Boss guide

Yama OSRS Guide: Gear, Contracts, Dossier and Drops

Yama unlocks after A Kingdom Divided. Emberlight melee gear and a magic switch, the Judge phases, all 11 contracts, what a dossier gives, 1/120 uniques.

Bils Services TeamWiki-checked 12 Oct 202618 min read26 views0 comments
Yama — Bils Services OSRS guide
Type
Endgame contract boss
Location
Chasm of FireNorth-west Shayzien
Combat level / hitpoints
1,238 / 2,500
Hard requirement
A Kingdom Divided
Recommended style
MeleeWith magic as a mandatory secondary for the Judge phases

The short version

30-second read
  • Leave ranged in the bank. His ranged defence is +333 against light and heavy ammo, so even a twisted bow does little.
  • Step onto the matching glyph for shadow and fire. Glyphs are the only full block for those attacks, so do not try to pray them off.
  • Deal at least 375 damage per kill. Below that, 15% of his health, you only roll the junk table.
  • Bring sanfew serums for his poison. It starts at 20, the highest value in the game, and 2-5 restores or sanfews cover a trip.
01

Overview

Yama is a demonic boss at the bottom of the Chasm of Fire in Shayzien, unlocked by A Kingdom Divided, and you fight him solo or as a duo for oathplate armour and the soulflame horn. The base fight is free and repeatable; contracts are optional items that make him harder in exchange for guaranteed rewards. The standard setup is melee with Emberlight plus a magic switch for the Judge phases, and ranged is not recommended because of his very high ranged defence.

He was also the encounter that introduced the contract system. After the quest you speak to the Voice of Yama, and Yama offers a contract to fight an inhibited form of himself. That first contract unlocks the fight; the tradeable ones only modify it. Several of them are comparable in difficulty to the awakened Desert Treasure II variants.

Jagex designed the base fight as a step up from the Forgotten Four, the post-Desert Treasure II bosses. It emphasises movement and prayer switching rather than raw damage output, and it rewards that with oathplate armour (best-in-slot slash armour) and the soulflame horn.

Table 1Yama at a glance9 rows
DetailValue
TypeEndgame contract boss
LocationChasm of Fire, north-west Shayzien
Combat level / hitpoints1,238 / 2,500
Hard requirementA Kingdom Divided
Recommended styleMelee, with magic as a mandatory secondary for the Judge phases
Solo or teamSolo or duo — his stats do not change between the two
Main drawOathplate armour, soulflame horn, dossier
Defining mechanicThree phases split by Judge of Yama sub-fights, plus glyph-based elemental protection
DemonbaneAll demonbane modifiers increased by 20% against him
02

Requirements and Access

The only hard gate is a quest. Everything else is a recommendation, and the base fight can be repeated as often as you like: Yama can be challenged again immediately after a kill.

Table 2Hard requirements6 rows
RequirementDetail
A Kingdom DividedThe only hard gate (quest guide). After the quest, return to the Chasm of Fire and speak to the Voice of Yama on the bottom floor.
Chasm of Fire accessThe chasm is in the north-west corner of Shayzien, in Great Kourend.
While Guthix Sleeps (recommended)Needed for Emberlight and the purging staff, the two weapons the wiki's setups are built around.
70+ Prayer (recommended)Piety for melee. 77 for Augury if you mage, or 63 for Mystic Vigour, which the wiki says gives nearly identical kill times.
Two combat stylesNot optional. The Judge of Yama reactively prays and always prays ranged, so you need melee and magic to kill it efficiently.
Comfortable prayer switchingHis ranged and magic attacks are fully blocked by prayer; his melee is not.

That subsidy is worth using deliberately. Contracts are a separate, optional layer on top. Those are consumed per attempt and are where the real cost of failure sits.

03

Getting There

Yama is fought in his own domain, reached through the Chasm of Fire in Shayzien. The route is short once you know it.

  1. 1

    Complete A Kingdom Divided if you have not already.

  2. 2

    Travel to the Chasm of Fire and descend to the bottom floor.

  3. 3

    Speak to the Voice of Yama, who teleports you to Yama's domain.

  4. 4

    Accept the contract Yama offers, which grants you the ability to challenge his inhibited form.

  5. 5

    If you want a modified fight, show him a contract item before starting; otherwise the base fight is repeatable for free.

  • Chasm teleport scroll: lands you on the bottom floor next to the Voice of Yama. They drop from Yama and from dossiers.
  • Fairy ring DJR, then run north-west to the chasm. With 83 Agility, slide down the chain by the entrance; with 73, use the platform edge north of the entrance and jump the gaps to the lift.
  • The History and Hearsay teleport (Kharedst's memoirs or the book of the dead) to the Graveyard of Heroes, then run north.

