The short version
30-second read- Drag him toward the exit before starting. He walks toward you between attacks, and at level 35 you cannot teleport away from PKers.
- Do not hit Vet'ion while the hellhounds live. At half health turn on Protect from Melee and kill both hounds first.
- Stand under him when the lightning ring comes. The ring comes when he first drops to 0, and the enraged form then has a 5 minute timer.
- Charge the Ursine with about 1,500 ether only. Charges are lost on death, so do not overcharge a weapon you might lose.
Overview: Vet'ion at a Glance
Vet'ion is a level 454 skeleton boss in Vet'ion's Rest, a multi-combat lair just south of Lava Dragon Isle at level 35 Wilderness. Entry needs the medium Wilderness diary or a Vet'ion boss Slayer task, plus a 50,000 coin fee. The standard strategy is crush melee with a salve amulet (e): move off glowing tiles to dodge his lightning, step out of the shield bash shadows, kill both skeleton hellhounds at half health with Protect from Melee on, then repeat it on his enraged form.
His sword swings deal no damage. His real attack is targeted lightning, which you dodge by moving. Protect from Melee is for the hellhounds.
He has 255 hitpoints and a max hit of 44. The enraged form heals back to full, attacks every 5 ticks and hits harder. At level 35 you are past the level 30 teleport limit and in multi-combat, so a PK team is the biggest risk. In our boss index he is a 4 out of 5, often done in a team.
| Field | Detail |
|---|---|
| Classification | Multi-combat Wilderness boss |
| Location | Vet'ion's Rest, south of Lava Dragon Isle, level 35 Wilderness |
| Entry | Medium Wilderness diary or Vet'ion boss Slayer task, plus 50,000 coin fee |
| Combat level | 454 |
| Hitpoints | 255 (the enraged form heals back to full) |
| Max hit | 44 (the enraged form attacks every 5 ticks and hits harder) |
| Weakest to | Crush (-10 defence); undead, so salve amulet works |
| Best uniques | Voidwaker blade (1/360), Ring of the gods (1/512), Skull of Vet'ion (1/196) |
| Difficulty (our index) | 4 / 5, solo or team |
| Released | 13 March 2014 |
Access Requirements
Vet'ion's Rest needs the medium Wilderness diary or an active Vet'ion boss Slayer task. The diary gate arrived in January 2026 and the boss task route in February 2026, so guides from before then that list no requirement are out of date.
Entry costs 50,000 coins, taken from your bank if needed. The fee is shared with the other Wilderness boss lairs and the Escape Caves, drops by 10,000 for each kill where you deal the most damage, and only has to be paid again if another player kills you. The boss requirements checklist lists every Wilderness boss gate.
Vet'ion Location and How to Get There
Vet'ion's Rest is a multi-combat dungeon just south of Lava Dragon Isle, at level 35 Wilderness. Routes listed on the wiki:
- Revenant cave teleport to the level 40 Revenant Caves entrance, then run south-east.
- Annakarl teleport (tablet or POH portal), then run south-west.
- Carrallanger teleport (tablet or POH portal), then run north-east.
- Games necklace to the Corporeal Beast's Lair, exit the cave and run north.
- Waka canoe to the Wilderness pond (57 Woodcutting and an axe), then run east.
Leaving the lair drops you at one of three random points in the Escape Caves. Anyone who exits within 10 seconds of the previous player lands at the same point, which matters if a PKer follows you out.
Recommended Combat Stats and Gear
The wiki suggests 70+ Attack, Strength and Defence, 75+ Hitpoints and 70 Prayer for Piety.
| Check | Value |
|---|---|
| Prayer | Protect from Melee for the hellhounds; dodge lightning by moving |
| His Defence level | 395 |
| His Magic level | 300 |
| Melee defence | Stab +201, Slash +200, Crush -10 |
| Magic / Ranged defence | +250 / +270 |
| Attribute | Undead |
- Weapon: Ursine chainmace or Viggora's chainmace on the crush style. Charge the Ursine with about 1,500 revenant ether and no more, since charges are lost on death.
