The short version
30-second read- Pack everything before talking to Gossip. Full black armour (not the (h) versions), granite, a bronze med helm and an iron chainbody mean no bank trips.
- Start tumblers low and raise the non-green ones. Leave any green tumbler alone and step the rest up by one; it takes at most six attempts.
- Open only the round purple box. It sits second from the right on the top floor table; wrong boxes can hit for 5 and teleport you away.
- Bring slash, stab and crush for the knights. Prayer, Ranged and Magic are all blocked in the Knight Waves, and karambwans are the wiki's food pick.
Overview
King's Ransom is the last Camelot quest. You need 45 Magic and 65 Defence, neither boostable, plus Black Knights' Fortress, Holy Grail, Murder Mystery and One Small Favour. The quest itself has no enemies to fight. The prize comes straight after: the Knight Waves Training Grounds in Camelot Castle, where you beat eight knights with melee only to unlock Chivalry (60 Prayer, 65 Defence) and Piety (70 Prayer, 70 Defence).
The quest gives 33,000 Defence XP, 5,000 Magic XP and a 5,000 XP lamp for any skill at level 50 or above. Clearing the Knight Waves adds 20,000 XP each in Attack, Strength, Defence and Hitpoints.
Pack everything before you start. The wiki quick guide says you do not need a single bank trip once you have the black armour, granite, bronze med helm and iron chainbody.
| Detail | Value |
|---|---|
| Difficulty | Experienced |
| Length | Medium |
| Quest points | 1 |
| Quest number | 127 |
| Released | 24 July 2007 |
| Starting point | Talk to the Gossip outside Sinclair Mansion. |
| Enemies | None in the quest. The Knight Waves come after. |
| Members | Yes |
| Updated / fact checked | 2026-10-12 |
Requirements and Prerequisites
Both skills are unboostable, and 65 Defence is checked before Gossip will start the quest.
| Skill | Level | Boostable? |
|---|---|---|
| Magic | 45 | No |
| Defence | 65 | No |
Quest requirements:
- Direct: Black Knights' Fortress, Holy Grail, Murder Mystery and One Small Favour.
- Holy Grail needs Merlin's Crystal.
- One Small Favour pulls in Rune Mysteries, Shilo Village, Jungle Potion and Druidic Ritual.
Items to Bring
The black armour gets you into the Black Knights' Fortress, the granite is spent freeing King Arthur, and the med helm and chainbody are his disguise.
Required
- Granite (any size)
- Telekinetic Grab runes (1 air rune and 1 law rune) (obtainable during the quest)
- Full black armour (black full helm, platebody, and platelegs or plateskirt). Elite and trimmed versions work; (h) versions do not.
- A bronze med helm (Peksa's Helmet Shop in Barbarian Village, or picked up inside Draynor Manor near the exit)
- An iron chainbody (Warriors' Guild Armoury, Wayne's Chains in southern Falador, Horvik's Armour Shop in central Varrock, or the Grand Exchange)
- Animate rock scroll (obtainable during the quest). If an old one from One Small Favour is in your bank, destroy it or take it with you, or Wizard Cromperty will not give you another.
Recommended
- A teleport to Ardougne to talk to Wizard Cromperty
- A teleport to Camelot for Seers' Village and the castle
- A combat bracelet, amulet of glory, or Lassar Teleport for the Black Knights' Fortress
- A Dramen or Lunar staff for fairy ring CJR, next to Sinclair Mansion
- Salve graveyard teleports for quick access to a fairy ring
Where to Start
Starting location: Talk to the Gossip outside Sinclair Mansion.
Fairy ring CJR drops you on the east side of the mansion. The trial later is in the Seers' Village courthouse and the prison break starts at a statue by Camelot Castle, so a Camelot teleport covers most of the first half.
Walkthrough, Stage by Stage
Steps follow the wiki quick guide in order. Dialogue options are in brackets.
- 1
Sinclair's Mansion.
Grab all the required items at the start. You do not have to make bank trips during this quest.
- 2
Speak with Gossip outside of Sinclair Mansion.
- 3
Speak with the guard in the courtyard to the north.
