Quest guide

Animal Magnetism OSRS Guide: Requirements and Ava's Device

Animal Magnetism needs 18 Slayer, 19 Crafting, 30 Ranged and 35 Woodcutting, and pays out Ava's attractor, or the accumulator if you finish at 50 Ranged.

Bils Services TeamWiki-checked 12 Oct 20266 min read12 views0 comments
OSRS Animal Magnetism Guide: Requirements and Walkthrough — Bils Services OSRS guide
Difficulty
Intermediate
Length
Medium
Quest points
1
Quest number
116
Released
12 December 2006

The short version

30-second read
  • Only a mithril axe gets blessed. Turael refuses rune or dragon axes, and the 5 iron bars for the magnet must be unnoted.
  • Wear a ghostspeak amulet, not Morytania legs. The legs do not work for this quest, and choosing Talk rather than Trade on Ava starts it.
  • Leave only the 2nd, 5th and 9th orbs on. Switching off every other green orb fixes Ava's garbled research notes.
  • Metal body armour disables every Ava's device. Ahrim's robetop counts as metal; the accumulator returns 72% of ammo and the attractor 60%.
01

Overview

Animal Magnetism is the quest that gives you Ava's device, the cape-slot item that recovers your fired ammo. You need 18 Slayer, 19 Crafting, 30 Ranged and 35 Woodcutting to start, none of them boostable, plus The Restless Ghost, Ernest the Chicken and Priest in Peril. Finish below 50 Ranged and Ava gives you her attractor; at 50 Ranged or higher you get the accumulator.

The accumulator picks up 72% of your ammo automatically and the attractor 60%, so either one saves money from the first trip. There are no fights. The quest is a chain of errands between Draynor Manor, the undead chicken farm near Port Phasmatys, the old crone by the Slayer Tower, Turael in Burthorpe and the Rimmington mine.

Bring the full item list on the first trip: a mithril axe, 5 unnoted iron bars, a hammer, a ghostspeak amulet, 20 ecto-tokens, a holy symbol, hard leather and polished buttons.

Table 1Animal Magnetism at a glance9 rows
DetailValue
DifficultyIntermediate
LengthMedium
Quest points1
Quest number116
Released12 December 2006
Starting pointTalk to Ava in Draynor Manor.
EnemiesNone
MembersYes
Updated / fact checked2026-10-12
02

Requirements and Prerequisites

All four skills are needed to start the quest and none can be boosted.

Table 2Skill requirements4 rows
SkillLevelBoostable?
Slayer18No
Crafting19No
Ranged30No
Woodcutting35No

Quest requirements:

03

Items to Bring

The axe and holy symbol get swapped for a blessed axe, the iron bars become the magnet, and the hard leather and polished buttons go into the container at the end.

Required

  • Mithril axe (required to obtain the blessed axe; no other type of axe will do)
  • 5 iron bars, unnoted
  • Ghostspeak amulet (Morytania legs will not work)
  • 20 ecto-tokens (or 4 bones, 4 buckets and 4 pots to gain the tokens)
  • Hammer
  • Hard leather
  • Holy symbol
  • Polished buttons

Recommended

  • 10 more ecto-tokens to buy an undead chicken that you can keep
  • Stamina or energy potion
  • Draynor Manor: Draynor Manor Teleport, amulet of glory to Draynor Village, or fairy ring DIS to the nearby Wizard's Tower
  • Port Phasmatys: Ectophial, charter ships or fairy ring ALQ
  • Slayer Tower: Slayer ring, Fenkenstrain's Castle Teleport, Kharyrll Teleport, Salve Graveyard Teleport or fairy ring CKS
  • Burthorpe: games necklace, Burthorpe Games Room minigame teleport, combat bracelet to the Warriors' Guild, Taverley teleport, or Teleport to House with a Taverley house
  • Rimmington: Rimmington teleport, Teleport to House with a Rimmington house, skills necklace to the Crafting Guild, or Rat Pits minigame teleport
04

Where to Start

Starting location: Talk to Ava in Draynor Manor.

Ava is in the west wing. Choose Talk, not Trade: if she says she is busy with her research and the quest does not start, you picked Trade.

052 min

Walkthrough, Stage by Stage

Steps follow the wiki quick guide in order. Dialogue options are in brackets.

  1. 1

    Undead chickens.

    Speak with Ava in the west wing of Draynor Manor and complete the dialogue. (dialogue: I would be happy to make your home into a better place.)

  2. 2

    Travel to the undead chicken farm west of the Ectofuntus with your ghostspeak amulet and ecto-tokens (or materials for them), and talk to Alice. (dialogue: I'm here about a quest.)

  3. 3

    Keep talking between Alice and Malcolm in the cow pen 4 times until she tells you to go to talk to the old crone for an amulet.

  4. 4

    Run west of the farm until you reach the old crone's house just east of the Slayer Tower.

  5. 5

    Speak twice to the old crone to receive a crone-made amulet.

    (dialogue: I'm here about the farmers east of here.)

  6. 6

    Speak with Malcolm to give him the crone-made amulet.

    (dialogue: Okay, you need it more than I do, I suppose.)

  7. 7

    Speak with Malcolm again.

  8. 8

    After the cutscene, speak to Malcolm, who now sells you two undead chickens for 20 ecto-tokens.

    (dialogue: Could I buy those chickens now? → Could I buy two chickens?)

  9. 9

    Magnet.

    Take your 5 iron bars, hammer, and two undead chickens back to the west wing of Draynor Manor and speak to Ava.

  10. 10

    Speak to the Witch in the north-west corner of Draynor Manor (inside the building).