- Neck: salve amulet (e). It does not stack with a Slayer helmet.
- Armour: Helm of Neitiznot or berserker helm, black d'hide body and chaps, Barrows gloves, mixed hide boots.
- Off-hand and ring: Avernic defender and Ultor ring, kept as protected items. An unprotected Avernic defender breaks and costs 600,000 coins to repair.
- Protect your three highest strength-bonus items, such as the Ultor ring and Avernic defender, and keep the rest cheap.
Inventory and Supplies
- Royal seed pod or another teleport that works at level 30.
- Divine super combat potion.
- 4+ blighted super restores or prayer potions and a sanfew serum.
- Saradomin brews for emergency healing.
- Blighted manta rays, or blighted anglerfish at 93+ Hitpoints.
- Looting bag, a stamina potion for running from PKers, and antipoison for the Escape Caves.
Mechanics: Attack Styles, Max Hits and Immunities
| Property | Value |
|---|---|
| Combat level | 454 |
| Attack styles | Slash, Magic |
| Attack speed | 6 ticks (5 when enraged) |
| Attacks on sight | Yes |
| Poisons you | No |
| Size | 3 tiles |
| Immune to poison and venom | Yes |
| Immune to cannon | No |
| Immune to thralls | No |
- Lightning: targeted magic that strikes a 3x3 area around each player. The tiles glow first; direct hits do more than indirect ones. Solo, one strike always targets your tile or one next to it.
- Shield bash: only at melee range. Shadows mark the area in front of him. Stay in it and you take up to 35 damage and cannot attack for 4.8 seconds.
- Hellhounds: the first time he reaches half health he summons two level 194 skeleton hellhounds with 30 hitpoints each. He is immune while they live and has 90% damage reduction below half health, so you cannot skip them.
- Enraged form: at 0 hitpoints he summons a ring of orange lightning around himself (stand under his middle tiles or well away), heals to full, attacks every 5 ticks, hits harder and restores any Defence you drained. At half health he summons two level 231 greater skeleton hellhounds.
- If the enraged form is not killed within 5 minutes, he reverts to his normal form. Since 2026, larger groups get fewer hellhounds.
Where Vet'ion Sits in Progression
Scorpia and the Revenant maledictus both sit a step below Vet'ion in our difficulty index, at 3 out of 5 against his 4.
Vet'ion vs Calvar'ion
Calvar'ion is the singles-plus version in the Skeletal Tomb at level 21. Same mechanics, 150 hitpoints, a 26 max hit, and a hard diary gate. His unique rates are much worse: the voidwaker blade is 1/912 there against 1/360 here.
Learn the lightning and hellhound pattern at Calvar'ion if you are new to it. Come to Vet'ion when you want the better table and can live with multi-combat PK risk.
Vet'ion Strategy Step by Step
- 1
Check the Wilderness beyond level 20 view in Items Kept on Death, then protect what you cannot lose.
- 2
He walks toward you between attacks, so drag him toward the exit before you start.
Your escape gets much shorter.
- 3
Attack with crush and salve, and step off any glowing tile every time he casts.
- 4
When shadows appear in front of him, step out of the area before the bash lands.
- 5
At half health, turn on Protect from Melee and kill both hellhounds.
- 6
When he drops to 0, stand under him for the lightning ring, then repeat the pattern on the enraged form before the 5 minute timer runs out.
Team Strategy and Anti-PK
In a team, more lightning strikes land, one per player, so spread out and keep moving. Fewer hellhounds spawn for larger groups since the 2026 change. A scout outside the entrance is the cheapest early warning there is.
- At level 35 you cannot teleport away from PKers. Your way out is running through the exit into the Escape Caves.
- If you have taken no damage for 10 seconds you can log out, and since March 2026 you log back in outside the Escape Caves. Running out of the exit or hopping worlds still drops you at a random Escape Caves exit.