Because deaths return you to the Voice of Yama rather than your respawn point, your return route after a death is already short. Set your supply restock plan rather than your travel plan.

05

Gear Setups: Budget, Mid and Best in Slot

Yama is a melee fight with a magic switch. His demonbane weakness makes Emberlight the best weapon, and a purging staff handles the voidflares. Ranged is the style to leave in the bank: his ranged defence is +333 against light and heavy ammunition and +220 against standard, so the twisted bow that tops most lists does little here.

Table 4Yama gear: best option first, then alternatives (OSRS Wiki strategy page)13 rows
SlotBestAlternatives
Melee weaponEmberlightArclight. The scythe of vitur is significantly worse here than either.
Melee specialElder maul or dragon warhammer, with the soulflame hornEmberlight or Bandos godsword; dragon or burning claws; Voidwaker. Saradomin godsword heals you on the Judge.
Magic weaponTumeken's shadow or purging staffPair the purging staff with an occult necklace and tormented bracelet for the voidflares
HeadTorva full helmOathplate helm; Neitiznot faceguard or serpentine helm; Blood Moon helm
BodyTorva platebody or oathplate chestBandos chestplate; Blood Moon chestplate or fighter torso
LegsTorva platelegs or oathplate legsBandos tassets; Blood Moon tassets
NeckAmulet of rancourAmulet of torture, amulet of blood fury, amulet of fury
CapeInfernal capeFire cape
ShieldAvernic defenderDragon defender
GlovesFerocious glovesBarrows gloves
BootsAvernic treads (max)Primordial boots; dragon, echo or aranea boots
RingUltor ringBellator ring or berserker ring (i); Lightbearer
Mage switch armourAncestral, occult necklace, Elidinis' ward (f), confliction gauntlets, Magus ringVirtus or Blue Moon robes, then Ahrim's

Emberlight is best because Yama takes 20% more from demonbane effects than other demons, so its bonus becomes 84% accuracy and damage instead of 70%. Both Emberlight and the purging staff need While Guthix Sleeps. If you mage the whole fight, bring a fast melee weapon such as an inquisitor's mace or Emberlight for the Judge.

Oathplate armour comes from Yama itself, which means the boss partly funds its own gear progression once you can clear it.

06

Inventory and Supplies

Two things on this list are Yama-specific rather than generic boss kit: poison cover and the magic switch. Skipping either is a common reason a first attempt fails.

  • 2-5 super restores or sanfew serums. Sanfews cover his poison, which starts at 20, the highest value in the game.
  • Cooked karambwans or better food in the remaining slots.
  • A magic switch: a purging staff and high magic damage gear for the voidflares. The Judge always prays ranged and reacts to your last style, so melee alone stalls the sub-fight.
  • The soulflame horn and an elder maul for Defence reduction. The wiki marks these as optional in a duo.
  • A Saradomin godsword to heal on the Judge.
  • A divine rune pouch with cosmic, soul, death and blood runes, plus fire runes, for thralls, Death Charge, Mark of Darkness and Dark Demonbane.
  • A one-click bank teleport, and a dramen or lunar staff for the DJR fairy ring if you have not finished the Lumbridge & Draynor elite diary.
  • An optional surge potion.

He is fully immune to poison and venom himself, and immune to cannons, so leave those out. Water is his elemental weakness at 50%, which is worth knowing if you are building a magic setup.

072 min

Mechanics You Have to Respect

Yama uses all three combat styles: melee with his axe, ranged as engulfing shadow, and magic as fire. The single most useful thing to understand is that he reads the weapon you are holding and behaves differently because of it.

Table 5Attacks and correct responses9 rows
MechanicWhat it doesCorrect response
Weapon checkHolding a melee weapon makes him close the distance. Holding magic or ranged makes him stand off and attack from afar. The check also affects his magic defence.Decide which behaviour you want before you switch weapons, because switching mid-fight changes his positioning.
Melee axe swingHits through prayer, and hits everyone within three tiles of his target.In a duo, do not stand within three tiles of whoever he is targeting. Protection prayer will not save you here.
Ranged and magic auto-attacksFully blocked by the matching protection prayer for most of the fight.Switch on the animation. These are the attacks prayer actually stops, so getting them right is free damage avoided.
Shadow and fire elemental attacksHeavy damage that protection prayer does not fully stop.Stand on the matching glyph. Glyphs grant temporary protection against that element and are the only full block.
PoisonHe inflicts poison starting at 20 — the highest value in the game.Bring antipoison or accept a large chunk of chip damage. Do not plan your food budget without accounting for it.
Judge of Yama phase transitionsShortly after 66.6% and 33.3% health he slams his axe, teleporting you to side pockets of the arena to fight a Judge of Yama. He gains 50% damage resistance from the threshold until the teleport.Stop pushing damage once you see the threshold coming. Kill the Judge, then resume.
Judge prayer behaviourThe Judge prays against two styles, one of which is always ranged, and reactively prays against your last attack.Bring melee and magic and alternate them. A single-style setup stalls here.
Final phase flaresHe stays static in the centre and summons flares that damage you and heal him if left alive.Kill the flares. Letting them live is how a nearly-finished fight resets.
Final phase behaviour splitOut of melee range he launches three sets of fireballs at everyone. In melee range he does a quick axe swipe that also summons a flare.Pick a position and commit. Drifting in and out of melee range gives you both patterns at once.

