The short version
30-second read- Royal Titans suit a duo of 90+ combat. The fight is built for two players, and unique rates follow your share of the damage.
- Skilling bosses make easy first group trips. Wintertodt needs 50 Firemaking and Tempoross 35 Fishing, and extra players mostly speed things up.
- Small Theatre of Blood teams face less HP. Boss hitpoints drop to 75% with three or fewer players and 87.5% with four.
- Join a learner group, not a speed group. The mechanics are the same, and nobody minds the extra ten minutes.
The Best OSRS Group Bosses
The best OSRS group bosses for a first team are Scurrius, whose group version has 1,500 hitpoints, and the Royal Titans, a fight built for two players. Mid-game teams farm the God Wars generals, Corporeal Beast and The Nightmare. End-game teams do Nex, Theatre of Blood and Tombs of Amascut, with Chambers of Xeric as the usual first raid.
Our index has 48 bosses that involve a team, listed below from difficulty 1 to 5. Of those, 16 are marked team because a group is the normal way to do them, even where a solo kill is technically possible.
Team content fails for a different reason than solo content does. Solo deaths are usually a mechanic you misread; team wipes are usually a role nobody claimed. Agreeing who does what before the first pull matters more than anyone's gear.
| Boss | Group | Difficulty | Solo or team | Requirement | Notable reward |
|---|---|---|---|---|---|
| Brutus (the Cow Boss) | Beginner bosses | 1 / 5 | Solo or team | The Ides of Milk | Mooleta, bottomless milk bucket, cow slippers |
| Gemstone Crab | Beginner bosses | 1 / 5 | Team | Children of the Sun | Passive melee XP, gemstone drops |
| Giant Mole | Beginner bosses | 1 / 5 | Solo or team | Spade + light source (Falador Park) | Mole claw and skin for Falador Hard Diary |
| Scurrius | Beginner bosses | 1 / 5 | Solo or team | None (Varrock sewers) | Scurrius' spine, bones for Prayer XP |
| Tempoross | Skilling bosses | 1 / 5 | Solo or team | 35 Fishing | Fish barrel, tackle box, soaked pages |
| Wintertodt | Skilling bosses | 1 / 5 | Team | 50 Firemaking | Pyromancer outfit, warm gloves, tome of fire |
| King Black Dragon | Standalone bosses | 2 / 5 | Solo or team | Antifire protection | Dragon pickaxe, draconic visage |
| Sarachnis | Beginner bosses | 2 / 5 | Solo or team | Slash weapon or knife for the web (Forthos Dungeon) | Sarachnis cudgel, strong herb and seed loot |
| Thermonuclear Smoke Devil | Slayer bosses | 2 / 5 | Solo or team | 93 Slayer | Occult necklace, smoke battlestaff |
| Zalcano | Skilling bosses | 2 / 5 | Team | Song of the Elves + 70 Mining/Smithing | Crystal tool seed, zalcano shard |
| Chaos Elemental | Wilderness bosses | 3 / 5 | Solo or team | Deep Wilderness | Dragon pickaxe, pet chaos elemental |
| Dagannoth Kings | Standalone bosses | 3 / 5 | Solo or team | A second player, pet rock + rune thrownaxe, or 85 Agility | Berserker / archer / warrior / seers rings, dragon axe |
| General Graardor | God Wars Dungeon | 3 / 5 | Solo or team | 70 Strength + hammer + 40 kill count | Bandos chestplate and tassets, bandos hilt |
| K'ril Tsutsaroth | God Wars Dungeon | 3 / 5 | Solo or team | 70 Hitpoints + 40 kill count | Zamorakian spear, staff of the dead, zamorak hilt |
| Kalphite Queen | Standalone bosses | 3 / 5 | Solo or team | Two ropes (or the Hard Desert Diary) | Dragon chainbody, Kq head |
| Muttadiles | Raid bosses | 3 / 5 | Solo or team | Chambers of Xeric | Raid points toward CoX uniques |
| Penance Queen | Minigame bosses | 3 / 5 | Team | Barbarian Assault wave 10 | No drops. One kill plus 375 honour points in each role buys the fighter torso |
| Revenant Maledictus | Wilderness bosses | 3 / 5 | Solo or team | Revenant Caves access | Amulet of avarice, ancient relics/emblems |