  11. 11

    Speak to the Witch again to receive a selected iron.

  12. 12

    Take the selected iron to the centre of the Rimmington mine, face north, and use the hammer on it.

  13. 13

    Return to Ava and give her the magnet.

  14. 14

    Undead twigs.

    Speak with Ava.

  15. 15

    Use your mithril axe on an undead tree (not a dead tree) in front of the Manor.

    The undead trees have a yellow examine.

  16. 16

    Speak with Turael, the Slayer master in a house in south-eastern Burthorpe.

    (dialogue: I'm here about a quest.)

  17. 17

    Speak with Turael again to receive the blessed axe, with a mithril axe and a holy symbol in your inventory. (dialogue: Hello, I'm here about those trees again. → I'd love one, thanks.)

  18. 18

    Return to the Manor and cut the undead tree again.

  19. 19

    Bring the undead twigs to Ava.

  20. 20

    Speak with Ava again, and she will give you garbled research notes to translate.

  21. 21

    To translate them, turn off all the green orbs except the 2nd, 5th and 9th, counting left to right.

  22. 22

    Speak with Ava again.

  23. 23

    Combine the translated notes with the polished buttons and the hard leather.

  24. 24

    Give the container to Ava to complete the quest.

06

The Research Notes Puzzle

This is the only puzzle in Animal Magnetism. Ava's notes come out garbled, and you fix them by switching orbs on and off.

  • Turn off every green orb except the 2nd, 5th and 9th, counting from the left.
  • Once the notes read properly, talk to Ava again.
  • Use the translated notes with the polished buttons and hard leather to make the container she asks for.
07

Ava's Devices After the Quest

Your Ranged level when you finish decides which device you get, and you can upgrade later through Ava. Every version stops working if you wear a metal body, and Ahrim's robetop counts as one.

Table 3Ava's device upgrades3 rows
DeviceRanged levelAmmo recoveredHow to get it
Ava's attractor30 (given if you finish below 50 Ranged)60%Quest reward, or 999 coins from Ava
Ava's accumulator5072%Quest reward at 50+ Ranged, or 75 steel arrows plus 999 coins or your attractor at Ava
Ava's assembler7080%After Dragon Slayer II: Vorkath's head, 75 mithril arrows, and 4,999 coins or your accumulator

The accumulator adds +4 Ranged attack and the assembler +8 Ranged attack and +2 Ranged strength. If you are still training, our Ranged guide covers the fastest way to 50 and 70.

08

Rewards and Unlocks

The XP is small. The device is why the quest sits near the top of most early route plans.

Table 4Experience and rewards8 rows
RewardDetail
Quest points1
Crafting1,000 experience
Fletching1,000 experience
Slayer1,000 experience
Woodcutting2,500 experience
ItemAva's attractor if your Ranged level is below 50, or Ava's accumulator at 50 or higher
ItemBallistic attractor schematic from talking to Ava, if Pandemonium is completed
UnlockThe ability to trade with Ava and buy her devices
09

Common Mistakes and Warnings

Animal Magnetism delays are almost always a missing item.

  • Wearing Morytania legs instead of a ghostspeak amulet. The legs do not work for this quest.
  • Bringing a rune or dragon axe. Turael only blesses a mithril axe.
  • Bringing noted iron bars. All 5 must be unnoted.
  • Choosing Trade on Ava instead of Talk, so the quest never starts.
  • Chopping a dead tree instead of the undead tree in front of the Manor.
  • Buying exactly 20 ecto-tokens when you also want a spare undead chicken to keep. That costs 10 more.
10

Ironman Notes

If you have no holy symbol, Brother Jered on the upper floor of the Edgeville Monastery blesses an unblessed one, and reaching him needs 31 Prayer. A holy book or Book of Balance also blesses it at 50 Prayer after Horror from the Deep.

Four Ectofuntus worships with 4 bones, 4 buckets and 4 pots cover the 20 ecto-tokens for the chickens.

A house in Rimmington makes the magnet trip one teleport.

11

FAQ

What does Animal Magnetism unlock?

Ava's device (the attractor below 50 Ranged, the accumulator at 50+), the ability to buy devices from Ava, 1,000 XP each in Crafting, Fletching and Slayer, and 2,500 Woodcutting XP.

What are the Animal Magnetism requirements?

18 Slayer, 19 Crafting, 30 Ranged and 35 Woodcutting, all unboostable, plus The Restless Ghost, Ernest the Chicken and Priest in Peril.

Do I need Ghosts Ahoy?

No. You need a ghostspeak amulet, which comes from The Restless Ghost. Morytania legs do not replace it here.

I finished below 50 Ranged. Can I still get the accumulator?

Yes. At 50 Ranged, Ava upgrades your attractor for 75 steel arrows.

How long is Animal Magnetism?

Medium length. Most of the time is travel between five locations, so teleports to Draynor Manor, Port Phasmatys, the Slayer Tower, Burthorpe and Rimmington save the most.

Still stuck on a mechanic? Ask the team on our Discord, it is free.

12 · Bottom line

Bottom Line

Do Animal Magnetism early on any account that uses Ranged. Pack the full item list, bring teleports, and it is a no-combat errand run with a permanent ammo saving at the end.

If you would rather keep training while someone else runs the errands, it is part of our quest service.

Sources

Numbers and mechanics on this page come from these 4 OSRS Wiki pages:

Written by the Bils Services Team · the team that runs our OSRS services

Updated and fact checked 2026-10-12. Primary sources: OSRS Wiki: Animal Magnetism, its quick guide, and the wiki pages for Ava's attractor, accumulator and assembler. Requirements and rewards change with game updates.

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