Two more details worth knowing before you commit a setup. His auto-attacks alternate styles in the final phase, so if he used shadow last hit, the next is magic, and that regularity is exploitable. And his ranged and magic attacks pierce prayer slightly in the final phase, so the earlier 'prayer fully blocks it' rule stops being exactly true right at the end.

08

Fight Strategy: Approach and Kill Plan

The base fight has a fixed shape: two phase transitions with a Judge fight in between each, then a static final phase. Plan around those three landmarks rather than improvising.

  1. 1

    Enter with full health, full prayer and a protection prayer already active.

  2. 2

    Decide your weapon before you engage.

    Melee pulls him to you; magic or ranged keeps him at distance and changes his magic defence.

  3. 3

    Switch protection prayer on his ranged and magic animations, which are fully blocked.

    Do not try to pray off the melee swing; it hits through prayer.

  4. 4

    Step onto the matching glyph for shadow and fire attacks.

    Glyphs are the only full block for those, and standing in the open is a choice.

  5. 5

    Ease off damage as you approach 66.6%.

    He gains 50% damage resistance between hitting the threshold and the teleport, so those hits are wasted.

  6. 6

    In the Judge pocket, alternate melee and magic.

    It prays reactively against your last attack and always prays ranged, so a single style stalls.

  7. 7

    Repeat at 33.3%, then commit to a position for the final phase.

  8. 8

    In the final phase, kill flares on sight.

    They damage you and heal Yama, and ignoring them is the usual reason a near-complete kill falls apart.

Deaths return you to the Voice of Yama with your grave in the same room, and your reclamation fee is cut by 75% until your tenth kill. Use those ten attempts to learn the phase transitions rather than to bank a safe kill.

092 min

Contracts: The Harder Versions of the Fight

Contracts are the reason this boss has long-term depth. They work like awakener's orbs: tradeable, consumed on the attempt, and they modify the encounter in exchange for a guaranteed reward. Acquisition contracts come only from dossiers; the sigil contracts also drop from Yama's demons.

The wiki notes that some of these sit at roughly awakened Desert Treasure II difficulty. Treat them as a separate skill ceiling rather than a way to farm the base fight faster.

Table 6Contracts and what they change11 rows
ContractDuo allowedGuaranteed rewardKey modifications
Catalyst acquisitionYes2,000 aether catalystEnhanced voidflares and incantations; you regain 50% less prayer and health.
Worm acquisitionYes250 diabolic wormsSame modifier set as the catalyst contract.
Shard acquisitionYes45 oathplate shardsSame modifier set as the catalyst contract.
Oathplate acquisitionNoOne oathplate pieceSame modifiers, solo only.
Harmony acquisitionNoSoulflame hornSame modifiers, solo only. Shadow pools appear here and in oathplate acquisition.
Familiar acquisitionYes1/100 YamiExtra prayer damage, continuous voidflares, no healing or prayer restore from consumables, enhanced specials. Refunded on a kill, and the only contract that still rolls the standard table.
Forfeit breathNoPurifying sigil (top)Yama drains your stamina passively and on damage dealt; hitting 0 stamina is a loss.
Glyphic attenuationNoPurifying sigil (bottom)Glyphs protect for less time and punish harder; Yama is weak to crush and nothing else; your prayer bonus both raises your damage and inversely affects drain.
Sensory cloudingNoPurifying sigil (left)Increased prayer penetration, he pursues forever, lethal voidflare explosions, and your attack range is halved.
Divine severanceNoPurifying sigil (right)He deactivates protection prayers on sight but no longer penetrates them; continuous voidflares with lethal explosions.
Bloodied blowsNoPurifying sigil (middle)More voidflares, more resistant to attacks, and both of you gain Wretched Strength.