- 4
Break into the Smashed Window on the east side of the mansion.
- 5
Grab the Scrap paper in the dining room next to the fireplace.
- 6
Go upstairs to the library in the centre.
- 7
Take the Address Form off the table and read it.
- 8
Search the bookcase on the western wall for a Black knight helm.
- 9
Return to the guard via the smashed window.
- 10
Speak to him, using all three options so that he takes each of your three items.
- 11
Speak with the Gossip using all three options.
- 12
Anna's Trial.
Travel south to the Seers' Village courthouse (south-east of the bank).
- 13
Speak to Anna.
- 14
Walk down the stairs to begin the trial.
- 15
Speak to the Judge to call each witness, then speak to the witness to question them.
- 16
Call the Dog Handler as a witness.
Ask him about the poison.
- 17
Call the Butler as a witness.
Ask him about the dagger.
- 18
Call the Maid as a witness.
Ask her about the night of the murder.
- 19
Ask the Maid (or anyone else) about the thread.
- 20
If done correctly, Anna is pronounced not guilty and balloons fall.
- 21
Exit the courtroom by clicking on the gate.
- 22
Speak again with Anna in her cell.
- 23
Camelot Castle's prison.
Head east around Camelot Castle, past the gate and to the north-east, and search the statue near the temple. Anna and David reveal they set you up and Morgan Le Faye knocks you out. Clicking during the cutscene ends it and you have to watch it again.
- 24
You wake in a cell with Merlin and Arthur's knights.
Speak with Merlin. (dialogue: What do we do now?)
- 25
Reach into the vent on the north side of the cell.
- 26
Cast Telekinetic Grab on the guard outside the cell who is fixing his hair.
The knights in the cell can give you a lockpick or Grab runes if you are short.
- 27
Use the hair clip or lockpick on the cell door to start the tumbler puzzle (solution below).
- 28
You come out on the ground floor of Keep Le Faye.
Climb the staircases to the top floor and search the table.
- 29
Choose the round purple box, second from the right.
It holds the Holy Grail.
- 30
Black Knights' Fortress.
Talk to Wizard Cromperty in Ardougne and go through every dialogue option to get the animate rock scroll. You must talk to him even if you already have a scroll in your bank.
- 31
Travel to the Black Knights' Fortress (amulet of glory or combat bracelet), equip the full black armour and enter through the sturdy door on the south wall.
- 32
Push the wall to the north, then climb down the ladder.
- 33
With the Holy Grail and granite in your inventory, use the animate rock scroll on King Arthur to free him from the statue.
- 34
Talk to King Arthur and give him the bronze med helm and iron chainbody.
- 35
Return to Camelot and speak to King Arthur by the round table to finish the quest.
The Tumbler Lock Puzzle
The cell door is the only real puzzle. Use the hair clip from the guard, or a lockpick from the knights, on the door.
- 1
Set all four tumblers to the lowest height and try the lock.
- 2
A tumbler showing a green circle is in the right spot, so leave it.
Red and blue can be ignored.
- 3
Raise each of the other tumblers by one step and try again.
- 4
Repeat until all four are green.
This takes at most six attempts.
The second check is the boxes on the top floor table. Only the round purple box, second from the right, holds the Holy Grail. Some of the wrong boxes are traps that hit for 5, drain a skill and teleport you away.
Knight Waves Training Grounds: Chivalry and Piety
Finishing King's Ransom only opens the training ground. Chivalry and Piety unlock when you beat all eight knights. Climb the south-western tower ladder in Camelot Castle to the top floor, where a squire outside the door explains the rules.
