
  • A method's prices drop after an update. Re-open the wiki page instead of trusting last month's figure.
  • You are ready to specialise in one raid or one boss and stop rotating.
132 min

FAQ

What is the best high-level money maker in OSRS?

Of the methods on this page, the Doom of Mokhaiotl (levels 1–8) at about 10.4M and the Theatre of Blood at about 9.3M lead, but both assume top gear. A few specialist methods on the wiki go higher, like deeper Doom delves at about 13.9M and Phosani's Nightmare at about 11.9M. For most 90+ accounts without a twisted bow or scythe, Vorkath with a lance (about 4.1M) and the Corrupted Gauntlet (about 4.2M) are the realistic best.

Is Vorkath or Zulrah better money?

Vorkath for most players. With a dragon hunter lance at 30 kills an hour the wiki has it at about 4.1M, with about 435K of supplies. Zulrah is about 1.8M at 20 kills an hour and about 3.2M at 40, with supplies near 1.7M an hour at that pace.

Are raids better than solo bosses?

In a competent team, yes: the wiki has trio Theatre of Blood at about 9.3M and Chambers of Xeric at about 8.1M, at 3 raids an hour. A slow or deathy team drops well below a solo boss you already own, and solo Tombs of Amascut Expert is about 3.6M. See the raid and boss guides for mechanics.

Is the Corrupted Gauntlet still good money?

Yes. The wiki puts it at about 4.2M an hour at 6 completions, and you risk no items. The catch is variance: without a seed a completion averages 334,931 coins, which is about 2.0M an hour.

What is the best AFK high-level money maker?

Frost dragons. The wiki rates them low intensity at about 2.3M an hour on a Slayer task and about 1.9M off task, with 87 Sailing needed to reach them. Gargoyles (about 906K) and the Kraken (about 889K) are the other options the wiki rates low intensity.

Should I still do herb runs at endgame?

Yes, if you will actually click them. The wiki has a ranarr run at about 187K profit for about 6 minutes of play every 90 minutes. That is about 1.9M per hour of play, below the methods in the table, but it stacks on top of them because the herbs grow while you boss.

How often do these GP/hr figures change?

Constantly. The wiki recalculates them from Grand Exchange prices, and the figures here were taken on 14 October 2026. Rankings near each other, like Vorkath and Hydra, can swap after a price move, so check the method page before a long grind.

Still stuck on a mechanic? Ask the team on our Discord, it is free.

14

Where Paid Help Fits

If you would rather spend your hours on content you enjoy than on the grind that funds it, BILS sells OSRS gold delivered by hand. It makes the most sense for a one-off purchase, like a lance or Masori, that unlocks one of the faster methods above.

15 · Bottom line

Bottom Line

Vorkath with a lance at about 4.1M is the steady default for a new endgame account, and the Corrupted Gauntlet at about 4.2M is the no-risk alternative.

The 6–10M methods are real, but they assume top gear, a team or a finished Soulreaper axe. Check the wiki page before a long grind, because every figure here moves with the Grand Exchange.

Sources

Numbers and mechanics on this page come from these 6 OSRS Wiki pages:

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