Two rules are worth committing to memory. The resource and pet contracts allow a duo as long as one of you holds the contract; the equipment and sigil contracts must be done alone. And the sigil and pet contracts are refunded on a successful kill, so a clean clear costs you nothing but supplies.

Five sigil pieces combine into the purifying sigil, which unlocks Radiant Oathplate, the white variant. That is the actual completionist goal behind the contract system, and it requires clearing five different solo-only modified fights.

10

Solo Versus Duo

Yama can be fought alone or with one other player who has signed the initial contract, and his stats are identical either way. That is unusual, since most group bosses scale, and it means a duo is straightforwardly easier rather than a different fight.

He only focuses one player at a time, though he can switch aggression between the two of you. The practical effect is that a duo halves the prayer-switching burden while you learn, and the Judge phases go faster because you can cover melee and magic between you rather than switching solo.

The catch is his melee swing, which hits everyone within three tiles of his target. Positioning discipline matters more in a duo, not less. And contracts change the rules: each states its own party requirement, so read it before inviting a partner.

For other endgame team content at this level, see best group bosses and the bosses index.

11

Common Mistakes and What Actually Kills You

The base fight is cheap to fail while you are under ten kills, so the mistakes worth naming are the ones that keep repeating rather than the ones that cost you gold.

  • Bringing one combat style. The Judge phases are built specifically to punish this and you will simply be unable to progress efficiently.
  • Praying against the melee swing. It hits through prayer; the answer is distance, not a prayer switch.
  • Standing within three tiles of your partner's position when he is targeting them. His melee splashes across that radius.
  • Trying to pray off shadow and fire attacks instead of stepping onto the matching glyph.
  • Pushing damage into the 66.6% and 33.3% thresholds while he holds 50% damage resistance.
  • Ignoring flares in the final phase and watching him heal back out of kill range.
  • Skipping antipoison and then attributing the health loss to mechanics you did not misplay.
  • Drifting in and out of melee range in the final phase, which triggers both of his behaviour patterns instead of one.
  • Spending a contract on a fight you have not yet cleared unmodified.
12

Drops Worth Knowing

Oathplate is best-in-slot slash armour and the soulflame horn has a special attack that boosts allies' next melee attack. The dossier is arguably the most interesting drop, since it opens into contracts, chasm teleport scrolls or the scroll that upgrades Death Charge.

The drop roll is a cascade rather than a single table, and it is worth understanding because it explains why contribution matters. Jagex published these rates: if you dealt less than 375 damage (15% of his health), you only roll the junk table. Otherwise you roll 1/120 for the unique table, scaled by contribution, and a success there is 3/5 for an oathplate piece and 2/5 for the soulflame horn. Failing that, 1/12 for the dossier, then 1/30 for a forgotten lockbox, then 1/15 for 12 oathplate shards, then the standard table. Tertiary rolls are separate: 1/2,500 for Yami and 1/30 for an elite clue.

Table 7Notable drops7 rows
DropRateWhy it matters
Oathplate helm / chest / legs3/5 of the 1/120 unique rollBest-in-slot slash armour. The boss funds its own gear progression.
Soulflame horn2/5 of the 1/120 unique rollSpecial attack that boosts allies' next melee attack.
Dossier1/12Untradeable. Opens into contracts, chasm teleport scrolls or the rite of vile transference. Scales with contribution.
Oathplate shards (12)1/15Bad-luck mitigation toward the armour set. Quantity scales with contribution.
Forgotten lockbox1/30Secondary reward on the cascade.
Elite clue scroll1/30 (tertiary)Rolled separately from the main cascade.
Yami1/2,500 (tertiary)The boss pet.
13

What the Yama Dossier Gives

The dossier drops at 1/12 on the loot cascade, scaled by your contribution, and Yama is its only source. It is untradeable. Open it and you get one of the rewards below, which makes it the main way to get acquisition contracts.

Table 8Dossier contents (OSRS Wiki)6 rows
RewardQuantityChance
One sigil contract: bloodied blows, divine severance, forfeit breath, glyphic attenuation or sensory clouding3260/1,740 each
Familiar acquisition contract265/1,740
Shard, worm or catalyst acquisition contract139/1,740 each
Harmony or oathplate acquisition contract113/1,740 each
Chasm teleport scrolls15-181/15
Rite of vile transference11/15

The rite of vile transference is the Death Charge upgrade. Reading it consumes the scroll and permanently makes Death Charge restore special attack energy from two targets per cast instead of one. The first dossier you open with at least 100 Yama kills is guaranteed to give it; if you already have it, that roll becomes 15-18 chasm teleport scrolls instead. The scrolls take you straight to the Voice of Yama on the bottom floor.