| Scorpia | Wilderness bosses | 3 / 5 | Solo or team | Deep Wilderness | Odium / malediction shard 3 |
| The Royal Titans (Branda & Eldric) | Standalone bosses | 3 / 5 | Solo or team | None (Asgarnian Ice Dungeon) | Deadeye and Mystic Vigour prayer scrolls, giantsoul amulet |
| Vanguards | Raid bosses | 3 / 5 | Solo or team | Chambers of Xeric | Raid points toward CoX uniques |
| Vasa Nistirio | Raid bosses | 3 / 5 | Solo or team | Chambers of Xeric | Raid points toward CoX uniques |
| Vespula | Raid bosses | 3 / 5 | Solo or team | Chambers of Xeric | Raid points toward CoX uniques |
| Akkha | Raid bosses | 4 / 5 | Solo or team | Tombs of Amascut | Raid points toward ToA uniques |
| Ba-Ba | Raid bosses | 4 / 5 | Solo or team | Tombs of Amascut | Raid points toward ToA uniques |
| Callisto | Wilderness bosses | 4 / 5 | Team | Deep Wilderness + anti-PK setup | Voidwaker hilt, dragon pickaxe, tyrannical ring |
| Commander Zilyana | God Wars Dungeon | 4 / 5 | Solo or team | 70 Agility + 40 kill count | Armadyl crossbow, saradomin sword and hilt |
| Corporeal Beast | Standalone bosses | 4 / 5 | Team | None (games necklace or level 21 Wilderness entrance) | Spirit shield and sigils |
| Demonic Gorillas | Elite monsters | 4 / 5 | Solo or team | Monkey Madness II | Zenyte shard, heavy ballista parts |
| Kephri | Raid bosses | 4 / 5 | Solo or team | Tombs of Amascut | Raid points toward ToA uniques |
| Kree'arra | God Wars Dungeon | 4 / 5 | Solo or team | 70 Ranged + mith grapple + 40 kill count | Armadyl armour, armadyl hilt |
| Nylocas Vasilias | Raid bosses | 4 / 5 | Team | Theatre of Blood | Progress toward ToB purple |
| Pestilent Bloat | Raid bosses | 4 / 5 | Team | Theatre of Blood | Progress toward ToB purple |
| Sotetseg | Raid bosses | 4 / 5 | Team | Theatre of Blood | Progress toward ToB purple |
| Tekton | Raid bosses | 4 / 5 | Solo or team | Chambers of Xeric | Raid points toward CoX uniques |
| The Hueycoatl | Standalone bosses | 4 / 5 | Team | Children of the Sun | Dragon hunter wand, hueycoatl hide |
| The Maiden of Sugadinti | Raid bosses | 4 / 5 | Team | Theatre of Blood | Progress toward ToB purple |
| The Nightmare | Standalone bosses | 4 / 5 | Solo or team | Priest in Peril (Morytania access) | Inquisitor's armour, nightmare staff, harmonised orb |
| Tormented Demons | Elite monsters | 4 / 5 | Solo or team | While Guthix Sleeps | Burning claws, synapse, tormented synapse |
| Venenatis | Wilderness bosses | 4 / 5 | Team | Deep Wilderness + anti-PK setup | Voidwaker gem, treasonous ring, dragon pickaxe |
| Vet'ion | Wilderness bosses | 4 / 5 | Team | Deep Wilderness + anti-PK setup | Voidwaker blade, ring of the gods, dragon pickaxe |
| Xarpus | Raid bosses | 4 / 5 | Team | Theatre of Blood | Progress toward ToB purple |
| Zebak | Raid bosses | 4 / 5 | Solo or team | Tombs of Amascut | Raid points toward ToA uniques |
| Great Olm | Raid bosses | 5 / 5 | Solo or team | Chambers of Xeric | Twisted bow, elder maul, kodai insignia, dragon claws |
| Nex | God Wars Dungeon | 5 / 5 | Team | The Frozen Door + 70 Agility, Hitpoints, Ranged, Strength | Torva armour, zaryte crossbow, ancient hilt |
| Tumeken's and Elidinis' Warden | Raid bosses | 5 / 5 | Solo or team | Tombs of Amascut | Tumeken's shadow, masori armour, osmumten's fang |
| Verzik Vitur | Raid bosses | 5 / 5 | Team | Theatre of Blood | Scythe of vitur, ghrazi rapier, avernic defender hilt |
| Yama | Standalone bosses | 5 / 5 | Solo or team | A Kingdom Divided | Oathplate armour, Soulflame horn |
Bosses Best Done as a Team
A solo kill is possible at some of these (Theatre of Blood accepts teams of 1 to 5), but a team is the normal way to do every one of them.