You cannot use Prayer, Ranged or Magic inside, so this is a straight melee test. Each knight drains certain combat stats and despawns if you take too long. If you die, you respawn outside and pick up against the knight that killed you, and the wiki lists it as safe for Hardcore Ironmen (it is still dangerous for Hardcore Group Ironmen). Logging out or teleporting also resumes on the same knight, and since the 12 August 2026 update leaving through the door no longer resets progress either.
| Wave | Knight | Level | Weak to | Drains |
|---|---|---|---|---|
| 1 | Sir Bedivere | 110 | Slash, stab | Strength |
| 2 | Sir Pelleas | 112 | Slash, crush | Defence |
| 3 | Sir Tristram | 115 | Slash, stab | Strength |
| 4 | Sir Palomedes | 118 | Crush | Attack |
| 5 | Sir Lucan | 120 | Crush, slash | Defence, Attack |
| 6 | Sir Gawain | 122 | Stab, slash | Attack |
| 7 | Sir Kay | 124 | Stab, crush | Defence |
| 8 | Sir Lancelot | 127 | Slash | Defence, Strength |
Max hits climb to 23 on Sir Lancelot. With 65+ Attack, Strength and Defence, the wiki setup is a zombie axe or Zamorakian hasta, a dragon defender and rune armour, with 2 restore potions, one attack, strength and defence potion each, a special attack weapon and karambwans in the rest of the inventory. A whip or dragon scimitar covers the slash knights, and a dragon mace or Sarachnis cudgel covers crush.
Lower accounts can use the dummy method. Lure the knight into a spot diagonally across from you with a training dummy between you, step out to hit it, then step back behind the dummy. A good rule is to attack when the knight's health bar disappears.
Beating all eight gives 20,000 XP each in Attack, Strength, Defence and Hitpoints, Chivalry and Piety, and the option to set your respawn point to Camelot. Our Prayer guide covers the cheapest way to 70 Prayer for Piety.
Rewards and Unlocks
The XP is a nice extra. The prayers behind the Knight Waves are the reason most players do this quest early.
| Reward | Detail |
|---|---|
| Quest points | 1 |
| Defence | 33,000 experience |
| Magic | 5,000 experience |
| Antique lamp | 5,000 experience to any skill at level 50 or above |
| Unlock | Access to the Knight Waves Training Grounds |
| After the Knight Waves | Chivalry (60 Prayer, 65 Defence) and Piety (70 Prayer, 70 Defence) |
Common Mistakes and Warnings
King's Ransom has no fights, so the delays are all missing items and skipped dialogue.
- Leaving Sinclair Mansion without the scrap paper, address form and black knight helm. The guard needs all three.
- Wearing (h) black armour into the fortress. Plain, trimmed and elite black all work.
- Keeping an old animate rock scroll in the bank, so Cromperty will not hand over a new one.
- Clicking through the statue cutscene, which ends it and makes you replay it.
- Opening the wrong box on the top floor and getting teleported away.
- Taking a ranged or magic setup to the Knight Waves. It is melee only, with no Prayer.
Ironman Notes
Granite needs 45 Mining. Get it before quest night.
The black set can be bought: black full helm for 1,372 and platelegs for 2,496 at Valaine's in the Champions' Guild, and the platebody for 3,840 at Horvik's in Varrock.
For the Knight Waves, karambwans are the wiki's food pick, and the dummy method saves a lot of them if your melee stats are low.
FAQ
Does King's Ransom unlock Piety?
Not by itself. It opens the Knight Waves Training Grounds, and beating all eight knights there unlocks Chivalry (60 Prayer, 65 Defence) and Piety (70 Prayer, 70 Defence).
Can I use Prayer, Ranged or Magic in the Knight Waves?
No. All three are blocked, so bring melee weapons that cover slash, stab and crush.
What happens if I die in the Knight Waves?
You respawn outside the room and resume against the knight that killed you. The wiki lists it as a safe death for Hardcore Ironmen.
Are 45 Magic and 65 Defence boostable?
No. Train both before you start.
Do I need Murder Mystery?
Yes. It is a direct requirement, along with Black Knights' Fortress, Holy Grail and One Small Favour.
Still stuck on a mechanic? Ask the team on our Discord, it is free.
Bottom Line
Do King's Ransom for Piety. Pack the black armour, granite, med helm and chainbody at the start and the quest needs no bank trips, then clear the Knight Waves the same day so the prayers are ready when you hit 70 Prayer.
If the Camelot chain or One Small Favour is what is holding you back, our quest service can take the whole chain.
Sources
Numbers and mechanics on this page come from these 11 OSRS Wiki pages:
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