- From the Escape Caves, the southern exit is the fastest way to level 30 for a teleport. Teams sometimes wait there, so the north-east exit is better if you can tank one PKer or a Tele Block.
- The Escape Caves have aggressive grizzly bears and poison spiders, so carry antipoison.
Vet'ion Drop Table: Uniques and Rates
| Item | Rate |
|---|---|
| Skull of Vet'ion | 1/196 |
| Dragon 2h sword | 1/256 |
| Dragon pickaxe | 1/256 |
| Voidwaker blade | 1/360 |
| Ring of the gods | 1/512 |
| Vet'ion jr. (pet) | 1/1,500 |
| Clue scroll (elite) | 1/100 (1/50 with a ring of wealth (i)) |
Together that is roughly a 1/56.67 chance of a unique per kill, and a kill can only give one. The voidwaker blade is one of three voidwaker pieces; the hilt comes from Callisto and Artio, the gem from Venenatis and Spindel. Current GP per kill: OSRS Wiki.
Combat Achievements
Vet'ion has two kill-count tasks: Vet'ion Adept (10 kills, Hard) and Vet'eran (20 kills, Elite). Calvar'ion kills count toward both, so you can finish them in the singles-plus lair.
Our Combat Achievements guide covers the rest.
Slayer and Ironman Notes
Vet'ion is in the Skeletons and Bosses Slayer categories. The wiki lists Turael, Spria, Krystilia, Mazchna, Konar, Nieve and Duradel as masters whose tasks include him, and each kill is 624 Slayer XP.
For an ironman, Vet'ion's 1/360 voidwaker blade rate beats Calvar'ion's 1/912, at the cost of multi-combat PK risk.
Common Mistakes and Death Causes
- Expecting to teleport out at level 35 when a team arrives.
- Fighting him far from the exit.
- Praying against his sword swings instead of moving off the glowing tiles.
- Hitting Vet'ion while the hellhounds are alive.
- Standing in the enraged lightning ring instead of under him.
- Overcharging an Ursine chainmace you might lose.
- Running into the Escape Caves without antipoison.
FAQ
Where is Vet'ion in OSRS?
In Vet'ion's Rest, a multi-combat dungeon just south of Lava Dragon Isle at level 35 Wilderness.
What do I need to fight Vet'ion?
The medium Wilderness diary or a Vet'ion boss Slayer task, plus a 50,000 coin fee that can come from your bank.
What should I pray against Vet'ion?
Protect from Melee when the hellhounds spawn. His sword swings deal no damage and his lightning is dodged by moving off glowing tiles, so most of the fight is footwork.
What is the best Vet'ion strategy?
Crush melee with a salve amulet (e). Lure him near the exit, dodge lightning and shield bashes, kill both hellhounds at half health, stand under him when he enrages, then repeat on the second form.
How hard does Vet'ion hit?
Max hit 44; the enraged form attacks every 5 ticks and hits harder. The shield bash hits up to 35.
What does Vet'ion drop?
Solo rates: skull of Vet'ion 1/196, dragon 2h sword and dragon pickaxe 1/256 each, voidwaker blade 1/360, ring of the gods 1/512 and Vet'ion jr. 1/1,500.
How do I escape PKers at Vet'ion?
If you have taken no damage for 10 seconds you can log out, and since March 2026 you log back in outside the Escape Caves. Running out of the exit or hopping worlds still drops you at a random Escape Caves exit, and from there the southern exit is the quickest route to level 30.
Still stuck on a mechanic? Ask the team on our Discord, it is free.
Bottom Line
Vet'ion is the same footwork fight as Calvar'ion with a better table and worse risk. Lure him to the exit, keep moving, and treat the Escape Caves as part of the trip.
If you would rather not risk the kills yourself, our Vet'ion kills service is played by hand, with no bots. The bosses list has the full index.
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