| Boss | Group | Difficulty | Requirement | Notable reward |
|---|---|---|---|---|
| Gemstone Crab | Beginner bosses | 1 / 5 | Children of the Sun | Passive melee XP, gemstone drops |
| Wintertodt | Skilling bosses | 1 / 5 | 50 Firemaking | Pyromancer outfit, warm gloves, tome of fire |
| Zalcano | Skilling bosses | 2 / 5 | Song of the Elves + 70 Mining/Smithing | Crystal tool seed, zalcano shard |
| Penance Queen | Minigame bosses | 3 / 5 | Barbarian Assault wave 10 | No drops. One kill plus 375 honour points in each role buys the fighter torso |
| Callisto | Wilderness bosses | 4 / 5 | Deep Wilderness + anti-PK setup | Voidwaker hilt, dragon pickaxe, tyrannical ring |
| Corporeal Beast | Standalone bosses | 4 / 5 | None (games necklace or level 21 Wilderness entrance) | Spirit shield and sigils |
| Nylocas Vasilias | Raid bosses | 4 / 5 | Theatre of Blood | Progress toward ToB purple |
| Pestilent Bloat | Raid bosses | 4 / 5 | Theatre of Blood | Progress toward ToB purple |
| Sotetseg | Raid bosses | 4 / 5 | Theatre of Blood | Progress toward ToB purple |
| The Hueycoatl | Standalone bosses | 4 / 5 | Children of the Sun | Dragon hunter wand, hueycoatl hide |
| The Maiden of Sugadinti | Raid bosses | 4 / 5 | Theatre of Blood | Progress toward ToB purple |
| Venenatis | Wilderness bosses | 4 / 5 | Deep Wilderness + anti-PK setup | Voidwaker gem, treasonous ring, dragon pickaxe |
| Vet'ion | Wilderness bosses | 4 / 5 | Deep Wilderness + anti-PK setup | Voidwaker blade, ring of the gods, dragon pickaxe |
| Xarpus | Raid bosses | 4 / 5 | Theatre of Blood | Progress toward ToB purple |
| Nex | God Wars Dungeon | 5 / 5 | The Frozen Door + 70 Agility, Hitpoints, Ranged, Strength | Torva armour, zaryte crossbow, ancient hilt |
| Verzik Vitur | Raid bosses | 5 / 5 | Theatre of Blood | Scythe of vitur, ghrazi rapier, avernic defender hilt |
Team Sizes for the Main Group Bosses
| Boss | Players | What the size changes |
|---|---|---|
| Chambers of Xeric | 1 to 100 | Enemy stats and point caps scale with team size; skilling needs scale with the team's combined levels |
| Tombs of Amascut | 1 to 8 | Needs Beneath Cursed Sands; invocations set the raid level |
| Theatre of Blood | 1 to 5 | Bosses have 75% hitpoints with three or fewer players, 87.5% with four |
| The Nightmare | Up to 80 | Scales for 5 to 80 players and can be soloed; Phosani's Nightmare is solo only |
| Royal Titans | 1 to 2 | Aimed at two players of combat 90 or higher; unique rates follow your damage share |
Chambers of Xeric is the usual first raid for a new group because any team size works, from a duo to a full mass. Our raids overview compares it with ToB and ToA. If you want the loot rolls without organising a big team yourself, our mega-scale CoX service runs large-team raids by hand.
Where to Find a Team
Most of the fights above are raid or God Wars content, which have established learner communities. Start in a learner group rather than a speed group — the mechanics are the same and nobody minds the extra ten minutes.
FAQ
What is the easiest group boss?
Scurrius in its group version, the Giant Mole, and the skilling bosses Wintertodt (50 Firemaking) and Tempoross (35 Fishing), where extra players mostly speed things up. For a first team fight with real mechanics, the Royal Titans are built for a duo, and the difficulty 3 bosses in the table (Graardor, K'ril, Dagannoth Kings) are the next step once your solo bossing is steady.
Do I need a specific role?
For raids, yes — roles are how the fight is designed. For God Wars and standalone group bosses the roles are informal, but somebody still needs to be watching minions.
Still stuck on a mechanic? Ask the team on our Discord, it is free.
Bottom Line
Start with Scurrius in group mode or the Royal Titans as a duo, move to the God Wars generals and Corp, and treat Chambers of Xeric as your first raid. Chambers of Xeric and Theatre of Blood each cover six entries on this page, so one raid team opens more of the list than any other unlock. The ceiling is the difficulty 5 group: Great Olm, Nex, the Wardens, Verzik Vitur and Yama.
Each row links to its own guide for mechanics and drops.
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