14

Combat Achievements

Yama has 11 Combat Achievement tasks worth 55 points, all Elite, Master or Grandmaster. They arrived shortly after release, and as with all recent content they emphasise clean mechanic handling and restricted completions rather than speed alone.

One planning note specific to Yama: contracted fights are not tracked separately the way awakened Desert Treasure II kills are. Check the exact task list in-game before building an attempt around it, since the task set has been adjusted post-release.

15

Ironman Notes

Every oathplate piece has to come from your own kills. At full contribution the unique roll is 1/120 and 3/5 of those are oathplate, so any piece drops about once per 200 solo kills and a specific piece at 1/600. Shards come 12 at a time on a 1/15 roll further down the cascade, and a piece needs 450 shards plus 2,520 crushed infernal shale at 83 Smithing, which the wiki puts at roughly 557 solo kills of shards per piece.

Each trip on the wiki's setups takes 2-5 super restores or sanfew serums, and sanfews are the usual answer to his 20 poison. Super restores need 63 Herblore, snapdragons and red spiders' eggs. Sanfews need 65 Herblore, partial completion of Zogre Flesh Eaters, unicorn horn dust, nail beast nails and snake weed, which an iron picks from the marshy jungle vines south-west of Tai Bwo Wannai. Snapdragon needs 62 Farming, so regular snapdragon herb runs are what keep the trips going.

One iron-specific rule to know: on the familiar acquisition contract, a duo normally lets both players benefit from whoever's contract was used, but an ironman has to supply their own contract to get the increased pet rate. Do not plan a duo around a partner's contract.

162 min

FAQ

How do I get to fight Yama?

Complete A Kingdom Divided, then go to the bottom floor of the Chasm of Fire and speak to the Voice of Yama. He teleports you to Yama's domain, where Yama offers the initial contract that lets you fight his inhibited form. That base fight is repeatable for free.

Do I need a contract every time?

No. Contracts are optional and make the fight harder in exchange for a guaranteed reward. The base fight can be re-entered immediately after a kill without spending anything.

Can I solo Yama?

Yes, and his stats are identical whether you go solo or duo. A duo is easier because he only focuses one player at a time, but it is the same fight rather than a scaled one. Several contracts are solo-only by rule.

Do I really need two combat styles?

Yes. The Judge of Yama sub-fights at 66.6% and 33.3% pray against two styles, one of which is always ranged, and re-pray reactively against your last attack. Melee plus magic is the standard answer.

What is the best gear for Yama?

Emberlight in Torva or oathplate, with an amulet of rancour, infernal cape, Avernic defender, ferocious gloves and Ultor ring, plus a purging staff or Tumeken's shadow switch for the Judge and the voidflares. Leave ranged gear at home.

What does the Yama dossier do?

You open it for a contract (3 of one sigil contract is the most common result), 15-18 chasm teleport scrolls, or the rite of vile transference, which permanently lets Death Charge restore special energy from two targets. It drops at 1/12 and cannot be traded.

How expensive are deaths?

Cheaper than at most endgame bosses while you are learning. You respawn at the Voice of Yama with your grave in the same area, and your reclamation fee is reduced by 75% until you reach ten kills.

Is Oathplate better than Torva?

Not for Yama. The strategy page ranks the Torva full helm just above the oathplate helm and lists Torva and oathplate as equal picks for the body and legs, so the set you already own is fine.

Should I learn Yama or the raids first?

Raids, generally. They give you the gear and the mechanical habits Yama assumes you already have.

Still stuck on a mechanic? Ask the team on our Discord, it is free.

17 · Bottom line

Bottom Line

Yama is more accessible than his reputation suggests. One quest, a free repeatable base fight, and a 75% death discount for your first ten kills mean the learning curve is subsidised. What it demands is two combat styles, glyph discipline, and the patience to stop pushing damage at the phase thresholds.

Contracts are where the difficulty actually lives. Clear the base fight consistently before you spend one, because they are consumed on the attempt and only the sigil and pet contracts refund on a win.

If Oathplate is the goal and the learning curve is the blocker, our Yama service runs it by hand.

Sources

Numbers and mechanics on this page come from these 3 OSRS Wiki pages:

Written by the Bils Services Team · the team that runs our OSRS services

Mechanics, contract terms and drop rates were verified against the Old School RuneScape Wiki on 3 August 2026; gear, stats, routes, dossier contents and Combat Achievements were rechecked against the wiki's Yama strategy page and Dossier page on 12 October 2026. Prices and hourly profit are intentionally not quoted because they track live Grand Exchange data.

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